Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 [2] 3 4  All

Author Topic: Meta: Does f.ds Mafia have a future?  (Read 18055 times)

0 Members and 1 Guest are viewing this topic.

iguanaiguana

  • Minion
  • *****
  • Offline Offline
  • Posts: 600
  • Shuffle iT Username: iguana iguana
    • View Profile
Re: Meta: Does f.ds Mafia have a future?
« Reply #25 on: August 10, 2018, 08:34:10 pm »

A few thoughts about setup creation to help get us out of a mafia rut:

My setups have been a bit tame/lame maybe. This has been somewhat intentional because I didn't want to dive too deep into craziness when modding my first few games. So that may have contributed to a feeling of staleness. (I also really don't mind playing a lot of 9++ stuff because I think it's really good.) I also have trouble coming up with inventive M ideas; when I try to make something creative, my ideas usually got to RMM, not M.

I also have shied away from writing flavor because of the work and the pressure of writing something good on the fly, but maybe that is something that would make the games feel more cared for if I put the time into doing it well?

As far as spicy new setups, I have an idea for a setup that would be "f.ds forum mafia players" themed. It would be created collaboratively with no limitations on what the roles could exist in the collaboration phase, then curated by me into something balanced by me and any co-mod that might want to help.

So basically people could submit a role to the role-bank for the setup and the only limitation is that the flavor name needs to be someone who has played at least one game of f.ds mafia. And then at the end I'll pick some roles from it and make a cool setup up out of the bank of submissions. Signups could be unlimited too during the brainstorm phase because I'll just build a setup based on how many people want to play. 

Possibly a way to break up the rut by getting us all to collaborate on something and then play it?
Logged
Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

UmbrageOfSnow

  • Moneylender
  • ****
  • Offline Offline
  • Posts: 167
  • Shuffle iT Username: Umbrageofsnow
    • View Profile
Re: Meta: Does f.ds Mafia have a future?
« Reply #26 on: August 10, 2018, 09:37:27 pm »

Hey Iguana, I don't know you, but I have a weird idea. What if we co-mod a game but instead of one person being the sort of backup, we talk about interesting setup ideas together and then there are also two people to deal with writing the flavor while also dealing with the night action resolution/administrative end of things. Like an actual team-team rather than a main mod and an assistant/backup?
Logged

iguanaiguana

  • Minion
  • *****
  • Offline Offline
  • Posts: 600
  • Shuffle iT Username: iguana iguana
    • View Profile
Re: Meta: Does f.ds Mafia have a future?
« Reply #27 on: August 10, 2018, 09:51:35 pm »

I'm definitely open to that!
Logged
Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

LaLight

  • Jester
  • *****
  • Offline Offline
  • Posts: 774
  • Shuffle iT Username: LaLight
  • Because I'm a potato
    • View Profile
Re: Meta: Does f.ds Mafia have a future?
« Reply #28 on: August 13, 2018, 05:22:51 am »

So, I will open NM today and I will try to advertise it in Dominion Discord. I messaged jsh as of now to try to make a channel in the discord dedicated to forum games. If people don't like it, fine, they can hide it. But a lot of people who joined the league will see the message. I am waiting on jsh's confirmation now
Logged
Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

LaLight

  • Jester
  • *****
  • Offline Offline
  • Posts: 774
  • Shuffle iT Username: LaLight
  • Because I'm a potato
    • View Profile
Re: Meta: Does f.ds Mafia have a future?
« Reply #29 on: August 13, 2018, 06:40:56 am »

also, mail-mi's coming back in 3 months! :)
Logged
Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

LaLight

  • Jester
  • *****
  • Offline Offline
  • Posts: 774
  • Shuffle iT Username: LaLight
  • Because I'm a potato
    • View Profile
Re: Meta: Does f.ds Mafia have a future?
« Reply #30 on: August 13, 2018, 07:32:26 am »

while we're on it, how awesome it would be that civility pledge post wound count as a post and newbies won't have to make a post to not have a captcha
Logged
Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

silverspawn

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5301
  • Shuffle iT Username: sty.silver
    • View Profile
Re: Meta: Does f.ds Mafia have a future?
« Reply #31 on: August 13, 2018, 10:08:28 am »

while we're on it, how awesome it would be that civility pledge post wound count as a post and newbies won't have to make a post to not have a captcha

super awesome

LaLight

  • Jester
  • *****
  • Offline Offline
  • Posts: 774
  • Shuffle iT Username: LaLight
  • Because I'm a potato
    • View Profile
Re: Meta: Does f.ds Mafia have a future?
« Reply #32 on: August 13, 2018, 12:52:16 pm »

