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Author Topic: Dominion: Renaissance on RGG's website  (Read 16091 times)

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Awaclus

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Dominion: Renaissance on RGG's website
« on: August 04, 2018, 05:29:38 pm »
+35

http://riograndegames.com/Game/1334-Dominion-Renaissance

It's a momentous time. Art has been revolutionized by the invention of "perspective," and also of "funding." A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you've hired an artist to do a portrait of you each morning, so you can make sure your hair is good. Busts have gotten better too; no more stopping at the shoulders, they go all the way to the ground. Science and medicine have advanced; there's no more superstition, now they know the perfect number of leeches to apply for each ailment. You have a clock accurate to within an hour, and a calendar accurate to within a week. Your physician heals himself, and your barber cuts his own hair. This is truly a golden age.


This is the 12th expansion to Dominion. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.
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Re: Dominion: Renaissance on RGG's website
« Reply #1 on: August 04, 2018, 05:59:06 pm »
+2

Holy crap yes. And I like how this set was announced almost exactly a year after  Nocturne was

I'm a bit worried that the Artifacts may be political, but I'm sure DXV wouldn't do that to Dominion.

I also love how vague the description for Projects are. "They grant abilities;" that's what Dominion cards do xD.
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Re: Dominion: Renaissance on RGG's website
« Reply #2 on: August 04, 2018, 09:46:57 pm »
0

Hmm so overall this is a much smaller expansion than Nocturne (not a complaint! just an observation). At minimum, we have 275 cards tied up in Kingdom Cards (250 cards, 25 randomizers) which doesn't leave a whole lot of room for Artifacts or Projects...unless one or both of those categories are made up of things that aren't even card-shaped-noncards like Events. I'm having thoughts of the Great Projects from 7 Wonders: Babel.
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Re: Dominion: Renaissance on RGG's website
« Reply #3 on: August 04, 2018, 10:27:00 pm »
+24

We're expecting it to be out in early October; previews probably the last week of September.
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dbclick

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Re: Dominion: Renaissance on RGG's website
« Reply #4 on: August 04, 2018, 10:53:38 pm »
+2

Just a thought (roughly speaking):

Adventures = Seaside sequel
Empires = Prosperity sequel
Nocturne = Dark Ages sequel
Renaissance = Guilds Sequel (looks like returning coin tokens Coffers)

And as we all know, Guilds was a Masterpiece (or 10).
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Re: Dominion: Renaissance on RGG's website
« Reply #5 on: August 04, 2018, 10:54:14 pm »
0

Yay more coin tokens! And finally action tokens! No more overpay, though?

Artifacts: So if we have to "fight over" them, I guessing they might be cards where there's only one copy. Maybe there's an auction mechanic where they go to the highest bidder (fitting given the art theme) or maybe they can be passed around.

Adventures = Seaside sequel
Empires = Prosperity sequel
Nocturne = Dark Ages sequel
Renaissance = Guilds Sequel (looks like returning coin tokens Coffers)

Yes this does seem sort of like a Guilds Sequel. I'd like this to mean there will be more overpay, but it wasn't mentioned...

I'm not really seeing how Nocturne can be considered a Dark Ages sequel. The art and names are "dark" but that's the only similarity. The actual mechanics are not a continuation of Dark Ages' trashing theme.
« Last Edit: August 04, 2018, 10:58:13 pm by Commodore Chuckles »
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traces Around

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Re: Dominion: Renaissance on RGG's website
« Reply #6 on: August 04, 2018, 11:08:29 pm »
+18

Fortunately, this announcement brings clarity to the Coffers renaming: the tokens that save coins had to be renamed to Coffers so that the ones that save actions could be called Coin Tokens.

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Re: Dominion: Renaissance on RGG's website
« Reply #7 on: August 04, 2018, 11:09:45 pm »
+2

I'm not really seeing how Nocturne can be considered a Dark Ages sequel. The art and names are "dark" but that's the only similarity. The actual mechanics are not a continuation of Dark Ages' trashing theme.

I said roughly speaking. There are quite a number of similarities from Dark Ages to Nocturne. Namely:
  • Very large expansion (500 cards)
  • Cards that you can only get via other cards (like Madman, Mercenary and Spoils from Dark Ages)
  • Cards that replace cards in your starting deck (Heirlooms instead of Shelters)
  • Cards that interact with trashing (Necromancer, Haunted Mirror)
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Re: Dominion: Renaissance on RGG's website
« Reply #8 on: August 05, 2018, 12:09:39 am »
+2

:D
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Re: Dominion: Renaissance on RGG's website
« Reply #9 on: August 05, 2018, 07:05:19 am »
+7



The cover art in all of it's glory.
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Re: Dominion: Renaissance on RGG's website
« Reply #10 on: August 05, 2018, 08:33:19 am »
0

This is so cool! I was only about half-expecting this set to involve coin tokens, because now it'll probably need a mat as well. I really hope there are more cards like Butcher that have their own special uses for these tokens.

I had been thinking about what to expect from a Guilds sequel, and one of my ideas was things that you'd fight over. My vision for it was actual molded pieces that you can fit together as you get more, but I'm not sure that's gonna happen.

Anyway, yay this is the moment we've all been waiting for! I'm glad I'm not a playtester or this wouldn't be as exciting to me.
« Last Edit: August 05, 2018, 09:41:22 am by J Reggie »
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Re: Dominion: Renaissance on RGG's website
« Reply #11 on: August 05, 2018, 10:31:20 am »
+9

Fortunately, this announcement brings clarity to the Coffers renaming: the tokens that save coins had to be renamed to Coffers so that the ones that save actions could be called Coin Tokens.

So what will action tokens be called?  If we follow the pattern so far, they’ll be called Acffers.
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Re: Dominion: Renaissance on RGG's website
« Reply #12 on: August 05, 2018, 10:39:10 am »
+7

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Re: Dominion: Renaissance on RGG's website
« Reply #13 on: August 05, 2018, 11:02:50 am »
+6

Fortunately, this announcement brings clarity to the Coffers renaming: the tokens that save coins had to be renamed to Coffers so that the ones that save actions could be called Coin Tokens.

So what will action tokens be called?  If we follow the pattern so far, they’ll be called Acffers.

+1 Actors
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Re: Dominion: Renaissance on RGG's website
« Reply #14 on: August 05, 2018, 11:24:22 am »
0

Does anyone else get a Hitchhiker’s guide to the Galaxy vibe from the description?
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Re: Dominion: Renaissance on RGG's website
« Reply #15 on: August 05, 2018, 11:36:22 am »
+3

Fortunately, this announcement brings clarity to the Coffers renaming: the tokens that save coins had to be renamed to Coffers so that the ones that save actions could be called Coin Tokens.

So what will action tokens be called?  If we follow the pattern so far, they’ll be called Acffers.

