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Awaclus
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Author Topic: M118: Pacific Northwest Mafia (Game Over, Town Wins!)  (Read 11078 times)

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iguanaiguana

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M118: Pacific Northwest Mafia (Game Over, Town Wins!)
« on: August 18, 2018, 11:19:45 am »

Welcome to M118: Pacific Northwest Mafia!

This game will be Sanity Profanity, an open setup for 13 players from MafiaWiki. The flavor will be based on cities and towns of the Pacific Northwest. Setup specific information in the next post.

mod: Iguana Iguana

tags:

Playerlist:

1. Lalight
2. Galzria?
3. Awaclus
4. e
5. McMcsalot
6. Robz888
7. Joseph2302
8. Hydrad
9. Dsell
10. gkrieg13
11. DatSwan
12. faust
13. pingpongsam

The Rules:

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.

The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay.
4. Actions with instructions that do not specify a game state will be resolved in the order they are received.
5. All night actions must be submitted within 36 hours of day ending.
6. Players must post once every 24 hours.
7. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
8. Invisible text, font size less than 10, and spoiler tags are not allowed.
9. Cryptography is not allowed.
10. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
11. Dead players may not post in thread or QT, except their Role QT. A lynched player is not "dead" until a flip has been provided.
12. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.


The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable, or any string that uniquely identifies a user. Note that the point of voting is, in fact, unambiguity, and attempting to make it unclear to other players (or, of course, mods) which user you are voting for is very ill-advised.
2. Unvotes should be in this format:
Unvote: Playername. A simple Unvote may not be caught by the mod due to the mod's method of counting votes.
3. Unvotes are not required if changing your vote from one player to another.
4. You may
vote: no lynch.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.
6. The first time that a day ends without reaching a majority lynch, the player with the most votes will be lynched. After this happens once, if a majority lynch is not reached by the Day's deadline, no lynch occurs.

The Rest:
1. Bold, teal text is reserved for the mod. Players may not use it.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via PM. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. One prod will be issued after 24 hours without posting in the game thread. Players are subject to replacement or modkill after two prods, based on the mod's discretion.
7. All rule violations will be dealt with according to their severity, as determined by the mod.
8. Each player will receive their own QT, regardless of role. Don't quote from it.
9. If the game goes on for 3 days and 3 nights without a lynch or nightkill, town wins.


Deadlines:
7-day Days, 2-day Nights
« Last Edit: September 13, 2018, 02:25:38 pm by gkrieg13 »
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You are my favorite reptile.
Igu is town or trying the hardest he ever has as scum.
All iguanas are equal. But some iguanas are more equal than others.

iguanaiguana

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Re: M118: Pacific Northwest Mafia
« Reply #1 on: August 18, 2018, 11:20:11 am »

Flavor:

The mafia faction will be called "city/cities", and the town faction will be called "town/towns" The city framers will be Seattle and Portland. The city traitor will be San Francisco. Town cops will be large towns (really they are small cities but whatever) in the Pacific Northwest region of the United States, including these six possibilities: Eugene, Salem, Spokane, Bend, Kennewick, and Redding. Each city will be given one of the three cop flavor names that is not randomly given to the three town cops. Vanilla townies will be given a random small town in the Pacific Northwest region; mafia will also be given a small town flavor name to be used as a vanilla town fakeclaim.

Mechanics:

Cops are not told their sanity and (added clarification) do not flip their sanity upon dying.
Traitor is told who are cities at the start of the game. Traitor is recruited if killed by the cities.
Traitor comes up as a town on cop investigations until they are recruited by a city kill.

Roles:

Cities:
2 Framers
1 Traitor

Towns:
2 Sane Cops
1 Insane Cop
7 Vanilla Townies

Role PMs:

City Framer:

You are [Seattle/Portland,] a city framer! Each night, you may visit one person. That player will investigate as a city for that night. In addition to framing, you and your fellow city framer may talk to each other in this QT at night, [link] and collectively determine your framing night actions and night kill there. If you kill the traitor at night, you recruit them onto your team.

You win when cities control the majority of living players or nothing can prevent that from happening.

City Traitor:

You are San Francisco, a city traitor! If the other cities kill you, you join the city quicktopic. Cops will investigate you as a town until you are recruited.

You win when cities control the majority of living players or nothing can prevent that from happening.

Town Cop:

You are [large town of the PNW], a town cop! Each night, you may investigate a player to learn whether their alignment is town or city. You do not know whether or not you are sane.

You win when all threats to the towns have been eliminated.

Vanilla Town:

You are [town of the PNW], a vanilla town! You have no night actions, and your only weapon is your vote.

You win when all threats to the towns have been eliminated.

« Last Edit: August 19, 2018, 09:28:58 am by iguanaiguana »
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You are my favorite reptile.
Igu is town or trying the hardest he ever has as scum.
All iguanas are equal. But some iguanas are more equal than others.

gkrieg13

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Re: M118: Pacific Northwest Mafia
« Reply #2 on: August 18, 2018, 11:25:24 am »

Well I may have to get kkrieg to play this one.
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LaLight

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Re: M118: Pacific Northwest Mafia
« Reply #3 on: August 18, 2018, 12:07:05 pm »

/in 5 times!
Logged
LaLet’s LaLynch LaLight.

Wins: 11, 7
Losses: 9, 5, 1
Draws: 1
MVPs: 3
Mod/Co-mod: 17

I always have a limited access to forum on weekends.

Galzria

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Re: M118: Pacific Northwest Mafia
« Reply #4 on: August 18, 2018, 12:41:55 pm »

/in?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Awaclus

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Re: M118: Pacific Northwest Mafia
« Reply #5 on: August 18, 2018, 12:49:04 pm »

/in
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Re: M118: Pacific Northwest Mafia
« Reply #6 on: August 18, 2018, 02:22:06 pm »

/in
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

Robz888

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Re: M118: Pacific Northwest Mafia
« Reply #7 on: August 18, 2018, 02:53:40 pm »

/in
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I have been forced to accept that lackluster play is a town tell for you.

mcmcsalot

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Re: M118: Pacific Northwest Mafia
« Reply #8 on: August 18, 2018, 03:28:15 pm »

/in
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Simon Jester

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Re: M118: Pacific Northwest Mafia
« Reply #9 on: August 18, 2018, 06:14:04 pm »

/tag
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S

Joseph2302

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Re: M118: Pacific Northwest Mafia
« Reply #10 on: August 18, 2018, 06:46:19 pm »

/in
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Hydrad

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Re: M118: Pacific Northwest Mafia
« Reply #11 on: August 19, 2018, 06:06:40 am »

/in

dibs being insane cop and ruining everything.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

iguanaiguana

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Re: M118: Pacific Northwest Mafia
« Reply #12 on: August 19, 2018, 09:26:59 am »

Five spots left! That's only three spots left if we get /in from gkrieg and kkrieg.

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You are my favorite reptile.
Igu is town or trying the hardest he ever has as scum.
All iguanas are equal. But some iguanas are more equal than others.

Dsell

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Re: M118: Pacific Northwest Mafia (five spots left!)
« Reply #13 on: August 20, 2018, 03:08:15 pm »

/in

My last day alive in a game of f.ds forum mafia was 4 years and 7 days ago.
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LaLight

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Re: M118: Pacific Northwest Mafia (five spots left!)
« Reply #14 on: August 20, 2018, 03:20:06 pm »

/in

My last day alive in a game of f.ds forum mafia was 4 years and 7 days ago.

And I am sure I have read this. Welcome back!
Logged
LaLet’s LaLynch LaLight.

Wins: 11, 7
Losses: 9, 5, 1
Draws: 1
MVPs: 3
Mod/Co-mod: 17

I always have a limited access to forum on weekends.

Dsell

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Re: M118: Pacific Northwest Mafia (five spots left!)
« Reply #15 on: August 20, 2018, 03:23:33 pm »

/in

My last day alive in a game of f.ds forum mafia was 4 years and 7 days ago.

And I am sure I have read this. Welcome back!

Thank you! I used to be one of the very active players. I've been teasing the idea of playing again recently. I'm from Oregon, so a game about the PNW is perfect to get me back.
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gkrieg13

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Re: M118: Pacific Northwest Mafia
« Reply #16 on: August 20, 2018, 03:35:54 pm »

Five spots left! That's only three spots left if we get /in from gkrieg and kkrieg.

I think it was a no from kkrieg, but /in from gkrieg
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Galzria

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Re: M118: Pacific Northwest Mafia (five spots left!)
« Reply #17 on: August 20, 2018, 03:54:32 pm »

/in

My last day alive in a game of f.ds forum mafia was 4 years and 7 days ago.


!!!

Hey bud, how you been? Welcome back! Your hiatus just managed to outlast mine!
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

DatSwan

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Re: M118: Pacific Northwest Mafia (five spots left!)
« Reply #18 on: August 20, 2018, 03:57:40 pm »

/in
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Dsell

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Re: M118: Pacific Northwest Mafia (five spots left!)
« Reply #19 on: August 20, 2018, 04:22:14 pm »

/in

My last day alive in a game of f.ds forum mafia was 4 years and 7 days ago.


!!!

Hey bud, how you been? Welcome back! Your hiatus just managed to outlast mine!

I've been good!! A few life changes here and there, but I have a lot more time these days, and f.ds is less demoralizing than constantly bathing in the deluge of the news cycle.  ;D
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iguanaiguana

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Re: M118: Pacific Northwest Mafia (five spots left!)
« Reply #20 on: August 20, 2018, 08:56:11 pm »

/in

My last day alive in a game of f.ds forum mafia was 4 years and 7 days ago.

And I am sure I have read this. Welcome back!

Thank you! I used to be one of the very active players. I've been teasing the idea of playing again recently. I'm from Oregon, so a game about the PNW is perfect to get me back.

Oh cool, you went inactive just before I started playing here. I remember reading through some of your forum survivor 2 stuff.
Logged
You are my favorite reptile.
Igu is town or trying the hardest he ever has as scum.
All iguanas are equal. But some iguanas are more equal than others.

Dsell

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Re: M118: Pacific Northwest Mafia (five spots left!)
« Reply #21 on: August 20, 2018, 09:31:14 pm »

/in

My last day alive in a game of f.ds forum mafia was 4 years and 7 days ago.

And I am sure I have read this. Welcome back!

Thank you! I used to be one of the very active players. I've been teasing the idea of playing again recently. I'm from Oregon, so a game about the PNW is perfect to get me back.

Oh cool, you went inactive just before I started playing here. I remember reading through some of your forum survivor 2 stuff.

Wow, weird!!! It's nice to get such a warm welcome back. I really am excited to play again!
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Robz888

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Re: M118: Pacific Northwest Mafia (two spots left!)
« Reply #22 on: August 20, 2018, 09:54:59 pm »

Dsell!!!!!
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I have been forced to accept that lackluster play is a town tell for you.

Dsell

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Re: M118: Pacific Northwest Mafia (two spots left!)
« Reply #23 on: August 20, 2018, 10:07:46 pm »

Dsell!!!!!

Robz!!!

(I literally have no idea how you still find time for mafia with all that you do.)
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Robz888

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Re: M118: Pacific Northwest Mafia (two spots left!)
« Reply #24 on: August 20, 2018, 11:17:57 pm »

Dsell!!!!!

Robz!!!

(I literally have no idea how you still find time for mafia with all that you do.)

Took the train to NYC and back today!
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I have been forced to accept that lackluster play is a town tell for you.

faust

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Re: M118: Pacific Northwest Mafia (two spots left!)
« Reply #25 on: August 21, 2018, 08:19:22 am »

What, Dsell is here?

/in

One of my first ever scumpartners.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

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Re: M118: Pacific Northwest Mafia (Take the last spot!!!)
« Reply #26 on: August 21, 2018, 11:15:57 am »

ok, if faust is in them I'm /in

can't have him having an unirksome game
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faust

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Re: M118: Pacific Northwest Mafia (Take the last spot!!!)
« Reply #27 on: August 21, 2018, 11:19:52 am »

ok, if faust is in them I'm /in

can't have him having an unirksome game
Irk.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

LaLight

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Re: M118: Pacific Northwest Mafia (Take the last spot!!!)
« Reply #28 on: August 21, 2018, 11:24:12 am »

Why exactly haven't I got my pm still?!
Logged
LaLet’s LaLynch LaLight.

Wins: 11, 7
Losses: 9, 5, 1
Draws: 1
MVPs: 3
Mod/Co-mod: 17

I always have a limited access to forum on weekends.

LaLight

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Re: M118: Pacific Northwest Mafia (Take the last spot!!!)
« Reply #29 on: August 21, 2018, 11:26:37 am »

Logged
LaLet’s LaLynch LaLight.

Wins: 11, 7
Losses: 9, 5, 1
Draws: 1
MVPs: 3
Mod/Co-mod: 17

I always have a limited access to forum on weekends.

Galzria

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Re: M118: Pacific Northwest Mafia (Take the last spot!!!)
« Reply #30 on: August 21, 2018, 12:02:22 pm »

ok, if faust is in them I'm /in

can't have him having an unirksome game

Don't worry, I'm here to help.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

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Re: M118: Pacific Northwest Mafia (Take the last spot!!!)
« Reply #31 on: August 21, 2018, 12:04:39 pm »

Hi Dsell!

Available to sub if the need arises.
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Dsell

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Re: M118: Pacific Northwest Mafia (Take the last spot!!!)
« Reply #32 on: August 21, 2018, 12:30:32 pm »

Faust, PPS, Eevee!! So many terrific old faces!  :P
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iguanaiguana

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Re: M118: Pacific Northwest Mafia (Take the last spot!!!)
« Reply #33 on: August 21, 2018, 01:50:39 pm »

PMs are going to start slowly going out. N0 starts now and ends tomorrow around 5PM forum time provided I get confirms in time.

Confirm you saw your role in your QT.  Thread locked!
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You are my favorite reptile.
Igu is town or trying the hardest he ever has as scum.
All iguanas are equal. But some iguanas are more equal than others.

iguanaiguana

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #34 on: August 22, 2018, 05:21:20 pm »

As the sun rose over each little town of the Pacific Northwest, there was trepidation in the air. Everyone was wondering how long it would take for the cities to self-destruct, and how many towns they would take down with them before they fell.

Day 1 starts now!