I advertised forum games on Discord
Logged
Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

phyphor

  • Herbalist
  • **
  • Offline Offline
  • Posts: 6
    • View Profile
Re: Meta: Does f.ds Mafia have a future?
« Reply #33 on: August 22, 2018, 06:18:50 pm »

I advertised forum games on Discord

Yes, yes you did. In general there are "better" places to play online Mafia, but what this place has is community. The downside is that a new player suffers the disadvantage of not knowing the expected meta nor how people tend to play. Having multiple "new player" games might help alleviate that, but that requires more new people to join in (hence advertising on discord seems like a good idea).
Logged
This haiku is bad,
There's no seasonal mention,
Nor the right syllables

WestCoastDidds

  • Ambassador
  • ***
  • Offline Offline
  • Posts: 33
  • Shuffle iT Username: WestCoastDidds
  • Didds, ya'll
    • View Profile
Re: Meta: Does f.ds Mafia have a future?
« Reply #34 on: August 22, 2018, 09:16:18 pm »

Hi!

I came because of the Discord post and really appreciate the newby game.  The husband might be interested as well, if for no other reason than to understand the new language that I am learning.  So, I think periodic announcements to Dominion folks on Disocrd is a great idea.  And if course, more newby games to teach us the ropes.
Logged
classic Diddsian meddling
I never got to read what Didds said, but whatever she's saying, she's right.

LaLight

  • Jester
  • *****
  • Offline Offline
  • Posts: 774
  • Shuffle iT Username: LaLight
  • Because I'm a potato
    • View Profile
Re: Meta: Does f.ds Mafia have a future?
« Reply #35 on: August 23, 2018, 01:10:33 am »

should we like always have a newbie game open?
Logged
Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

faust

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 3376
  • Shuffle iT Username: faust
    • View Profile
Re: Meta: Does f.ds Mafia have a future?
« Reply #36 on: August 23, 2018, 02:26:03 am »

should we like always have a newbie game open?
Well there is of course the danger that they don't fill for a while and then the newbies lose interest, when they could have just joined a regular game instead. I am unsure what the best course of action is.
Logged
You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did

LaLight

  • Jester
  • *****
  • Offline Offline
  • Posts: 774
  • Shuffle iT Username: LaLight
  • Because I'm a potato
    • View Profile
Re: Meta: Does f.ds Mafia have a future?
« Reply #37 on: August 23, 2018, 05:23:19 am »

So, I've been "researching" different text Mafia sites and I found out that people are fond of short day games. Like 36-12 or even 24-12 (being Days and Nights respectively) with easy setups. I think this is mostly accurate, because you know you can play a game of Mafia in a week or so, if this is 9-11 person setups and it doesn't make games stall even on D1. We can try that?
Logged
Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

LaLight

  • Jester
  • *****
  • Offline Offline
  • Posts: 774
  • Shuffle iT Username: LaLight
  • Because I'm a potato
    • View Profile
Re: Meta: Does f.ds Mafia have a future?
« Reply #38 on: August 23, 2018, 05:23:55 am »

should we like always have a newbie game open?
Well there is of course the danger that they don't fill for a while and then the newbies lose interest, when they could have just joined a regular game instead. I am unsure what the best course of action is.

Well, I can try advertising on Discord once in a while, but given that I have to ping everybody on a server, that can be annoying to people.
Logged
Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

LaLight

  • Jester
  • *****
  • Offline Offline
  • Posts: 774
  • Shuffle iT Username: LaLight
  • Because I'm a potato
    • View Profile
Re: Meta: Does f.ds Mafia have a future?
« Reply #39 on: August 23, 2018, 05:25:18 am »

What we also can do is a thread where people tell they want to play games and their experience (vet/newbie/something in a middle). As soon as eligible amount of people is /in, we can open a game. But that puts a responsibility on mods. I can take one.
Logged
Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

silverspawn

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5301
  • Shuffle iT Username: sty.silver
    • View Profile
Re: Meta: Does f.ds Mafia have a future?
« Reply #40 on: August 23, 2018, 05:27:38 am »

I have played on other sites and I am rather fond of long days. We could perhaps make day1 shorter, but I wouldn't play in a game where all days are only 48 hours.

faust

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 3376
  • Shuffle iT Username: faust
    • View Profile
Re: Meta: Does f.ds Mafia have a future?
« Reply #41 on: August 23, 2018, 05:49:12 am »

I have played on other sites and I am rather fond of long days. We could perhaps make day1 shorter, but I wouldn't play in a game where all days are only 48 hours.
I am not interested in playing any game where any day is shorter than 7 days.
Logged
You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did

faust

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 3376
  • Shuffle iT Username: faust
    • View Profile
Re: Meta: Does f.ds Mafia have a future?
« Reply #42 on: August 23, 2018, 05:50:10 am »

