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Author Topic: Meta: Does f.ds Mafia have a future?  (Read 15946 times)

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gkrieg13

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Re: Meta: Does f.ds Mafia have a future?
« Reply #50 on: August 23, 2018, 01:56:52 pm »

I may open a game soon that has 5-day deadlines ending on Thursdays so that night is on Friday-Saturday (usually lowest activity) and then the days start on Sundays.
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LaLight

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Re: Meta: Does f.ds Mafia have a future?
« Reply #51 on: August 23, 2018, 01:59:14 pm »

I may open a game soon that has 5-day deadlines ending on Thursdays so that night is on Friday-Saturday (usually lowest activity) and then the days start on Sundays.

I say go for it
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Re: Meta: Does f.ds Mafia have a future?
« Reply #52 on: August 23, 2018, 02:01:34 pm »

I may open a game soon that has 5-day deadlines ending on Thursdays so that night is on Friday-Saturday (usually lowest activity) and then the days start on Sundays.

What about quicklynches?
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gkrieg13

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Re: Meta: Does f.ds Mafia have a future?
« Reply #53 on: August 23, 2018, 02:04:45 pm »

I may open a game soon that has 5-day deadlines ending on Thursdays so that night is on Friday-Saturday (usually lowest activity) and then the days start on Sundays.

What about quicklynches?

I don't think they happen often enough, but I guess that would change the schedule.  Might be a tactic for scum to try to get the deadline to be on Saturday morning, or while most of Europe is asleep.
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Robz888

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Re: Meta: Does f.ds Mafia have a future?
« Reply #54 on: August 23, 2018, 02:21:13 pm »

My dream would be for a three-day Day 1, a five-day Day 2, and then regular seven-day days.
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faust

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Re: Meta: Does f.ds Mafia have a future?
« Reply #55 on: August 23, 2018, 02:54:06 pm »

7 does seem a bit extreme.
Actually it used to be longer. I think when I started, 10 days were the norm, and I played at least one game with 14 day deadlines, though that one did drag out.
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faust

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Re: Meta: Does f.ds Mafia have a future?
« Reply #56 on: August 23, 2018, 02:55:21 pm »

My dream would be for a three-day Day 1, a five-day Day 2, and then regular seven-day days.

This is as far as I would go on this (not necessarily with those exact times):

https://wiki.mafiascum.net/index.php?title=Bankable_deadline
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LaLight

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Re: Meta: Does f.ds Mafia have a future?
« Reply #57 on: August 23, 2018, 02:59:39 pm »

My dream would be for a three-day Day 1, a five-day Day 2, and then regular seven-day days.

This is as far as I would go on this (not necessarily with those exact times):

https://wiki.mafiascum.net/index.php?title=Bankable_deadline

Woah this is good!
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Robz888

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Re: Meta: Does f.ds Mafia have a future?
« Reply #58 on: August 23, 2018, 03:03:29 pm »

My dream would be for a three-day Day 1, a five-day Day 2, and then regular seven-day days.

This is as far as I would go on this (not necessarily with those exact times):

https://wiki.mafiascum.net/index.php?title=Bankable_deadline

Woah this is good!

This would be interesting, although I hate that it leaves open the possibility of an even longer Day 1. And probably the mafia want to drag out Day 1 as long as possible, just to make future days seem rushed. Although of course I guess you can be scum hunting for people whoa re prolonging the day, which might be interesting.
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sudgy

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Re: Meta: Does f.ds Mafia have a future?
« Reply #59 on: August 23, 2018, 03:25:16 pm »

My dream would be for a three-day Day 1, a five-day Day 2, and then regular seven-day days.

This is as far as I would go on this (not necessarily with those exact times):

https://wiki.mafiascum.net/index.php?title=Bankable_deadline

Woah this is good!

We tried it for a while, but it didn't stick.
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UmbrageOfSnow

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Re: Meta: Does f.ds Mafia have a future?
« Reply #60 on: August 23, 2018, 03:50:47 pm »

How often did people ever bank significant amounts of time?

In case people were just skimming and glazed over about all the prod stuff on the rules I linked
Quote
Day deadlines are initially short but can be extended.

The initial length of each Day deadline will be 96 hours. Note that this is just an initial length; it's typical for the deadline to be repeatedly extended (meaning that the game will have a pace more like a Newbie game than a Blitz game).

