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Author Topic: A better Golden Deck  (Read 10212 times)

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Boldot

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A better Golden Deck
« on: March 02, 2012, 08:00:15 pm »
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So I've been reading up on the Golden Deck (5 card deck where you bishop a Province, and buy a new Province each turn, 5vp chips a turn), and I was wondering if there was anything better?

So the challenge is what's the most number of tokens you can get each turn, every turn.  You can only have 5 cards in your entire deck at the start and end of each turn, they must be the same cards, and it's a solo game so no outside assistance.  I'd rule out Possession as well. 


For hard mode, they must be 5 unique cards.  The best I can come up with this is 12vp a turn, works in hard mode as well.

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eHalcyon

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Re: A better Golden Deck
« Reply #1 on: March 02, 2012, 08:22:26 pm »
+2

Hmm, best I can come up with in 10 minutes:

TR-KC-Goons-Goons-Watchtower

Two Tripled Goons = 7 buys granting 2 VP per buy for 14 VP total.  Watchtower stays in hand to trash everything you buy.

Doesn't work for your hard mode though.
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blueblimp

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Re: A better Golden Deck
« Reply #2 on: March 02, 2012, 09:45:43 pm »
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I suspect that it's possible to use KC-Bridge-Ironworks tricks to bootstrap yourself from a 5 card hand into a number of VP tokens that turn that is limited only by the number of cards in the supply, then end the game by 3-piling that turn, which maybe technically qualifies. That wouldn't be in the spirit of the puzzle though. ;)

(Edit: I had a different purported easy-mode solution for 12 VP per turn, but it was wrong because I forgot to include Bridge discounting in Bishop value.)

An easy mode solution for 12 VP per turn:

Hand contains KC, KC, Ironworks, Bishop, Monument. KC-KC, playing Ironworks to gain 3x Gardens, which are drawn immediately, then play Bishop to trash all three Gardens for 1+2 VP each, then play Monument for an additional 3 VP. In total, 12 VP.


Hard mode solution for 12 VP per turn:

Hand contains Province, TR, KC, Explorer, Bishop. TR-KC, playing Explorer to gain 3 Golds, then playing Bishop to trash all three Golds for 1+3 VP each or 12 VP total.
« Last Edit: March 03, 2012, 02:09:43 am by blueblimp »
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Catalytic

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Re: A better Golden Deck
« Reply #3 on: March 02, 2012, 10:10:25 pm »
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On easy mode:

KC - KC - Ironworks (for 3 x Peddlers) - Smithy (any drawer will do) - Bishop

for 15 VP per turn.

Correction: Didn't work because of the verbiage on Peddler; thanks chesskidnate for pointing it out.
« Last Edit: March 03, 2012, 07:39:36 am by Catalytic »
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jimjam

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Re: A better Golden Deck
« Reply #4 on: March 02, 2012, 10:15:31 pm »
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Hard Mode: 36 VP:
Hand is NV, TR, KC, Bridge, WS.
KC->TR Bridge x2
WS gain two Fairgrounds
NV put two Fairgrounds on NV mat.
NV Mat also has one of each card, including black market's 25 cards.

edit: Oh, unless only VP tokens count.
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chesskidnate

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Re: A better Golden Deck
« Reply #5 on: March 02, 2012, 11:16:03 pm »
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On easy mode:

KC - KC - Ironworks (for 3 x Peddlers) - Smithy (any drawer will do) - Bishop

for 15 VP per turn.
Quote from: peddler
During your buy phase, this costs $2 less per action card you have in play, but not less than 0
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jimjam

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Re: A better Golden Deck
« Reply #6 on: March 02, 2012, 11:19:42 pm »
+1

blueblimp, your easy mode solution doesn't work since the fairgrounds are devalued by bridge.

edit: That's a clever fix.
« Last Edit: March 03, 2012, 04:09:45 am by jimjam »
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blueblimp

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Re: A better Golden Deck
« Reply #7 on: March 03, 2012, 02:05:06 am »
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blueblimp, your easy mode solution doesn't work since the fairgrounds are devalued by bridge.

Ah, you are right of course, thanks. =) I've replaced it with a different easy mode solution.

