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Who deserves MVP?

Awaclus
- 2 (15.4%)
McMcsalot
- 5 (38.5%)
pingpongsam lol
- 6 (46.2%)

Total Members Voted: 13


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Author Topic: M118: Pacific Northwest Mafia (Game Over, Town Wins!)  (Read 123271 times)

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Robz888

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #500 on: August 29, 2018, 08:37:35 am »

I don’t understand DS’s plan.
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mcmcsalot

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #501 on: August 29, 2018, 08:50:17 am »

I don’t understand DS’s plan.

I think I get it and if so I think it’s bad.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #502 on: August 29, 2018, 09:04:28 am »

DS is saying we should chose two cop targets T1 and T2 and then choose two of the claimed cops to investigate T1 and one of the claimed cops to investigate T2. He then goes on to say the insane cop who hasn’t claimed yet should investigate also investigate T1.

He claims this nullifies framing which makes no sense. Scum would just know the targets and could easily frame both. We would then get scum results which we can’t trust (because we could have caught scum or just framed townies). So yea right there it’s a terrible plan.

He then goes on to explain what this does to who scum should choose to kill which for the final time can we STOP DISCUSSING who we think scum should kill and what cops we trust. If I was scum I would have 100% made up my mind of what I’m doing tonight solely based off the discussion from the last couple days.

The plan as I already explained that actually makes sense if purely for all the cops to try and target as many different people as possible so that tomorrow we have lots of results to work with some of which we can trust and eventually trust 100% once we deal with the false cop issue (which we should not be dealing with today).
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Robz888

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #503 on: August 29, 2018, 09:07:15 am »

Yeah I think it's better for cops to target a wide range of people. Unlike mcmc, I do not think it's bad to, uh, discuss our reads.
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mcmcsalot

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #504 on: August 29, 2018, 09:08:49 am »

I believe that there is skum in Robz/GK/Joseph.

This is highly statistically likely and only serves to say “hey these people are lynchable since I’ll sheep a case on them”
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
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mcmcsalot

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #505 on: August 29, 2018, 09:12:28 am »

Yeah I think it's better for cops to target a wide range of people. Unlike mcmc, I do not think it's bad to, uh, discuss our reads.

Just our reads on the cops. I don’t want us telling scum which cops we trust.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Robz888

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #506 on: August 29, 2018, 09:17:04 am »

Yeah I think it's better for cops to target a wide range of people. Unlike mcmc, I do not think it's bad to, uh, discuss our reads.

Just our reads on the cops. I don’t want us telling scum which cops we trust.

I don't think it signals that much of importance. Like, I trust LaLight the most at the moment, but that could easily and immediately change.
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mcmcsalot

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #507 on: August 29, 2018, 09:59:54 am »

Galzria is so hard to lynch and Robz' wagon began the same size so quickly

Coincidence?
Let’s investigate this

not omgus - Galz isn't this stupid.

Vote: Galz
This was was swan said the cops shouldn’t claim because he forgot about framing as a possibility and galz said we was wrong and voted swan, then swan omgussed before correcting himself.

as for who is scummy out of the "vts" galz this game is feeling scummy to me just because I feel like he was fighting the plan the most out of everyone. Which doesn't mean its really a bad thing. Its just in my eyes it was so towny of a plan that I couldn't really understand why galz would fight it. I guess there is also the thought that if he was scum would he step out that far to fight it and make himself the center of attention?

Either way I don't have many other reads I think so

Vote: Galz
Hydrads galz vote for fighting the plan yesterday. Which he really didn’t do. This comes at the point where we assume the plan has worked and swan is the insane cop.

unvote

God Idk how to handle this and I have been thinking about it for like a whole day now. I hate to open this up to another CC possibility, but just in case either LL or e! like didn’t actually search Faust or some other reason... I’m just gonna our it. If one of you had a pro play in the makes and I’m messing it up I’m sorry.

I am a cop and i also (meaning the 3rd of 3) searched Faust last night and my result was he was town.
The unvote that I believe was missed in vote counts. Actually strange that swan left this vote for so long but I don’t think he posted much in between.

So galz is now sitting at 1 vote from hydrad which isn’t great. Then we get to the 28th where people are more active.

Vote: Galz

vote: Galz
Galz gets two naked votes bringing him to 3 total. I think lalight did do some explaining of his vote but this is a weak L-3 wagon not something scum is actively trying to stop if galz was scum.

also I am surprised Robz, Joseph and gkrieg are in this game
So am I. I'm here, I've posted some reads.
And I think we should lynch VT for all the reasons mentioned before (that I don't feel the need to repeat).

But going back to D1, Robz pushed that quickhammer a lot. And has done nothing else this game. So, Vote: Robz
This is the first robz vote, not a bad vote. Robz did encourage the quicklynch unfortunately I think pps was scummy and town!robz wants to go through with that quicklynch just as much as scum!robz.

I agree a lot with Joseph here.

vote: Robz
Gkrieg sheeps joseph, I think this is a scummy vote. It’s opportunistic and Joseph’s point is weak.

I like gkrieg. Won't be voting there today.

Mcmc I'm also liking his last post so he's townies.

I could totally do a robz vote.

So Vote: robz

Even though we aren't lynching them today I think dat swan is like 10% scum lalight 40% and e 50%.

I think lalight is in a scummier position but his attitude is just feeling more like a town player I guess
Hydrad votes robz says he won’t vote gkrieg which is strange. He’s towny in me, and then finishes with a vote robz. This is very strange as he was voting for galz, he doesn’t address galz at all and just moves over to robz saying he could totally do it...

