Spoils -
might be okay, I think I'd be more inclined to say
. Someone compared it to mining village's one-shot ability, but spoils is a treasure for
more and it doesn't run out like Mining Village would (if it were used often for the one-shot ability) since it's returned to the supply.
Madman - Most people said this would be broken as a supply pile, but seeing as it's a one-shot, I think it might be okay. maybe
?
Mercenary - Also might be okay at
, but better how it is.
Bag of Gold -
Diadem - would need mods to work by itself (at least a cap)
Followers - ugly in any form
Princess - doesn't work on its own as-is, but I use a modded version at
. I like the idea of making it the bottom of a split pile, but then we're even more in fan-card territory.
Treasure Hunter -
Warrior -
. On it's own, obviously it wouldn't be a traveler, so I guess it would look at a card per Warrior in play?
Hero -
Champion - broken
Soldier -
Fugitive - would need an in-between cost. maybe
+
2.
Disciple - I agree with traces Around:
(with a no self-gaining clause), or maybe
Teacher - The token events are the normal supply version of this.
Will-o'-Wisp - would need modding
Imp - same as Fugitive
Ghost -
? Still haven't played with it much.
Bat - On its own, it would just be a Night card with "Trash up to two cards." so probably
.