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Who deserves MVP?

Awaclus
- 2 (16.7%)
McMcsalot
- 5 (41.7%)
pingpongsam lol
- 5 (41.7%)

Total Members Voted: 12


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Author Topic: M118: Pacific Northwest Mafia (Game Over, Town Wins!)  (Read 6394 times)

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iguanaiguana

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Re: M118: Pacific Northwest Mafia (Day Six!)
« Reply #1050 on: September 13, 2018, 01:55:13 pm »

 Game over! Robz888 wins....

So does the rest of town! Town wins!
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iguanaiguana

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Re: M118: Pacific Northwest Mafia (Day Six!)
« Reply #1051 on: September 13, 2018, 01:56:48 pm »

I will post links and such at some point tonight. Thread is open to all.
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Robz888

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Re: M118: Pacific Northwest Mafia (Day Six!)
« Reply #1052 on: September 13, 2018, 01:58:56 pm »

Yeah the setup was awesome. The day where we had three claimed cops, one clearly lying and a secret fourth cop, that was mafia at it's most enjoyably insane. This is a game to bookmark.
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I have been forced to accept that lackluster play is a town tell for you.

gkrieg13

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Re: M118: Pacific Northwest Mafia (Day Six!)
« Reply #1053 on: September 13, 2018, 02:08:32 pm »

That game was poorly played.  Congrats town.
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Galzria

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Re: M118: Pacific Northwest Mafia (Day Six!)
« Reply #1054 on: September 13, 2018, 02:10:25 pm »

That was unnecessarily painful, but I'll take the result. :P

Vote for MVP goes to Mcmc.

Not the best game from much of anybody on either alignment. This game was a mess - but it was also super fun. Apologies again for my absence D2 - but it probably worked out for the best, as I definitely would've pushed a Hydrad lynch over a Gkrieg lynch based off scum reading LaLight stronger than e! or Datswan, and Hydrad being LL's most likely partner - and thus the best lynch to my mind if we weren't lyncing in the cops.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Dsell

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Re: M118: Pacific Northwest Mafia (Day Six!)
« Reply #1055 on: September 13, 2018, 02:21:54 pm »

Woohoo town!! Definitely some sub-optimal play on both sides. But a really fun first game back!
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Dsell

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Re: M118: Pacific Northwest Mafia (Day Six!)
« Reply #1056 on: September 13, 2018, 02:23:44 pm »

Mcmc was a great IC. And thanks to Iguana for modding. It was all so beautiful!
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Galzria

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Re: M118: Pacific Northwest Mafia (Day Six!)
« Reply #1057 on: September 13, 2018, 02:36:18 pm »

Woohoo town!! Definitely some sub-optimal play on both sides. But a really fun first game back!

Also, and again, so glad to have you back!!!!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Robz888

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Re: M118: Pacific Northwest Mafia (Game Over, Town Wins!)
« Reply #1058 on: September 13, 2018, 02:40:43 pm »

Joseph was in a tough spot here. Killing mcmc and then playing up my paranoia about that last game where I mislynched him in the end might have been his best move. Hard to tell.
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I have been forced to accept that lackluster play is a town tell for you.

Robz888

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Re: M118: Pacific Northwest Mafia (Game Over, Town Wins!)
« Reply #1059 on: September 13, 2018, 02:41:55 pm »

Very well played by mcmc. Good job by Awaclus, too.

I'm taking this as a sign that town should want short Day 1s ;)
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I have been forced to accept that lackluster play is a town tell for you.

faust

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Re: M118: Pacific Northwest Mafia (Game Over, Town Wins!)
« Reply #1060 on: September 13, 2018, 02:47:58 pm »

I was in turns happy and agonized that I was no longer alive. At least my plan caught the scum.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Dsell

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Re: M118: Pacific Northwest Mafia (Game Over, Town Wins!)
« Reply #1061 on: September 13, 2018, 03:00:25 pm »

I was in turns happy and agonized that I was no longer alive. At least my plan caught the scum.

It was a great plan. And actually, I felt like this setup may have been a little imbalanced in favor of town. Scum made some mistakes, but I think if town had played a little better it would have reeaaaally difficult for scum to have any chance.
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Dsell

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Re: M118: Pacific Northwest Mafia (Day Six!)
« Reply #1062 on: September 13, 2018, 03:01:12 pm »

Woohoo town!! Definitely some sub-optimal play on both sides. But a really fun first game back!

Also, and again, so glad to have you back!!!!

Thanks!! It was super fun! ;D
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Joseph2302

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Re: M118: Pacific Northwest Mafia (Day Six!)
« Reply #1063 on: September 13, 2018, 04:15:58 pm »

That game was poorly played.  Congrats town.
I knew you were traitor. And I was the only person left that you trusted
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Mafia Stats:
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Hydrad

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Re: M118: Pacific Northwest Mafia (Game Over, Town Wins!)
« Reply #1064 on: September 13, 2018, 05:13:28 pm »

Gjgj
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

DatSwan

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Re: M118: Pacific Northwest Mafia (Game Over, Town Wins!)
« Reply #1065 on: September 13, 2018, 05:27:51 pm »

Gg all!
Thanks for modding Iguana!
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iguanaiguana

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Re: M118: Pacific Northwest Mafia (Game Over, Town Wins!)
« Reply #1066 on: September 13, 2018, 08:53:18 pm »

Mafia: https://www.quicktopic.com/52/H/b64XT6pC8kW
Speccy: https://www.quicktopic.com/52/H/3GcNrVv6L8r57

I think Awaclus and McMcsalot both played this game pretty well, so I could really see MVP for either of them.

