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Author Topic: Are the bots programmed to understand landmarks? Because I don't so...  (Read 872 times)

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Honkeyfresh

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Are the bots supposed to understand landmarks, because I don't think they do based on my admittedly limited play. (I almost never play bots, but will occasionally to finish out a board I like etc)   But I had a guy just resign on T4 and I liked the board so I thought I'd just play it out. The board had both collonade and arena.  When he left he had already gotten 2 VP for an arena discard. Lord Rat then allowed me to get all 22 other of the landmark pts while whilst Lor Rattington decided that the best way to play this landmark boards was to buy Coins on the next 11 plays (8 silvers and 3 Golds) I was even a little stoned and didn't start my collonade rush until like T 9/10.  With slightly smarter play might have been able to clean em out 3-4 turns earlier.

Oh and we were already tunnelling, so it's not like he was short on coins or gold opportunities...
 :o

I especially like T 16 where he hits 5 and eschews Witch and Treasury for a Silver.  That's exactly what he needed there...



Gonna finish it out and see how bad this gets, but with only coins and a diplomat it can't end well for him even without the 22 point lead...

ETA Did not end well for Lord Rat.  He only tied my collonade pts.  64 to 22

http://nimb.ws/wATl52


Quote
Turn 5 - Lord Rattington
L plays a Diplomat.
L draws 2 cards.
L plays 4 Coppers.
L buys and gains a Silver.
L draws 5 cards.

Turn 6 - honkeyfresh
h plays 3 Coppers.
h buys and gains a Tunnel.
h shuffles their deck.
h draws 3 Coppers and 2 Estates.

Turn 6 - Lord Rattington
L plays 3 Coppers.
L buys and gains a Silver.
L shuffles their deck.
L draws 5 cards.

Turn 7 - honkeyfresh
h plays 3 Coppers.
h buys and gains a Tunnel.
h draws 3 Coppers, a Gold and a Witch.

Turn 7 - Lord Rattington
L plays a Sea Hag.
h discards a Storeroom.
h gains a Curse.
L plays 3 Coppers.
L buys and gains a Silver.
L draws 5 cards.

Turn 8 - honkeyfresh
h plays a Witch.
h draws a Curse and a Tunnel.
L gains a Curse.
h plays a Gold and 2 Coppers.
h buys and gains a Treasury.
h draws a Gold, an Estate, a Sea Hag, a Tunnel and a Storeroom.

Turn 8 - Lord Rattington
L plays a Silver and a Copper.
L buys and gains a Silver.
L draws 5 cards.

Turn 9 - honkeyfresh
h plays a Storeroom.
h discards an Estate and a Tunnel.
h reacts with a Tunnel.
h reveals a Tunnel.
h gains a Gold.
h shuffles their deck.
h draws a Curse and a Copper.
h discards a Curse and a Sea Hag.
h takes 2 VP from Arena.
h plays a Gold and a Copper.
h buys and gains a Treasury.
h draws a Copper, an Estate, a Witch, a Treasury and a Tunnel.

Turn 9 - Lord Rattington
L plays a Silver and 3 Coppers.
L buys and gains a Silver.
L shuffles their deck.
L draws 5 cards.

Turn 10 - honkeyfresh
h plays a Treasury.
h draws a Tunnel.
h plays a Witch.
h draws 2 Coppers.
L gains a Curse.
h plays 3 Coppers.
h buys and gains a Herald.
h topdecks a Treasury.
h draws 2 Coppers, a Gold, an Estate and a Treasury.

Turn 10 - Lord Rattington
L plays a Sea Hag.
h discards a Tunnel.
h reacts with a Tunnel.
h reveals a Tunnel.
h gains a Gold.
h gains a Curse.
L plays 3 Silvers and a Copper.
L buys and gains a Gold.
L draws 5 cards.

Turn 11 - honkeyfresh
h plays a Treasury.
h draws a Curse.
h plays a Gold and a Copper.
h buys a Treasury.
h takes 2 VP from Colonnade.
h gains a Treasury.
h topdecks a Treasury.
h draws a Copper, a Gold, an Estate, a Treasury and a Storeroom.

