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Author Topic: Weekly Design Contests #1 - #100  (Read 1325577 times)

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segura

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Re: Weekly Design Contest Thread
« Reply #6450 on: July 29, 2020, 05:17:25 am »
0

I think that the Action-Stables is fine at 4. But as you said, the self-gaining and the on-gain trashing seem like a bit too much.
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Marpharos

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Re: Weekly Design Contest Thread
« Reply #6451 on: July 29, 2020, 06:03:57 pm »
0

My submission:



Apiary
Action - Duration, $4
Quote
Now and at the start of your next turn, choose 1: +1 Villager and +1 Buy; or gain a Honey.

Honey
Treasure, $5*
Quote
+3 Coffers
-
Provides 1 Coffers less per Honey in play, other than this.

(This is not in the supply.)

I kept wanting to do something with Coffers and Villagers and Buys, this was the best way I could think to work it.





A simple 2-cost card. Now or later duration are great fun and the buy clause seemed interesting.

I really like this a lot, but I don't think it fits under the rules:

Short list of not valid cards:
  • Caravan: 3 vanilla effects, which is one too many (+1 Action, +1 Card and another +1 Card).
  • Merchant Guild: 3 vanilla effects, which is one too many (+1 Buy, + and +1 Coffers).

I could be wrong with this though, if someone would like to correct me?
It might be worth making the effect above the line either now or next turn instead of splitting it up like that?
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alion8me

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Re: Weekly Design Contest Thread
« Reply #6452 on: July 29, 2020, 06:56:14 pm »
0

My submission:



Apiary
Action - Duration, $4
Quote
Now and at the start of your next turn, choose 1: +1 Villager and +1 Buy; or gain a Honey.

Honey
Treasure, $5*
Quote
+3 Coffers
-
Provides 1 Coffers less per Honey in play, other than this.

(This is not in the supply.)

I kept wanting to do something with Coffers and Villagers and Buys, this was the best way I could think to work it.
...

Unless I'm misunderstanding Honey, it starts off as a Coffer-gold and just gets better in multiples. This seems way too strong to me - even if Honey was only a Coffer-silver and couldn't scale I still think it would be very strong to gain with Apiary.


Edit: I misread Honey as providing more coffers per copy of Honey in play rather than less. It still seems pretty strong though, especially given that the other mode of Apiary isn't completely terrible to have a copy of in your deck.

It also seems like it would encourage money strategies a lot but if that's what you're going for it's not an issue.
« Last Edit: July 29, 2020, 07:00:22 pm by alion8me »
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Xen3k

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Re: Weekly Design Contest Thread
« Reply #6453 on: July 29, 2020, 07:03:27 pm »
0

My submission:



Apiary
Action - Duration, $4
Quote
Now and at the start of your next turn, choose 1: +1 Villager and +1 Buy; or gain a Honey.

Honey
Treasure, $5*
Quote
+3 Coffers
-
Provides 1 Coffers less per Honey in play, other than this.

(This is not in the supply.)

I kept wanting to do something with Coffers and Villagers and Buys, this was the best way I could think to work it.
...

Unless I'm misunderstanding Honey, it starts off as a Coffer-gold and just gets better in multiples. This seems way too strong to me - even if Honey was only a Coffer-silver and couldn't scale I still think it would be very strong to gain with Apiary.


Edit: I misread Honey as providing more coffers per copy of Honey in play rather than less. It still seems pretty strong though, especially given that the other mode of Apiary isn't completely terrible to have a copy of in your deck.

It also seems like it would encourage money strategies a lot but if that's what you're going for it's not an issue.

I think the intent is to have it scale down, so the second Honey played gives 2 Coffers, the third gives 1 Coffer, and the rest played gives 0. Maybe the text below the line should read "Provider 1 fewer coffers for every Honey already in play"? Perhaps baking the reverse scaling into the Coffers gain?