Alternatively, the tokens will simply be called "Coin tokens" and "Action tokens", with the whole "Coffers" thing being a dastardly plot to make Butcher not be able to use the coin tokens from Dominion: Renaissance.
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Re: Dominion: Renaissance on RGG's website
« Reply #16 on: August 05, 2018, 03:38:01 pm »
+4

Errata: This game is perfect.

They can all be the best $5 card ever!
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Re: Dominion: Renaissance on RGG's website
« Reply #17 on: August 05, 2018, 04:12:39 pm »
+1

It sounds like my dream of adding a rondel to Dominion will have to wait for another expansion.
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Re: Dominion: Renaissance on RGG's website
« Reply #18 on: August 05, 2018, 05:53:18 pm »
0

Holy crap yes. And I like how this set was announced almost exactly a year after  Nocturne was

I'm a bit worried that the Artifacts may be political, but I'm sure DXV wouldn't do that to Dominion.

I also love how vague the description for Projects are. "They grant abilities;" that's what Dominion cards do xD.

Not the blanks.  Nor the placeholders ;)

And it kind of IS political.  Here, he is known as "the Donald" :p
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Re: Dominion: Renaissance on RGG's website
« Reply #19 on: August 05, 2018, 07:04:35 pm »
0

So what will action tokens be called?  If we follow the pattern so far, they’ll be called Acffers.

I'm thinking something around the theme of more people. That's supposedly how Villages got their name. The idea being populated places (with more people) allow you to do more things.
Maybe "Workers", "Contractors", "Employees", though it could be something more Renaissance-themed, like "Patron". Hopefully something better than all of those.

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Re: Dominion: Renaissance on RGG's website
« Reply #20 on: August 05, 2018, 07:04:59 pm »
0

Based on the description, it's possible that the same physical tokens would be used for both the action and coin tokens, just with different mats (Coffers mat and "Action coin tokens mat").
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Re: Dominion: Renaissance on RGG's website
« Reply #21 on: August 05, 2018, 07:18:23 pm »
0

I’m guessing Artifacts will be worth points like Landmarks, but there is just one of each, it’s worth points at the end of the game if it’s in your possession, and there are things that cause it to pass from one player to another.
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Re: Dominion: Renaissance on RGG's website
« Reply #22 on: August 05, 2018, 07:29:57 pm »
+2

It sounds like my dream of adding a rondel to Dominion will have to wait for another expansion.
That's the kind of dream you get after eating something that's a week past its use-by date, right?

I, too, am excited by the possible Guilds sequel. I hope we see some additional uses of coin tokens, and possibly ways to convert between coins and actions.
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Re: Dominion: Renaissance on RGG's website
« Reply #23 on: August 05, 2018, 08:49:28 pm »
+9

Collect all the Dominion Expansions and you get to dissolve half of the Dominion Cards in existence

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Re: Dominion: Renaissance on RGG's website
« Reply #24 on: August 06, 2018, 08:45:55 am »
+1

Nice theme. I was hoping for Dominion to get an art or progress themed expansion, and here they are.

Not going into guesses about the mechanics.

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Re: Dominion: Renaissance on RGG's website
« Reply #25 on: August 06, 2018, 10:07:41 am »
0

This looks great! Coin tokens are fun, and I feel like Guilds was thematically one of the coolest Dominion expansions.
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Re: Dominion: Renaissance on RGG's website
« Reply #26 on: August 06, 2018, 12:24:03 pm »
+2

Totally agree, there is so much stuff you can do with Coin tokens that Guilds 2.0 is a great path forward for Dominion.
About Action tokens, I guess that the most straightforward way to do it via a $4 village, will be in the set:

+1 Card
+1 Action

Take an Action token.
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Re: Dominion: Renaissance on RGG's website
« Reply #27 on: August 06, 2018, 12:36:27 pm »
+1

I think that given the Guilds wording update for "+1 Coffers"; it is unlikely that we will see "Take an action token" as opposed to "+1 _____".
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Re: Dominion: Renaissance on RGG's website
« Reply #28 on: August 06, 2018, 01:59:32 pm »
+12

I hope for more bald people in the artwork.
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Re: Dominion: Renaissance on RGG's website
« Reply #29 on: August 06, 2018, 03:44:49 pm »
0

Although it wasn't in the description, I wonder if the hand variance theme will come back at all.  I hope so.  Menagerie and HoP are two of my favorite cards to play with. 
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Re: Dominion: Renaissance on RGG's website
« Reply #30 on: August 06, 2018, 04:06:03 pm »
0

Although it wasn't in the description, I wonder if the hand variance theme will come back at all.  I hope so.  Menagerie and HoP are two of my favorite cards to play with.
Given that Nocturne is to some degree (Magic Lamp, Imp, Conclave) Cornucopia 2.0 I seriously doubt it.
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Re: Dominion: Renaissance on RGG's website
« Reply #31 on: August 06, 2018, 05:51:47 pm »
+1

Although it wasn't in the description, I wonder if the hand variance theme will come back at all.  I hope so.  Menagerie and HoP are two of my favorite cards to play with.
Given that Nocturne is to some degree (Magic Lamp, Imp, Conclave) Cornucopia 2.0 I seriously doubt it.

True.  I was thinking of Cornucopia and Guilds as the same expansion....oops. 
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Re: Dominion: Renaissance on RGG's website
« Reply #32 on: August 06, 2018, 06:08:29 pm »
+2

Although it wasn't in the description, I wonder if the hand variance theme will come back at all.  I hope so.  Menagerie and HoP are two of my favorite cards to play with.
Given that Nocturne is to some degree (Magic Lamp, Imp, Conclave) Cornucopia 2.0 I seriously doubt it.

True.  I was thinking of Cornucopia and Guilds as the same expansion....oops.

They are effectively one expansion now. They’re only sold together.
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Re: Dominion: Renaissance on RGG's website
« Reply #33 on: August 06, 2018, 06:56:47 pm »
0

Although it wasn't in the description, I wonder if the hand variance theme will come back at all.  I hope so.  Menagerie and HoP are two of my favorite cards to play with.
Given that Nocturne is to some degree (Magic Lamp, Imp, Conclave) Cornucopia 2.0 I seriously doubt it.

True.  I was thinking of Cornucopia and Guilds as the same expansion....oops.

They are effectively one expansion now. They’re only sold together.

They also fit together pretty well in my book, both thematically (people doing manual labor) and mechanically (unique mechanics without additional types - ignoring "prize").

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Re: Dominion: Renaissance on RGG's website
« Reply #34 on: August 06, 2018, 08:02:06 pm »
+2

Sweet! Coin tokens have so much unused design space. I always wondered why we never got Action tokens.