Vote count 1.0

not voting (13): Lalight, Galzria, Awaclus, 2.71828..., McMcsalot, Robz888, Joseph2302, Hydrad, Dsell, gkrieg13, DatSwan, faust, pingpongsam

With 13 alive, it takes 7 to lynch. Day 1 ends, Wednesday, August 29, 2018, 05:30:00 pm

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #35 on: August 22, 2018, 05:27:24 pm »

A GAME
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #36 on: August 22, 2018, 05:28:00 pm »

bote: mcmcsalot he's obv!scum not posting for so ong in a game, town!mcmc is more active.
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #37 on: August 22, 2018, 05:28:29 pm »

sorry I am too excited to write without mistakes. vote: mcmcsalot
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #38 on: August 22, 2018, 05:29:50 pm »

also I can see I can modify and remove topics. This is very-very bad.
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #39 on: August 22, 2018, 05:30:21 pm »

I think it's because of the change in accessing guests. I believe no one will violate the rules, but someone might
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #40 on: August 22, 2018, 05:32:01 pm »

Post Count:

Lalight - 5
Galzria - 0
Awaclus - 0
2.71828... - 0
McMcsalot - 0
Robz888 - 0
Joseph2302 - 0
Hydrad - 0
Dsell - 0
gkrieg13 - 0
DatSwan - 0
faust - 0
pingpongsam - 0

Unacceptable. Prod: everyone except this awesome active townie LaLight guy
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #41 on: August 22, 2018, 05:32:57 pm »

Mafia! It's been so long since I've played or even thought about forum mafia. I have poked around one or two games but am not up on any metas. I've also never played or heard of this scenario until reading about this, but it seems interesting.

I remember five people pretty well (Galz, Robz, PPS, faust, mcmc), and seven at least a lil (e and hydrad). You others are all new to me! Though I've seen Awaclus posting everywhere besides forum games a bunch.

Any crazy meta things I should be aware of?
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #42 on: August 22, 2018, 05:42:32 pm »

LaLight, notable self-proclaimed active townie, tell me about yourself!
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #43 on: August 22, 2018, 05:52:01 pm »

Mafia! It's been so long since I've played or even thought about forum mafia. I have poked around one or two games but am not up on any metas. I've also never played or heard of this scenario until reading about this, but it seems interesting.

I remember five people pretty well (Galz, Robz, PPS, faust, mcmc), and seven at least a lil (e and hydrad). You others are all new to me! Though I've seen Awaclus posting everywhere besides forum games a bunch.

Any crazy meta things I should be aware of?

I'll walk you through it as well as I could.

Lalight - That's me, a lot of played game, overly enthusiastic, always shitty reads, always thinking someone is making some crazy gambit and suspecting Innocent Children. My alignment will be obvious at least on D3, so there's no reason to lynch me ever, also I was chosen as the most fun to play with in 2017.

Galzria - he is awesome! Came back after long hiatus, ultrascum player and when town killing with his accurate reads. You probably know him, but now he's a killing machin. Let's hope he's town.

Awaclus - he is awesome! Awaclus is always playing for the win and it makes him scary opponent if you are scum and he puts his eye on you! When he's scum, he is usually overly helpful, but people just never think of it. He won solehandedly Mafia 101 in a the most awesome way after his partner was lynched D1.

2.71828... - he is awesome! Not so active as he once was, 2.7 is still one of the people I love reading scum games with the most. He has a unique ability to fly under the radar when he needs it as no one else, and if he's town, you better listen to him!

McMcsalot - he is awesome! He's very active and fun, questioning a lot of questions and ruling the stream of the game. I like him when he's town, and I liked him as a scum partner as well, so it will be a cool game just because mcmc is here. Also, Robz' brother if you forgot.

Robz888 - he is awesome! After his own long hiatus came back and rocked! He is playing like all the games, and when he returned, he had like 4-5 games in a row when he was scum and no one ever suspected him. As town though he is usually a lackluster (his signature), so we'll see :)

Joseph2302 - he is awesome! Universally scumread guy who is almost never scum. Usually gets lynched and flips town. Even when we had a meetup event and played Mafia, Joseph was lynched first, being a survivor :) Usually has quite good reads though! And I am yet to see scum!Joseph. Bonus: probably will claim SK (there's none in a game if that'll confuse anyone)

Hydrad - he is awesome! Just returned to us and already winning our hearts back! Unfortunately I played only one game with him, so I have not much to say about his current meta, but we had 1-v-1 (I was scum, he was town) and I lost.

Dsell - you are awesome!

gkrieg13 - he is awesome! Considered as one of the best players of modern community, gkrieg always plays extremely pro-town and can guess the whole scum-team in his first post and be right. That's why, along with faust, he is usually a N1 kill.

DatSwan - he is awesome! Though he came not so long ago, DatSwan is a radar always pointing at scum. When I was scum, I was eager to kill him as early as possible, as this guy not only has awesome reads, but also can convince people to vote for you. If you're scum, beware!

faust - he is awesome! Well, I'd go as far as will call faust the best Mafia player I know. And this concerns everything - reads, convincing, scum!play, using PR, also modding.

pingpongsam - he is awesome! One of the most fun players! If he's scum, he will eventually scumslip as he never reads the setup :)

PPE: here you go
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #44 on: August 22, 2018, 05:55:26 pm »

Note: everything below is my opinion, I hope I never insulted anyone :)
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #45 on: August 22, 2018, 05:55:54 pm »

Note: everything above is my opinion, I hope I never insulted anyone :)

ftfm
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #46 on: August 22, 2018, 06:07:12 pm »

What great info. Thank you! I remember PPS being undefeated for a really long time so I'm surprised to see him associated with scumslips in any way. You have built everyone up so much that it seems like it'd be a mistake to lynch anyone besides you!  ;D
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #47 on: August 22, 2018, 06:11:01 pm »

What great info. Thank you! I remember PPS being undefeated for a really long time so I'm surprised to see him associated with scumslips in any way. You have built everyone up so much that it seems like it'd be a mistake to lynch anyone besides you!  ;D

Nah, lynching me is also a mistake. I was mislynched only once in all my games and that was because I signed up for a game I didn't have time for and never defended myself, so it was my fault
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #48 on: August 22, 2018, 06:24:44 pm »

Hi everyone!

now that we are done with that, on to winning the game.  people who run probabilities: does a 10 VT vs 3 goons favor town or scum?  Because looking at the setup that is basically how I see it playing out.  I mean, MAYBE we can trust a cop result D3/D4, but even then scum may have framed the target.  I feel as if this is going to play out very much like a straight vanilla game
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #49 on: August 22, 2018, 06:42:42 pm »

boat: LaLight

Obviously scummy scummy scummy for the information he provided.
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #50 on: August 22, 2018, 06:45:38 pm »

That being said, lets go through and rate LaLight's thoughts on people:
I'll walk you through it as well as I could.

Lalight - That's me, a lot of played game, overly enthusiastic, always shitty reads, always thinking someone is making some crazy gambit and suspecting Innocent Children. My alignment will be obvious at least on D3, so there's no reason to lynch me ever, also I was chosen as the most fun to play with in 2017.
Don't get down on yourself for your bad reads.  People only ever remember when you have good reads (see comments on myself)

Quote
Galzria - he is awesome! Came back after long hiatus, ultrascum player and when town killing with his accurate reads. You probably know him, but now he's a killing machin. Let's hope he's town.
Accurate.

Quote
Awaclus - he is awesome! Awaclus is always playing for the win and it makes him scary opponent if you are scum and he puts his eye on you! When he's scum, he is usually overly helpful, but people just never think of it. He won solehandedly Mafia 101 in a the most awesome way after his partner was lynched D1.
When I think of Awaclus playing mafia I think stubborn.  I don't think scary.  Maybe I just haven't been on the wrong side of Awaclus to generate the appropriate amount of fear

Quote
2.71828... - he is awesome! Not so active as he once was, 2.7 is still one of the people I love reading scum games with the most. He has a unique ability to fly under the radar when he needs it as no one else, and if he's town, you better listen to him!
Really wants to be active, but sometimes life happens.  Reads are absolute garbage.  If you want to know who town is, read e's scum list and you should pretty much know who is town.

Quote
McMcsalot - he is awesome! He's very active and fun, questioning a lot of questions and ruling the stream of the game. I like him when he's town, and I liked him as a scum partner as well, so it will be a cool game just because mcmc is here. Also, Robz' brother if you forgot.
This summary works

Quote
Robz888 - he is awesome! After his own long hiatus came back and rocked! He is playing like all the games, and when he returned, he had like 4-5 games in a row when he was scum and no one ever suspected him. As town though he is usually a lackluster (his signature), so we'll see :)
When I think of Robz I always think of my first mafia game here (Toy Story) where I suspected him as scum then didn't follow through on that read and let him go.  He was scum.  That being said, smiley faces and making jokes are scummy, but not as much as they used to be almost 5(?!) years ago.

Quote
Joseph2302 - he is awesome! Universally scumread guy who is almost never scum. Usually gets lynched and flips town. Even when we had a meetup event and played Mafia, Joseph was lynched first, being a survivor :) Usually has quite good reads though! And I am yet to see scum!Joseph. Bonus: probably will claim SK (there's none in a game if that'll confuse anyone)
Joseph does get lynched a lot.

Quote
Hydrad - he is awesome! Just returned to us and already winning our hearts back! Unfortunately I played only one game with him, so I have not much to say about his current meta, but we had 1-v-1 (I was scum, he was town) and I lost.
Hydrad is really fun to play with, I am struggling to remember anything else.

Quote
Dsell - you are awesome!
Is LaLight just trying to buddy everyone?  All of these comments have been positive so far.

Quote
gkrieg13 - he is awesome! Considered as one of the best players of modern community, gkrieg always plays extremely pro-town and can guess the whole scum-team in his first post and be right. That's why, along with faust, he is usually a N1 kill.
gkrieg does very frequently die N1.  Maybe the new Robz from M40-M50ish (i.e. he survived to D3 therefore gkrieg is scum)

Quote
DatSwan - he is awesome! Though he came not so long ago, DatSwan is a radar always pointing at scum. When I was scum, I was eager to kill him as early as possible, as this guy not only has awesome reads, but also can convince people to vote for you. If you're scum, beware!
this is really starting to read like the LEGO movie theme song.  Everything is Awesome!  Everything is cool when you are part of a team! Everything is Awesome!  That being said, I don't remember DatSwan having the convincing power that LaLight refers to.  or maybe I just stubbornly hold on to my incorrect reads.

Quote
faust - he is awesome! Well, I'd go as far as will call faust the best Mafia player I know. And this concerns everything - reads, convincing, scum!play, using PR, also modding.
  Or maybe faust is the player who if he is alive on D3/D4 has to be scum?  Faust does tend to be able to convince me of his reads fairly well, which is great for mafia.  And faust is pretty great at mafia

Quote
pingpongsam - he is awesome! One of the most fun players! If he's scum, he will eventually scumslip as he never reads the setup :)
PPS is the player that I always defend for saying something off the wall crazy and then usually flips town and I feel very justified.  Or flips scum and I just defended him a bunch and things are awkward.  Both have happened.
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #51 on: August 22, 2018, 06:47:13 pm »

boat: LaLight

Obviously scummy scummy scummy for the information he provided.

No, more like towny towny towny for buddying literally every person in the game.
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #52 on: August 22, 2018, 06:51:35 pm »

Post Count 1.e:

Lalight - 10
Galzria - 0
Awaclus - 0
2.71828... - 4
McMcsalot - 0
Robz888 - 0
Joseph2302 - 0
Hydrad - 0
Dsell - 3
gkrieg13 - 1
DatSwan - 0
faust - 0
pingpongsam - 0

Still way too many lurkers.  Since we can't trust results we need to use other irrelevant data points such as post counts for lynching people

pro-tip for post counts: include the actual post count post in your own count!
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #53 on: August 22, 2018, 06:53:32 pm »

also, iguana, can you please move the thread over to mafia games?
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #54 on: August 22, 2018, 07:26:18 pm »

When I think of Awaclus playing mafia I think stubborn.  I don't think scary.  Maybe I just haven't been on the wrong side of Awaclus to generate the appropriate amount of fear

Well, I guess it depends on whether or not you think you can get me mislynched.
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #55 on: August 22, 2018, 07:29:30 pm »

Playerlist:

1. Lalight
2. Galzria?
3. Awaclus
4. e
5. McMcsalot
6. Robz888
7. Joseph2302
8. Hydrad
9. Dsell
10. gkrieg13
11. DatSwan
12. faust
13.

@mod: Who is this "" person? I don't think I've played with them before.
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #56 on: August 22, 2018, 07:31:36 pm »

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #57 on: August 22, 2018, 07:32:26 pm »

vote: 2.7
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #58 on: August 22, 2018, 07:33:17 pm »

Vote: LaLight
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #59 on: August 22, 2018, 07:36:04 pm »

vote: Awaclus
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #60 on: August 22, 2018, 07:36:26 pm »

vote: going to bed
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #61 on: August 22, 2018, 07:36:57 pm »

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #64 on: August 22, 2018, 07:53:48 pm »

vote: Awaclus

Vote: LaLight

vote: Awaclus

Vote: LaLight
OMGUS!

I remember that term! Awaclus, what is your play typically like when you roll scum?
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Galzria

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #65 on: August 22, 2018, 11:55:32 pm »

LaLight & Dsell, obv!town.

Awaclus, prob!town.

2.718, slight!scum.

Gkrieg posted? Obviously inflating post count without providing content. Don't remember anything he said. vote: Gkrieg

Everybody else: Lurking too much. 7 players lurking? Probably at least 2 scum there.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Galzria

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #66 on: August 22, 2018, 11:57:01 pm »

LaLight v Awaclus:

LaLight is slightly more townie, but close. Both OMGUS pretty hard as town.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Hydrad

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #67 on: August 23, 2018, 12:03:00 am »

Oh man galz is onto me with the lurking part and scum team. Guess I'll post something.

As for how I play this is how I view myself. Bad at both town and mafia in reading and stuff. But somehow I don't feel like when I'm town that I die a lot. I don't usually get myslynched as town but I usually get caught quickly as scum. So somehow I tend to just be obvious about my play I think which isn't good for me as a player. But I guess it's good for us this time
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Dsell

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #68 on: August 23, 2018, 12:03:54 am »

LaLight & Dsell, obv!town.

Well sure it's obvious if you're scum.

Good to play with you again, Galz! It's too bad you're trying to frame and kill this lovely town we have here!
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Dsell

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #69 on: August 23, 2018, 12:08:46 am »

Oh man galz is onto me with the lurking part and scum team. Guess I'll post something.

