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Author Topic: Weekly Design Contest Thread  (Read 4926 times)

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ClouduHieh

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Re: Weekly Design Contest Thread
« Reply #25 on: September 18, 2018, 06:04:08 pm »
+1

Elektron

$2
——————————————————
When another player buys a victory card, you may reveal this from your hand. If you do trash this or discard a potion from your hand. Then gain a duchy or a gold to your hand.

Cost ⚗️ $2


The Greeks use to call Amber elektron. Assuming you have them both in your hand you could gain 2 duchies to your hand or 2 golds to your hand or one of each. Otherwise your just exchanging it for a gold or duchy. This may seem similar to feast. I don’t know if it’s any better. But it does give the potion card another use.
« Last Edit: September 20, 2018, 02:18:54 pm by ClouduHieh »
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grrgrrgrr

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Re: Weekly Design Contest Thread
« Reply #26 on: September 18, 2018, 06:29:49 pm »
0

I know one as well. It is slightly inspired of the usual Smithy+BM thing.

Magic coin Treasure/Reaction, $5
+2$
--------------
When you play an Action, you may reveal this card, to forego its effect for +3 cards.
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Fragasnap

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Re: Weekly Design Contest Thread
« Reply #27 on: September 18, 2018, 08:10:17 pm »
+1


Quote
Coffin
Types: Treasure, Reaction
Cost: $4
$2. When you play this, discard a card.
When you discard any number of cards from your hand, you may reveal this from your hand. If you do, trash all the discarded cards.
Discard effects down to a threshold (such as Militia) occur at once: You cannot pick and choose the discarded cards that you trash or don't.
EDIT: Thank you for the catch below, LastFootnote. For some reason, I recalled reading that one does not need to show what cards they are discarding to Militia (which would imply a simultaneous discard), but the rules do not say that at all. Regardless, my comment was intended as clarification, rather than balance consideration.
« Last Edit: September 19, 2018, 06:52:16 pm by Fragasnap »
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LastFootnote

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Re: Weekly Design Contest Thread
« Reply #28 on: September 19, 2018, 12:42:37 am »
+3


Quote
Coffin
Types: Treasure, Reaction
Cost: $4
$2. When you play this, discard a card.
When you discard any number of cards from your hand, you may reveal this from your hand. If you do, trash all the discarded cards.
Discard effects down to a threshold (such as Militia) occur at once: You cannot pick and choose the discarded cards that you trash or don't.

No, they don’t!
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Asper

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Re: Weekly Design Contest Thread
« Reply #29 on: September 19, 2018, 03:25:12 am »
0

I altered the top of Quicksilver to something I didn't steal  :P

New version:

Quicksilver, Treasure - Reaction, 2$
1$
When you play this, you may discard an Action card, for +2$.
---
At the start of your turn, you may reveal this from your hand, to set the number of Actions you have to 2.

Old version:
Quicksilver, Treasure - Reaction, 2$
1$
When you play this, if you have more than 5 Action cards in play, +2$.
---
At the start of your turn, you may reveal this from your hand, to set the number of Actions you have to 2.


Edit: I misread the rules in the OP and forgot I had to post the new version here  :-[

Chappy7

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Re: Weekly Design Contest Thread
« Reply #30 on: September 19, 2018, 11:35:34 am »
+1

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Dsell

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Re: Weekly Design Contest Thread
« Reply #31 on: September 19, 2018, 12:32:35 pm »
0



I like this concept, but it seems a little weird that you could discard it during an opponent's turn as a reaction to an attack, but then nothing happens with that $3 since it wouldn't stick around until your turn.
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Commodore Chuckles

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Re: Weekly Design Contest Thread
« Reply #32 on: September 19, 2018, 07:40:20 pm »
0

Emerald City
Treasure - Reaction - $5
Worth $2
When you play this, +2 cards.
When you draw an action card, you may discard this from your hand to play it.
« Last Edit: September 19, 2018, 10:40:04 pm by Commodore Chuckles »
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LibraryAdventurer

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Re: Weekly Design Contest Thread
« Reply #33 on: September 19, 2018, 09:22:17 pm »
0

Emerald City
Action - Treasure - $5
Worth $2
When you play this in your action phase, +2 cards.
When you draw an action card during your action phase, you may discard this from your hand to play it.
FTFY

We don't want to be playing actions in the buy phase...
Also, does it produce coin when you play it in the action phase or only when you play it in your buy phase?
« Last Edit: September 19, 2018, 09:24:05 pm by LibraryAdventurer »
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Commodore Chuckles

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Re: Weekly Design Contest Thread
« Reply #34 on: September 19, 2018, 10:41:09 pm »
0

Whoops, I totally meant to write "Treasure - Reaction." Not sure how I screwed that up.
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LibraryAdventurer

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Re: Weekly Design Contest Thread
« Reply #35 on: September 19, 2018, 10:50:05 pm »
0

Whoops, I totally meant to write "Treasure - Reaction." Not sure how I screwed that up.
Oh. But with two of them, it can still lead to playing actions in the buy phase unless you say "When you draw an action card during your action phase"
« Last Edit: September 19, 2018, 10:51:26 pm by LibraryAdventurer »
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Asper

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Re: Weekly Design Contest Thread
« Reply #36 on: September 20, 2018, 05:04:01 am »
0

My personal favourites are Ransom, Coffin and Molten Gold. They all have a unique but elegant catch.

For Molten Gold, I think the Reaction part should be tweaked a bit, as right now it's barely better (if at all) than playing it. Also it not working against attacks is sad.