I skipped over this thread for several days thinking it was another fan-made expansion. Note to self: Read thread titles more carefully.
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Re: Dominion: Renaissance on RGG's website
« Reply #35 on: August 07, 2018, 12:39:48 am »
+3

http://riograndegames.com/Game/1334-Dominion-Renaissance

It's a momentous time. Art has been revolutionized by the invention of "perspective," and also of "funding." A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you've hired an artist to do a portrait of you each morning, so you can make sure your hair is good. Busts have gotten better too; no more stopping at the shoulders, they go all the way to the ground. Science and medicine have advanced; there's no more superstition, now they know the perfect number of leeches to apply for each ailment. You have a clock accurate to within an hour, and a calendar accurate to within a week. Your physician heals himself, and your barber cuts his own hair. This is truly a golden age.


This is the 12th expansion to Dominion. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.

I just gave you your 11111th respect, congrats.

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Re: Dominion: Renaissance on RGG's website
« Reply #36 on: August 07, 2018, 12:52:41 am »
+5

http://riograndegames.com/Game/1334-Dominion-Renaissance

It's a momentous time. Art has been revolutionized by the invention of "perspective," and also of "funding." A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you've hired an artist to do a portrait of you each morning, so you can make sure your hair is good. Busts have gotten better too; no more stopping at the shoulders, they go all the way to the ground. Science and medicine have advanced; there's no more superstition, now they know the perfect number of leeches to apply for each ailment. You have a clock accurate to within an hour, and a calendar accurate to within a week. Your physician heals himself, and your barber cuts his own hair. This is truly a golden age.


This is the 12th expansion to Dominion. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.

I just gave you your 11111th respect, congrats.

*Quickly unvotes several Awaclus posts*
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Re: Dominion: Renaissance on RGG's website
« Reply #37 on: August 07, 2018, 06:10:25 am »
+1

My first card guess:

Student Village
Type: Action
Cost: 5

+1 Card
+1 Action
+1 Action token
--
When you buy this, +1 Action token.


The on-buy effect is because the card would be too similar to Walled Village, but too expensive for $5, otherwise.
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Re: Dominion: Renaissance on RGG's website
« Reply #38 on: August 07, 2018, 08:02:39 am »
0

I am pretty sure, there will also be a line: "When you buy or gain this, +1 Action token“. This would allow some 'crazy villa magic' for all Workshop variants.
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Re: Dominion: Renaissance on RGG's website
« Reply #39 on: August 07, 2018, 08:19:58 am »
+1

I am pretty sure, there will also be a line: "When you buy or gain this, +1 Action token“. This would allow some 'crazy villa magic' for all Workshop variants.

That line gives you a total of two tokens when you buy it (and then gain it as a result).
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Re: Dominion: Renaissance on RGG's website
« Reply #40 on: August 07, 2018, 08:36:42 am »
0

I am pretty sure, there will also be a line: "When you buy or gain this, +1 Action token“. This would allow some 'crazy villa magic' for all Workshop variants.

That line gives you a total of two tokens when you buy it (and then gain it as a result).

No it wouldn't, it says "or". This isn't code/logic talk where "or" means one or more. Certainly buy or gain is redundant, but it wouldn't grant two tokens as far as I could tell.
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Re: Dominion: Renaissance on RGG's website
« Reply #41 on: August 07, 2018, 08:39:23 am »
+12

I am pretty sure, there will also be a line: "When you buy or gain this, +1 Action token“. This would allow some 'crazy villa magic' for all Workshop variants.

That line gives you a total of two tokens when you buy it (and then gain it as a result).

No it wouldn't, it says "or". This isn't code/logic talk where "or" means one or more. Certainly buy or gain is redundant, but it wouldn't grant two tokens as far as I could tell.

You don't buy and gain at the same time, you buy first (and it triggers) and then gain (and it triggers again).
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Re: Dominion: Renaissance on RGG's website
« Reply #42 on: August 07, 2018, 09:08:00 am »
+3

I am pretty sure, there will also be a line: "When you buy or gain this, +1 Action token“. This would allow some 'crazy villa magic' for all Workshop variants.

That line gives you a total of two tokens when you buy it (and then gain it as a result).

No it wouldn't, it says "or". This isn't code/logic talk where "or" means one or more. Certainly buy or gain is redundant, but it wouldn't grant two tokens as far as I could tell.

If I find out that that phrasing wouldn’t give out two tokens then I’ll be starting my own “Why I’m quitting Dominion” thread...
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Re: Dominion: Renaissance on RGG's website
« Reply #43 on: August 07, 2018, 10:42:22 am »
+3

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Re: Dominion: Renaissance on RGG's website
« Reply #44 on: August 07, 2018, 10:43:13 am »
+1

I am pretty sure, there will also be a line: "When you buy or gain this, +1 Action token“. This would allow some 'crazy villa magic' for all Workshop variants.

That line gives you a total of two tokens when you buy it (and then gain it as a result).

No it wouldn't, it says "or". This isn't code/logic talk where "or" means one or more. Certainly buy or gain is redundant, but it wouldn't grant two tokens as far as I could tell.

You don't buy and gain at the same time, you buy first (and it triggers) and then gain (and it triggers again).

This is reminding me of the constant use of the "whenever" wording for triggered effects in Hearthstone that everyone seems to hate. "When" should mean everytime the condition is met, the rest follows.
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Re: Dominion: Renaissance on RGG's website
« Reply #45 on: August 07, 2018, 11:29:25 am »
+1

I am pretty sure, there will also be a line: "When you buy or gain this, +1 Action token“. This would allow some 'crazy villa magic' for all Workshop variants.

That line gives you a total of two tokens when you buy it (and then gain it as a result).

No it wouldn't, it says "or". This isn't code/logic talk where "or" means one or more. Certainly buy or gain is redundant, but it wouldn't grant two tokens as far as I could tell.

You don't buy and gain at the same time, you buy first (and it triggers) and then gain (and it triggers again).

This is reminding me of the constant use of the "whenever" wording for triggered effects in Hearthstone that everyone seems to hate. "When" should mean everytime the condition is met, the rest follows.

Magic uses both "when" and "whenever" in different contexts... "whenever" is for things that generally happen multiple times, such as "whenever a creature enters the battlefield", while "when" is for things that generally only happen once, such as "when [this creature] enters the battlefield". But they both have the exact same rules meaning; and I've never heard of people complaining about one being used instead of the other.
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Re: Dominion: Renaissance on RGG's website
« Reply #46 on: August 07, 2018, 02:12:36 pm »
+3

Nice theme. I was hoping for Dominion to get an art or progress themed expansion, and here they are.
It's the perfect opportunity for some pretty spectacular card art. I hope it lives up to the expectations I suddenly have!
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Re: Dominion: Renaissance on RGG's website
« Reply #47 on: August 07, 2018, 04:28:12 pm »
+7

The first print run in English will come with a download code for getting a year of this or a similar-sized expansion free on Shuffle IT.

There have been similar promotions between Stef and Altenburger for German versions of the main set and maybe something else.
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Re: Dominion: Renaissance on RGG's website
« Reply #48 on: August 07, 2018, 05:34:58 pm »
0

The first print run in English will come with a download code for getting a year of this or a similar-sized expansion free on Shuffle IT.

There have been similar promotions between Stef and Altenburger for German versions of the main set and maybe something else.

