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Author Topic: The Golden Hunting Party/Ambassador Deck  (Read 2089 times)

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The Golden Hunting Party/Ambassador Deck
« on: March 03, 2012, 08:00:45 am »
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http://dominion.isotropic.org/gamelog/201203/03/game-20120303-043640-b1179620.html

Today I played a game that was just plain awesome. It really shows off how when Ambassador is used well it can turn an entire game around.

My opponent and I fought an early Ambassador war that by turn 8 it was apparent my opponent had lost due to I playing Ambassador to give estates and coppers every single turn(and get rid of my own).

I expected to get 4-5 Provinces and so I had as many Hunting Parties as Provinces to prevent losing the search-draw ability due to each one doing the first draw on a Province. I created an idea for an equation of: 1Ambassador+XHunting Parties+1Silver+2Gold+XProvinces=Win, however, expecting myself to make a crucial mistake and be unable to pull that off, I was astounded when I actually did.

I considered getting a HoP but went against it deciding that it wouldn't contribute to my total $ and may end up just getting in the way. However, I saw that it would be able to get to exactly $5 each time it was played if I did buy it, so it was probably better to get one for the last 2 Hunting Parties and later on some Farming Villages(For finding my precious :3).

Generally it is basically a chapel deck with more trashing ability, the "chapel" not getting in the way nearly as much, the ability to always get those $8, and being able to fight cursers even more easily with the "chapel" being played once each turn. It is also faster but I would be interested in knowing which wins in the simulator when played against this: the classic chapel deck and the "Golden Deck". I would expect it to be either this deck or the "Golden Deck".

Golden Deck is a deck of just Gold and a Bishop in which you buy provinces and trash them with the bishop each turn for about half the vp but twice the efficiency you might otherwise have.
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DG

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Re: The Golden Hunting Party/Ambassador Deck
« Reply #1 on: March 03, 2012, 08:36:36 am »
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A similar deck in concept is hunting parties + haggler, whereby you buy a province and gain a hunting party every turn. Hunting parties and bishop is also extremely effective.
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brokoli

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Re: The Golden Hunting Party/Ambassador Deck
« Reply #2 on: March 03, 2012, 11:27:37 am »
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A similar deck in concept is hunting parties + haggler, whereby you buy a province and gain a hunting party every turn.

With a scheme, it's even better.
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Re: The Golden Hunting Party/Ambassador Deck
« Reply #3 on: March 03, 2012, 12:42:11 pm »
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Another question is which combo is best? *cough* simulators *cough*
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Re: The Golden Hunting Party/Ambassador Deck
« Reply #4 on: March 03, 2012, 04:23:31 pm »
+1

Here's the bot's I used.

Code: [Select]
<player name="Hunting Party/Ambassador"
 author="DG"
 description="The optimized Hunting Party strategy that buys no other actions.">
 <type name="UserCreated"/>
 <type name="Optimized"/>
 <type name="SingleCard"/>
 <type name="Bot"/>
 <type name="BigMoney"/>
 <type name="Engine"/>
 <type name="Province"/>
 <type name="Competitive"/>
 <type name="TwoPlayer"/>
   <buy name="Province">
      <condition>
         <left type="countCardsInDeck" attribute="Gold"/>
         <operator type="greaterThan" />
         <right type="constant" attribute="0.0"/>
      </condition>
   </buy>
   <buy name="Duchy">
      <condition>
         <left type="gainsNeededToEndGame"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="2.0"/>
      </condition>
   </buy>
   <buy name="Estate">
      <condition>
         <left type="gainsNeededToEndGame"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="2.0"/>
      </condition>
   </buy>
   <buy name="Gold">
      <condition>
         <left type="countCardsInDeck" attribute="Gold"/>
         <operator type="equalTo" />
         <right type="constant" attribute="0.0"/>
      </condition>
   </buy>
   <buy name="Gold">
      <condition>
         <left type="countCardsInSupply" attribute="Hunting_Party"/>
         <operator type="equalTo" />
         <right type="constant" attribute="0.0"/>
      </condition>
   </buy>
   <buy name="Hunting_Party"/>
   <buy name="Estate">
      <condition>
         <left type="gainsNeededToEndGame"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="3.0"/>
      </condition>
   </buy>
   <buy name="Ambassador">
      <condition>
         <left type="countCardsInDeck" attribute="Ambassador"/>
         <operator type="equalTo" />
         <right type="constant" attribute="0.0"/>
      </condition>
   </buy>
   <buy name="Silver"/>
</player>

Code: [Select]
<player name="Hunting Party/Haggler"
 author="DG"
 description="The optimized Hunting Party strategy that buys no other actions.">
 <type name="UserCreated"/>
 <type name="Optimized"/>
 <type name="SingleCard"/>
 <type name="Bot"/>
 <type name="BigMoney"/>
 <type name="Engine"/>
 <type name="Province"/>
 <type name="Competitive"/>
 <type name="TwoPlayer"/>
   <buy name="Province">
      <condition>
         <left type="countCardsInDeck" attribute="Gold"/>
         <operator type="greaterThan" />
         <right type="constant" attribute="0.0"/>
      </condition>
   </buy>
   <buy name="Duchy">
      <condition>
         <left type="gainsNeededToEndGame"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="2.0"/>
      </condition>
   </buy>
   <buy name="Estate">
      <condition>
         <left type="gainsNeededToEndGame"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="2.0"/>
      </condition>
   </buy>
   <buy name="Haggler">
      <condition>
         <left type="countCardsInDeck" attribute="Haggler"/>
         <operator type="equalTo" />
         <right type="constant" attribute="0.0"/>
      </condition>
   </buy>
   <buy name="Gold">
      <condition>
         <left type="countCardsInDeck" attribute="Gold"/>
         <operator type="equalTo" />
         <right type="constant" attribute="0.0"/>
      </condition>
   </buy>
   <buy name="Hunting_Party"/>
   <buy name="Estate">
      <condition>
         <left type="gainsNeededToEndGame"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="3.0"/>
      </condition>
   </buy>
   <buy name="Silver"/>
</player>

The Haggler/Hunting Party Deck wins 50:47, but I wonder if the ambassador deck could be improved by controlling the play rules of the ambassador.  My thoughts are that if the ambassador deck buys a curse at a convenient time (with say less than 5$ and the coppers removed from deck), it could consistently dish a curse out each turn and probably still buy provinces.  But I don't think Geronimoo's simulator could play ambassador in such a manner as to not return the curse to the supply.  I have no idea whether this kind of play would help or hurt the ambassador player.
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Re: The Golden Hunting Party/Ambassador Deck
« Reply #5 on: March 03, 2012, 08:53:09 pm »
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I think the ambassador deck would be improved with that curse. Reasoning being that it wouldn't really matter in terms of the HP's efficiency.
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