Hydrads move puts robz at 3 votes and drops galz down to 2 votes.

vote: galzria
Gkrieg then jumps off of robz and on to galz making Robz’s wagon 2 and Galz wagon 3.


So if anything robz got some quick heat and gkrieg/hydrad flip flopped places but all the votes came around the same times and all the votes are bad.

I largely want to lynch gkrieg or hydrad.

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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Dsell

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #508 on: August 29, 2018, 10:07:09 am »

Loving the level of participation from Robz and Mcmc. It does seem like DatSwan is forgetting that there are 2 mafia framers and can frame 2 targets.

There have been a weird number of errors regarding the setup in this game. Everyone should 100% understand the setup, and if you don't please go back and reread it. If you are town and don't fully get the setup, that is actively going to hurt town as we try to puzzle certain things together.

I can do rereads on Gkrieg and Hydrad today, probably.
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Robz888

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #509 on: August 29, 2018, 10:11:33 am »

I confess I'm only 85% sure I know the answer to this: if a Framer frames a townie, and the Insane Cop investigates this townie, does the Insane Cop get the result "town"?
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Dsell

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #510 on: August 29, 2018, 10:17:15 am »

I confess I'm only 85% sure I know the answer to this: if a Framer frames a townie, and the Insane Cop investigates this townie, does the Insane Cop get the result "town"?

Yes. The townie would show up as "scum" for investigations, and so the insane cop will show the opposite of that.
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Robz888

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #511 on: August 29, 2018, 10:22:18 am »

Thanks.
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mcmcsalot

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #512 on: August 29, 2018, 10:24:33 am »

I confess I'm only 85% sure I know the answer to this: if a Framer frames a townie, and the Insane Cop investigates this townie, does the Insane Cop get the result "town"?

Yes. The townie would show up as "scum" for investigations, and so the insane cop will show the opposite of that.

Correct. So since the plan worked so well, all three of the real cops do infact know their sanity for 100% and a “town” result for sane cops and “scum” result for insane cops can be trusted with almost certainty. The only exception is the traitor returns a “town” result until they are recruited.

Once the insane cop claims we can 100% trust their results. One of the three claimed sane cops is traitor/scum so we won’t know which ones to trust until we eventually flip some of them.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Awaclus

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #513 on: August 29, 2018, 10:57:11 am »

There have been a weird number of errors regarding the setup in this game. Everyone should 100% understand the setup, and if you don't please go back and reread it. If you are town and don't fully get the setup, that is actively going to hurt town as we try to puzzle certain things together.

This. Personally I re-read the setup every time I post or think about anything setup-related, there's a lot of things and it's easy to forget something.
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Galzria

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #514 on: August 29, 2018, 11:16:58 am »

Loving the level of participation from Robz and Mcmc. It does seem like DatSwan is forgetting that there are 2 mafia framers and can frame 2 targets.

There have been a weird number of errors regarding the setup in this game. Everyone should 100% understand the setup, and if you don't please go back and reread it. If you are town and don't fully get the setup, that is actively going to hurt town as we try to puzzle certain things together.

I can do rereads on Gkrieg and Hydrad today, probably.

I admit to being guilty of the same thing Swan is here if that's accurate - I thought framing was a community power for scum.

Sorry I've been absent yesterday. I should have a small amount of time today, and then a decent chunk of time tomorrow.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

mcmcsalot

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #515 on: August 29, 2018, 11:29:47 am »

Iguana can both of the mafia framers frame different player each night?
Also can a mafia framer frame someone and nightkill at the same time


I think the answer to both of these is yes but might as well double check.
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
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LaLight

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #516 on: August 29, 2018, 11:41:45 am »

what is the point of doubleframing tho
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mcmcsalot

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #517 on: August 29, 2018, 12:08:40 pm »

what is the point of doubleframing tho
There isn’t the question is asking if they can frame two players at night or just one.
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #518 on: August 29, 2018, 12:56:04 pm »

I don't think cops should coordinate today, just gives scum more information. Coordination was required to confirm sanities, but beyond that the less info we give scum the better.

Still like my hydrad vote
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mcmcsalot

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #519 on: August 29, 2018, 01:05:37 pm »

I don't think cops should coordinate today, just gives scum more information. Coordination was required to confirm sanities, but beyond that the less info we give scum the better.

Still like my hydrad vote

What do you think about gkrieg?
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Dsell

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #520 on: August 29, 2018, 01:08:50 pm »

I don't think cops should coordinate today, just gives scum more information. Coordination was required to confirm sanities, but beyond that the less info we give scum the better.

Still like my hydrad vote

The last time you voted for him was 8 pages ago before all this shit went down. Do you have any new or updated reasoning? Or pretty much just the same reasons?
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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #521 on: August 29, 2018, 01:12:09 pm »

I don't think cops should coordinate today, just gives scum more information. Coordination was required to confirm sanities, but beyond that the less info we give scum the better.

Still like my hydrad vote

The last time you voted for him was 8 pages ago before all this shit went down. Do you have any new or updated reasoning? Or pretty much just the same reasons?

Pretty much the same reasons. Didn't see anything new over the last few pages that convinced me otherwise.
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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #522 on: August 29, 2018, 01:13:41 pm »

I don't think cops should coordinate today, just gives scum more information. Coordination was required to confirm sanities, but beyond that the less info we give scum the better.

Still like my hydrad vote

What do you think about gkrieg?

I don't have a strong opinion. Need to reread him
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #523 on: August 29, 2018, 01:29:38 pm »

Oh, and I forgot gkrieg. Not a terrible lynch.

Why do you say a lot about many other people, then just throw this in there?
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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #524 on: August 29, 2018, 01:30:51 pm »

I believe that there is skum in Robz/GK/Joseph.

Any reasoning?
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