I assume I won't get an answer to this, but I would be curious to hear how that works financially for ShIT, or if this is just a publicity stunt for them.
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Re: Dominion: Renaissance on RGG's website
« Reply #49 on: August 07, 2018, 06:15:40 pm »
+2

The first print run in English will come with a download code for getting a year of this or a similar-sized expansion free on Shuffle IT.

There have been similar promotions between Stef and Altenburger for German versions of the main set and maybe something else.

I assume I won't get an answer to this, but I would be curious to hear how that works financially for ShIT, or if this is just a publicity stunt for them.

I’m guessing it’s for publicity, but I wouldn’t call it a “stunt”. It’s just, hey here’s this thing you may not have known about. Try it out!
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Re: Dominion: Renaissance on RGG's website
« Reply #50 on: August 07, 2018, 08:33:06 pm »
+5

I am pretty sure, there will also be a line: "When you buy or gain this, +1 Action token“. This would allow some 'crazy villa magic' for all Workshop variants.

Buy or gain („nehmen oder kaufen“) is a common translation error in the German version of Dominion. For example, German Smugglers says literally: „gained or bought“ instead of „gained“, which includes cards which are bought, but not gained, e.g. using Trader.
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Re: Dominion: Renaissance on RGG's website
« Reply #51 on: August 07, 2018, 11:15:32 pm »
0

This expansion looks like it could be pretty cool!

Both Empires and Nocturne have been really interesting expansions with some really cool, gimmicky and unique cards, so hopefully Renaissance will continue the trend. Looking forward to it!

One question: When the sneak peeks are released will it work similarly to the Nocturne previews for Dominion Online when we were allowed to play with just the sneak peeked cards for that day in the days leading up to the full release?

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Re: Dominion: Renaissance on RGG's website
« Reply #52 on: August 07, 2018, 11:25:00 pm »
+4

I hope for more bald people in the artwork.
Say what you will... bald people provide some of the best engines and benefits!
Sweet! Coin tokens have so much unused design space. I always wondered why we never got Action tokens.

I skipped over this thread for several days thinking it was another fan-made expansion. Note to self: Read thread titles more carefully.
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Re: Dominion: Renaissance on RGG's website
« Reply #53 on: August 08, 2018, 01:27:47 am »
+10

One question: When the sneak peeks are released will it work similarly to the Nocturne previews for Dominion Online when we were allowed to play with just the sneak peeked cards for that day in the days leading up to the full release?
The plan is that, as with Nocturne, each day of previews you can play with the newly previewed cards plus the previously previewed cards, and then just all of them over the weekend after the previews.
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Re: Dominion: Renaissance on RGG's website
« Reply #54 on: August 08, 2018, 01:46:07 pm »
+2

Any chance on seeing an update pack for Guilds with the "coin tokens" -> "coffers" cards?  If the new expansion is going to call them coffers, we are going to have cards with both terms in the box unless we rebuy Guilds + Cornucopia
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Re: Dominion: Renaissance on RGG's website
« Reply #55 on: August 08, 2018, 02:02:18 pm »
0

Any chance on seeing an update pack for Guilds with the "coin tokens" -> "coffers" cards?  If the new expansion is going to call them coffers, we are going to have cards with both terms in the box unless we rebuy Guilds + Cornucopia


The big twist is that Renaissance won't have coffers at all. "There are tokens that let you save coins and actions for later" is actually referring to a completely different mechanic from what we saw in Guilds.
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Re: Dominion: Renaissance on RGG's website
« Reply #56 on: August 08, 2018, 03:42:31 pm »
0

Any chance on seeing an update pack for Guilds with the "coin tokens" -> "coffers" cards?  If the new expansion is going to call them coffers, we are going to have cards with both terms in the box unless we rebuy Guilds + Cornucopia
I see what you're saying. We haven't considered it at all. There would need to be sufficient demand, which seems unlikely for rewordings with no new cards or art.
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Re: Dominion: Renaissance on RGG's website
« Reply #57 on: August 08, 2018, 04:27:46 pm »
+1

Any chance on seeing an update pack for Guilds with the "coin tokens" -> "coffers" cards?  If the new expansion is going to call them coffers, we are going to have cards with both terms in the box unless we rebuy Guilds + Cornucopia
I see what you're saying. We haven't considered it at all. There would need to be sufficient demand, which seems unlikely for rewordings with no new cards or art.

I'd buy it, for what that's worth. I'm already considering getting a second copy of Guilds/Cornucopia mostly for this reason, though I haven't yet convinced myself that it's worth it. An update pack would be a definite purchase.
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Re: Dominion: Renaissance on RGG's website
« Reply #58 on: August 08, 2018, 05:02:27 pm »
0

Any chance on seeing an update pack for Guilds with the "coin tokens" -> "coffers" cards?  If the new expansion is going to call them coffers, we are going to have cards with both terms in the box unless we rebuy Guilds + Cornucopia
I see what you're saying. We haven't considered it at all. There would need to be sufficient demand, which seems unlikely for rewordings with no new cards or art.

I'd buy it, for what that's worth. I'm already considering getting a second copy of Guilds/Cornucopia mostly for this reason, though I haven't yet convinced myself that it's worth it. An update pack would be a definite purchase.

I second this.  I'm a completist and would almost buy it on that principle alone.  The Coffer mat would be nice to be available (vs printing/making it yourself).  But the cost would have to be very reasonable.

Z.
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Re: Dominion: Renaissance on RGG's website
« Reply #59 on: August 08, 2018, 05:04:33 pm »
0

Any chance on seeing an update pack for Guilds with the "coin tokens" -> "coffers" cards?  If the new expansion is going to call them coffers, we are going to have cards with both terms in the box unless we rebuy Guilds + Cornucopia
I see what you're saying. We haven't considered it at all. There would need to be sufficient demand, which seems unlikely for rewordings with no new cards or art.

I'd buy it, for what that's worth. I'm already considering getting a second copy of Guilds/Cornucopia mostly for this reason, though I haven't yet convinced myself that it's worth it. An update pack would be a definite purchase.

If we're talking about a pack that has the updated cards along with the 2 new mats, then yeah, I'd certainly buy that.
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Re: Dominion: Renaissance on RGG's website
« Reply #60 on: August 08, 2018, 06:19:03 pm »
+2

Any chance on seeing an update pack for Guilds with the "coin tokens" -> "coffers" cards?  If the new expansion is going to call them coffers, we are going to have cards with both terms in the box unless we rebuy Guilds + Cornucopia
I see what you're saying. We haven't considered it at all. There would need to be sufficient demand, which seems unlikely for rewordings with no new cards or art.

I'd buy it, for what that's worth. I'm already considering getting a second copy of Guilds/Cornucopia mostly for this reason, though I haven't yet convinced myself that it's worth it. An update pack would be a definite purchase.

If we're talking about a pack that has the updated cards along with the 2 new mats, then yeah, I'd certainly buy that.