As for how I play this is how I view myself. Bad at both town and mafia in reading and stuff. But somehow I don't feel like when I'm town that I die a lot. I don't usually get myslynched as town but I usually get caught quickly as scum. So somehow I tend to just be obvious about my play I think which isn't good for me as a player. But I guess it's good for us this time

Don't be so hard on yourself! We'll be plenty hard on you. Who is your third scumpartner with Galz?
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Hydrad

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #70 on: August 23, 2018, 12:13:57 am »

Oh man galz is onto me with the lurking part and scum team. Guess I'll post something.

As for how I play this is how I view myself. Bad at both town and mafia in reading and stuff. But somehow I don't feel like when I'm town that I die a lot. I don't usually get myslynched as town but I usually get caught quickly as scum. So somehow I tend to just be obvious about my play I think which isn't good for me as a player. But I guess it's good for us this time

Don't be so hard on yourself! We'll be plenty hard on you. Who is your third scumpartner with Galz?

Joseph. Lynch him first.

Vote: Joseph
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Galzria

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #71 on: August 23, 2018, 12:19:31 am »

LaLight & Dsell, obv!town.

Well sure it's obvious if you're scum.

Good to play with you again, Galz! It's too bad you're trying to frame and kill this lovely town we have here!

No no no - no framing!

LaLight is actually pretty townie because, as scum, I honestly don't believe he's the type to jump at thread spamming in the opening posts. He's much more likely to let the game establish first and then join the fray with an idea of where to go.

You're townie because I don't want you lynched on D1 of your first game back in over 4 years - so you get free town points for now. At least enough to carry you to D2 unless you do something absurdly scummy, like, say, admitting to being scum.

Would you like to admit to being scum?
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Galzria

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #72 on: August 23, 2018, 12:23:01 am »

Oh man galz is onto me with the lurking part and scum team. Guess I'll post something.

As for how I play this is how I view myself. Bad at both town and mafia in reading and stuff. But somehow I don't feel like when I'm town that I die a lot. I don't usually get myslynched as town but I usually get caught quickly as scum. So somehow I tend to just be obvious about my play I think which isn't good for me as a player. But I guess it's good for us this time

Don't be so hard on yourself! We'll be plenty hard on you. Who is your third scumpartner with Galz?

Joseph. Lynch him first.

Vote: Joseph

You don't need to lie here. You can tell them Gkrieg is our third. He's totally not that valuable and will buy us town points when he flips scum.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Hydrad

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #73 on: August 23, 2018, 12:27:16 am »

Oh man galz is onto me with the lurking part and scum team. Guess I'll post something.

As for how I play this is how I view myself. Bad at both town and mafia in reading and stuff. But somehow I don't feel like when I'm town that I die a lot. I don't usually get myslynched as town but I usually get caught quickly as scum. So somehow I tend to just be obvious about my play I think which isn't good for me as a player. But I guess it's good for us this time

Don't be so hard on yourself! We'll be plenty hard on you. Who is your third scumpartner with Galz?

Joseph. Lynch him first.

Vote: Joseph

You don't need to lie here. You can tell them Gkrieg is our third. He's totally not that valuable and will buy us town points when he flips scum.

ah ok

Vote: Gkrieg
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faust

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #74 on: August 23, 2018, 01:38:54 am »

I feel pressured to live up to the expectations...

Let's vote: Galzria for now.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Galzria

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #75 on: August 23, 2018, 02:08:03 am »

I feel pressured to live up to the expectations...

Let's vote: Galzria for now.

That's not unusual or unexpected, coming from you, afterall.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Galzria

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #76 on: August 23, 2018, 02:08:41 am »

I feel pressured to live up to the expectations...

Let's vote: Galzria for now.

Do you disagree with my assessment of LaLight?
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

faust

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #77 on: August 23, 2018, 02:08:54 am »

Hi everyone!

now that we are done with that, on to winning the game.  people who run probabilities: does a 10 VT vs 3 goons favor town or scum?  Because looking at the setup that is basically how I see it playing out.  I mean, MAYBE we can trust a cop result D3/D4, but even then scum may have framed the target.  I feel as if this is going to play out very much like a straight vanilla game
Following up on this. If we agree that Cops are pretty much useless even, we should absolutely push for a massclaim as that will inprove our lynch pool decisions.

But! I think there is a better way. And that is for all three Cops to investigate the same target N1. Then if they all would claim D2, every Cop knows their Sanity, so we basically have 3 full Cops starting D2. There is still Framing, but at least innocent results could be trusted.
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #78 on: August 23, 2018, 02:09:27 am »

I feel pressured to live up to the expectations...

Let's vote: Galzria for now.

That's not unusual or unexpected, coming from you, afterall.
You mean because I'm so good at scumhunting?
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #79 on: August 23, 2018, 02:10:21 am »

Hi everyone!

now that we are done with that, on to winning the game.  people who run probabilities: does a 10 VT vs 3 goons favor town or scum?  Because looking at the setup that is basically how I see it playing out.  I mean, MAYBE we can trust a cop result D3/D4, but even then scum may have framed the target.  I feel as if this is going to play out very much like a straight vanilla game
Following up on this. If we agree that Cops are pretty much useless even, we should absolutely push for a massclaim as that will inprove our lynch pool decisions.

But! I think there is a better way. And that is for all three Cops to investigate the same target N1. Then if they all would claim D2, every Cop knows their Sanity, so we basically have 3 full Cops starting D2. There is still Framing, but at least innocent results could be trusted.
I forgot the important bit: We need to have a valid investigation target that is not a Cop. I am not a Cop.
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #80 on: August 23, 2018, 02:14:06 am »

I feel pressured to live up to the expectations...

Let's vote: Galzria for now.

Do you disagree with my assessment of LaLight?
I think he reads excited to be in a game. I don't think that is alignment-indicative. But I also think that people who already know he is town would be quick to take something like this as an alignment-tell, based on the thought that LaLight is obvious as town anyway and it would be better for them to be the first to townread him.
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #81 on: August 23, 2018, 02:15:12 am »

Hi everyone!

now that we are done with that, on to winning the game.  people who run probabilities: does a 10 VT vs 3 goons favor town or scum?  Because looking at the setup that is basically how I see it playing out.  I mean, MAYBE we can trust a cop result D3/D4, but even then scum may have framed the target.  I feel as if this is going to play out very much like a straight vanilla game
Following up on this. If we agree that Cops are pretty much useless even, we should absolutely push for a massclaim as that will inprove our lynch pool decisions.

But! I think there is a better way. And that is for all three Cops to investigate the same target N1. Then if they all would claim D2, every Cop knows their Sanity, so we basically have 3 full Cops starting D2. There is still Framing, but at least innocent results could be trusted.
I forgot the important bit: We need to have a valid investigation target that is not a Cop. I am not a Cop.

Wait but now scum just kills you and makes it not work. Especially since you are a high N1 kill target anyways
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #82 on: August 23, 2018, 02:17:27 am »

Hi everyone!

now that we are done with that, on to winning the game.  people who run probabilities: does a 10 VT vs 3 goons favor town or scum?  Because looking at the setup that is basically how I see it playing out.  I mean, MAYBE we can trust a cop result D3/D4, but even then scum may have framed the target.  I feel as if this is going to play out very much like a straight vanilla game
Following up on this. If we agree that Cops are pretty much useless even, we should absolutely push for a massclaim as that will inprove our lynch pool decisions.

But! I think there is a better way. And that is for all three Cops to investigate the same target N1. Then if they all would claim D2, every Cop knows their Sanity, so we basically have 3 full Cops starting D2. There is still Framing, but at least innocent results could be trusted.
I forgot the important bit: We need to have a valid investigation target that is not a Cop. I am not a Cop.

Wait but now scum just kills you and makes it not work. Especially since you are a high N1 kill target anyways
Why would it not work if they kill me?
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #83 on: August 23, 2018, 02:19:44 am »

I'd suggest targeting another volunteer instead of Faust. But maybe we should hold out that claim to make sure it's the right call so that we don't all out cops instantly. But honestly a full mass claim isn't a terrible idea d1. We could use it as either 3ics or scum is a 1 in 4 kinda idea. Honestly both options look good to me since if they blend in with the cops then the won't want to night kill them and then cops might be able to get results
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #84 on: August 23, 2018, 02:21:25 am »

Hi everyone!

now that we are done with that, on to winning the game.  people who run probabilities: does a 10 VT vs 3 goons favor town or scum?  Because looking at the setup that is basically how I see it playing out.  I mean, MAYBE we can trust a cop result D3/D4, but even then scum may have framed the target.  I feel as if this is going to play out very much like a straight vanilla game
Following up on this. If we agree that Cops are pretty much useless even, we should absolutely push for a massclaim as that will inprove our lynch pool decisions.

But! I think there is a better way. And that is for all three Cops to investigate the same target N1. Then if they all would claim D2, every Cop knows their Sanity, so we basically have 3 full Cops starting D2. There is still Framing, but at least innocent results could be trusted.
I forgot the important bit: We need to have a valid investigation target that is not a Cop. I am not a Cop.

Wait but now scum just kills you and makes it not work. Especially since you are a high N1 kill target anyways
Why would it not work if they kill me?

Oh. Right. For some reason I thought it would like negate the result if they killed you since you would be dead so you couldn't be copped. But that's not how it works.
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #85 on: August 23, 2018, 02:27:02 am »

The question of how we orchestrate a Cop claim D2 is nontrivial, but I it is beneficial for us to not discuss it today.
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #86 on: August 23, 2018, 02:29:19 am »

How about I decide claim order. I'm fine with it.
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #87 on: August 23, 2018, 02:29:35 am »

I feel pressured to live up to the expectations...

Let's vote: Galzria for now.

Do you disagree with my assessment of LaLight?
I think he reads excited to be in a game. I don't think that is alignment-indicative. But I also think that people who already know he is town would be quick to take something like this as an alignment-tell, based on the thought that LaLight is obvious as town anyway and it would be better for them to be the first to townread him.

I disagree, and you ignored the thrust of my point - that scum!LaLight isn't the type of player, excited or not, to throw himself in before allowing others to set the tone first.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Galzria

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #88 on: August 23, 2018, 02:30:47 am »

I feel pressured to live up to the expectations...

Let's vote: Galzria for now.

That's not unusual or unexpected, coming from you, afterall.
You mean because I'm so good at scumhunting?

To each their own opinion.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

faust

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #89 on: August 23, 2018, 02:32:31 am »

I feel pressured to live up to the expectations...

Let's vote: Galzria for now.

Do you disagree with my assessment of LaLight?
I think he reads excited to be in a game. I don't think that is alignment-indicative. But I also think that people who already know he is town would be quick to take something like this as an alignment-tell, based on the thought that LaLight is obvious as town anyway and it would be better for them to be the first to townread him.

I disagree, and you ignored the thrust of my point - that scum!LaLight isn't the type of player, excited or not, to throw himself in before allowing others to set the tone first.
Well then I disagree on that.
Logged
Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Galzria

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #90 on: August 23, 2018, 02:33:58 am »

I'm not certain orchestrating a cop claim D2 is super useful - but I'll admit to having given it no real thought. It just feels wrong. Wasn't this setup run once before, where town did well based on good cop play? How was the setup handled in that game?
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

faust

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #91 on: August 23, 2018, 02:35:52 am »

I'm not certain orchestrating a cop claim D2 is super useful - but I'll admit to having given it no real thought. It just feels wrong. Wasn't this setup run once before, where town did well based on good cop play? How was the setup handled in that game?
This setup wasn't run here, only a different one where I think there was some randomness involved in sanities.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

DatSwan

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #92 on: August 23, 2018, 02:36:30 am »

Mafia! It's been so long since I've played or even thought about forum mafia. I have poked around one or two games but am not up on any metas. I've also never played or heard of this scenario until reading about this, but it seems interesting.

I remember five people pretty well (Galz, Robz, PPS, faust, mcmc), and seven at least a lil (e and hydrad). You others are all new to me! Though I've seen Awaclus posting everywhere besides forum games a bunch.

Any crazy meta things I should be aware of?

I'll walk you through it as well as I could.

Lalight - That's me, a lot of played game, overly enthusiastic, always shitty reads, always thinking someone is making some crazy gambit and suspecting Innocent Children. My alignment will be obvious at least on D3, so there's no reason to lynch me ever, also I was chosen as the most fun to play with in 2017.

Galzria - he is awesome! Came back after long hiatus, ultrascum player and when town killing with his accurate reads. You probably know him, but now he's a killing machin. Let's hope he's town.

Awaclus - he is awesome! Awaclus is always playing for the win and it makes him scary opponent if you are scum and he puts his eye on you! When he's scum, he is usually overly helpful, but people just never think of it. He won solehandedly Mafia 101 in a the most awesome way after his partner was lynched D1.

2.71828... - he is awesome! Not so active as he once was, 2.7 is still one of the people I love reading scum games with the most. He has a unique ability to fly under the radar when he needs it as no one else, and if he's town, you better listen to him!

McMcsalot - he is awesome! He's very active and fun, questioning a lot of questions and ruling the stream of the game. I like him when he's town, and I liked him as a scum partner as well, so it will be a cool game just because mcmc is here. Also, Robz' brother if you forgot.

Robz888 - he is awesome! After his own long hiatus came back and rocked! He is playing like all the games, and when he returned, he had like 4-5 games in a row when he was scum and no one ever suspected him. As town though he is usually a lackluster (his signature), so we'll see :)

Joseph2302 - he is awesome! Universally scumread guy who is almost never scum. Usually gets lynched and flips town. Even when we had a meetup event and played Mafia, Joseph was lynched first, being a survivor :) Usually has quite good reads though! And I am yet to see scum!Joseph. Bonus: probably will claim SK (there's none in a game if that'll confuse anyone)

Hydrad - he is awesome! Just returned to us and already winning our hearts back! Unfortunately I played only one game with him, so I have not much to say about his current meta, but we had 1-v-1 (I was scum, he was town) and I lost.

Dsell - you are awesome!

gkrieg13 - he is awesome! Considered as one of the best players of modern community, gkrieg always plays extremely pro-town and can guess the whole scum-team in his first post and be right. That's why, along with faust, he is usually a N1 kill.

