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Author Topic: Sloggiest cards?  (Read 330 times)

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Tozar

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Sloggiest cards?
« on: September 11, 2018, 05:08:24 pm »
+1

My wife is planning to have several people over to play Dominion next week.  We own every set (including Base Cards and 1E Intrigue) so we are planning to set up 3 different tables.

A few of the people coming are pretty lightweight when it comes to games, so I want to make sure I don't accidentally set up something that can really turn a game into a slog-fest.  Any thoughts on what individual cards or combos should be avoided to meet this objective would be appreciated.

Thanks
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Holunder9

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Re: Sloggiest cards?
« Reply #1 on: September 11, 2018, 05:14:37 pm »
0

Simply play without Attack cards. Or more sophisticated, avoid Kingdoms that feature junkers and lack trashers.
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Chappy7

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Re: Sloggiest cards?
« Reply #2 on: September 11, 2018, 06:17:11 pm »
0

Even things like Witch are okay as long as there is good trashing.  Ghost Ship, on the other hand, is just sloggy no matter what.  Avoid that one for sure.  I'd also avoid Torturer and Minion.  Legionary can be pretty sloggy if someone is able to use it consistently. 
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crj

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Re: Sloggiest cards?
« Reply #3 on: September 11, 2018, 06:36:14 pm »
0

While it wasn't a classical slog, Fool is the card which has most completely messed up a game for me.

Swamp Hag can bring multi-player games to a standstill, especially if there are no gainers: there can be enough Swamp Hags in play at once that nobody wants to buy anything.

Mountebank is the epitome of a brutal junker, but I recently played a game in which Jester was almost as bad. People buy the Jester to clone other players' good cards, but play enough of them and everyone's deck turns to treacle, at which point Jester gradually becomes a junker.
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Cave-o-sapien

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Re: Sloggiest cards?
« Reply #4 on: September 11, 2018, 06:39:58 pm »
+1

Avoid any card that requires a lot of shuffling or synchronous shuffling.

For example, I have to wait to resolve my Jester until my RHO, who just finished her turn, has shuffled her deck.
« Last Edit: September 11, 2018, 06:41:28 pm by Cave-o-sapien »
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Awaclus

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Re: Sloggiest cards?
« Reply #5 on: September 11, 2018, 07:07:12 pm »
+1

Cards that dig (e.g. Scrying Pool and Hunting Party) are slow to play.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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JW

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Re: Sloggiest cards?
« Reply #6 on: September 11, 2018, 08:00:15 pm »
+5

Avoid any card that requires a lot of shuffling or synchronous shuffling.

For example, I have to wait to resolve my Jester until my RHO, who just finished her turn, has shuffled her deck.

Choose a card at random from your right-hand opponent's incompletely shuffled deck. Declare that the top card, resolve Jester, then they can keep shuffling.
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Cave-o-sapien

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Re: Sloggiest cards?
« Reply #7 on: September 11, 2018, 08:04:31 pm »
+1

Avoid any card that requires a lot of shuffling or synchronous shuffling.

For example, I have to wait to resolve my Jester until my RHO, who just finished her turn, has shuffled her deck.

Choose a card at random from your right-hand opponent's incompletely shuffled deck. Declare that the top card, resolve Jester, then they can keep shuffling.

My RHO doesn't believe that is equivalent, despite my best efforts to convince her otherwise.
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Honkeyfresh

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Re: Sloggiest cards?
« Reply #8 on: September 11, 2018, 09:42:31 pm »
0

This clearly needs to not be there.  Gardens probably too.

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Polk5440

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Re: Sloggiest cards?
« Reply #9 on: September 11, 2018, 11:31:28 pm »
+7

Do the guests know Dominion and its expansions well?

When playing Dominion with new people I try to avoid introducing lots of complicated cards and mechanics all at once because the amount of time spent reading and digesting what all the cards do adds up quickly. I think playing very slowly because of analysis paralysis tends to be a worse experience than sloggy games where every turn is actually fairly short.

I also like only swapping out only two or three cards for new cards when moving on to game 2 rather than generating a whole new kingdom. That way they don't have to keep digesting all new cards every game. 
« Last Edit: September 12, 2018, 09:01:10 am by Polk5440 »
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