At that point it’s really not that much less than buying the full expansion again. At least the combo is cheaper than the separate parts were. I’ve hought about it at least.
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Re: Dominion: Renaissance on RGG's website
« Reply #61 on: August 08, 2018, 06:54:18 pm »
+1

Any chance on seeing an update pack for Guilds with the "coin tokens" -> "coffers" cards?  If the new expansion is going to call them coffers, we are going to have cards with both terms in the box unless we rebuy Guilds + Cornucopia
I see what you're saying. We haven't considered it at all. There would need to be sufficient demand, which seems unlikely for rewordings with no new cards or art.

I'd buy it, for what that's worth. I'm already considering getting a second copy of Guilds/Cornucopia mostly for this reason, though I haven't yet convinced myself that it's worth it. An update pack would be a definite purchase.

If we're talking about a pack that has the updated cards along with the 2 new mats, then yeah, I'd certainly buy that.

At that point it’s really not that much less than buying the full expansion again. At least the combo is cheaper than the separate parts were. I’ve hought about it at least.

I would think it would cost about the same as the second edition update packs. It’s just 5 types of cards (55 total cards). That’s less than the update packs were.

Plus, I assume when you say that the combo is cheaper, you mean that it’s chepaer than both of the sets combined. It’s still more than what just Guilds by itself was, right? So you’d have to pay for a full-sized expansion just to get those 5 updated cards.
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Re: Dominion: Renaissance on RGG's website
« Reply #62 on: August 08, 2018, 08:38:17 pm »
+1

Any chance on seeing an update pack for Guilds with the "coin tokens" -> "coffers" cards?  If the new expansion is going to call them coffers, we are going to have cards with both terms in the box unless we rebuy Guilds + Cornucopia
I see what you're saying. We haven't considered it at all. There would need to be sufficient demand, which seems unlikely for rewordings with no new cards or art.

I'd buy it, for what that's worth. I'm already considering getting a second copy of Guilds/Cornucopia mostly for this reason, though I haven't yet convinced myself that it's worth it. An update pack would be a definite purchase.

If we're talking about a pack that has the updated cards along with the 2 new mats, then yeah, I'd certainly buy that.
I would buy that as well. I've been considering purchasing Guilds/Cornucopia myself simply for the Coffers and Bane mats/cards, and the wording updates. I'd much rather purchase an update pack that just has the new "coffers" wording and mats.
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Re: Dominion: Renaissance on RGG's website
« Reply #63 on: August 08, 2018, 09:49:21 pm »
+1

Yeah, I'd definitely buy that. I'm not looking forward to constantly explaining the whole coin tokens/coffers thing to all of my casual player friends.

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Re: Dominion: Renaissance on RGG's website
« Reply #64 on: August 08, 2018, 10:33:08 pm »
0

Any chance on seeing an update pack for Guilds with the "coin tokens" -> "coffers" cards?  If the new expansion is going to call them coffers, we are going to have cards with both terms in the box unless we rebuy Guilds + Cornucopia
I see what you're saying. We haven't considered it at all. There would need to be sufficient demand, which seems unlikely for rewordings with no new cards or art.

I'd buy it, for what that's worth. I'm already considering getting a second copy of Guilds/Cornucopia mostly for this reason, though I haven't yet convinced myself that it's worth it. An update pack would be a definite purchase.

If we're talking about a pack that has the updated cards along with the 2 new mats, then yeah, I'd certainly buy that.

Yeah this sounds like it would be like buying just a fraction of the Guild/Cornucopia expansion, in a tiny box. That could be a really nice update pack. If you don't have Guilds/Cornucopia yet, and don't care about adding the non-coffers cards from that joint expansion, it could be a good purchase. It also sounds like a must have for completists.
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Re: Dominion: Renaissance on RGG's website
« Reply #65 on: August 09, 2018, 02:04:42 am »
+2

Conversely, I prefer coin tokens to Coffers. So if an upgrade pack is ever made, and anyone wants to get rid of some first-edition cards in good condition, please get in touch!
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Re: Dominion: Renaissance on RGG's website
« Reply #66 on: August 09, 2018, 03:12:02 am »
+1

I also kind of prefer coin tokens to coffers, but that might be because I never heard the word "coffer" before. And I got used to coin tokens, perhaps.

Anyhow, I'd personally only ever buy such an update pack if it was needed to avoid rules issues, as currently they are mechanically equivalent (when applying some common sense). There's just so much better Dominion content to get for that money.

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Re: Dominion: Renaissance on RGG's website
« Reply #67 on: August 09, 2018, 04:22:26 pm »
0

Any chance on seeing an update pack for Guilds with the "coin tokens" -> "coffers" cards?  If the new expansion is going to call them coffers, we are going to have cards with both terms in the box unless we rebuy Guilds + Cornucopia


The big twist is that Renaissance won't have coffers at all. "There are tokens that let you save coins and actions for later" is actually referring to a completely different mechanic from what we saw in Guilds.
I don't think that we can assume that yet. While the very remaining of "take a Coin token" into "+1 Coffers" strongly indicates that DXV has done new stuff with Coin tokens in the upcoming expansion this doesn't imply that there will be nothing with Coffers.
It is like with Durations in Adventures, there was new stuff like Durations that stay out for more or less than 1 turn but also old stuff, i.e. "normal" Durations.
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Re: Dominion: Renaissance on RGG's website
« Reply #68 on: August 09, 2018, 04:30:44 pm »
+3

Any chance on seeing an update pack for Guilds with the "coin tokens" -> "coffers" cards?  If the new expansion is going to call them coffers, we are going to have cards with both terms in the box unless we rebuy Guilds + Cornucopia


The big twist is that Renaissance won't have coffers at all. "There are tokens that let you save coins and actions for later" is actually referring to a completely different mechanic from what we saw in Guilds.
I don't think that we can assume that yet. While the very remaining of "take a Coin token" into "+1 Coffers" strongly indicates that DXV has done new stuff with Coin tokens in the upcoming expansion this doesn't imply that there will be nothing with Coffers.
It is like with Durations in Adventures, there was new stuff like Durations that stay out for more or less than 1 turn but also old stuff, i.e. "normal" Durations.

Pretty sure Gendo was joking.
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Re: Dominion: Renaissance on RGG's website
« Reply #69 on: August 09, 2018, 05:35:02 pm »
0

Any chance on seeing an update pack for Guilds with the "coin tokens" -> "coffers" cards?  If the new expansion is going to call them coffers, we are going to have cards with both terms in the box unless we rebuy Guilds + Cornucopia


The big twist is that Renaissance won't have coffers at all. "There are tokens that let you save coins and actions for later" is actually referring to a completely different mechanic from what we saw in Guilds.
I don't think that we can assume that yet. While the very remaining of "take a Coin token" into "+1 Coffers" strongly indicates that DXV has done new stuff with Coin tokens in the upcoming expansion this doesn't imply that there will be nothing with Coffers.
It is like with Durations in Adventures, there was new stuff like Durations that stay out for more or less than 1 turn but also old stuff, i.e. "normal" Durations.