DatSwan - he is awesome! Though he came not so long ago, DatSwan is a radar always pointing at scum. When I was scum, I was eager to kill him as early as possible, as this guy not only has awesome reads, but also can convince people to vote for you. If you're scum, beware!

faust - he is awesome! Well, I'd go as far as will call faust the best Mafia player I know. And this concerns everything - reads, convincing, scum!play, using PR, also modding.

pingpongsam - he is awesome! One of the most fun players! If he's scum, he will eventually scumslip as he never reads the setup :)

PPE: here you go

Also this is Iguana's game - so if you make a reads list be sure to add yourself in - otherwise you are skum :P
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Galzria

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #93 on: August 23, 2018, 02:37:21 am »

Mafia! It's been so long since I've played or even thought about forum mafia. I have poked around one or two games but am not up on any metas. I've also never played or heard of this scenario until reading about this, but it seems interesting.

I remember five people pretty well (Galz, Robz, PPS, faust, mcmc), and seven at least a lil (e and hydrad). You others are all new to me! Though I've seen Awaclus posting everywhere besides forum games a bunch.

Any crazy meta things I should be aware of?

I'll walk you through it as well as I could.

Lalight - That's me, a lot of played game, overly enthusiastic, always shitty reads, always thinking someone is making some crazy gambit and suspecting Innocent Children. My alignment will be obvious at least on D3, so there's no reason to lynch me ever, also I was chosen as the most fun to play with in 2017.

Galzria - he is awesome! Came back after long hiatus, ultrascum player and when town killing with his accurate reads. You probably know him, but now he's a killing machin. Let's hope he's town.

Awaclus - he is awesome! Awaclus is always playing for the win and it makes him scary opponent if you are scum and he puts his eye on you! When he's scum, he is usually overly helpful, but people just never think of it. He won solehandedly Mafia 101 in a the most awesome way after his partner was lynched D1.

2.71828... - he is awesome! Not so active as he once was, 2.7 is still one of the people I love reading scum games with the most. He has a unique ability to fly under the radar when he needs it as no one else, and if he's town, you better listen to him!

McMcsalot - he is awesome! He's very active and fun, questioning a lot of questions and ruling the stream of the game. I like him when he's town, and I liked him as a scum partner as well, so it will be a cool game just because mcmc is here. Also, Robz' brother if you forgot.

Robz888 - he is awesome! After his own long hiatus came back and rocked! He is playing like all the games, and when he returned, he had like 4-5 games in a row when he was scum and no one ever suspected him. As town though he is usually a lackluster (his signature), so we'll see :)

Joseph2302 - he is awesome! Universally scumread guy who is almost never scum. Usually gets lynched and flips town. Even when we had a meetup event and played Mafia, Joseph was lynched first, being a survivor :) Usually has quite good reads though! And I am yet to see scum!Joseph. Bonus: probably will claim SK (there's none in a game if that'll confuse anyone)

Hydrad - he is awesome! Just returned to us and already winning our hearts back! Unfortunately I played only one game with him, so I have not much to say about his current meta, but we had 1-v-1 (I was scum, he was town) and I lost.

Dsell - you are awesome!

gkrieg13 - he is awesome! Considered as one of the best players of modern community, gkrieg always plays extremely pro-town and can guess the whole scum-team in his first post and be right. That's why, along with faust, he is usually a N1 kill.

DatSwan - he is awesome! Though he came not so long ago, DatSwan is a radar always pointing at scum. When I was scum, I was eager to kill him as early as possible, as this guy not only has awesome reads, but also can convince people to vote for you. If you're scum, beware!

faust - he is awesome! Well, I'd go as far as will call faust the best Mafia player I know. And this concerns everything - reads, convincing, scum!play, using PR, also modding.

pingpongsam - he is awesome! One of the most fun players! If he's scum, he will eventually scumslip as he never reads the setup :)

PPE: here you go

Also this is Iguana's game - so if you make a reads list be sure to add yourself in - otherwise you are skum :P

Pretty sure that was a point made by scum!PPS.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Galzria

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #94 on: August 23, 2018, 02:38:08 am »

I'm not certain orchestrating a cop claim D2 is super useful - but I'll admit to having given it no real thought. It just feels wrong. Wasn't this setup run once before, where town did well based on good cop play? How was the setup handled in that game?
This setup wasn't run here, only a different one where I think there was some randomness involved in sanities.

Hum - I may have misread/misremembered a conversation about this then.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

DatSwan

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #95 on: August 23, 2018, 02:38:55 am »

Note: everything below is my opinion, I hope I never insulted anyone :)

the nicest opinion anyone has ever had of me lol - I needed a win today (rough day) so thank you.
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DatSwan

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #96 on: August 23, 2018, 02:39:34 am »

I also just realized that we are actually doing stuff already somehow so I will shut up and read. sorry.
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faust

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #97 on: August 23, 2018, 02:39:54 am »

I'm not certain orchestrating a cop claim D2 is super useful - but I'll admit to having given it no real thought. It just feels wrong. Wasn't this setup run once before, where town did well based on good cop play? How was the setup handled in that game?
This setup wasn't run here, only a different one where I think there was some randomness involved in sanities.

Hum - I may have misread/misremembered a conversation about this then.
I have done some research on the forum's abysmal search function and it seems the only setups where Sanity came into play were RMM31 (closed setup) and M76 (semi-open & heavily randomized).
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Galzria

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #98 on: August 23, 2018, 02:40:53 am »

I also just realized that we are actually doing stuff already somehow so I will shut up and read. sorry.

Are you worried about needing to appear serious/involved and not in RVS? Half the players haven't even posted yet.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Galzria

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #99 on: August 23, 2018, 02:43:25 am »

I'm not certain orchestrating a cop claim D2 is super useful - but I'll admit to having given it no real thought. It just feels wrong. Wasn't this setup run once before, where town did well based on good cop play? How was the setup handled in that game?
This setup wasn't run here, only a different one where I think there was some randomness involved in sanities.

Hum - I may have misread/misremembered a conversation about this then.
I have done some research on the forum's abysmal search function and it seems the only setups where Sanity came into play were RMM31 (closed setup) and M76 (semi-open & heavily randomized).

Ah, it was a comment from Silver in the thread about the creation of this game where he said he ran a setup based around sanity cops - but it wasn't this setup, and I'm not sure which game it actually was.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

faust

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #100 on: August 23, 2018, 02:44:22 am »

I'm not certain orchestrating a cop claim D2 is super useful - but I'll admit to having given it no real thought. It just feels wrong. Wasn't this setup run once before, where town did well based on good cop play? How was the setup handled in that game?
This setup wasn't run here, only a different one where I think there was some randomness involved in sanities.

Hum - I may have misread/misremembered a conversation about this then.
I have done some research on the forum's abysmal search function and it seems the only setups where Sanity came into play were RMM31 (closed setup) and M76 (semi-open & heavily randomized).

Ah, it was a comment from Silver in the thread about the creation of this game where he said he ran a setup based around sanity cops - but it wasn't this setup, and I'm not sure which game it actually was.
I think RMM31, but I don't think I played in it.
Logged
Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Galzria

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #101 on: August 23, 2018, 02:49:24 am »

I'll look over the setup more tonight/tomorrow and consider the idea. Also gives players with more setup experience (although you're pretty high up there on that list, faust) than I a chance to look it over.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

LaLight

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #102 on: August 23, 2018, 04:19:29 am »

Hi everyone!

now that we are done with that, on to winning the game.  people who run probabilities: does a 10 VT vs 3 goons favor town or scum?  Because looking at the setup that is basically how I see it playing out.  I mean, MAYBE we can trust a cop result D3/D4, but even then scum may have framed the target.  I feel as if this is going to play out very much like a straight vanilla game
Following up on this. If we agree that Cops are pretty much useless even, we should absolutely push for a massclaim as that will inprove our lynch pool decisions.

But! I think there is a better way. And that is for all three Cops to investigate the same target N1. Then if they all would claim D2, every Cop knows their Sanity, so we basically have 3 full Cops starting D2. There is still Framing, but at least innocent results could be trusted.

This is an awesome plan.
Logged
LaLet’s LaLynch LaLight.

Wins: 11, 7
Losses: 9, 5, 1
Draws: 1
MVPs: 3
Mod/Co-mod: 17

I always have a limited access to forum on weekends.

LaLight

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #103 on: August 23, 2018, 04:20:45 am »

I feel pressured to live up to the expectations...

Let's vote: Galzria for now.

Do you disagree with my assessment of LaLight?
I think he reads excited to be in a game. I don't think that is alignment-indicative. But I also think that people who already know he is town would be quick to take something like this as an alignment-tell, based on the thought that LaLight is obvious as town anyway and it would be better for them to be the first to townread him.

This is why I love faust. vote: Galzria
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LaLet’s LaLynch LaLight.

Wins: 11, 7
Losses: 9, 5, 1
Draws: 1
MVPs: 3
Mod/Co-mod: 17

I always have a limited access to forum on weekends.

LaLight

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #104 on: August 23, 2018, 04:23:30 am »

No, actually, vote: DatSwan. I am all for cop claims D2 targeting the same person N1.
Logged
LaLet’s LaLynch LaLight.

Wins: 11, 7
Losses: 9, 5, 1
Draws: 1
MVPs: 3
Mod/Co-mod: 17

I always have a limited access to forum on weekends.

LaLight

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #105 on: August 23, 2018, 04:27:28 am »

Also no one else should claim cop/not cop, faust did, he’s the target. Why would we choose another one?
Logged
LaLet’s LaLynch LaLight.

Wins: 11, 7
Losses: 9, 5, 1
Draws: 1
MVPs: 3
Mod/Co-mod: 17

I always have a limited access to forum on weekends.

faust

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #106 on: August 23, 2018, 04:32:14 am »

Also no one else should claim cop/not cop, faust did, he’s the target. Why would we choose another one?
Indeed. The whole plan gets significantly worse if a Cop dies before tomorrow.

I would even consider a no lynch today for that reason.
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #107 on: August 23, 2018, 04:34:58 am »

Also no one else should claim cop/not cop, faust did, he’s the target. Why would we choose another one?
Indeed. The whole plan gets significantly worse if a Cop dies before tomorrow.

I would even consider a no lynch today for that reason.

No. It’s still a free kill for scum.
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faust

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #108 on: August 23, 2018, 04:37:36 am »

Also no one else should claim cop/not cop, faust did, he’s the target. Why would we choose another one?
Indeed. The whole plan gets significantly worse if a Cop dies before tomorrow.

I would even consider a no lynch today for that reason.

No. It’s still a free kill for scum.
It isn't if they at some point recruit the Traitor. But I guess the chances of that happening are not high enough to warrant us giving up a lynch.
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #109 on: August 23, 2018, 04:41:59 am »

Also no one else should claim cop/not cop, faust did, he’s the target. Why would we choose another one?
Indeed. The whole plan gets significantly worse if a Cop dies before tomorrow.

I would even consider a no lynch today for that reason.

No. It’s still a free kill for scum.
It isn't if they at some point recruit the Traitor. But I guess the chances of that happening are not high enough to warrant us giving up a lynch.

Indeed. If they do, we'll give up then, on MyLo. So now we should do our best to catch scum D1. I propose DatSwan
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mcmcsalot

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #110 on: August 23, 2018, 07:28:23 am »

I feel pressured to live up to the expectations...

Let's vote: Galzria for now.

Do you disagree with my assessment of LaLight?
I think he reads excited to be in a game. I don't think that is alignment-indicative. But I also think that people who already know he is town would be quick to take something like this as an alignment-tell, based on the thought that LaLight is obvious as town anyway and it would be better for them to be the first to townread him.

Lalight is town, and galz is towny not scummy for quickly coming to the argument that lalights excitement is towny. Also I disagree with Faust so he’s town. That’s a nice start
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #111 on: August 23, 2018, 07:29:11 am »

I remember that term! Awaclus, what is your play typically like when you roll scum?

I bus pretty hard.
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #112 on: August 23, 2018, 07:33:12 am »

I remember that term! Awaclus, what is your play typically like when you roll scum?

I bus pretty hard.

I think awaclus is the player with the most similar town and scum play. Also whenever I’m scum I find him about 3 times harder to mislynch than he should be.
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #113 on: August 23, 2018, 07:34:36 am »

vote: hydrad

I just read the whole thread and then tried to remember who had and hadn’t posted and hydrad came under he hadn’t posted category despite posting a decent amount.
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #114 on: August 23, 2018, 07:35:11 am »

No comment on the plan?
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #115 on: August 23, 2018, 07:39:49 am »

No comment on the plan?

Haven’t given it tons of thought but I actually think it sounds good. The paranoid part of me wants to suss out how it’s beneficial for scum!you to do this but first take is that it doesn’t and I think finding cops sanity is really beneficial if the plan in fact accomplished that.
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Awaclus

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #116 on: August 23, 2018, 08:43:41 am »

We don't know if a cop can target himself (normally, I would assume no but the wording in the PM doesn't make it clear), so having one of the cops be the agreed upon target for investigation could ruin it, and having one of the insane cops killed would ruin it.
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #117 on: August 23, 2018, 09:03:40 am »

Hi all, I'm the SK
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #118 on: August 23, 2018, 09:08:00 am »

No, actually, vote: DatSwan. I am all for cop claims D2 targeting the same person N1.
Sounds like a sensible enough idea. It's the best (possibly only) decent info we can get this game
If we know the sanities it makes cops so much more useful for us
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #119 on: August 23, 2018, 09:08:35 am »

LaLight seems towny right now IMO
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faust

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #120 on: August 23, 2018, 10:08:29 am »

We don't know if a cop can target himself (normally, I would assume no but the wording in the PM doesn't make it clear), so having one of the cops be the agreed upon target for investigation could ruin it, and having one of the insane cops killed would ruin it.
Yes, this is why I claimed not Cop. I will be the target. I also have a backup plan for the death of a Cop, but I don't think I want to talk about it today. Suffice to say I should still be checked if a Cop dies.
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #121 on: August 23, 2018, 10:25:58 am »

We don't know if a cop can target himself (normally, I would assume no but the wording in the PM doesn't make it clear), so having one of the cops be the agreed upon target for investigation could ruin it, and having one of the insane cops killed would ruin it.
Yes, this is why I claimed not Cop. I will be the target. I also have a backup plan for the death of a Cop, but I don't think I want to talk about it today. Suffice to say I should still be checked if a Cop dies.

Oh, I see.

What if scum fakeclaims cop with the sane cop's result, wouldn't that also mess up the plan? We wouldn't know who is sane and who isn't, since there's an equal number of both results, and it is a very safe fakeclaim for scum.
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #122 on: August 23, 2018, 10:31:54 am »

In my mind there are no cops. We essentially just have some goons to find and a bunch of town distractors are going to try to muck with that effort.

