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Author Topic: Interesting Card Design Challenges  (Read 21509 times)

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Holunder9

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Re: Interesting Card Design Challenges
« Reply #50 on: August 19, 2018, 03:32:08 pm »
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Not convinced. In an engine you can be happy when this draws 2 cards so it is too expensive and will likely only see use in money decks.
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Violet CLM

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Re: Interesting Card Design Challenges
« Reply #51 on: August 19, 2018, 04:09:24 pm »
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Ox is basically a Diadem you can only spend one action on. How about...



If it's your Action phase, leave this in play for the rest of the game.
If it's your Treasure phase, +$2 per CARDNAME you have in play (counting this).
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Asper

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Re: Interesting Card Design Challenges
« Reply #52 on: August 19, 2018, 04:42:45 pm »
+1

Some Action-Treasure, Action - Treasure, 5$
+3 Cards
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kru5h

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Re: Interesting Card Design Challenges
« Reply #53 on: August 20, 2018, 04:13:08 am »
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What about this version of Ox?



Slightly more useful in some games, but not overpowering.

ipofanes

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Re: Interesting Card Design Challenges
« Reply #54 on: August 20, 2018, 09:00:00 am »
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Having an Attack card in hand may occur about as often as having a card not blockable by LHO in hand, so it may be compared to Gladiator, which is a strong $3. Considering that, unlike Gladiator, this would be effectively non-terminal, and considering what DXV said about the price of Silver-plus cards, $5 sounds about right.
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Holunder9

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Re: Interesting Card Design Challenges
« Reply #55 on: August 20, 2018, 01:54:29 pm »
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What about this version of Ox?



Slightly more useful in some games, but not overpowering.
Great idea! I think that mechnically something like this is a necessary buff and "feel-wise" this is a cool enough twist to make the card interesting.
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Kudasai

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Re: Interesting Card Design Challenges
« Reply #56 on: August 20, 2018, 02:52:12 pm »
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Ox - Interesting! Is this card name to remain Ox now that it interacts with Attack cards? The flavor seems a little off now.
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kru5h

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Re: Interesting Card Design Challenges
« Reply #57 on: August 20, 2018, 03:48:17 pm »
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Ox - Interesting! Is this card name to remain Ox now that it interacts with Attack cards? The flavor seems a little off now.

Maybe rename it to Bull?

Dsell

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Re: Interesting Card Design Challenges
« Reply #58 on: August 20, 2018, 04:25:07 pm »
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Ox - Interesting! Is this card name to remain Ox now that it interacts with Attack cards? The flavor seems a little off now.

Maybe rename it to Bull?

How about Bounty? It changes the theme but in a way that maybe works?
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kru5h

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Re: Interesting Card Design Challenges
« Reply #59 on: August 20, 2018, 08:19:04 pm »
+1

Ox - Interesting! Is this card name to remain Ox now that it interacts with Attack cards? The flavor seems a little off now.

Maybe rename it to Bull?

How about Bounty? It changes the theme but in a way that maybe works?

Yeah, but then I'd have to find new art and I'm really lazy.

kru5h

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Re: Interesting Card Design Challenges
« Reply #60 on: August 20, 2018, 08:42:35 pm »
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Here's a design challenge:

Design a card that's kind of like Transmute, but not garbage.

Quote
Example Action,
Trash a card from your hand, if it costs...
or less, [...]
to , [...]
or more, [...]

Quote
Example2 Action,
Trash a card from your hand, if it has...
One type, [...]
Two types, [...]
Three or more types, [...]
« Last Edit: August 20, 2018, 08:47:38 pm by kru5h »
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ipofanes

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Re: Interesting Card Design Challenges
« Reply #61 on: August 21, 2018, 02:56:40 am »
0

Ox - Interesting! Is this card name to remain Ox now that it interacts with Attack cards? The flavor seems a little off now.

Maybe rename it to Bull?

How about Bounty? It changes the theme but in a way that maybe works?

Yeah, but then I'd have to find new art and I'm really lazy.

Keep the name, change the art:

 
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Kudasai

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Re: Interesting Card Design Challenges
« Reply #62 on: August 21, 2018, 04:03:59 am »
+2

Ox - Interesting! Is this card name to remain Ox now that it interacts with Attack cards? The flavor seems a little off now.

Maybe rename it to Bull?

How about Bounty? It changes the theme but in a way that maybe works?

Yeah, but then I'd have to find new art and I'm really lazy.

Any of these work for Bounty?


Artist Credit: Miguel Coimbra, Robert Rejmak, and Lee Smith (respectively)
« Last Edit: August 21, 2018, 04:09:19 am by Kudasai »
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kru5h

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Re: Interesting Card Design Challenges
« Reply #63 on: August 22, 2018, 08:07:19 pm »
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More challenges!

Design a card that gains a card costing up to , but only costs . (Hopefully with some kind of interesting Nerf.)

Design a card that is similar to Bridge/Bridge Troll/Highway at any cost.

Make an interesting Draw to X card.

Make a card that defends twice. That is, you are unaffected by attacks when you reveal it from your hand, AND it's a duration that you are unaffected by attacks while it is in play.

Kudasai

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Re: Interesting Card Design Challenges
« Reply #64 on: August 22, 2018, 10:54:12 pm »
+1

Design a card that gains a card costing up to , but only costs . (Hopefully with some kind of interesting nerf).