Awaclus: he tried a really unusual thing that had a chance of a pretty antitown result, but in the end it ended up helping town a lot and created the gamestate that led to the successful gkrieg and e lynches.

McMcsalot: I've seen a lot of ICs underperform in the role by holding back too much information so that other townies get close to no utility from them. Often ICs just get bored because no one suspects them and don't really try that hard. But McMcsalot played really thoughtfully and made sure the final scum was locked down.

I'll go ahead and make this thread a poll and y'all can decide.
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You are my favorite reptile.
Igu is town or trying the hardest he ever has as scum.
All iguanas are equal. But some iguanas are more equal than others.

iguanaiguana

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Re: M118: Pacific Northwest Mafia (Game Over, Town Wins!)
« Reply #1067 on: September 13, 2018, 08:57:36 pm »

I was in turns happy and agonized that I was no longer alive. At least my plan caught the scum.

It was a great plan. And actually, I felt like this setup may have been a little imbalanced in favor of town. Scum made some mistakes, but I think if town had played a little better it would have reeaaaally difficult for scum to have any chance.

It did feel a little townsided, which was a small bummer for me because my last setup of my own making also ended up feeling a bit townsided and gkrieg ended up being scum in a tough position in that game too. Sorry gkrieg!

If I ran this again or if someone else ran it, I would recommend having three full mafia: 2x framer, 1x godfather. That way they can all talk, decide who should claim cop if needed, and uh not bus each other without meaning to.
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You are my favorite reptile.
Igu is town or trying the hardest he ever has as scum.
All iguanas are equal. But some iguanas are more equal than others.

Dsell

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Re: M118: Pacific Northwest Mafia (Game Over, Town Wins!)
« Reply #1068 on: September 14, 2018, 12:29:16 am »

Am I reading wrong, or did the mafia believe (at least night 1) that their goal was to AVOID killing the traitor? Loooool
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faust

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Re: M118: Pacific Northwest Mafia (Game Over, Town Wins!)
« Reply #1069 on: September 14, 2018, 01:30:09 am »

Awaclus: he tried a really unusual thing that had a chance of a pretty antitown result, but in the end it ended up helping town a lot and created the gamestate that led to the successful gkrieg and e lynches.
From what I see, thing would have been exactly the same had Awaclus claimed as normal, since e had already claimed at that point. How do you think it helped town?
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

faust

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Re: M118: Pacific Northwest Mafia (Game Over, Town Wins!)
« Reply #1070 on: September 14, 2018, 01:31:03 am »

Am I reading wrong, or did the mafia believe (at least night 1) that their goal was to AVOID killing the traitor? Loooool
Well yes, killing the Traitor is usually suboptimal for scum.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

faust

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Re: M118: Pacific Northwest Mafia (Game Over, Town Wins!)
« Reply #1071 on: September 14, 2018, 01:34:36 am »

I was in turns happy and agonized that I was no longer alive. At least my plan caught the scum.

It was a great plan. And actually, I felt like this setup may have been a little imbalanced in favor of town. Scum made some mistakes, but I think if town had played a little better it would have reeaaaally difficult for scum to have any chance.

It did feel a little townsided, which was a small bummer for me because my last setup of my own making also ended up feeling a bit townsided and gkrieg ended up being scum in a tough position in that game too. Sorry gkrieg!
I dunno, scum really botched their reaction to the plan. I don't know how townsided this would have been otherwise.

Also, no MVP consideration for making up the plan? :(
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

LaLight

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Re: M118: Pacific Northwest Mafia (Game Over, Town Wins!)
« Reply #1072 on: September 14, 2018, 06:42:26 am »

my QT

sorry. I was really salty about wrong gkrieg read and haven't read EoD and haven't thought about the target.

By the way, since when do we have an action window? In most of my games you can post actions up to the Day Start, what's wrong with that?
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Wow where is all this LaLight love coming from all of the sudden?

Wins: 11, 6
Losses: 9, 4, 1
Draws: 1
MVPs: 3
Mod/Co-mod: 16

I always have a limited access to forum on weekends.

faust

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Re: M118: Pacific Northwest Mafia (Game Over, Town Wins!)
« Reply #1073 on: September 14, 2018, 06:52:36 am »

my QT

sorry. I was really salty about wrong gkrieg read and haven't read EoD and haven't thought about the target.

By the way, since when do we have an action window? In most of my games you can post actions up to the Day Start, what's wrong with that?
Well an earlier action deadline means that the mod can preplan the day start post (and giving results etc.), in case they don't have a lot of time when the day is supposed to start. Actually I thought those deadlines were fairly standard, though admittedly they are more important in RMM settings.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

iguanaiguana

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Re: M118: Pacific Northwest Mafia (Game Over, Town Wins!)
« Reply #1074 on: September 14, 2018, 06:55:56 am »

I was in turns happy and agonized that I was no longer alive. At least my plan caught the scum.

It was a great plan. And actually, I felt like this setup may have been a little imbalanced in favor of town. Scum made some mistakes, but I think if town had played a little better it would have reeaaaally difficult for scum to have any chance.

It did feel a little townsided, which was a small bummer for me because my last setup of my own making also ended up feeling a bit townsided and gkrieg ended up being scum in a tough position in that game too. Sorry gkrieg!
I dunno, scum really botched their reaction to the plan. I don't know how townsided this would have been otherwise.

Also, no MVP consideration for making up the plan? :(

I thought about saying something about how you also played well D1, but then it was like, what am I going to rank everyone?
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You are my favorite reptile.
Igu is town or trying the hardest he ever has as scum.
All iguanas are equal. But some iguanas are more equal than others.
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