I am not a Cop
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faust

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #123 on: August 23, 2018, 10:35:59 am »

In my mind there are no cops. We essentially just have some goons to find and a bunch of town distractors are going to try to muck with that effort.

I am not a Cop
What on earth are you doing?
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #124 on: August 23, 2018, 10:36:19 am »

Vote: PPS
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #125 on: August 23, 2018, 10:37:02 am »

(Must be a new record for having placed votes on both Galzria and PPS)
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #126 on: August 23, 2018, 10:39:04 am »

What about that was scummy, even a little?
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faust

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #127 on: August 23, 2018, 10:39:44 am »

What about that was scummy, even a little?
You claiming something for no discernible reason is always scummy.
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #128 on: August 23, 2018, 10:45:59 am »

What about that was scummy, even a little?
You claiming something for no discernible reason is always scummy.

I pretty much always claim something. I rarely to never have discernible reasons. That said, you voting me has no meaningful indication, either.
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #129 on: August 23, 2018, 10:46:34 am »

I forgot the important bit: We need to have a valid investigation target that is not a Cop. I am not a Cop.
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faust

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #130 on: August 23, 2018, 10:53:33 am »

I forgot the important bit: We need to have a valid investigation target that is not a Cop. I am not a Cop.
Is there a reason for you quoting this?
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #131 on: August 23, 2018, 10:54:31 am »

I like this plan because it also means faust won’t die N1
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #132 on: August 23, 2018, 10:54:59 am »

I forgot the important bit: We need to have a valid investigation target that is not a Cop. I am not a Cop.
Is there a reason for you quoting this?

Is there a good reason to vote me for doing the exact same thing you did?
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faust

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #133 on: August 23, 2018, 10:55:26 am »

I like this plan because it also means faust won’t die N1
So you want to die N1?  ;)
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mcmcsalot

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #134 on: August 23, 2018, 10:56:22 am »

vote: pps
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faust

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #135 on: August 23, 2018, 10:57:04 am »

I forgot the important bit: We need to have a valid investigation target that is not a Cop. I am not a Cop.
Is there a reason for you quoting this?

Is there a good reason to vote me for doing the exact same thing you did?
My claiming this is part of my plan. It is completely unnecessary and even harmful for my plan to have more than one non-Cop claim. So you did not do the exact same thing I did. You did something stupid and pointless that helps scum subvert a plan that might be dangerous to them. You are scum.
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #136 on: August 23, 2018, 10:59:36 am »

PPS that was very bad.

NO ONE ELSE SHOULD CLAIM TODAY.

Faust is very town. PPS could be bad town but it was anti-town, no doubt.
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #137 on: August 23, 2018, 11:07:33 am »

We don't know if a cop can target himself (normally, I would assume no but the wording in the PM doesn't make it clear), so having one of the cops be the agreed upon target for investigation could ruin it, and having one of the insane cops killed would ruin it.
Yes, this is why I claimed not Cop. I will be the target. I also have a backup plan for the death of a Cop, but I don't think I want to talk about it today. Suffice to say I should still be checked if a Cop dies.

Oh, I see.

What if scum fakeclaims cop with the sane cop's result, wouldn't that also mess up the plan? We wouldn't know who is sane and who isn't, since there's an equal number of both results, and it is a very safe fakeclaim for scum.

Hey, I'm hoping you mean that scum would fakeclaim with the insane cop's results to create an equal number. There are 2 sane cops and 1 insane cop. So it wouldn't be equal if they claimed sane, it'd be 3-1.
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Awaclus

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #138 on: August 23, 2018, 11:39:30 am »

We don't know if a cop can target himself (normally, I would assume no but the wording in the PM doesn't make it clear), so having one of the cops be the agreed upon target for investigation could ruin it, and having one of the insane cops killed would ruin it.
Yes, this is why I claimed not Cop. I will be the target. I also have a backup plan for the death of a Cop, but I don't think I want to talk about it today. Suffice to say I should still be checked if a Cop dies.

Oh, I see.

What if scum fakeclaims cop with the sane cop's result, wouldn't that also mess up the plan? We wouldn't know who is sane and who isn't, since there's an equal number of both results, and it is a very safe fakeclaim for scum.

Hey, I'm hoping you mean that scum would fakeclaim with the insane cop's results to create an equal number. There are 2 sane cops and 1 insane cop. So it wouldn't be equal if they claimed sane, it'd be 3-1.

...yeah. I misread the setup to be 2 insane, 1 sane.
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Galzria

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #139 on: August 23, 2018, 11:59:36 am »

We don't know if a cop can target himself (normally, I would assume no but the wording in the PM doesn't make it clear), so having one of the cops be the agreed upon target for investigation could ruin it, and having one of the insane cops killed would ruin it.
Yes, this is why I claimed not Cop. I will be the target. I also have a backup plan for the death of a Cop, but I don't think I want to talk about it today. Suffice to say I should still be checked if a Cop dies.

Oh, I see.

What if scum fakeclaims cop with the sane cop's result, wouldn't that also mess up the plan? We wouldn't know who is sane and who isn't, since there's an equal number of both results, and it is a very safe fakeclaim for scum.

Hey, I'm hoping you mean that scum would fakeclaim with the insane cop's results to create an equal number. There are 2 sane cops and 1 insane cop. So it wouldn't be equal if they claimed sane, it'd be 3-1.

...yeah. I misread the setup to be 2 insane, 1 sane.

Also, if faust is scum, then the results will come back:

Guilty, Guilty, Not-Guilty

Yeah? Same as if, say, faust were town and framed by scum. This would be relevant because traitor, in particular, could claim not guilty and tell scum 50/50 who he is, without telling town anything extra because we don't know if faust is scum, or framed town.

Basically, the point is that scum know faust's alignment (assuming he's not traitor), and if he's town whether or not he's been framed. This makes traitor claiming the missing result a guaranteed 50/50 knowledge for scum....

Am I wrong or missing something?
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Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #140 on: August 23, 2018, 11:59:58 am »

My stupidly silly, early reads list:

1. Lalight - towny
2. Galzria - scum
3. Awaclus - null, but read the setup bruh
4. e - null
5. McMcsalot - null
6. Robz888 - get your ass in here
7. Joseph2302 - null
8. Hydrad - slight scummy
9. Dsell - IC :-*
10. gkrieg13 - slightly towny possibly? mostly null
11. DatSwan - null
12. faust - very town
13. pingpongsam - bad, possibly bad town
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Dsell

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #141 on: August 23, 2018, 12:06:15 pm »

We don't know if a cop can target himself (normally, I would assume no but the wording in the PM doesn't make it clear), so having one of the cops be the agreed upon target for investigation could ruin it, and having one of the insane cops killed would ruin it.
Yes, this is why I claimed not Cop. I will be the target. I also have a backup plan for the death of a Cop, but I don't think I want to talk about it today. Suffice to say I should still be checked if a Cop dies.

Oh, I see.

What if scum fakeclaims cop with the sane cop's result, wouldn't that also mess up the plan? We wouldn't know who is sane and who isn't, since there's an equal number of both results, and it is a very safe fakeclaim for scum.

Hey, I'm hoping you mean that scum would fakeclaim with the insane cop's results to create an equal number. There are 2 sane cops and 1 insane cop. So it wouldn't be equal if they claimed sane, it'd be 3-1.

...yeah. I misread the setup to be 2 insane, 1 sane.

Also, if faust is scum, then the results will come back:

Guilty, Guilty, Not-Guilty

Yeah? Same as if, say, faust were town and framed by scum. This would be relevant because traitor, in particular, could claim not guilty and tell scum 50/50 who he is, without telling town anything extra because we don't know if faust is scum, or framed town.

Basically, the point is that scum know faust's alignment (assuming he's not traitor), and if he's town whether or not he's been framed. This makes traitor claiming the missing result a guaranteed 50/50 knowledge for scum....

Am I wrong or missing something?

You are missing something that makes this more favorable for town than you make it seem, but I don't want to talk about it.
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Galzria

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #142 on: August 23, 2018, 12:41:33 pm »

We don't know if a cop can target himself (normally, I would assume no but the wording in the PM doesn't make it clear), so having one of the cops be the agreed upon target for investigation could ruin it, and having one of the insane cops killed would ruin it.
Yes, this is why I claimed not Cop. I will be the target. I also have a backup plan for the death of a Cop, but I don't think I want to talk about it today. Suffice to say I should still be checked if a Cop dies.

Oh, I see.

What if scum fakeclaims cop with the sane cop's result, wouldn't that also mess up the plan? We wouldn't know who is sane and who isn't, since there's an equal number of both results, and it is a very safe fakeclaim for scum.

Hey, I'm hoping you mean that scum would fakeclaim with the insane cop's results to create an equal number. There are 2 sane cops and 1 insane cop. So it wouldn't be equal if they claimed sane, it'd be 3-1.

...yeah. I misread the setup to be 2 insane, 1 sane.

Also, if faust is scum, then the results will come back:

Guilty, Guilty, Not-Guilty

Yeah? Same as if, say, faust were town and framed by scum. This would be relevant because traitor, in particular, could claim not guilty and tell scum 50/50 who he is, without telling town anything extra because we don't know if faust is scum, or framed town.

Basically, the point is that scum know faust's alignment (assuming he's not traitor), and if he's town whether or not he's been framed. This makes traitor claiming the missing result a guaranteed 50/50 knowledge for scum....

Am I wrong or missing something?

You are missing something that makes this more favorable for town than you make it seem, but I don't want to talk about it.

I don't believe that I am, actually. To that point, and because I'm leaning towards this plan being more beneficial to scum due to the ability to safely fakeclaim in without telling town anything more than "There's 1 scum in 4 players", your post reads like scum trying to keep a pro!scum plan afloat by claiming it's really a townie plan, without backing up or supporting your argument.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Galzria

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #143 on: August 23, 2018, 12:46:06 pm »

We don't know if a cop can target himself (normally, I would assume no but the wording in the PM doesn't make it clear), so having one of the cops be the agreed upon target for investigation could ruin it, and having one of the insane cops killed would ruin it.
Yes, this is why I claimed not Cop. I will be the target. I also have a backup plan for the death of a Cop, but I don't think I want to talk about it today. Suffice to say I should still be checked if a Cop dies.

Oh, I see.

What if scum fakeclaims cop with the sane cop's result, wouldn't that also mess up the plan? We wouldn't know who is sane and who isn't, since there's an equal number of both results, and it is a very safe fakeclaim for scum.

Hey, I'm hoping you mean that scum would fakeclaim with the insane cop's results to create an equal number. There are 2 sane cops and 1 insane cop. So it wouldn't be equal if they claimed sane, it'd be 3-1.

...yeah. I misread the setup to be 2 insane, 1 sane.

Also, if faust is scum, then the results will come back:

Guilty, Guilty, Not-Guilty

Yeah? Same as if, say, faust were town and framed by scum. This would be relevant because traitor, in particular, could claim not guilty and tell scum 50/50 who he is, without telling town anything extra because we don't know if faust is scum, or framed town.

Basically, the point is that scum know faust's alignment (assuming he's not traitor), and if he's town whether or not he's been framed. This makes traitor claiming the missing result a guaranteed 50/50 knowledge for scum....

Am I wrong or missing something?

You are missing something that makes this more favorable for town than you make it seem, but I don't want to talk about it.

I don't believe that I am, actually. To that point, and because I'm leaning towards this plan being more beneficial to scum due to the ability to safely fakeclaim in without telling town anything more than "There's 1 scum in 4 players", your post reads like scum trying to keep a pro!scum plan afloat by claiming it's really a townie plan, without backing up or supporting your argument.

More succinctly:

Maybe I am wrong and you are right. But all you've done is state an opinion with no backup or support. Without that, and as I have given reason for the plan to be bad for town, I must be forced to disregard your opinion as irrelevant and without merit.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Dsell

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #144 on: August 23, 2018, 12:51:23 pm »

We don't know if a cop can target himself (normally, I would assume no but the wording in the PM doesn't make it clear), so having one of the cops be the agreed upon target for investigation could ruin it, and having one of the insane cops killed would ruin it.
Yes, this is why I claimed not Cop. I will be the target. I also have a backup plan for the death of a Cop, but I don't think I want to talk about it today. Suffice to say I should still be checked if a Cop dies.

Oh, I see.

What if scum fakeclaims cop with the sane cop's result, wouldn't that also mess up the plan? We wouldn't know who is sane and who isn't, since there's an equal number of both results, and it is a very safe fakeclaim for scum.

Hey, I'm hoping you mean that scum would fakeclaim with the insane cop's results to create an equal number. There are 2 sane cops and 1 insane cop. So it wouldn't be equal if they claimed sane, it'd be 3-1.

...yeah. I misread the setup to be 2 insane, 1 sane.

Also, if faust is scum, then the results will come back:

Guilty, Guilty, Not-Guilty

Yeah? Same as if, say, faust were town and framed by scum. This would be relevant because traitor, in particular, could claim not guilty and tell scum 50/50 who he is, without telling town anything extra because we don't know if faust is scum, or framed town.

Basically, the point is that scum know faust's alignment (assuming he's not traitor), and if he's town whether or not he's been framed. This makes traitor claiming the missing result a guaranteed 50/50 knowledge for scum....

Am I wrong or missing something?

You are missing something that makes this more favorable for town than you make it seem, but I don't want to talk about it.

I don't believe that I am, actually. To that point, and because I'm leaning towards this plan being more beneficial to scum due to the ability to safely fakeclaim in without telling town anything more than "There's 1 scum in 4 players", your post reads like scum trying to keep a pro!scum plan afloat by claiming it's really a townie plan, without backing up or supporting your argument.

And your post reads like directing the traitor.
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Galzria

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #145 on: August 23, 2018, 12:56:27 pm »

We don't know if a cop can target himself (normally, I would assume no but the wording in the PM doesn't make it clear), so having one of the cops be the agreed upon target for investigation could ruin it, and having one of the insane cops killed would ruin it.
Yes, this is why I claimed not Cop. I will be the target. I also have a backup plan for the death of a Cop, but I don't think I want to talk about it today. Suffice to say I should still be checked if a Cop dies.

Oh, I see.

What if scum fakeclaims cop with the sane cop's result, wouldn't that also mess up the plan? We wouldn't know who is sane and who isn't, since there's an equal number of both results, and it is a very safe fakeclaim for scum.

Hey, I'm hoping you mean that scum would fakeclaim with the insane cop's results to create an equal number. There are 2 sane cops and 1 insane cop. So it wouldn't be equal if they claimed sane, it'd be 3-1.