Pretty sure Gendo was joking.

Indeed.. to me, the renaming of Coffers in fact strongly indicates that we WILL see "+1 Coffers" in the new set.
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Re: Dominion: Renaissance on RGG's website
« Reply #70 on: August 09, 2018, 06:44:35 pm »
+11

Indeed.. to me, the renaming of Coffers in fact strongly indicates that we WILL see "+1 Coffers" in the new set.
I have already said on reddit that Guilds was changed to match Renaissance there.
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Re: Dominion: Renaissance on RGG's website
« Reply #71 on: August 09, 2018, 07:21:23 pm »
+1

Does anyone else get a Hitchhiker’s guide to the Galaxy vibe from the description?

Have you not read all of the other box descriptions?  They all have a touch of Adams's humor.  Only one of them involves a life-size statue made of baklava, however.
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crj

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Re: Dominion: Renaissance on RGG's website
« Reply #72 on: August 09, 2018, 07:26:29 pm »
0

Indeed.. to me, the renaming of Coffers in fact strongly indicates that we WILL see "+1 Coffers" in the new set.
I have already said on reddit that Guilds was changed to match Renaissance there.
Doesn't that mean there will have to be a second set of Coffers mats in Renaissance for people who don't have Guilds?

On the plus side, if I understood correctly, the need for a second set of Tavern mats was a reason not to include Reserve cards in any future expansions. This opens up the hope for me we might see that much-loved feature again some day. (-8
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brokoli

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Re: Dominion: Renaissance on RGG's website
« Reply #73 on: August 10, 2018, 09:07:04 am »
+4

The most important thing for me is : will there be a coppersmith revival ?

"+1 coin token/coffer for every copper you have on play"
Wouldn't it be awesome ?
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spiralstaircase

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Re: Dominion: Renaissance on RGG's website
« Reply #74 on: August 10, 2018, 01:28:35 pm »
+15

The most important thing for me is : will there be a coppersmith revival ?

"+1 coin token/coffer for every copper you have on play"
Wouldn't it be awesome ?

Is this leading up to the punchline “Coffersmith”?
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Re: Dominion: Renaissance on RGG's website
« Reply #75 on: August 10, 2018, 01:30:28 pm »
+4

Doesn't that mean there will have to be a second set of Coffers mats in Renaissance for people who don't have Guilds?

On the plus side, if I understood correctly, the need for a second set of Tavern mats was a reason not to include Reserve cards in any future expansions. This opens up the hope for me we might see that much-loved feature again some day. (-8
Renaissance has mats.

Needing a Tavern mat is a reason to not have one Reserve card in a set - are we really including a mat for one card (like we did in Seaside and Prosperity). It's not an obstacle for having 10 new Reserve cards. Which is not to say that that will ever happen - I'd need to be making a set, and I'd need to want Reserve cards in it and have a bunch worth doing.
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Re: Dominion: Renaissance on RGG's website
« Reply #76 on: August 13, 2018, 05:44:38 am »
+1

Conversely, I prefer coin tokens to Coffers. So if an upgrade pack is ever made, and anyone wants to get rid of some first-edition cards in good condition, please get in touch!
So, maybe a request for a 'downgrade pack' for Renaissance, consisting of those Renaissance cards that refer to 'coffers' changed to refer to 'coin tokens' instead?
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crj

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Re: Dominion: Renaissance on RGG's website
« Reply #77 on: August 13, 2018, 08:49:26 am »
+4

Some things aren't worth the bother of requesting.
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Re: Dominion: Renaissance on RGG's website
« Reply #78 on: August 13, 2018, 11:02:36 am »
+2

Some things aren't worth the bother of requesting.

This appears to be a commentary on Gladiator, or at least its online implementation.
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Sparafucile

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Re: Dominion: Renaissance on RGG's website
« Reply #79 on: August 13, 2018, 12:20:22 pm »
0

I’m secretly hoping that at some point they will release a rewording update pack.   Even in base and intrigue there were a few cards that got small rule changes by rewording the cards.  Maybe there are enough out of date (but not deprecated) cards now that there would be a market for an update pack to adddress those - including cards that need the coin token to coffers rework.
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GendoIkari

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Re: Dominion: Renaissance on RGG's website
« Reply #80 on: August 13, 2018, 12:38:56 pm »
+2

I’m secretly hoping that at some point they will release a rewording update pack.   Even in base and intrigue there were a few cards that got small rule changes by rewording the cards.  Maybe there are enough out of date (but not deprecated) cards now that there would be a market for an update pack to adddress those - including cards that need the coin token to coffers rework.

The problem is that the changes were not only wording. There were layout and font changes as well, which apply to every card; not just ones like Throne Room. So if players really want the "second edition" experience, they just need to buy second edition.
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Re: Dominion: Renaissance on RGG's website
« Reply #81 on: August 13, 2018, 01:49:07 pm »
+1

The problem is that the changes were not only wording. There were layout and font changes as well, which apply to every card; not just ones like Throne Room. So if players really want the "second edition" experience, they just need to buy second edition.

I’m aware that many formatting changes were made for appearance and aesthetics.  I can’t afford to buy all of dominion a second time though :(.  I’m mostly interested in getting changes to cards that update the rules - so that my existing sets can still be used with the latest one in a consistent way.   I wonder how many others would be interested ....
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GendoIkari

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Re: Dominion: Renaissance on RGG's website
« Reply #82 on: August 13, 2018, 01:57:11 pm »
+3

The problem is that the changes were not only wording. There were layout and font changes as well, which apply to every card; not just ones like Throne Room. So if players really want the "second edition" experience, they just need to buy second edition.

I’m aware that many formatting changes were made for appearance and aesthetics.  I can’t afford to buy all of dominion a second time though :(.  I’m mostly interested in getting changes to cards that update the rules - so that my existing sets can still be used with the latest one in a consistent way.   I wonder how many others would be interested ....

I doubt there would be a market for it. I know for me, if playing with Throne Room or Masquerade, I would just remind the other players that the card has been errata'd.
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Donald X.

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Re: Dominion: Renaissance on RGG's website
« Reply #83 on: August 13, 2018, 03:14:18 pm »
+6

We knew that players would feel cheated if there were new cards in Dominion and Intrigue and you had to buy the new edition to get them - buying the whole box when you just wanted 7 cards. That was not an option for us. So, there were update packs. We could actually do that.

We felt like players would not feel cheated that layout was improved on every card and you had to buy the whole box to get those changes. The set of changes is the size of the box. The cards that say "Coffers" in Guilds / Cornucopia aren't the only cards that got reworded non-functionally.

If we had felt that e.g. the Masquerade change couldn't be made without providing that to players separately somehow... we would have sucked it up and not made those changes. We absolutely can't have a product that's things like, Moneylender but it says "you may." It's a garbage product. It would suck to not be able to add that "you may"; it adds up to a classic, man it sucks that we can't have nice things.