So, I've been "researching" different text Mafia sites and I found out that people are fond of short day games. Like 36-12 or even 24-12 (being Days and Nights respectively) with easy setups. I think this is mostly accurate, because you know you can play a game of Mafia in a week or so, if this is 9-11 person setups and it doesn't make games stall even on D1. We can try that?
We have the Blitz Mafia format for that. Lately none of them has filled up, so I doubt this would help. But feel free to try.
Logged
You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did

LaLight

  • Jester
  • *****
  • Offline Offline
  • Posts: 774
  • Shuffle iT Username: LaLight
  • Because I'm a potato
    • View Profile
Re: Meta: Does f.ds Mafia have a future?
« Reply #43 on: August 23, 2018, 06:27:43 am »

What we also can do is a thread where people tell they want to play games and their experience (vet/newbie/something in a middle). As soon as eligible amount of people is /in, we can open a game. But that puts a responsibility on mods. I can take one.

@faust what do you think about this one?
Logged
Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

iguanaiguana

  • Minion
  • *****
  • Offline Offline
  • Posts: 600
  • Shuffle iT Username: iguana iguana
    • View Profile
Re: Meta: Does f.ds Mafia have a future?
« Reply #44 on: August 23, 2018, 07:23:56 am »

What we also can do is a thread where people tell they want to play games and their experience (vet/newbie/something in a middle). As soon as eligible amount of people is /in, we can open a game. But that puts a responsibility on mods. I can take one.

@faust what do you think about this one?

People often don't seem too interested in the idea of a mafia game vs an actual open one.

IE: when I polled people on preferred setup, very few responses, but the game itself filled quickly.
Logged
Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

Uncleeurope

  • Pawn
  • **
  • Offline Offline
  • Posts: 3
    • View Profile
Re: Meta: Does f.ds Mafia have a future?
« Reply #45 on: August 23, 2018, 11:14:21 am »

After skimming the forum a bit, I am noticing in the titles of completed games that town seems to win a lot, how often would you say town wins here? It could be that I just hit a batch of town wins and the scum wins are elsewhere.

Obviously long days benefits town more than scum, so messing with the length of days can help to tweak balance issues like that.

I think that week long days makes it rough for scum to sneak in kills, (or even just get a no-lynch) I know IRL requires the moderator to be quite strict about time or else the town just runs away with the game.
Logged
Don't worry, no one can read uncle correctly.

Uncleeurope Eddie

iguanaiguana

  • Minion
  • *****
  • Offline Offline
  • Posts: 600
  • Shuffle iT Username: iguana iguana
    • View Profile
Re: Meta: Does f.ds Mafia have a future?
« Reply #46 on: August 23, 2018, 11:22:08 am »

Scum definitely used to win more from M70ish up to M100. I don't think we have balance issues inherent in our system.
Logged
Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

UmbrageOfSnow

  • Moneylender
  • ****
  • Offline Offline
  • Posts: 167
  • Shuffle iT Username: Umbrageofsnow
    • View Profile
Re: Meta: Does f.ds Mafia have a future?
« Reply #47 on: August 23, 2018, 11:56:05 am »

I have played on other sites and I am rather fond of long days. We could perhaps make day1 shorter, but I wouldn't play in a game where all days are only 48 hours.
I am not interested in playing any game where any day is shorter than 7 days.
I'm with faust for the most part.

This is kind of a cool idea that could be good for small, fast-moving games though:
https://wiki.mafiascum.net/index.php?title=Callforjudgement%27s_Micro_Deadlines
Logged

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 11809
  • Shuffle iT Username: Awaclus
  • (´。• ω •。`)
    • View Profile
    • Birds of Necama
Re: Meta: Does f.ds Mafia have a future?
« Reply #48 on: August 23, 2018, 01:04:27 pm »

I wouldn't like a 48-hour deadline either, but I think 7 days is a lot of time and it generally causes the game to stagnate a lot. 4 or 5 days would make the game more active.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The YouTube channel where I make musicDownload my band's Creative Commons albums for free

Uncleeurope

  • Pawn
  • **
  • Offline Offline
  • Posts: 3
    • View Profile
Re: Meta: Does f.ds Mafia have a future?
« Reply #49 on: August 23, 2018, 01:44:03 pm »

7 does seem a bit extreme.
Logged
Don't worry, no one can read uncle correctly.

Uncleeurope Eddie
Pages: 1 [2] 3 4  All
 

Page created in 0.179 seconds with 20 queries.