...yeah. I misread the setup to be 2 insane, 1 sane.

Also, if faust is scum, then the results will come back:

Guilty, Guilty, Not-Guilty

Yeah? Same as if, say, faust were town and framed by scum. This would be relevant because traitor, in particular, could claim not guilty and tell scum 50/50 who he is, without telling town anything extra because we don't know if faust is scum, or framed town.

Basically, the point is that scum know faust's alignment (assuming he's not traitor), and if he's town whether or not he's been framed. This makes traitor claiming the missing result a guaranteed 50/50 knowledge for scum....

Am I wrong or missing something?

You are missing something that makes this more favorable for town than you make it seem, but I don't want to talk about it.

I don't believe that I am, actually. To that point, and because I'm leaning towards this plan being more beneficial to scum due to the ability to safely fakeclaim in without telling town anything more than "There's 1 scum in 4 players", your post reads like scum trying to keep a pro!scum plan afloat by claiming it's really a townie plan, without backing up or supporting your argument.

And your post reads like directing the traitor.

Only if we do the plan, which I'm advocating we do not, and therefore your point doesn't parse.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

faust

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #146 on: August 23, 2018, 12:59:35 pm »

Only if we do the plan, which I'm advocating we do not, and therefore your point doesn't parse.
What do you suggest we do instead?
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Galzria

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #147 on: August 23, 2018, 01:27:01 pm »

Only if we do the plan, which I'm advocating we do not, and therefore your point doesn't parse.
What do you suggest we do instead?

I don't know that coordinating anything D1 is the best possible solution. Not all setups are solvable to the exclusive benefit of town - in fact I would say that most are not, and should not, be so.

Your plan may be marginally better for town - I don't know. I know that I can see obvious upsides to it for scum, in ways that don't help town. I'm not convinced that the knowledge of town Cops being 3/4 players is worth the tradeoff that scum gets. Unfortunately we DON'T get the knowledge of which cops are sane and which are not based on this plan. At least, not at first. We might be able to piece it together based off flips down the line, but is that better than regular, interaction based scum hunting?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

faust

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #148 on: August 23, 2018, 01:37:47 pm »

is that better than regular, interaction based scum hunting?
I don't see where in my plan I suggested to stop scumhunting.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

LaLight

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #149 on: August 23, 2018, 01:40:40 pm »

Only if we do the plan, which I'm advocating we do not, and therefore your point doesn't parse.
What do you suggest we do instead?

I don't know that coordinating anything D1 is the best possible solution. Not all setups are solvable to the exclusive benefit of town - in fact I would say that most are not, and should not, be so.

Your plan may be marginally better for town - I don't know. I know that I can see obvious upsides to it for scum, in ways that don't help town. I'm not convinced that the knowledge of town Cops being 3/4 players is worth the tradeoff that scum gets. Unfortunately we DON'T get the knowledge of which cops are sane and which are not based on this plan. At least, not at first. We might be able to piece it together based off flips down the line, but is that better than regular, interaction based scum hunting?

Galzria, do you understand, that having 3 town in 4 players is better than having hundred not verifiable chaotic claims throughout the game? Say, 4 players claim scum. We take the most scummy (we still have, like, reads) and lynch him. We’ll have at least two ics which is better than just having cops with non-meaningful results after, cause this means nothing.

vote: Galzria, directing a traitor is exactly what you’re doing. Not even mentioning the i completely forgot traitor exists.
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LaLet’s LaLynch LaLight.

Wins: 11, 7
Losses: 9, 5, 1
Draws: 1
MVPs: 3
Mod/Co-mod: 17

I always have a limited access to forum on weekends.

Dsell

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #150 on: August 23, 2018, 01:44:19 pm »

I want to put it out there that I'm not 100% insistent on the cop plan going forward. This setup is new to me and there are definitely a lot of variables - galz is right about that. However, I do give faust some credit for coming up with it - it does seem pretty pro-town to me.

@Galz - I see no reason why we can't do both regular scum hunting as well as some analysis of the setup and roles. More info is generally better.
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Galzria

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #151 on: August 23, 2018, 01:49:20 pm »

is that better than regular, interaction based scum hunting?
I don't see where in my plan I suggested to stop scumhunting.

I didn't mean to imply that you did, sorry. A better finish to the line should be:

"We might be able to piece it together based off flips down the line, but even that isn't certain as the framing nature of scum's ability could play havoc".

I mean, let's assume you're killed tonight and flip town: 2 results each are claimed finding you guilty & not guilty. We don't know which is sane and which isn't, as we don't know if you've been framed or not.

Scum knows though, and assuming it's the traitor that claimed the fake result, they know the traitor is one of two people...

And, actually, we can't piece anything together later as cop sanity doesn't flip, so... yeah, I see no upside at all.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Joseph2302

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #152 on: August 23, 2018, 01:52:24 pm »

In my mind there are no cops. We essentially just have some goons to find and a bunch of town distractors are going to try to muck with that effort.

I am not a Cop
What on earth are you doing?
Yes this is stupid. Limiting down the not cops will only help scum find the cops
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Joseph2302

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #153 on: August 23, 2018, 01:53:18 pm »

Vote: PPS
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Scum: 5 games, 3 wins

gkrieg13

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #154 on: August 23, 2018, 01:53:25 pm »

We don't know if a cop can target himself (normally, I would assume no but the wording in the PM doesn't make it clear), so having one of the cops be the agreed upon target for investigation could ruin it, and having one of the insane cops killed would ruin it.
Yes, this is why I claimed not Cop. I will be the target. I also have a backup plan for the death of a Cop, but I don't think I want to talk about it today. Suffice to say I should still be checked if a Cop dies.

Oh, I see.

What if scum fakeclaims cop with the sane cop's result, wouldn't that also mess up the plan? We wouldn't know who is sane and who isn't, since there's an equal number of both results, and it is a very safe fakeclaim for scum.

Hey, I'm hoping you mean that scum would fakeclaim with the insane cop's results to create an equal number. There are 2 sane cops and 1 insane cop. So it wouldn't be equal if they claimed sane, it'd be 3-1.

...yeah. I misread the setup to be 2 insane, 1 sane.

Also, if faust is scum, then the results will come back:

Guilty, Guilty, Not-Guilty

Yeah? Same as if, say, faust were town and framed by scum. This would be relevant because traitor, in particular, could claim not guilty and tell scum 50/50 who he is, without telling town anything extra because we don't know if faust is scum, or framed town.

Basically, the point is that scum know faust's alignment (assuming he's not traitor), and if he's town whether or not he's been framed. This makes traitor claiming the missing result a guaranteed 50/50 knowledge for scum....

Am I wrong or missing something?

But, once faust flips, we would know for sure the sanity of all three cops.
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gkrieg13

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #155 on: August 23, 2018, 01:54:48 pm »

I like this plan because it also means faust won’t die N1
So you want to die N1?  ;)

 :'(
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gkrieg13

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #156 on: August 23, 2018, 01:55:43 pm »

BTW, this is town LaLight.

I also want to lynch Joseph real bad, so probably town there too.
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Galzria

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #157 on: August 23, 2018, 02:04:59 pm »

We don't know if a cop can target himself (normally, I would assume no but the wording in the PM doesn't make it clear), so having one of the cops be the agreed upon target for investigation could ruin it, and having one of the insane cops killed would ruin it.
Yes, this is why I claimed not Cop. I will be the target. I also have a backup plan for the death of a Cop, but I don't think I want to talk about it today. Suffice to say I should still be checked if a Cop dies.

Oh, I see.

What if scum fakeclaims cop with the sane cop's result, wouldn't that also mess up the plan? We wouldn't know who is sane and who isn't, since there's an equal number of both results, and it is a very safe fakeclaim for scum.

Hey, I'm hoping you mean that scum would fakeclaim with the insane cop's results to create an equal number. There are 2 sane cops and 1 insane cop. So it wouldn't be equal if they claimed sane, it'd be 3-1.

...yeah. I misread the setup to be 2 insane, 1 sane.

Also, if faust is scum, then the results will come back:

Guilty, Guilty, Not-Guilty

Yeah? Same as if, say, faust were town and framed by scum. This would be relevant because traitor, in particular, could claim not guilty and tell scum 50/50 who he is, without telling town anything extra because we don't know if faust is scum, or framed town.

Basically, the point is that scum know faust's alignment (assuming he's not traitor), and if he's town whether or not he's been framed. This makes traitor claiming the missing result a guaranteed 50/50 knowledge for scum....

Am I wrong or missing something?

But, once faust flips, we would know for sure the sanity of all three cops.

Not if he's town, he could be framed. We would know only if he flipped scum.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

faust

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #158 on: August 23, 2018, 02:10:58 pm »

I mean, let's assume you're killed tonight and flip town: 2 results each are claimed finding you guilty & not guilty. We don't know which is sane and which isn't, as we don't know if you've been framed or not.

Scum knows though, and assuming it's the traitor that claimed the fake result, they know the traitor is one of two people...
How would the Traitor know what to claim in your scenario?
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Hydrad

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #159 on: August 23, 2018, 02:11:16 pm »

Am I missing something? We have 3 cops. 2 are sane one is not. So it doesn't matter if Faust is framed or not as long as a cop doesn't get night killed n1 two people will match their claim and know that they are sane. The only wrench is if scum fakeclaims but once we find scum in that group of cops we once again know what cops are sane. And also once we know what cops are sane even the Insane cop is useful since he knows he's insane and will still get results.

I think the Faust plan is very pro town
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Robz888

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #160 on: August 23, 2018, 02:16:32 pm »

Yeah, I'm wildly in favor of the faust plan, thanks also to PPS for essentially volunteering to be the Day 1 lynch, Vote: PPS.

I second the popular opinion that LL is town.

I'm not willing to say that Galz opposing the plan is scummy, though, I think town!Galz often reaches conclusions that are out of step with other townies.
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Galzria

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #161 on: August 23, 2018, 02:24:19 pm »

I mean, let's assume you're killed tonight and flip town: 2 results each are claimed finding you guilty & not guilty. We don't know which is sane and which isn't, as we don't know if you've been framed or not.

Scum knows though, and assuming it's the traitor that claimed the fake result, they know the traitor is one of two people...
How would the Traitor know what to claim in your scenario?

Because there are always 2 results one way, and 1 result the other way.

And the traitor doesn't even have to wait to claim - he can claim anyone he wants. If he guesses right early, it's a 2-2 result split, telling us nothing. If he guesses wrong early it's a 3-1 split, which, advantage town, DOES tell us who is Sane and who is not, and gives us a 1-in-3 scum ratio  instead of 1-in-4, which is essentially the same as random.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Galzria

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #162 on: August 23, 2018, 02:26:39 pm »

Am I missing something? We have 3 cops. 2 are sane one is not. So it doesn't matter if Faust is framed or not as long as a cop doesn't get night killed n1 two people will match their claim and know that they are sane. The only wrench is if scum fakeclaims but once we find scum in that group of cops we once again know what cops are sane. And also once we know what cops are sane even the Insane cop is useful since he knows he's insane and will still get results.

I think the Faust plan is very pro town

"Once we find the scum in that group"

How would you suggest we go about that? 1-in-4 is pretty much equal to random lynching now. Would you suggest we start lynching the cops looking for the scum one?
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Galzria

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #163 on: August 23, 2018, 02:28:43 pm »

Is PPS at 4 votes?

VC please
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

faust

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #164 on: August 23, 2018, 02:28:49 pm »

I mean, let's assume you're killed tonight and flip town: 2 results each are claimed finding you guilty & not guilty. We don't know which is sane and which isn't, as we don't know if you've been framed or not.

Scum knows though, and assuming it's the traitor that claimed the fake result, they know the traitor is one of two people...
How would the Traitor know what to claim in your scenario?

Because there are always 2 results one way, and 1 result the other way.

And the traitor doesn't even have to wait to claim - he can claim anyone he wants. If he guesses right early, it's a 2-2 result split, telling us nothing. If he guesses wrong early it's a 3-1 split, which, advantage town, DOES tell us who is Sane and who is not, and gives us a 1-in-3 scum ratio  instead of 1-in-4, which is essentially the same as random.
It also gives us an IC Cop and (if I wasn't framed and live) an IC me. I'll take those chances.
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mcmcsalot

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #165 on: August 23, 2018, 02:30:14 pm »

I see and understand galz’s concern and I still think the plan is beneficial
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #166 on: August 23, 2018, 02:30:23 pm »

Lots of stuff that I have read, can post more in depth about it later, but I agree with faust's plan.

I may also be in favor of no lynching, but need to think a bit more on that
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #167 on: August 23, 2018, 02:37:18 pm »

The only wrench is if scum fakeclaims but once we find scum in that group of cops we once again know what cops are sane.

Yeah, the problem with that is that it isn't trivial to find 1 scum in a group of 4 people.
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Robz888

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #168 on: August 23, 2018, 02:37:28 pm »

I would be sort of in favor of quick lynching PPS, actually. Take that, long day 1's!
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Hydrad

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #169 on: August 23, 2018, 02:38:29 pm »

We can also have cops claim every day and the day the scum guesses wrong suddenly it's not 1-4 anymore. I guess there is a chance he could keep getting it right but I wouldn't want to be that scum if we decide to do that
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Dsell

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #170 on: August 23, 2018, 02:43:13 pm »

I am really not sure the PPS slip was a scum slip. It's limiting future fakeclaims later if he is scum. It seems like it was really unthinking, which feels slightly more town. Dumb move, but it's not a lynch I love.
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Galzria

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #171 on: August 23, 2018, 02:48:39 pm »

vote: Robz
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Robz888

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #172 on: August 23, 2018, 03:01:16 pm »

I am really not sure the PPS slip was a scum slip. It's limiting future fakeclaims later if he is scum. It seems like it was really unthinking, which feels slightly more town. Dumb move, but it's not a lynch I love.

Well, you should be be aware of this: PPS has done some weird claim things as scum.
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Robz888

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #173 on: August 23, 2018, 03:01:52 pm »

vote: Robz

But I didn't even claim to be a weird hybrid third party role that's trying to work with town...
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faust

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #174 on: August 23, 2018, 03:03:38 pm »

I am really not sure the PPS slip was a scum slip. It's limiting future fakeclaims later if he is scum. It seems like it was really unthinking, which feels slightly more town. Dumb move, but it's not a lynch I love.

Well, you should be be aware of this: PPS has done some weird claim things as scum.