We have the nice thing and I mean feel free to tell me how much I shouldn't get to have it. I nevertheless think that what we will suck up in this case is people complaining, that there will still never be this product of just certain cards reworded. If enough people complain then in the future we will be barred from making those improvements, what a sad world that will be.
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Re: Dominion: Renaissance on RGG's website
« Reply #84 on: August 13, 2018, 07:08:24 pm »
+5

Can I ask a different question then? What was the reason behind making it Coffers instead of leaving it the way it was? I understand making it consistent with Renaissance, but why not just make Renaissance consistent with the existing cards?
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Re: Dominion: Renaissance on RGG's website
« Reply #85 on: August 13, 2018, 10:45:34 pm »
+1

Just took a quick look after a couple of weeks away to see if anything new, and I was shocked!  I really was afraid that Nocturne was going to be last set besides maybe a few promos along the way.  So here of a whole new set with 25 kingdom cards and new things to learn and play with sounds just too good to be true.

Thank you so much Donald X and Rio Grande.  I will be eagerly awaiting the previews and being able to pick this up. 

What a great surprise. And I love the theme, too.  I am hoping that there is definitely going to be a card called "Painter" or "Artist" and/or "Sculptor", perhaps "Painting" and/or "Sculpture" also.  "Leeches" would be an interesting name for an attack card. And a thinner named "Barber" would just seem to be a perfect complement to "Butcher". 
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Re: Dominion: Renaissance on RGG's website
« Reply #86 on: August 14, 2018, 09:30:29 am »
+1

Just took a quick look after a couple of weeks away to see if anything new, and I was shocked!  I really was afraid that Nocturne was going to be last set besides maybe a few promos along the way.  So here of a whole new set with 25 kingdom cards and new things to learn and play with sounds just too good to be true.

Thank you so much Donald X and Rio Grande.  I will be eagerly awaiting the previews and being able to pick this up. 

What a great surprise. And I love the theme, too.  I am hoping that there is definitely going to be a card called "Painter" or "Artist" and/or "Sculptor", perhaps "Painting" and/or "Sculpture" also.  "Leeches" would be an interesting name for an attack card. And a thinner named "Barber" would just seem to be a perfect complement to "Butcher".

I love that idea for Barber. 'Just a little off the top please'. Trash the top card of your deck; you may gain a card with up to the same cost.
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samath

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Re: Dominion: Renaissance on RGG's website
« Reply #87 on: August 14, 2018, 12:11:41 pm »
+2

I love that idea for Barber. 'Just a little off the top please'. Trash the top card of your deck; you may gain a card with up to the same cost.
I didn't know my Barber was becoming a Zombie; thanks for the tip.
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Donald X.

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Re: Dominion: Renaissance on RGG's website
« Reply #88 on: August 14, 2018, 03:17:17 pm »
+3

Can I ask a different question then?
You should have asked if you could ask this.

What was the reason behind making it Coffers instead of leaving it the way it was? I understand making it consistent with Renaissance, but why not just make Renaissance consistent with the existing cards?
Without considering Renaissance, I prefer having a +1 to "take a coin token." It's cleaner, it gets to be centered and bold. You already need to know what the token means so it's not a greater rules burden. It avoids confusion with Pirate Ship and Trade Route.

As LF notes, we're not talking about Renaissance yet. There's the flavor blurb and set contents blurb and cover, and at the end of September there will be previews.
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Re: Dominion: Renaissance on RGG's website
« Reply #89 on: August 14, 2018, 11:40:52 pm »
0

I love that idea for Barber. 'Just a little off the top please'. Trash the top card of your deck; you may gain a card with up to the same cost.
I didn't know my Barber was becoming a Zombie; thanks for the tip.

I do think that there's some design space for a "top of your deck remodeler" i.e. something that trashes a card from the top of the deck and then also gains something to the top of the deck. I'm still somewhat disappointed that Zombie Mason doesn't top deck the gain; it would feel a lot more interesting if it did.
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Donald X.

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Re: Dominion: Renaissance on RGG's website
« Reply #90 on: August 15, 2018, 02:58:55 am »
+1

I do think that there's some design space for a "top of your deck remodeler" i.e. something that trashes a card from the top of the deck and then also gains something to the top of the deck. I'm still somewhat disappointed that Zombie Mason doesn't top deck the gain; it would feel a lot more interesting if it did.
Multiple cards have tried that; for a while Dark Ages had one called Rebuild (Remodel one of top 3, putting the gained card on top). I thought it was fine, but it was a dud, players didn't like it. I think the key thing is, they didn't want to trash random cards from their deck, and getting to get something better and still have it on top was somehow not enough. But Zombie Mason got through because the card has other options too, and rewards you for getting cards into the trash.
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Re: Dominion: Renaissance on RGG's website
« Reply #91 on: August 15, 2018, 11:42:17 am »
0

I do think that there's some design space for a "top of your deck remodeler" i.e. something that trashes a card from the top of the deck and then also gains something to the top of the deck. I'm still somewhat disappointed that Zombie Mason doesn't top deck the gain; it would feel a lot more interesting if it did.
Multiple cards have tried that; for a while Dark Ages had one called Rebuild (Remodel one of top 3, putting the gained card on top). I thought it was fine, but it was a dud, players didn't like it. I think the key thing is, they didn't want to trash random cards from their deck, and getting to get something better and still have it on top was somehow not enough. But Zombie Mason got through because the card has other options too, and rewards you for getting cards into the trash.

That makes sense. I feel, though, that Zombie Mason would have been a good opportunity to implement the concept of top-decking the gain (since, as you pointed out, trashing a good card isn't as bad with it.) As it is now, it feels super weak. Would the top-decking somehow make it too strong?
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crj

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Re: Dominion: Renaissance on RGG's website
« Reply #92 on: August 15, 2018, 12:34:48 pm »
0

If you really want, there are plenty of cards you could combo with to top-deck gains. Or, given this is Nocturne, you could choose to gain one of the gain-to-hand cards.
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LastFootnote

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Re: Dominion: Renaissance on RGG's website
« Reply #93 on: August 15, 2018, 12:45:09 pm »
+1

The specific outtake I remember was, I think…

???: Action, $5
Trash the top card of your deck. Gain a card costing up to $3 more than it. You may put the gained card onto your deck.

…which seems great, but in practice it was like, when am I buying this exactly? When I buy a Remodel, I have a plan for it. First trash my Estates to gain e.g. Caravans. Then later trash Golds and gain Provinces. Maybe something in between. With this card, I can't have that plan because I don't know what I'm going to trash. It's just this vanilla good-to-have card. But I'd rather buy a good-to-have card that actually fits into my strategy. So again, when do I buy this? For me the answer was, basically never (unless I'm buying it just to see how it plays, for testing purposes).
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Re: Dominion: Renaissance on RGG's website
« Reply #94 on: August 15, 2018, 01:12:37 pm »
0

Replace seems like it fills some of this design space.
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Re: Dominion: Renaissance on RGG's website
« Reply #95 on: August 15, 2018, 02:30:04 pm »
0

Replace seems like it fills some of this design space.