Edit: You already got it. Disregard.
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D782802859

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Re: Weekly Design Contest Thread
« Reply #6454 on: July 29, 2020, 07:07:41 pm »
+2



To correct the issue with not being correct under the contest rules, I'm changing the card a little. It still functions the same in most cases, though.
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JimJammer

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Re: Weekly Design Contest Thread
« Reply #6455 on: July 30, 2020, 11:13:30 am »
0

« Last Edit: July 30, 2020, 12:12:21 pm by JimJammer »
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JimJammer

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Re: Weekly Design Contest Thread
« Reply #6456 on: July 30, 2020, 11:15:47 am »
0

why is my image so big?
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D782802859

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Re: Weekly Design Contest Thread
« Reply #6457 on: July 30, 2020, 11:18:23 am »
0

why is my image so big?
In imgur, go to edit image and set the width to 250.
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faust

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Re: Weekly Design Contest Thread
« Reply #6458 on: July 30, 2020, 11:44:09 am »
0


I think this would be more fun as "$3 or more", since that lets it interact with more kinds of gainers (specifically, Silver and Horse gainers).
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silverspawn

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Re: Weekly Design Contest Thread
« Reply #6459 on: July 30, 2020, 12:07:54 pm »
0

That card seems far too weak. Death Cart trashes a worthless card (or itself, alternatively) and produces +5$, and that's a pretty weak card.

Marpharos

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Re: Weekly Design Contest Thread
« Reply #6460 on: July 30, 2020, 12:40:24 pm »
0

My submission:



Apiary
Action - Duration, $4
Quote
Now and at the start of your next turn, choose 1: +1 Villager and +1 Buy; or gain a Honey.

Honey
Treasure, $5*
Quote
+3 Coffers
-
Provides 1 Coffers less per Honey in play, other than this.

(This is not in the supply.)

I kept wanting to do something with Coffers and Villagers and Buys, this was the best way I could think to work it.
...

Unless I'm misunderstanding Honey, it starts off as a Coffer-gold and just gets better in multiples. This seems way too strong to me - even if Honey was only a Coffer-silver and couldn't scale I still think it would be very strong to gain with Apiary.


Edit: I misread Honey as providing more coffers per copy of Honey in play rather than less. It still seems pretty strong though, especially given that the other mode of Apiary isn't completely terrible to have a copy of in your deck.

It also seems like it would encourage money strategies a lot but if that's what you're going for it's not an issue.

I think the intent is to have it scale down, so the second Honey played gives 2 Coffers, the third gives 1 Coffer, and the rest played gives 0. Maybe the text below the line should read "Provider 1 fewer coffers for every Honey already in play"? Perhaps baking the reverse scaling into the Coffers gain?

Edit: You already got it. Disregard.

Iíve seen there are issues with how my submission reads and will update Honey so it functions better, Iíve had some really good ideas from Dominionaer too. I intend on updating it before the competition closes but itíll likely be tomorrow if I do. Iíd do it now but Iím at work...
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pubby

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Re: Weekly Design Contest Thread
« Reply #6461 on: July 30, 2020, 01:18:30 pm »
+1


I like it, but +3 coffers is too much. You really don't want players stockpiling large amounts of coin tokens so easily.

Suggestion: "+$2. If you have no Coffers, +1 Coffer."
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GendoIkari

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Re: Weekly Design Contest Thread
« Reply #6462 on: July 30, 2020, 02:05:40 pm »
+1

Honey
Treasure, $5*
Quote
+3 Coffers
-
Provides 1 Coffers less per Honey in play, other than this.

(This is not in the supply.)

The wording to exclude the currently-playing Honey seems awkward, because it is in play. Recommend either of the following:

+3 Coffers
-1 Coffers for each other Honey in play

Or

+4 Coffers
-1 Coffers for each Honey in play (including this)
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LordBaphomet

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Re: Weekly Design Contest Thread
« Reply #6463 on: July 30, 2020, 06:26:05 pm »
0



Edit: Should probably say to a minimum of three.
« Last Edit: July 30, 2020, 06:27:07 pm by LordBaphomet »
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segura

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Re: Weekly Design Contest Thread
« Reply #6464 on: July 31, 2020, 12:04:25 am »
0

Honey
Treasure, $5*
Quote
+3 Coffers
-
Provides 1 Coffers less per Honey in play, other than this.

(This is not in the supply.)

The wording to exclude the currently-playing Honey seems awkward, because it is in play. Recommend either of the following:

+3 Coffers
-1 Coffers for each other Honey in play

Or

+4 Coffers
-1 Coffers for each Honey in play (including this)
This can provide negative Coffers which is weird if you have none.
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GendoIkari

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Re: Weekly Design Contest Thread
« Reply #6465 on: July 31, 2020, 12:56:15 am »
0

Honey
Treasure, $5*
Quote
+3 Coffers
-
Provides 1 Coffers less per Honey in play, other than this.