Inspired by the easy mode solution I replaced it with, here is a hard mode solution for 10 VP per turn:


Hand is TR, KC, Ironworks, Bishop, Monument. TR the KC. First play the Ironworks to gain three Islands (or Island+Garden+Silk Road if you don't want to exhaust the piles too fast), which are drawn into your hand--plus you now have 3 actions. Next play the Bishop to trash all three Islands for 1+2 VP each. Then use one of your actions to play the Monument, which gives you 1 VP for a total of 10 VP.
« Last Edit: March 03, 2012, 02:24:01 am by blueblimp »
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jomini

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Re: A better Golden Deck
« Reply #8 on: March 03, 2012, 08:42:29 pm »
+1



Easy mode
KC/KC/gov/gov/bishop
Play as follows:
KC -> KC
Gov 1:Gain 2 gold, draw them
Gov 2: Remodel gold -> province, gain gold, draw gold & province
Bishop: trash 2 Golds & a province


Total points: 13

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jotheonah

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Re: A better Golden Deck
« Reply #9 on: March 03, 2012, 10:42:33 pm »
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Easy mode
KC/KC/gov/gov/bishop
Play as follows:
KC -> KC
Gov 1:Gain 2 gold, draw them
Gov 2: Remodel gold -> province, gain gold, draw gold & province
Bishop: trash 2 Golds & a province


Total points: 13



Of course, in a RL game you just gave your opponent 3 silvers, a remodel, and 3 trashes.  Although, the silver flood probably screws up THEIR golden deck, so maybe it's a good thing.
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O

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Re: A better Golden Deck
« Reply #10 on: March 04, 2012, 12:43:09 am »
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KC-KC-Ironworks-Ironworks-Ironworks, draw 9 Islands and set them aside.
This of course only works once in a normal game, but if you assume infinite pile size..


18VP/Turn

Edit: You can substitute 4/9 of the Ironwork'd cards with Silk Roads or Gardens, potentially getting more VP if you allow for alternate VP values in the puzzle (Silk Roads minimum is 2 anyway since you have 9 VC)
« Last Edit: March 04, 2012, 12:45:51 am by O »
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eHalcyon

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Re: A better Golden Deck
« Reply #11 on: March 04, 2012, 02:44:59 am »
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KC-KC-Ironworks-Ironworks-Ironworks, draw 9 Islands and set them aside.
This of course only works once in a normal game, but if you assume infinite pile size..


18VP/Turn

Edit: You can substitute 4/9 of the Ironwork'd cards with Silk Roads or Gardens, potentially getting more VP if you allow for alternate VP values in the puzzle (Silk Roads minimum is 2 anyway since you have 9 VC)

If you have Islands setting aside other Islands, what does the 9th Island set aside?


But the puzzle says you have to gain VP tokens, not just VP in general.  I really can't think of anything decent for the hard mode question, but I like blueblimp's.
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dondon151

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Re: A better Golden Deck
« Reply #12 on: March 04, 2012, 02:53:11 am »
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If it can't set aside anything, it'll just set itself aside without another card.
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eHalcyon

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Re: A better Golden Deck
« Reply #13 on: March 04, 2012, 02:55:25 am »
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If it can't set aside anything, it'll just set itself aside without another card.

Ooh.  Learn something new everyday.  ;D
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Boldot

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Re: A better Golden Deck
« Reply #14 on: March 05, 2012, 12:49:00 pm »
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Blueblimps first Hard mode of 12 VP is what I first had in mind, but I am loving the other ideas.

And I guess just gaining VP in general works, as long as you maintain the 5 card hand before and after.  I'd be interested to see what kind of shenanigans would be possible with things like Island or even Native Village
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Deadlock39

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Re: A better Golden Deck
« Reply #15 on: March 05, 2012, 12:53:15 pm »
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Well, maybe someone can make a variation of the Gain "infinitely-many" cards in one turn puzzle that includes putting VP cards on the Native Village mat, or setting them aside with Island.

blueblimp

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Re: A better Golden Deck
« Reply #16 on: March 05, 2012, 05:44:22 pm »
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Well, maybe someone can make a variation of the Gain "infinitely-many" cards in one turn puzzle that includes putting VP cards on the Native Village mat, or setting them aside with Island.

Tricky thing is that there's no way to remove action cards from play, so it's hard to maintain a 5-card hand if you play the new actions you gain.