I like that Coffin costs 4$ and is a Silver with a downside on play, unless you have two of them in hand. Which makes it even more meaningful that it costs 4$, as you can't open with two of them.

Ransom will be broken good with trash-for-benefit cards like Salvager, Bishop or the Remodel family. But not in a bad way. It looks fun. The name is a bit meh to me, though.

Tejayes

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Re: Weekly Design Contest Thread
« Reply #37 on: September 20, 2018, 11:24:28 am »
0



Edit: Changed cost from $4 to $5, effectively making this a Buy-phase Workshop in which you can immediately play Treasures, and also added $1. Hopefully this makes it a viable card for games without Attacks.
« Last Edit: September 20, 2018, 03:40:51 pm by Tejayes »
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ClouduHieh

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Re: Weekly Design Contest Thread
« Reply #38 on: September 20, 2018, 02:26:25 pm »
0

My personal favorites are molten gold and scepter. I’m also surprised that scepter wasn’t one of the cards in that antiquities thread.
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Holunder9

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Re: Weekly Design Contest Thread
« Reply #39 on: September 20, 2018, 03:00:37 pm »
0


The Reaction is cool but I don't think that the Silver gaining (what this will mostly be used for) is all that interesting. There is a reason Hermit sucks gaining-wise compared to Workshop variants.
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spiralstaircase

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Re: Weekly Design Contest Thread
« Reply #40 on: September 20, 2018, 03:43:14 pm »
0

Gain a cheaper card to your hand.

Cheaper than what?
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Tejayes

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Re: Weekly Design Contest Thread
« Reply #41 on: September 20, 2018, 03:47:49 pm »
0

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LibraryAdventurer

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Re: Weekly Design Contest Thread
« Reply #42 on: September 20, 2018, 08:22:36 pm »
0

I think my favorites are Scepter, Ransom, and Molten Gold.

King Leon

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Re: Weekly Design Contest Thread
« Reply #43 on: September 21, 2018, 01:37:13 am »
0

Magnet
Type: Treasure/Reaction
Cost: $5

$2
-
When you buy a Copper, you may set this card from your discard pile aside. At the start of you next turn, put this into your hand.
« Last Edit: September 27, 2018, 05:41:28 pm by King Leon »
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GendoIkari

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Re: Weekly Design Contest Thread
« Reply #44 on: September 21, 2018, 03:02:59 am »
0

Gain a cheaper card to your hand.

Cheaper than what?

Cheaper than the Scepter.

I had the same question; as worded it sounds more like it needs to be cheaper than the attack card; but it could go either way.

If the card needs to be cheaper than Scepter, then no reason to also say a non-Scepter card. If you are going to say a non-Scepter card, then probably fine to just say "costing up to ", and allow it to combo with cost-reducers like most gainers do.
« Last Edit: September 21, 2018, 03:04:43 am by GendoIkari »
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infangthief

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Re: Weekly Design Contest Thread
« Reply #45 on: September 21, 2018, 06:38:33 am »
+1

Loose Change
Treasure - Reaction - $2

$1. Gain a Loose Change.
-----------------
When you buy a Treasure, you may discard this from play to trash any number of Treasures you have in play.
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spiralstaircase

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Re: Weekly Design Contest Thread
« Reply #46 on: September 21, 2018, 07:07:37 am »
+1

Gain a cheaper card to your hand.

Cheaper than what?

Cheaper than the Scepter.

I had the same question; as worded it sounds more like it needs to be cheaper than the attack card; but it could go either way.

If the card needs to be cheaper than Scepter, then no reason to also say a non-Scepter card. If you are going to say a non-Scepter card, then probably fine to just say "costing up to ", and allow it to combo with cost-reducers like most gainers do.

So, after Tejayes' reply, I thought the intention was that the on-play is cheaper than the Scepter, but the reaction is cheaper than the Attack.  The on-play was the bit that was confusing me.  Now I'm even more confused.
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ben_king

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Re: Weekly Design Contest Thread
« Reply #47 on: September 21, 2018, 09:17:45 am »
+1



Centerpiece
Treasure - Reaction - $2

When you play this, it's worth $1 per Silver you have in play
--------------
When you play a Silver, you may reveal and discard this to gain a Silver to hand.
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Tejayes

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Re: Weekly Design Contest Thread
« Reply #48 on: September 21, 2018, 09:43:34 am »
0

Gain a cheaper card to your hand.

Cheaper than what?

Cheaper than the Scepter.

I had the same question; as worded it sounds more like it needs to be cheaper than the attack card; but it could go either way.

If the card needs to be cheaper than Scepter, then no reason to also say a non-Scepter card. If you are going to say a non-Scepter card, then probably fine to just say "costing up to ", and allow it to combo with cost-reducers like most gainers do.

So, after Tejayes' reply, I thought the intention was that the on-play is cheaper than the Scepter, but the reaction is cheaper than the Attack.  The on-play was the bit that was confusing me.  Now I'm even more confused.

You are correct. On play, you gain a card cheaper than Scepter. On reaction, you gain a card cheaper than the Attack, assuming you don't gain the Attack itself.

I'll keep fiddling with the wording to make it clearer. I just wish the Card Image Generator didn't make the text so small whenever I add even a little bit more.
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LostPhoenix

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Re: Weekly Design Contest Thread
« Reply #49 on: September 23, 2018, 01:37:05 pm »
0



Doesn't this need a "from your hand" clause? As written, it looks as if you could discard it from play and get a total of +5$, which is obviously too powerful.
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