Turn 11 - Lord Rattington
L plays a Silver and 2 Coppers.
L buys and gains a Silver.
L draws 5 cards.

Turn 12 - honkeyfresh
h plays a Treasury.
h shuffles their deck.
h draws a Treasury.
h plays a Treasury.
h draws an Estate.
h discards a Storeroom.
h takes 2 VP from Arena.
h plays a Gold.
h buys a Treasury.
h takes 2 VP from Colonnade.
h gains a Treasury.
h topdecks 2 Treasuries.
h draws a Sea Hag, 3 Treasuries and a Herald.

Turn 12 - Lord Rattington
L plays 3 Coppers.
L buys and gains a Silver.
L shuffles their deck.
L draws 5 cards.

Turn 13 - honkeyfresh
h plays a Treasury.
h draws a Copper.
h plays a Treasury.
h draws a Tunnel.
h plays a Treasury.
h draws a Gold.
h plays a Herald.
h draws a Copper.
h reveals a Copper.
h plays a Sea Hag.
L discards a Gold.
L gains a Curse.
h plays 2 Coppers.
h buys a Treasury.
h takes 2 VP from Colonnade.
h gains a Treasury.
h topdecks 3 Treasuries.
h draws a Copper, a Gold and 3 Treasuries.

Turn 13 - Lord Rattington
L plays a Diplomat.
L draws 2 cards.
L plays 2 Silvers and 2 Coppers.
L buys and gains a Gold.
L draws 5 cards.

Turn 14 - honkeyfresh
h plays a Treasury.
h draws a Copper.
h plays a Treasury.
h draws a Witch.
h plays a Witch.
h draws 2 Curses.
L gains a Curse.
h discards a Treasury.
h takes 2 VP from Arena.
h plays a Gold.
h buys a Treasury.
h takes 2 VP from Colonnade.
h gains a Treasury.
h topdecks 2 Treasuries.
h draws 2 Coppers, 2 Treasuries and a Tunnel.

Turn 14 - Lord Rattington
L plays 2 Silvers and 2 Coppers.
L buys and gains a Gold.
L draws 5 cards.

Turn 15 - honkeyfresh
h plays a Treasury.
h draws a Gold.
h discards a Treasury.
h takes 2 VP from Arena.
h plays a Gold and a Copper.
h buys a Treasury.
h takes 2 VP from Colonnade.
h gains a Treasury.
h topdecks a Treasury.
h shuffles their deck.
h draws an Estate, a Treasury, 2 Tunnels and a Storeroom.

Turn 15 - Lord Rattington
L plays 2 Silvers and a Copper.
L buys and gains a Silver.
L draws 5 cards.

Turn 16 - honkeyfresh
h plays a Storeroom.
h discards an Estate and 2 Tunnels.
h reacts with a Tunnel.
h reveals a Tunnel.
h gains a Gold.
h reacts with a Tunnel.
h reveals a Tunnel.
h gains a Gold.
h draws a Gold and 2 Treasuries.
h discards 2 Treasuries.
h takes 2 VP from Arena.
h plays a Gold.
h buys and gains a Herald.
« Last Edit: September 06, 2018, 12:54:56 am by Honkeyfresh »
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LastFootnote

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Re: Are the bots programmed to understand landmarks? Because I don't so...
« Reply #1 on: September 06, 2018, 01:10:58 am »
+4

In general it seems clear that Lord Rattington does not take Landmarks into account.

I'm going to use this opportunity to complain about Lord Rattington's Counterfeit obsession. He buys Counterfeits like it's going out of style, and then never ever uses them to trash Coppers (or anything else for that matter).
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J Reggie

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Re: Are the bots programmed to understand landmarks? Because I don't so...
« Reply #2 on: September 06, 2018, 01:59:10 am »
+4

In general it seems clear that Lord Rattington does not take Landmarks into account.