Would a $5 cost, terminal gainer that gains $5 cost even need a nerf? Seems balanced on its own.
« Last Edit: August 23, 2018, 12:14:13 am by Kudasai »
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kru5h

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Re: Interesting Card Design Challenges
« Reply #65 on: August 22, 2018, 11:24:52 pm »
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Design a card that gains a card costing up to , but only costs . (Hopefully with some kind of interesting nerf).

Would a $5 cost, terminal gainer that gains $5 cost even need a nerf? Seems a balanced on its own.

I'd argue that it's worth about $5.5.

Trash a card from your hand (Altar) and gain it into your hand/deck (Artisan) are not quite enough to bump a $5 to a $6.

To me, gaining a $5 for $5 would require a tiny nerf.

Gubump

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Re: Interesting Card Design Challenges
« Reply #66 on: August 23, 2018, 12:13:19 am »
+1

Museum:
+1 Buy
Gain a card costing up to $5. Each other player may gain a card costing less than it.
Action $5

Wagon:
Draw until you have 7 cards in your hand. Discard any number of cards from your hand. Draw until you have 5 cards in hand.
Action $5
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kru5h

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Re: Interesting Card Design Challenges
« Reply #67 on: August 23, 2018, 12:56:27 am »
+1

Here are my attempts:

Draw to X:


Double defense card:

(This is a rewording of an older card I did.)

5-cost gainer:
« Last Edit: August 23, 2018, 04:54:45 am by kru5h »
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Commodore Chuckles

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Re: Interesting Card Design Challenges
« Reply #68 on: August 23, 2018, 05:07:15 am »
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The "nerf" on Craftsman is actually a buff, because both options are still better than gaining to discard.

Except if you're gaining Duchies, of course. But I'm not sure that evens it out, and even if it does, it's still not really a nerf.
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kru5h

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Re: Interesting Card Design Challenges
« Reply #69 on: August 23, 2018, 05:11:34 am »
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The idea was that if it's on the bottom, it's only a slight improvement, but you run the risk of it missing a shuffle.

I guess getting a card a few turns early is better than the nerf of it possibly missing a shuffle, especially since that can be controlled for.

I just thought it sounded cooler than "chooses whether it's gained to the top of your deck or not."

I can always change it.

Edit:

Not sure if this is much better.
« Last Edit: August 23, 2018, 05:20:10 am by kru5h »
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LastFootnote

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Re: Interesting Card Design Challenges
« Reply #70 on: August 23, 2018, 10:24:44 am »
+3

It doesn't cost $5, but here's a rejected promo card I created. I dunno, we played some games with it, it was fun. Similar to Tactician.



Regent: Action, $3
Gain a card costing up to $5.
Put any number of cards from your hand onto your deck, then discard the rest.

We actually tested it at $4 and it wasn't super strong, so here it is at $3, which was my original plan for the cost.
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Asper

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Re: Interesting Card Design Challenges
« Reply #71 on: August 24, 2018, 07:17:01 am »
+1

Here's the old discussion about a version of Jeweler that I briefly had. Might be useful to assess Ox.

As an interesting note, an even older version of this card was a Smithy that could be used as a Silver instead. During playtests, it was absolutely dominating. Perhaps I should have it give out random bad things instead and call it Werewolf  ;)
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NoMoreFun

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Re: Interesting Card Design Challenges
« Reply #72 on: August 24, 2018, 08:47:33 pm »
+1

Here's a challenge that I think is interesting: Design a card that costs $3, that gives +2 Actions and +1 Card, that isn't strictly better or strictly worse than Village
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NoMoreFun

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Re: Interesting Card Design Challenges
« Reply #73 on: August 24, 2018, 08:55:30 pm »
0

Some ideas I've had that fit "attack that doesn't cost 3 to 6"

Industrial Village
Action/Attack - $2
+2 Actions
Each player (including you) reveals their hand and discards all cards that aren't Actions or Treasures
Then, draw until you have 4 cards in your hand

Warlock
Action/Attack - $4/$3P (it has both costs at once and you choose which to pay when you buy it)
+$2
+$P
Each other player with puts a potion from their hand onto their deck (or reveals a hand with no potion)
---
When you gain this, each other player gains a Potion

Plenipotentiary
Action/Attack - $4P/$6
+4 Cards
You may return a Potion to the supply from your hand. If you do, each other player gains a Potion and a Curse.
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NoMoreFun

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Re: Interesting Card Design Challenges
« Reply #74 on: August 24, 2018, 09:19:24 pm »
+2

Interesting Draw to X Cards

Revolutionary
Action - $4
+1 Action
Put a card from your hand onto your deck
Show your hand to the player to your left, who may choose any number of cards for you to discard.
Draw until you have 7 cards in hand

Rules clarification: The player to your left picks specific cards that you to discard, doesn't just give you a number

So the draw-to-X version of Advisor, where you decide which card you want to keep, and then the player to your left can knock the good cards out of your hand, but the more cards he knocks out, the more you can draw. It's the "extreme" version of draw to X cards - it's really, really good to be able to reduce your hand size on your own terms.

Labyrinth
Action - $4
Do all 3 in any order:
  • Trash all but 3 cards in your hand,
  • Discard a card,
  • Draw until you have 5 cards in your hand
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