This QT is of when I was scum with PPS some games ago. If you read the beginning, it showcases scum!PPS's obsession with claim pretty well.
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Robz888

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #175 on: August 23, 2018, 03:05:46 pm »

I am really not sure the PPS slip was a scum slip. It's limiting future fakeclaims later if he is scum. It seems like it was really unthinking, which feels slightly more town. Dumb move, but it's not a lynch I love.

Well, you should be be aware of this: PPS has done some weird claim things as scum.

This QT is of when I was scum with PPS some games ago. If you read the beginning, it showcases scum!PPS's obsession with claim pretty well.

Indeed, that's precisely the game I was thinking of.
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Galzria

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #176 on: August 23, 2018, 03:17:16 pm »

I would be sort of in favor of quick lynching PPS, actually. Take that, long day 1's!

unvote

Bleh. Still scummy, but honestly this post does not a case make, and my voting you based solely on this is lazy. My standards are higher than that.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Robz888

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #177 on: August 23, 2018, 03:22:57 pm »

I would be sort of in favor of quick lynching PPS, actually. Take that, long day 1's!

unvote

Bleh. Still scummy, but honestly this post does not a case make, and my voting you based solely on this is lazy. My standards are higher than that.

Yes, backpedal now Galz, yes....
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LaLight

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #178 on: August 23, 2018, 03:26:00 pm »

So we quicklynch pps who’s traitor, lynch Galz, have 3 ICs and just find the third scum. Gg ez
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Wins: 11, 7
Losses: 9, 5, 1
Draws: 1
MVPs: 3
Mod/Co-mod: 17

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LaLight

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #179 on: August 23, 2018, 03:26:16 pm »

vote: pps
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Losses: 9, 5, 1
Draws: 1
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Robz888

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #180 on: August 23, 2018, 03:29:02 pm »

Yes, essentially that is the plan
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Galzria

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #181 on: August 23, 2018, 03:30:08 pm »

I would be sort of in favor of quick lynching PPS, actually. Take that, long day 1's!

unvote

Bleh. Still scummy, but honestly this post does not a case make, and my voting you based solely on this is lazy. My standards are higher than that.

Yes, backpedal now Galz, yes....

You could do something more useful with your time here than be antagonizing, you know. You already woefully under contribute for how useful you're capable of being.  >:(

/grump
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

pingpongsam

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #182 on: August 23, 2018, 03:49:42 pm »

So we quicklynch pps who’s traitor, lynch Galz, have 3 ICs and just find the third scum. Gg ez

Well, I guess I should have clarified although I assumed it was strongly implied: I am not scum, either.

So, yeah, no, but ok, because at least we aren't going to mislynch a PR who's just here to fuck everything up for everyone, anyhow. Let's make sure we keep those guys alive!
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Dsell

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #183 on: August 23, 2018, 03:51:40 pm »

I am really not sure the PPS slip was a scum slip. It's limiting future fakeclaims later if he is scum. It seems like it was really unthinking, which feels slightly more town. Dumb move, but it's not a lynch I love.

Well, you should be be aware of this: PPS has done some weird claim things as scum.

This QT is of when I was scum with PPS some games ago. If you read the beginning, it showcases scum!PPS's obsession with claim pretty well.

Indeed, that's precisely the game I was thinking of.

This is unfortunate. (also, reading the quicktopic - was this sexism mafia or something?) I rescind any town points I gave. PPS even specifically said that as scum he enjoys putting suspicion on himself D1.

PPE: PPS the best thing you can do to keep them alive is to keep as much mystery surrounding who they might be and you absolutely know that
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pingpongsam

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #184 on: August 23, 2018, 03:55:16 pm »

I am really not sure the PPS slip was a scum slip. It's limiting future fakeclaims later if he is scum. It seems like it was really unthinking, which feels slightly more town. Dumb move, but it's not a lynch I love.

Well, you should be be aware of this: PPS has done some weird claim things as scum.

This QT is of when I was scum with PPS some games ago. If you read the beginning, it showcases scum!PPS's obsession with claim pretty well.

Indeed, that's precisely the game I was thinking of.

This is unfortunate. (also, reading the quicktopic - was this sexism mafia or something?) I rescind any town points I gave. PPS even specifically said that as scum he enjoys putting suspicion on himself D1.

PPE: PPS the best thing you can do to keep them alive is to keep as much mystery surrounding who they might be and you absolutely know that

You assume I'm not lying town or maybe I am mafia and I am truthful in claiming to not be a cop (which can equally be true for faust). It's fine, I've grown accustomed to being punished for playing against some presupposed script. I'm the clear D1 lynch so there's no real point in arguing that I haven't somehow forced a mod confirmed outing of anything at this point.
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pingpongsam

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #185 on: August 23, 2018, 03:58:17 pm »

The general gist of this line of play is to make it quite clear that i am town because, well, I'm really not this idiotic as scum, at least not in this particular way.. that special sort of idiocy applies to getting out of some slip or something. If I convince the majority I am, in fact town, not only do I avoid getting lynched but I setup as a convenient NK on the weak wifom of not being a cop but clearly town.

But, I suppose the best convincing I am town is to flip town.
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iguanaiguana

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #186 on: August 23, 2018, 05:22:52 pm »

Palouse Falls

Vote count 1.1
Lalight (1): Awaclus
gkrieg13 (1): Hydrad
pingpongsam (5): faust, McMcsalot, Joseph2302, Robz888, Lalight

not voting (6): 2.71828..., Dsell, gkrieg13, DatSwan, pingpongsam, Galzria

With 13 alive, it takes 7 to lynch. Day 1 ends, Wednesday, August 29, 2018, 05:30:00 pm

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Dsell

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #187 on: August 23, 2018, 05:23:52 pm »

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Robz888

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #188 on: August 23, 2018, 05:26:06 pm »

FOS: Those who have not yet voted for PPS.
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #189 on: August 23, 2018, 05:36:33 pm »

vote: PPS

L-1
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iguanaiguana

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #190 on: August 23, 2018, 05:50:08 pm »

Ramona Falls

Vote count 1.2
Lalight (1): Awaclus
gkrieg13 (1): Hydrad
pingpongsam (6): faust, McMcsalot, Joseph2302, Robz888, Lalight, gkrieg13 (L-1)

not voting (5): 2.71828..., Dsell, DatSwan, pingpongsam, Galzria

With 13 alive, it takes 7 to lynch. Day 1 ends, Wednesday, August 29, 2018, 05:30:00 pm
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #191 on: August 23, 2018, 05:59:01 pm »

vote: PPS
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #192 on: August 23, 2018, 06:04:20 pm »

Toketee Falls

Day 1 final vote count
Lalight (1): Awaclus
gkrieg13 (1): Hydrad
pingpongsam (7): faust, McMcsalot, Joseph2302, Robz888, Lalight, gkrieg13, 2.71828...

not voting (4): Dsell, DatSwan, pingpongsam, Galzria

With 13 alive, it took 7 to lynch.

Thread Locked!
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iguanaiguana

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #193 on: August 23, 2018, 06:15:53 pm »

In 2004, Forks, Washington was a sleepy, forgotten town on the north side of the Olympic Mountains. Separated from Seattle by snow caps, the citizens of Forks faced steadily declining lumber prices, and many felt they had little choice but to move the city. When they were "saved" by Stephenie Meyer choosing Forks for the setting of the Twilight saga, one could also argue that they lost the dignified death they were due. These days, Forks is overrun by Twilight Fans, not only from Seattle and Portland but from all over the world. Forks embraces them, because what choice do they have?

pingpongsam was Forks, a vanilla town.

Night one starts now and ends Saturday, August 25, 2018, 06:00:00 pm Night actions are due August 25, 2018, 10:00:00 am
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You are my favorite reptile.
Igu is town or trying the hardest he ever has as scum.
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iguanaiguana

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #194 on: August 25, 2018, 05:36:56 pm »

Roughly halfway between Seattle and Portland was never a good place for Longview. The only question was whether the sea would rise quickly enough in order to swallow up Seattle before Seattle and Portland could both swallow up Longview.

Alas, it didn't work out that way. Seattle and Portland expanded along the Pacific coast until Longview was indistinguishable from either of them. Soon, only the historians knew what this town used to be called.


faust has died in the night. He was Longview, a vanilla town.

Day 2 starts now!

Vote count 2.0

not voting (11): Lalight, Galzria, Awaclus, 2.71828..., McMcsalot, Robz888, Joseph2302, Hydrad, Dsell, gkrieg13, DatSwan

With 11 alive, it takes 6 to lynch. Day 1 ends, Saturday, September 01, 2018, 05:30:00 pm

Thread unlocked!
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You are my favorite reptile.
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Dsell

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #195 on: August 25, 2018, 05:43:43 pm »

Y'all quicklynched ON MY DRIVE HOME. Quicklynches have ALWAYS been a bad idea? Is this where 4 years of mafia experience have led? That was a bad quicklynch.

Annoyed at Robz for suggesting, annoyed at e for hammering.

Gkrieg, why did you think an immediate lynch was a good idea?

Tbh I'm still suspicious of Galz - he got off the wagon which he may have known would eventually come under a lot of scrutiny.

Iguana I really love waterfalls so thank you for those.
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Dsell

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #196 on: August 25, 2018, 05:48:00 pm »

I just really wish we had more time to discuss a cop plan, if there was going to be one. As it stands, IF all the cops investigated Faust I do think they should claim, but of course we can't know if they all did without people claiming. We're in a frustrating position and it's the quicklynchers' fault.
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Dsell

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #197 on: August 25, 2018, 05:52:29 pm »

FOS: Those who have not yet voted for PPS.

Robz, why would you say this? The evidence was not overwhelming. A prior history of scumslips does not mean that claiming VT early in the game is a scumslip. I understand he'd made mistakes in this and past games but that doesn't mean that every mistake = scum. This felt very Morgrim to me.

And I demand an explanation for why you wanted to do it fast, asap, with no further discussion.
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Robz888

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #198 on: August 25, 2018, 06:02:55 pm »

FOS: Those who have not yet voted for PPS.

Robz, why would you say this? The evidence was not overwhelming. A prior history of scumslips does not mean that claiming VT early in the game is a scumslip. I understand he'd made mistakes in this and past games but that doesn't mean that every mistake = scum. This felt very Morgrim to me.

And I demand an explanation for why you wanted to do it fast, asap, with no further discussion.

Well, I was joking about the finger of suspicion.

Actually, quick lynches are sometimes good, we have had some success there. My thinking has been that  as day one goes on, scum can always position themselves to be okay, and so a quicker semi random lynch short circuits that. Also I was getting a scummy vibe from pps, weird claim stuff makes me think of scum pps, and also we had a plan in place. So actually I felt pretty good about it, though I wish he had been scum.
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Robz888

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #199 on: August 25, 2018, 06:03:50 pm »

And I wanted to shake things up from the drawn out by the books day 1 that we have had some frequently lately, to no avail.
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Hydrad

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #200 on: August 25, 2018, 06:06:25 pm »

oh look faust is dead. unfortunate.

I am still super wanting to continue with the plan though. I think we should make a claiming list somehow. (idc how really) and have people claim if they are cops or not. then if there is an extra cop or 2 or whatever randomly mix them around and have them claim results so that scum can't just easily claim last and get the hardest scenario for us to deal with.

I still think cops claiming is the correct choice even if they all didn't target faust but I'm hoping they all did.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #201 on: August 25, 2018, 06:07:31 pm »

I'll also say Dsell. Quicklynches are not the norm for sure. but they do happen randomly sometimes.
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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #202 on: August 25, 2018, 06:08:00 pm »

I am going to be gone for ~5ish hours but I really want answers from those I called out in my first couple posts. Thanks, Robz. This felt really icky to me but I appreciate hearing your reasoning.
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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #203 on: August 25, 2018, 06:13:19 pm »

oh look faust is dead. unfortunate.

I am still super wanting to continue with the plan though. I think we should make a claiming list somehow. (idc how really) and have people claim if they are cops or not. then if there is an extra cop or 2 or whatever randomly mix them around and have them claim results so that scum can't just easily claim last and get the hardest scenario for us to deal with.

I still think cops claiming is the correct choice even if they all didn't target faust but I'm hoping they all did.

Yeah I'm all for going forward with the plan. It sucks that we only had like a day for discussing the plan and now faust who came up with it is dead.

I guess signup order is the standard way of getting an unbiased claiming list when nobody's an IC.
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #204 on: August 25, 2018, 06:31:35 pm »

Y'all quicklynched ON MY DRIVE HOME. Quicklynches have ALWAYS been a bad idea? Is this where 4 years of mafia experience have led? That was a bad quicklynch.

Annoyed at Robz for suggesting, annoyed at e for hammering.

Gkrieg, why did you think an immediate lynch was a good idea?

Tbh I'm still suspicious of Galz - he got off the wagon which he may have known would eventually come under a lot of scrutiny.

Iguana I really love waterfalls so thank you for those.

I know I have had initial gut reads that I second guess over and over and then turn out to be scum in the end after I defend them.  I had the opportunity to force a lynch through based on initial gut reads and I decided to take it.  It definitely changes the dynamic of the game and holds people accountable for their votes.
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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #205 on: August 25, 2018, 06:32:36 pm »

oh look faust is dead. unfortunate.

I am still super wanting to continue with the plan though. I think we should make a claiming list somehow. (idc how really) and have people claim if they are cops or not. then if there is an extra cop or 2 or whatever randomly mix them around and have them claim results so that scum can't just easily claim last and get the hardest scenario for us to deal with.

I still think cops claiming is the correct choice even if they all didn't target faust but I'm hoping they all did.

Yeah I'm all for going forward with the plan. It sucks that we only had like a day for discussing the plan and now faust who came up with it is dead.

I guess signup order is the standard way of getting an unbiased claiming list when nobody's an IC.

Yeah, we should definitely claim.  I am good with signup order.
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Dsell

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #206 on: August 25, 2018, 06:59:03 pm »

I am not so sure about a claim order. If we let it happen freeform there is a lot of pressure on the traitor if they choose to claim. Claiming early means they could claim the wrong alignment and set up a 3-1. But claiming late puts extra suspicion on them.
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Dsell

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #207 on: August 25, 2018, 07:00:28 pm »

I am not so sure about a claim order. If we let it happen freeform there is a lot of pressure on the traitor if they choose to claim. Claiming early means they could claim the wrong alignment and set up a 3-1. But claiming late puts extra suspicion on them.