I'm going to use this opportunity to complain about Lord Rattington's Counterfeit obsession. He buys Counterfeits like it's going out of style, and then never ever uses them to trash Coppers (or anything else for that matter).

You mean that's not how you play Counterfeit?

LastFootnote

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Re: Are the bots programmed to understand landmarks? Because I don't so...
« Reply #3 on: September 06, 2018, 02:57:01 pm »
+2

In general it seems clear that Lord Rattington does not take Landmarks into account.

I'm going to use this opportunity to complain about Lord Rattington's Counterfeit obsession. He buys Counterfeits like it's going out of style, and then never ever uses them to trash Coppers (or anything else for that matter).

You mean that's not how you play Counterfeit?

As a really expensive, bad Candlestick Maker? Not usually.

EDIT: I guess I should have said Pouch. Just $5 for a Pouch! Whatta deal!
« Last Edit: September 06, 2018, 03:01:39 pm by LastFootnote »
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ackmondual

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Re: Are the bots programmed to understand landmarks? Because I don't so...
« Reply #4 on: September 07, 2018, 08:43:17 pm »
0

How good, bad, or decent are the bots in general?  AFAIK, some Dominion AIs have a list of strong cards, so they know to prioritize those.  As expansions get added, that list doesn't always get updated.
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Awaclus

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Re: Are the bots programmed to understand landmarks? Because I don't so...
« Reply #5 on: September 07, 2018, 09:18:21 pm »
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How good, bad, or decent are the bots in general?

Terrible. There are many ways the bot can just screw itself over, and even when it doesn't do anything obviously stupid, it's still a slightly suboptimally played big money at best.
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vishwathg

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Re: Are the bots programmed to understand landmarks? Because I don't so...
« Reply #6 on: September 08, 2018, 04:01:16 pm »
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I'd like to take this opportunity to post about a game I played against Lord Rattington just now.

Final decks:

vishwathg:
7 Coppers, 6 Silvers, 7 Golds, 3 Estates and 6 Provinces

Lord Rattington:
7 Coppers, 3 Silvers, 3 Golds, 4 Estates, 5 Duchies, 2 Provinces, 2 Council Rooms, 2 Merchants and a Militia

And no, I did not trash all my action cards with Donate at the end of the game.
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Cuzz

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Re: Are the bots programmed to understand landmarks? Because I don't so...
« Reply #7 on: September 12, 2018, 12:23:23 pm »
+3

Maybe worthy of a new thread, but it'd be good to have a list of cards that the bot is so atrocious with that a board is not even worth playing if they are present.

Counterfeit and Torturer come to mind immediately.
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Chappy7

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Re: Are the bots programmed to understand landmarks? Because I don't so...
« Reply #8 on: September 12, 2018, 12:29:57 pm »
+2

Maybe worthy of a new thread, but it'd be good to have a list of cards that the bot is so atrocious with that a board is not even worth playing if they are present.

Counterfeit and Torturer come to mind immediately.

Legionary (The rat always buys it along with the usual Golds, but never uses the attack) and Alchemist if there aren't any other potion cards in the kingdom (buys potions, but never buys any alchemists)
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Commodore Chuckles

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Re: Are the bots programmed to understand landmarks? Because I don't so...
« Reply #9 on: September 12, 2018, 08:28:23 pm »
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Is he good with... Rats?
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Doom_Shark

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Re: Are the bots programmed to understand landmarks? Because I don't so...
« Reply #10 on: September 13, 2018, 12:03:26 pm »
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Not really. The bots over buy anything that trashes and play them even when they have nothing worth trashing.
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Honkeyfresh

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Re: Are the bots programmed to understand landmarks? Because I don't so...
« Reply #11 on: October 02, 2018, 11:41:51 am »
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Not really. The bots over buy anything that trashes and play them even when they have nothing worth trashing.

I'd be interesting to see what decision criteria the bots use to resolve say amulet or steward where there are multiple, draw/gain vs trash options.
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