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Who deserves MVP?

Awaclus
- 2 (16.7%)
McMcsalot
- 5 (41.7%)
pingpongsam lol
- 5 (41.7%)

Total Members Voted: 12


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Author Topic: M118: Pacific Northwest Mafia (Game Over, Town Wins!)  (Read 14842 times)

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Hydrad

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #200 on: August 25, 2018, 06:06:25 pm »

oh look faust is dead. unfortunate.

I am still super wanting to continue with the plan though. I think we should make a claiming list somehow. (idc how really) and have people claim if they are cops or not. then if there is an extra cop or 2 or whatever randomly mix them around and have them claim results so that scum can't just easily claim last and get the hardest scenario for us to deal with.

I still think cops claiming is the correct choice even if they all didn't target faust but I'm hoping they all did.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Hydrad

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #201 on: August 25, 2018, 06:07:31 pm »

I'll also say Dsell. Quicklynches are not the norm for sure. but they do happen randomly sometimes.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Dsell

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #202 on: August 25, 2018, 06:08:00 pm »

I am going to be gone for ~5ish hours but I really want answers from those I called out in my first couple posts. Thanks, Robz. This felt really icky to me but I appreciate hearing your reasoning.
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Awaclus

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #203 on: August 25, 2018, 06:13:19 pm »

oh look faust is dead. unfortunate.

I am still super wanting to continue with the plan though. I think we should make a claiming list somehow. (idc how really) and have people claim if they are cops or not. then if there is an extra cop or 2 or whatever randomly mix them around and have them claim results so that scum can't just easily claim last and get the hardest scenario for us to deal with.

I still think cops claiming is the correct choice even if they all didn't target faust but I'm hoping they all did.

Yeah I'm all for going forward with the plan. It sucks that we only had like a day for discussing the plan and now faust who came up with it is dead.

I guess signup order is the standard way of getting an unbiased claiming list when nobody's an IC.
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #204 on: August 25, 2018, 06:31:35 pm »

Y'all quicklynched ON MY DRIVE HOME. Quicklynches have ALWAYS been a bad idea? Is this where 4 years of mafia experience have led? That was a bad quicklynch.

Annoyed at Robz for suggesting, annoyed at e for hammering.

Gkrieg, why did you think an immediate lynch was a good idea?

Tbh I'm still suspicious of Galz - he got off the wagon which he may have known would eventually come under a lot of scrutiny.

Iguana I really love waterfalls so thank you for those.

I know I have had initial gut reads that I second guess over and over and then turn out to be scum in the end after I defend them.  I had the opportunity to force a lynch through based on initial gut reads and I decided to take it.  It definitely changes the dynamic of the game and holds people accountable for their votes.
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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #205 on: August 25, 2018, 06:32:36 pm »

oh look faust is dead. unfortunate.

I am still super wanting to continue with the plan though. I think we should make a claiming list somehow. (idc how really) and have people claim if they are cops or not. then if there is an extra cop or 2 or whatever randomly mix them around and have them claim results so that scum can't just easily claim last and get the hardest scenario for us to deal with.

I still think cops claiming is the correct choice even if they all didn't target faust but I'm hoping they all did.

Yeah I'm all for going forward with the plan. It sucks that we only had like a day for discussing the plan and now faust who came up with it is dead.

I guess signup order is the standard way of getting an unbiased claiming list when nobody's an IC.

Yeah, we should definitely claim.  I am good with signup order.
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

Dsell

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #206 on: August 25, 2018, 06:59:03 pm »

I am not so sure about a claim order. If we let it happen freeform there is a lot of pressure on the traitor if they choose to claim. Claiming early means they could claim the wrong alignment and set up a 3-1. But claiming late puts extra suspicion on them.
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Dsell

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #207 on: August 25, 2018, 07:00:28 pm »

I am not so sure about a claim order. If we let it happen freeform there is a lot of pressure on the traitor if they choose to claim. Claiming early means they could claim the wrong alignment and set up a 3-1. But claiming late puts extra suspicion on them.

If we do claim order, they could randomly, luckily, and safely get to claim 3rd or last, robbing us of information.
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Hydrad

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #208 on: August 25, 2018, 07:01:30 pm »

I am not so sure about a claim order. If we let it happen freeform there is a lot of pressure on the traitor if they choose to claim. Claiming early means they could claim the wrong alignment and set up a 3-1. But claiming late puts extra suspicion on them.

thats kinda why I was thinking first we just claim cop or VT (or scum). then we do a 2nd claim of results so that if scum jumped in they don't know if they can get an easy alignment claim to confuse us.
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Dsell

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #209 on: August 25, 2018, 07:04:33 pm »

Ok I'm about to be gone for real for like 4 hours but if people start claiming DO NOT ANNOUNCE ANY ALIGNMENT RESULTS ON YOUR TARGET. Yet.
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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #210 on: August 25, 2018, 07:22:04 pm »

towny vibes from Dsell so far.  His emphatic posts to start the day feel genuine to me.
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gkrieg13

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #211 on: August 25, 2018, 07:39:54 pm »

Y'all quicklynched ON MY DRIVE HOME. Quicklynches have ALWAYS been a bad idea? Is this where 4 years of mafia experience have led? That was a bad quicklynch.