(This is not in the supply.)

The wording to exclude the currently-playing Honey seems awkward, because it is in play. Recommend either of the following:

+3 Coffers
-1 Coffers for each other Honey in play

Or

+4 Coffers
-1 Coffers for each Honey in play (including this)
This can provide negative Coffers which is weird if you have none.

In terms of strength/weakness it's not an issue because you simply would choose not to play the card if it wouldn't help. In terms of rules weirdness, I feel like it's clear enough that "-1 coffers" simply means "remove a coffer from your coffers mat" and that if you have none there then "do as much as you can" would apply. But it's true that "-x coffers" is a mechanic that doesn't exist on any official cards/rules.
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segura

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Re: Weekly Design Contest Thread
« Reply #6466 on: July 31, 2020, 01:08:22 am »
0

The difference between your card and the original is virtually inexistent, but there is Venture and Gamble.
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NoMoreFun

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Re: Weekly Design Contest Thread
« Reply #6467 on: July 31, 2020, 06:34:10 am »
0

The difference between your card and the original is virtually inexistent, but there is Venture and Gamble.

Playing the card with Gamble is optional. It would suck playing it with Venture but you can just play your Ventures before your Honeys. Herald/Golem and Poor House have similar issues.
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JimJammer

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Re: Weekly Design Contest Thread
« Reply #6468 on: July 31, 2020, 01:56:01 pm »
0


I think this would be more fun as "$3 or more", since that lets it interact with more kinds of gainers (specifically, Silver and Horse gainers).

I agree
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alion8me

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Re: Weekly Design Contest Thread
« Reply #6469 on: July 31, 2020, 03:11:39 pm »
0


I think this would be more fun as "$3 or more", since that lets it interact with more kinds of gainers (specifically, Silver and Horse gainers).

I agree

I think it needs to be easier to activate.

Even if you let it be $3 or more it still takes a ton of effort to use. Even if this is the only +Buy on the board I would skip this most of the time because of how difficult gaining and drawing a bunch of Horses/Silvers (or whatever it is you're gaining) is to do.

And when you do it with Silvers it's still super underwhelming - if you had kept the silvers in hand you would get the same amount of $.
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Marpharos

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Re: Weekly Design Contest Thread
« Reply #6470 on: July 31, 2020, 05:52:53 pm »
+3

I like it, but +3 coffers is too much. You really don't want players stockpiling large amounts of coin tokens so easily.

Suggestion: "+$2. If you have no Coffers, +1 Coffer."

I think I like this idea the most - it's clean and simple, stops stockpiling coffers and still limits the power of subsequent Honey played. One idea was for a Devil's Workshop-like effect which worked well too, but I think this is more streamlined!

UPDATED SUMBISSION



Apiary
Action
$4
Quote
Choose 1: +1 Villager and +1 Buy; or gain a Honey.

I took the duration off this because technically it wouldn't count towards the competition with it on but I still like it.

Honey
Treasure
$5*
Quote
$2
If you have no Coffers, +1 Coffers

(This is not in the supply.)

It pleases me that both cards fit under the rules for this week, and that you pubby for your idea! :)
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segura

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Re: Weekly Design Contest Thread
« Reply #6471 on: August 01, 2020, 04:00:25 am »
0

Honey 2.0 is not necessarily weaker than the first version. This is now a Gold plus (except for Black Market, Gamble and Venture) as you can always immediately spend the Coffers.
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silverspawn

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Re: Weekly Design Contest Thread
« Reply #6472 on: August 01, 2020, 05:24:55 am »
0

Apiary is much weaker now, though.

segura

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Re: Weekly Design Contest Thread
« Reply #6473 on: August 01, 2020, 06:52:13 am »
0

A Gold+ gainer for 4 with an extra option is nonetheless a bit too strong.
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silverspawn

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Re: Weekly Design Contest Thread
« Reply #6474 on: August 01, 2020, 07:13:53 am »
0

I think it's extremely weak. I suspect it's almost never correct to buy it.
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