A way to gain a 18 VP (not tokens) per turn via NV mat, without variable-value VP cards (since otherwise things like Fairgrounds, Gardens, etc. can have ridiculous value if you make assumptions about what's already on your NV mat):

Hand contains KC, KC, Bridge, Feast, NV. KC-KC, playing the Bridge, then the Feast to gain 3x Province and trashing the Feast, then the NV to put all the Provinces on the NV mat. Buy a Feast at $1 using the $3 you got from Bridge.
« Last Edit: March 05, 2012, 05:46:34 pm by blueblimp »
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jomini

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Re: A better Golden Deck
« Reply #17 on: March 10, 2012, 03:16:38 pm »
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BB's plan also works with:

University instead of feast

Has some variable VP (but nothing starting on the mats):

KC/KC/university/IW/golem
KC -> KC -> University (gain three duchies) -> IW (gain three islands & draw three duchies) -> golem (island three duchies).
Next turn gain three dukes instead of duchies
Next turn gain three duchies again.


Net total points after 3 turns of play: 54 (Due to province limits, BB's only nabs 51; of course his can delay the final province haul until he runs out of feasts to buy and play for more turns just gaining & decking duchies).

In a 3 player setup, you can go for four turns yielding 80 points (5 dukes, 7 duchies, and 12 islands). Which is more than all 12 provinces which are worth only 72.



« Last Edit: March 10, 2012, 03:19:50 pm by jomini »
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Thisisnotasmile

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Re: A better Golden Deck
« Reply #18 on: March 10, 2012, 04:34:37 pm »
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University can't gain Duchies.
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jomini

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Re: A better Golden Deck
« Reply #19 on: March 10, 2012, 08:18:09 pm »
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ack, well there goes those ideas.
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blueblimp

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Re: A better Golden Deck
« Reply #20 on: April 15, 2012, 05:30:39 pm »
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Sorry to bump an old thread, but here is a new easy mode solution for 12 VP tokens per turn:

Hand is KC, KC, Jack-of-all-Trades, Mine, Bishop.
KC-KC, then Jack. Don't trash anything with Jack. This results in 3x Silver, Mine, Bishop in hand.
Now Mine to convert all the Silvers to Golds. Then trash them all with Bishop for 12 VP tokens.


Another one that only gets 10 VP tokens per turn in easy mode but can maybe be tweaked to do better:

Hand is KC, KC, Trusty Steed, Bishop, Bishop.

KC-KC, then Trusty Steed for: +$2, gain 4 Silvers; +2 cards, +$2; +2 cards, +$2. Now you have $6 and your hand contains two Bishops and four Silvers. KC one Bishop, trashing 3 Silvers for 6 VP tokens. KC the other Bishop, trashing one Silver and two of nothing for 4 VP tokens. In total, 10 VP tokens.

Would be nice if something could be done with the $12 you have to spend after doing this.


Another one for 12 VP tokens per turn in easy mode:

Hand is KC, KC, Bag of Gold, Smithy, Bishop.
KC-KC, then Bag of Gold, then Smithy to draw the 3x Golds, then Bishop to trash them.
« Last Edit: April 15, 2012, 05:34:02 pm by blueblimp »
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jotheonah

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Re: A better Golden Deck
« Reply #21 on: April 15, 2012, 05:46:29 pm »
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I quite like the Jack solution. Very elegant. But I thought the Jack didn't gain the silver until after it drew, so the last silver is stuck sitting on your deck, no?
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blueblimp

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Re: A better Golden Deck
« Reply #22 on: April 15, 2012, 05:56:18 pm »
+1

In the description, "Gain a Silver" comes first, so I think I'm safe there.
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mDuo13

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Re: A better Golden Deck
« Reply #23 on: April 16, 2012, 02:39:22 am »
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Surprised no one mentioned the easiest Easy Mode solution. Sure, it only gets 9VP, but it's soooo straightforward:
KCx2, Monumentx3 - KC->KC, play each Monument 3 times. Continue ad infinitum (not limited on piles!).

The real trick is getting your deck down to that point since you don't have a Bishop to help. You can use your opponent's Bishop or perhaps Islands to get you there.
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jotheonah

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Re: A better Golden Deck
« Reply #24 on: April 16, 2012, 03:01:59 am »
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In the description, "Gain a Silver" comes first, so I think I'm safe there.

You are right. I guess I was thinking that because I never seem to draw the newly gained Silver. But obviously that would only happen if you had no deck to begin with.
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