Annoyed at Robz for suggesting, annoyed at e for hammering.

Gkrieg, why did you think an immediate lynch was a good idea?

Tbh I'm still suspicious of Galz - he got off the wagon which he may have known would eventually come under a lot of scrutiny.

Iguana I really love waterfalls so thank you for those.

I didn't think an immediate lynch was a good idea, I thought we would get some good reactions from people while he was at L-1.  I didn't think that we would get no reactions from a hammer right after.

vote: 2.7
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gkrieg13

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #212 on: August 25, 2018, 07:41:24 pm »

I am not so sure about a claim order. If we let it happen freeform there is a lot of pressure on the traitor if they choose to claim. Claiming early means they could claim the wrong alignment and set up a 3-1. But claiming late puts extra suspicion on them.

vote: Dsell
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Joseph2302

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #213 on: August 25, 2018, 08:50:59 pm »

I'm okay with claiming and signup order seems okay to me.
Although it's 2am here so I'm going to bed.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Dsell

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #214 on: August 25, 2018, 09:02:50 pm »

I am not so sure about a claim order. If we let it happen freeform there is a lot of pressure on the traitor if they choose to claim. Claiming early means they could claim the wrong alignment and set up a 3-1. But claiming late puts extra suspicion on them.

vote: Dsell

Wanna refute my plan instead of auto-voting? This is a trash vote.

(Also this movie has an intermission, which I haven't experienced in a while)
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Dsell

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #215 on: August 25, 2018, 09:04:25 pm »

Claim order for role claims is fine. I strongly oppose a claim order for supposed cops claiming their alignment results, for reasons I've already given.
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gkrieg13

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #216 on: August 25, 2018, 09:19:54 pm »

I am not so sure about a claim order. If we let it happen freeform there is a lot of pressure on the traitor if they choose to claim. Claiming early means they could claim the wrong alignment and set up a 3-1. But claiming late puts extra suspicion on them.

vote: Dsell

Wanna refute my plan instead of auto-voting? This is a trash vote.

(Also this movie has an intermission, which I haven't experienced in a while)

Ill tell you after claiming why you are scum.
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Galzria

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #217 on: August 25, 2018, 09:44:35 pm »

Popcorn claim? 1st on signup starts (or some other arbitrary person),
 claims, and names the next person to claim and so forth?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Galzria

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #218 on: August 25, 2018, 09:47:05 pm »

Tbh I'm still suspicious of Galz - he got off the wagon which he may have known would eventually come under a lot of scrutiny.

Would that be the Gkrieg wagon I was RVS'ing, or the Robz wagon I solo-voted before unvoting because I hadn't bothered to actually make a case?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #219 on: August 25, 2018, 10:13:30 pm »

ok I am typing something up but first thing that pops to mind is hell no to both Galz and Awaclus ordering ideas and skum points X100 to both for them.

Both 12 and 13 have flipped VT and Awaclus is 3 and Galz is 2 (Awaclus point)
Popcorn is horrible here because it dictates more strength to skum the more players are in the game - and it is Day 2.


Claim should be done in the order of the Sign Ups - but it should be random dice role, obv done in public forum and then we go low to high or high to low. I wanna say that I trust everyone enough not to cheat like a pathetic meaningless POS. But if not, then we should random dice role for a player to be elected to be the random dice roller and then have them role in order - and then still assign low to high or high to low.
Both of these ideas give a more neutral chance. The latter of the ideas has the added value of being able to know who we need to kick if they cheat - though again, I don't think anyone here would.
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Dsell

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #220 on: August 25, 2018, 10:17:08 pm »

Tbh I'm still suspicious of Galz - he got off the wagon which he may have known would eventually come under a lot of scrutiny.

Would that be the Gkrieg wagon I was RVS'ing, or the Robz wagon I solo-voted before unvoting because I hadn't bothered to actually make a case?

Oh that's my bad, I thought your vote was on PPS, not Robz. Apologies for having that wrong.
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Galzria

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #221 on: August 25, 2018, 10:30:10 pm »

vote: Datswan
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

DatSwan

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #222 on: August 25, 2018, 10:32:24 pm »

Wow the cop claim plan is extremely flawed to be pursued at this point.

FAUST FLIPPED TOWN!!!

So if you are a Cop, assuming you investigated Faust, you got one of the following results:

1) Faust is Town (which he was) - So you are sane.

2) Faust is Skum (which he isn't) - So you are insane.

There is a 0% reason for the cops to claim.

Someone correct me.
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DatSwan

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #223 on: August 25, 2018, 10:33:12 pm »

not omgus - Galz isn't this stupid.

Vote: Galz
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Galzria

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #224 on: August 25, 2018, 10:33:47 pm »

not omgus - Galz isn't this stupid.

Vote: Galz

Pure OMGUS, actually.

 
Wow the cop claim plan is extremely flawed to be pursued at this point.

FAUST FLIPPED TOWN!!!

So if you are a Cop, assuming you investigated Faust, you got one of the following results:

1) Faust is Town (which he was) - So you are sane.

2) Faust is Skum (which he isn't) - So you are insane.

There is a 0% reason for the cops to claim.

Someone correct me.

You're wrong.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9
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