Each player has a one-shot deadline extension, which can be used by posting "Extend deadline" (or similar) in the game thread. The effectiveness of this depends on the number of prods the player using the extension has received:
  • No prods: deadline will be extended by 64 hours
  • 1 prod: deadline will be extended by 56 hours
  • 2 prods: deadline will be extended by 48 hours
  • 3 prods: deadline will be extended by 40 hours
  • 4 prods: deadline will be extended by 32 hours
If a player replaces in, they will replace in with no prods and a deadline extension active. Because of this, there is no automatic extension when a player replaces in (but they can if they wish immediately use their extension to give themself time to catch up).

I feel like there's probably room to fudge the numbers for different game lengths.
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faust

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Re: Meta: Does f.ds Mafia have a future?
« Reply #61 on: August 23, 2018, 04:05:06 pm »

How often did people ever bank significant amounts of time?

In case people were just skimming and glazed over about all the prod stuff on the rules I linked
Quote
Day deadlines are initially short but can be extended.

The initial length of each Day deadline will be 96 hours. Note that this is just an initial length; it's typical for the deadline to be repeatedly extended (meaning that the game will have a pace more like a Newbie game than a Blitz game).

Each player has a one-shot deadline extension, which can be used by posting "Extend deadline" (or similar) in the game thread. The effectiveness of this depends on the number of prods the player using the extension has received:
  • No prods: deadline will be extended by 64 hours
  • 1 prod: deadline will be extended by 56 hours
  • 2 prods: deadline will be extended by 48 hours
  • 3 prods: deadline will be extended by 40 hours
  • 4 prods: deadline will be extended by 32 hours
If a player replaces in, they will replace in with no prods and a deadline extension active. Because of this, there is no automatic extension when a player replaces in (but they can if they wish immediately use their extension to give themself time to catch up).

I feel like there's probably room to fudge the numbers for different game lengths.
Interesting, but a bit complicated when the end result is probably not much different from what we are used to. Also I dislike the idea of using prods for game mechanics. It makes it seem that prods are a natural part of the game; they are not, they are a sign that you have broken the rules.
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UmbrageOfSnow

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Re: Meta: Does f.ds Mafia have a future?
« Reply #62 on: August 23, 2018, 04:07:21 pm »


Interesting, but a bit complicated when the end result is probably not much different from what we are used to. Also I dislike the idea of using prods for game mechanics. It makes it seem that prods are a natural part of the game; they are not, they are a sign that you have broken the rules.

Well that's why that link has the whole big section about prods that kept everyone from reading it. The prod rules need to be a bit different with those rules, but I think it would actually change things quite a bit. Because players have to publicly choose to get a deadline extension, and that itself is something that can generate reads.
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UmbrageOfSnow

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Re: Meta: Does f.ds Mafia have a future?
« Reply #63 on: August 23, 2018, 04:08:26 pm »

I mean, the whole concept is to have a game of similar length, but less mid-day activity stalling.
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infangthief

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Re: Meta: Does f.ds Mafia have a future?
« Reply #64 on: September 04, 2018, 07:04:46 am »

I advertised forum games on Discord

In general there are "better" places to play online Mafia, but what this place has is community.

This.
f.ds does not exist primarily for Mafia (there's that DXV game...) so I think that makes it feel more friendly. My identity on this site does not depend on my (lack of) ability at Mafia.
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phyphor

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Re: Meta: Does f.ds Mafia have a future?
« Reply #65 on: September 04, 2018, 08:19:21 am »

f.ds does not exist primarily for Mafia (there's that DXV game...)

You can play Kingdom Builder here?
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chairs

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Re: Meta: Does f.ds Mafia have a future?
« Reply #66 on: September 05, 2018, 01:06:37 am »

I have played on other sites and I am rather fond of long days. We could perhaps make day1 shorter, but I wouldn't play in a game where all days are only 48 hours.
I am not interested in playing any game where any day is shorter than 7 days.
I'm with faust for the most part.

This is kind of a cool idea that could be good for small, fast-moving games though:
https://wiki.mafiascum.net/index.php?title=Callforjudgement%27s_Micro_Deadlines

I like the mechanics this offers but it definitely makes use of prods in a mechanical way differently than what we're used to on this site.