If we do claim order, they could randomly, luckily, and safely get to claim 3rd or last, robbing us of information.
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Hydrad

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #208 on: August 25, 2018, 07:01:30 pm »

I am not so sure about a claim order. If we let it happen freeform there is a lot of pressure on the traitor if they choose to claim. Claiming early means they could claim the wrong alignment and set up a 3-1. But claiming late puts extra suspicion on them.

thats kinda why I was thinking first we just claim cop or VT (or scum). then we do a 2nd claim of results so that if scum jumped in they don't know if they can get an easy alignment claim to confuse us.
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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #209 on: August 25, 2018, 07:04:33 pm »

Ok I'm about to be gone for real for like 4 hours but if people start claiming DO NOT ANNOUNCE ANY ALIGNMENT RESULTS ON YOUR TARGET. Yet.
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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #210 on: August 25, 2018, 07:22:04 pm »

towny vibes from Dsell so far.  His emphatic posts to start the day feel genuine to me.
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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #211 on: August 25, 2018, 07:39:54 pm »

Y'all quicklynched ON MY DRIVE HOME. Quicklynches have ALWAYS been a bad idea? Is this where 4 years of mafia experience have led? That was a bad quicklynch.

Annoyed at Robz for suggesting, annoyed at e for hammering.

Gkrieg, why did you think an immediate lynch was a good idea?

Tbh I'm still suspicious of Galz - he got off the wagon which he may have known would eventually come under a lot of scrutiny.

Iguana I really love waterfalls so thank you for those.

I didn't think an immediate lynch was a good idea, I thought we would get some good reactions from people while he was at L-1.  I didn't think that we would get no reactions from a hammer right after.

vote: 2.7
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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #212 on: August 25, 2018, 07:41:24 pm »

I am not so sure about a claim order. If we let it happen freeform there is a lot of pressure on the traitor if they choose to claim. Claiming early means they could claim the wrong alignment and set up a 3-1. But claiming late puts extra suspicion on them.

vote: Dsell
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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #213 on: August 25, 2018, 08:50:59 pm »

I'm okay with claiming and signup order seems okay to me.
Although it's 2am here so I'm going to bed.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Dsell

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #214 on: August 25, 2018, 09:02:50 pm »

I am not so sure about a claim order. If we let it happen freeform there is a lot of pressure on the traitor if they choose to claim. Claiming early means they could claim the wrong alignment and set up a 3-1. But claiming late puts extra suspicion on them.

vote: Dsell

Wanna refute my plan instead of auto-voting? This is a trash vote.

(Also this movie has an intermission, which I haven't experienced in a while)
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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #215 on: August 25, 2018, 09:04:25 pm »

Claim order for role claims is fine. I strongly oppose a claim order for supposed cops claiming their alignment results, for reasons I've already given.
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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #216 on: August 25, 2018, 09:19:54 pm »

I am not so sure about a claim order. If we let it happen freeform there is a lot of pressure on the traitor if they choose to claim. Claiming early means they could claim the wrong alignment and set up a 3-1. But claiming late puts extra suspicion on them.

vote: Dsell

Wanna refute my plan instead of auto-voting? This is a trash vote.

(Also this movie has an intermission, which I haven't experienced in a while)

I’ll tell you after claiming why you are scum.
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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #217 on: August 25, 2018, 09:44:35 pm »

Popcorn claim? 1st on signup starts (or some other arbitrary person),
 claims, and names the next person to claim and so forth?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #218 on: August 25, 2018, 09:47:05 pm »

Tbh I'm still suspicious of Galz - he got off the wagon which he may have known would eventually come under a lot of scrutiny.

Would that be the Gkrieg wagon I was RVS'ing, or the Robz wagon I solo-voted before unvoting because I hadn't bothered to actually make a case?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #219 on: August 25, 2018, 10:13:30 pm »

ok I am typing something up but first thing that pops to mind is hell no to both Galz and Awaclus ordering ideas and skum points X100 to both for them.

Both 12 and 13 have flipped VT and Awaclus is 3 and Galz is 2 (Awaclus point)
Popcorn is horrible here because it dictates more strength to skum the more players are in the game - and it is Day 2.


Claim should be done in the order of the Sign Ups - but it should be random dice role, obv done in public forum and then we go low to high or high to low. I wanna say that I trust everyone enough not to cheat like a pathetic meaningless POS. But if not, then we should random dice role for a player to be elected to be the random dice roller and then have them role in order - and then still assign low to high or high to low.
Both of these ideas give a more neutral chance. The latter of the ideas has the added value of being able to know who we need to kick if they cheat - though again, I don't think anyone here would.
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Dsell

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Re: M118: Pacific Northwest Mafia (Day One!)
« Reply #220 on: August 25, 2018, 10:17:08 pm »

Tbh I'm still suspicious of Galz - he got off the wagon which he may have known would eventually come under a lot of scrutiny.

Would that be the Gkrieg wagon I was RVS'ing, or the Robz wagon I solo-voted before unvoting because I hadn't bothered to actually make a case?

Oh that's my bad, I thought your vote was on PPS, not Robz. Apologies for having that wrong.
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Galzria

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #221 on: August 25, 2018, 10:30:10 pm »

vote: Datswan
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

DatSwan

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #222 on: August 25, 2018, 10:32:24 pm »

Wow the cop claim plan is extremely flawed to be pursued at this point.

FAUST FLIPPED TOWN!!!

So if you are a Cop, assuming you investigated Faust, you got one of the following results:

1) Faust is Town (which he was) - So you are sane.

2) Faust is Skum (which he isn't) - So you are insane.

There is a 0% reason for the cops to claim.

Someone correct me.
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DatSwan

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #223 on: August 25, 2018, 10:33:12 pm »

not omgus - Galz isn't this stupid.

Vote: Galz
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Galzria

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #224 on: August 25, 2018, 10:33:47 pm »

not omgus - Galz isn't this stupid.

Vote: Galz

Pure OMGUS, actually.

 
Wow the cop claim plan is extremely flawed to be pursued at this point.

FAUST FLIPPED TOWN!!!

So if you are a Cop, assuming you investigated Faust, you got one of the following results:

1) Faust is Town (which he was) - So you are sane.

2) Faust is Skum (which he isn't) - So you are insane.

There is a 0% reason for the cops to claim.

Someone correct me.

You're wrong.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

DatSwan

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #225 on: August 25, 2018, 10:35:21 pm »

point out my flaw in logic then
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Dsell

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #226 on: August 25, 2018, 10:35:54 pm »

Wow the cop claim plan is extremely flawed to be pursued at this point.

FAUST FLIPPED TOWN!!!

So if you are a Cop, assuming you investigated Faust, you got one of the following results:

1) Faust is Town (which he was) - So you are sane.

2) Faust is Skum (which he isn't) - So you are insane.

There is a 0% reason for the cops to claim.

Someone correct me.

Faust could have been framed.
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Galzria

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #227 on: August 25, 2018, 10:37:38 pm »

Wow the cop claim plan is extremely flawed to be pursued at this point.

FAUST FLIPPED TOWN!!!

So if you are a Cop, assuming you investigated Faust, you got one of the following results:

1) Faust is Town (which he was) - So you are sane.

2) Faust is Skum (which he isn't) - So you are insane.

There is a 0% reason for the cops to claim.

Someone correct me.

Faust could have been framed.

^^^^^
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

DatSwan

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #228 on: August 25, 2018, 10:39:32 pm »

actually I am wrong nvm.
But galz voted me based on my post prior to my mistake. What is skummy about my approach to deciding the order Galz?
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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #229 on: August 25, 2018, 10:40:11 pm »

Also, still fine with voting Galz. Super more fine with it if we do they claim and they are not a cop.
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Galzria

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #230 on: August 25, 2018, 10:41:53 pm »

actually I am wrong nvm.
But galz voted me based on my post prior to my mistake. What is skummy about my approach to deciding the order Galz?

A) More people alive favors town, not scum
B) Your method is needlessly complex and is designed to drag out the claiming process by days as we are constantly waiting for players timezones to align over and over.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

DatSwan

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #231 on: August 25, 2018, 10:56:43 pm »

A) Wrong. Less people alive, easier to deduce skum after the fact.
B) My method takes like 8 additional seconds.
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Galzria

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #232 on: August 25, 2018, 11:10:25 pm »

A) Wrong. Less people alive, easier to deduce skum after the fact.
B) My method takes like 8 additional seconds.

Your point is nonsensical. You said that more people alive give scum more strength when it comes to claiming via a popcorn method - this is simply untrue. The greater the ratio of town to scum, the less scum can control the order of claims. Further, you're now claiming something completely different, something unrelated to anything you said in the first post - that the fewer people alive the easier it is deduce scum after the fact.

This is also untrue, as we're going to see 3 claims, maybe 4 in total, and we already know what they are. Cop, Cop, Cop, and maybe Cop. It's not as if scum can fakeclaim something here - the two members of the mafia team will be claiming VT just like every other VT in the game. What order they get to do so in is irrelevant, and any attempt to draw conclusions based on claiming order will ultimately lead to no useful ends. The only player that can reasonably fakeclaim isn't known to anybody but himself, and thus the only thing we want to avoid is that player getting to claim early.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Dsell

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #233 on: August 25, 2018, 11:15:21 pm »

A) Wrong. Less people alive, easier to deduce skum after the fact.
B) My method takes like 8 additional seconds.

Your point is nonsensical. You said that more people alive give scum more strength when it comes to claiming via a popcorn method - this is simply untrue. The greater the ratio of town to scum, the less scum can control the order of claims. Further, you're now claiming something completely different, something unrelated to anything you said in the first post - that the fewer people alive the easier it is deduce scum after the fact.

This is also untrue, as we're going to see 3 claims, maybe 4 in total, and we already know what they are. Cop, Cop, Cop, and maybe Cop. It's not as if scum can fakeclaim something here - the two members of the mafia team will be claiming VT just like every other VT in the game. What order they get to do so in is irrelevant, and any attempt to draw conclusions based on claiming order will ultimately lead to no useful ends. The only player that can reasonably fakeclaim isn't known to anybody but himself, and thus the only thing we want to avoid is that player getting to claim early.

I endorse this. Especially the last sentence.

Though I will point out, they are dis-incentivized from fake claiming early, since they could mistakenly claim the same thing as the two sane cops.
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Galzria

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #234 on: August 25, 2018, 11:25:19 pm »

A) Wrong. Less people alive, easier to deduce skum after the fact.
B) My method takes like 8 additional seconds.

Your point is nonsensical. You said that more people alive give scum more strength when it comes to claiming via a popcorn method - this is simply untrue. The greater the ratio of town to scum, the less scum can control the order of claims. Further, you're now claiming something completely different, something unrelated to anything you said in the first post - that the fewer people alive the easier it is deduce scum after the fact.

This is also untrue, as we're going to see 3 claims, maybe 4 in total, and we already know what they are. Cop, Cop, Cop, and maybe Cop. It's not as if scum can fakeclaim something here - the two members of the mafia team will be claiming VT just like every other VT in the game. What order they get to do so in is irrelevant, and any attempt to draw conclusions based on claiming order will ultimately lead to no useful ends. The only player that can reasonably fakeclaim isn't known to anybody but himself, and thus the only thing we want to avoid is that player getting to claim early.

I endorse this. Especially the last sentence.

Though I will point out, they are dis-incentivized from fake claiming early, since they could mistakenly claim the same thing as the two sane cops.

Sorry, my last word was obviously backwards - we don't want them to claim LATE, as they can then match their claim. Early forces them to choose not to claim, or to risk claiming incorrectly.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Dsell

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #235 on: August 25, 2018, 11:40:43 pm »

A) Wrong. Less people alive, easier to deduce skum after the fact.
B) My method takes like 8 additional seconds.

Your point is nonsensical. You said that more people alive give scum more strength when it comes to claiming via a popcorn method - this is simply untrue. The greater the ratio of town to scum, the less scum can control the order of claims. Further, you're now claiming something completely different, something unrelated to anything you said in the first post - that the fewer people alive the easier it is deduce scum after the fact.

This is also untrue, as we're going to see 3 claims, maybe 4 in total, and we already know what they are. Cop, Cop, Cop, and maybe Cop. It's not as if scum can fakeclaim something here - the two members of the mafia team will be claiming VT just like every other VT in the game. What order they get to do so in is irrelevant, and any attempt to draw conclusions based on claiming order will ultimately lead to no useful ends. The only player that can reasonably fakeclaim isn't known to anybody but himself, and thus the only thing we want to avoid is that player getting to claim early.

I endorse this. Especially the last sentence.

Though I will point out, they are dis-incentivized from fake claiming early, since they could mistakenly claim the same thing as the two sane cops.

Sorry, my last word was obviously backwards - we don't want them to claim LATE, as they can then match their claim. Early forces them to choose not to claim, or to risk claiming incorrectly.

I don't see a way to FORCE them to claim early though - if we do it randomly they have a chance to get the last, safest spot randomly.

We want them to feel PRESSURE to claim early, for the reasons you mentioned. But I don't see a way to force it. Hence, there needs to be a lot of suspicion on the late claimants - assuming there wasn't a bungled claim (like 3 people claiming a guilty result).
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DatSwan

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Re: M118: Pacific Northwest Mafia (Day Two!)
« Reply #236 on: August 25, 2018, 11:55:32 pm »

A) Wrong. Less people alive, easier to deduce skum after the fact.
B) My method takes like 8 additional seconds.

Your point is nonsensical. You said that more people alive give scum more strength when it comes to claiming via a popcorn method - this is simply untrue. The greater the ratio of town to scum, the less scum can control the order of claims. Further, you're now claiming something completely different, something unrelated to anything you said in the first post - that the fewer people alive the easier it is deduce scum after the fact.

This is also untrue, as we're going to see 3 claims, maybe 4 in total, and we already know what they are. Cop, Cop, Cop, and maybe Cop. It's not as if scum can fakeclaim something here - the two members of the mafia team will be claiming VT just like every other VT in the game. What order they get to do so in is irrelevant, and any attempt to draw conclusions based on claiming order will ultimately lead to no useful ends. The only player that can reasonably fakeclaim isn't known to anybody but himself, and thus the only thing we want to avoid is that player getting to claim early.

I endorse this. Especially the last sentence.

Though I will point out, they are dis-incentivized from fake claiming early, since they could mistakenly claim the same thing as the two sane cops.

Sorry, my last word was obviously backwards - we don't want them to claim LATE, as they can then match their claim. Early forces them to choose not to claim, or to risk claiming incorrectly.

You know what - given the setup of this game, where the only claimed PR is a cop, you are probably right.
I still think your skum - but i concede this point.