Calamitas

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Re: Meta: Does f.ds Mafia have a future?
« Reply #67 on: September 17, 2018, 01:46:19 pm »

I recently played my first non-f.ds online game at another forum. It was totally different. It was real role madness, with the list of possible roles exceeding 50. Total player count was nearing 30. People didn't really want to play in the thread to the point the mods have a standing rule of at least 2 posts per game day per player or you are mod killed. Days were 48 hours and nights were 24 hours. That said, it was actually huge fun. I coerced some people to thread play and appreciated the complicated setup was actually decently balanced and did rely heavily on night results.

I'd like to see us move to more outlandish setups but retain some of our better qualities. I think our days may be too long. I think our setups are too logical. For example, this game I played had two cult factions, a serial killer, a psycho, and town had doubled PRs and a mason (who can't be recruited ever and kills scum when he tries to recruit them). Despite playing a perfect game and never mislynching and even every nightkill hitting scum it was tense the entire time as we slowly discovered there were two cult factions and even knew who some cult members were but were hunting the leaders who did the recruiting. We had a Consulting VT which I had never even heard of.

I agree that our days our too long. Especially Day 1. Maybe it's just me, but Day 1 is my least favorite aspect of the game. We should do an experiment with 72 hours for Day 1.
*cough ;-)
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Re: Meta: Does f.ds Mafia have a future?
« Reply #68 on: November 30, 2018, 10:18:51 am »

But when I think back to the most entertaining games over the long haul, some of them were a bit wild. I mean, for me personally, some highlights were: Joetheonah's Deep Space Nine (Mafia 19, I think?), Modern Comm (Mafia, uh, 30 something maybe? somewhere in there), the first PYP slots game run by faust (40, I think?), and each of those were semi nuts, while still being not totally crazy.

Robz I'm touched. I have actually been thinking about re-running the DS9 setup -- part of what got me thinking about coming back and saying hi.
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ashersky

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Re: Meta: Does f.ds Mafia have a future?
« Reply #69 on: December 24, 2018, 10:48:03 am »

Just found this thread.  Created a little after I stopped being active...coincidence?   :P

I will say I definitely went through phases of feeling what faust felt when he started the thread.  Hopefully youíve felt a comeback?
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ashersky

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Re: Meta: Does f.ds Mafia have a future?
« Reply #70 on: December 24, 2018, 10:50:27 am »

Also, while I havenít been playing much at all here, I would never play anywhere else. The one time I did was to be the first f.ds rep at the mega championship, and it didnít really suit me. I like the longer days since they allow for a variety of players with different availability times and such.
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2013, 2014, 2015 Mafia Mod of the Year
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2013, 2014 Mafia Player of the Year (Tie)

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pingpongsam

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Re: Meta: Does f.ds Mafia have a future?
« Reply #71 on: January 08, 2019, 11:45:27 am »

Also, while I havenít been playing much at all here, I would never play anywhere else. The one time I did was to be the first f.ds rep at the mega championship, and it didnít really suit me. I like the longer days since they allow for a variety of players with different availability times and such.

I've played elsewhere lately and while it was okay I very, very much prefer playing here.
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EFHW

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Re: Meta: Does f.ds Mafia have a future?
« Reply #72 on: January 23, 2019, 08:11:59 pm »

It would be cool if someone wrote an add-on for Chrome/Explorer that would do some of the things they have on other sites, like tagging messages, better search.
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Re: Meta: Does f.ds Mafia have a future?
« Reply #73 on: November 05, 2019, 01:16:23 pm »

Why are you guys trying mafia sites other than the best mafia site then concluding that all the other mafia sites suck?

Like I came here from mafiascum and kicked things off with mafiascum-style long deadlines, why are you guys playing sites with trollish 36 hour deadlines to try to figure out if there's another good mafia site.  There is one.  It's called mafiascum.

It's possible that dominion-forum-people have a high likelihood of not being toxic so there might be a couple more bad apple dodging things you need to do on a bigger site but like mafiascum has a great well developed style and the relaxed deadlines you prefer and is pretty stylistically similar to the way you guys play here as far as what I skim
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Re: Meta: Does f.ds Mafia have a future?
« Reply #74 on: November 05, 2019, 02:26:01 pm »

I played one game on mafiascum and found it horrible. I subbed out and never tried again.
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