Well there have been remodel variants that put the gained card(s) on top for a while. Or at least since Develop. But I think Zombie Mason is the first one that just straight up trashes the top card of your deck.
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trivialknot

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Re: Dominion: Renaissance on RGG's website
« Reply #96 on: August 15, 2018, 09:42:15 pm »
+2

Zombie Mason pairs with Zombie Spy, so sometimes you have control.  It can be a clutch way to mill a province to end the game.

I also think it's great to have a difficult-to-control trasher among the zombies.  Sometimes you accidentally trash a good action, and then everybody's like, welp!  Better get Necromancers this game!  Necromancer is great design, and Nocturne is an excellent set.  What was this thread about again?
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Sheogorath

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Re: Dominion: Renaissance on RGG's website
« Reply #97 on: August 15, 2018, 10:23:32 pm »
+3

I was just browsing through the Interview thread and found this from a few years back:

Quote
Quote
No guarantees that Gathering cards will ever appear outside of Empires, but should they remain strictly tied to VP?  Gathering with coin tokens seems like an obvious thing that could work.
For me Gathering cards want to be things that Defiled Shrine is specifically dodging putting tokens on. So, cards that put VP tokens on their pile. "Gathering with coin tokens" runs into the problem of interacting with Trade Route, but that aside, would get a different type if it happened.

Perhaps renaming coin tokens to Coffers gets around this and we can see gathering with Coffers in Renaissance?
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Oyvind

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Re: Dominion: Renaissance on RGG's website
« Reply #98 on: August 16, 2018, 11:09:35 am »
+1

Well there have been remodel variants that put the gained card(s) on top for a while. Or at least since Develop. But I think Zombie Mason is the first one that just straight up trashes the top card of your deck.

Lookout do trash one of your top three cards and topdecks another, but not a remodeled card. It's kind of close. ;)
« Last Edit: August 16, 2018, 11:28:16 am by Oyvind »
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Oyvind

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Re: Dominion: Renaissance on RGG's website
« Reply #99 on: August 16, 2018, 11:26:15 am »
+1

I prefer having a +1 to "take a coin token."

I agree, but the wording change didn't happen for Pirate Ship and Trade Route. Is that because they have quite a different effect from "+# Coffers", or because the idea of changing the phrase came after these revised versions were printed?

With only two remaining "take a coin token" cards, with different effects from "Coffers", I feel that it's fitting these weren't rephrased. Once they're placed on their respective cards, they kind of do the same thing, so I like that you kept the same phrase for these two even in "2nd edition".
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GendoIkari

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Re: Dominion: Renaissance on RGG's website
« Reply #100 on: August 16, 2018, 11:36:15 am »
+6

I prefer having a +1 to "take a coin token."

I agree, but the wording change didn't happen for Pirate Ship and Trade Route. Is that because they have quite a different effect from "+# Coffers", or because the idea of changing the phrase came after these revised versions were printed?

With only two remaining "take a coin token" cards, with different effects from "Coffers", I feel that it's fitting these weren't rephrased. Once they're placed on their respective cards, they kind of do the same thing, so I like that you kept the same phrase for these two even in "2nd edition".

I think having a keyword makes less sense if there's only 1 card that uses the keyword. Pirate Ship could have been reworded to "+1 Plunder", but it would be sort of silly if nothing else in the game ever mentions Plunder; and then you need extra rules explaining what Plunder means, just to make that 1 card work.

It's sort of like automating a process. Automating it saves time for each time you run the process; but it has some overhead cost of automating it in the first place. This cost is worth it if that process runs multiple times; but if the process only runs once, then automating it just wastes time. Replace "time" with "rules text" for the analogy to work.

*Edit*: https://xkcd.com/1205/
« Last Edit: August 16, 2018, 11:39:37 am by GendoIkari »
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Oyvind

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Re: Dominion: Renaissance on RGG's website
« Reply #101 on: August 16, 2018, 11:51:32 am »
0

I prefer having a +1 to "take a coin token."

I agree, but the wording change didn't happen for Pirate Ship and Trade Route. Is that because they have quite a different effect from "+# Coffers", or because the idea of changing the phrase came after these revised versions were printed?

With only two remaining "take a coin token" cards, with different effects from "Coffers", I feel that it's fitting these weren't rephrased. Once they're placed on their respective cards, they kind of do the same thing, so I like that you kept the same phrase for these two even in "2nd edition".

I think having a keyword makes less sense if there's only 1 card that uses the keyword. Pirate Ship could have been reworded to "+1 Plunder", but it would be sort of silly if nothing else in the game ever mentions Plunder; and then you need extra rules explaining what Plunder means, just to make that 1 card work.

It's sort of like automating a process. Automating it saves time for each time you run the process; but it has some overhead cost of automating it in the first place. This cost is worth it if that process runs multiple times; but if the process only runs once, then automating it just wastes time. Replace "time" with "rules text" for the analogy to work.

*Edit*: https://xkcd.com/1205/

I agree, I was just curious. I think things like when design decisions happens, what the reasoning for different decisions is, and things like that are fun. Getting behind the scenes in a way.

We could be looking at other things that gets you coin tokens in Renaissance, which necessitated the rephrasing in Guilds. Having too many cards or card-shaped objects saying the same, when they mean different things, is problematic, and the Coffers way is probably the most ‘natural’ thing to give a new phrase. But there are several more things one could use those tokens for. ;-)

Edit: More text and a typo fix.
« Last Edit: August 16, 2018, 11:57:09 am by Oyvind »
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Holunder9

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Re: Dominion: Renaissance on RGG's website
« Reply #102 on: August 16, 2018, 12:01:07 pm »
+1

Wording is a preference (and being used to something) thing but the Coffers and the mat feels too artifical to me compared to "take a Coin token".

To avoid confusion with Trade Route and Pirate Ship these two cards could have been reworded, such that they use some generic tokens. As there are no generic tokens included in Prosperity and using the Embargo tokens for Pirate Ship only works if Embargo is not in the Kingdom I understand why this path has not been taken though.
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Re: Dominion: Renaissance on RGG's website
« Reply #103 on: August 16, 2018, 12:23:58 pm »
0

Since there will apparently be Action Tokens, will we get a shorthand for them similar to Coffers? What would the shorthand be? Aquila came up with "+Power" for his fan expansion with Action Tokens. That seems like a good name, but I'm not sure it matches this set's theme.
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Re: Dominion: Renaissance on RGG's website
« Reply #104 on: August 16, 2018, 02:22:23 pm »
+2

Since there will apparently be Action Tokens, will we get a shorthand for them similar to Coffers? What would the shorthand be? Aquila came up with "+Power" for his fan expansion with Action Tokens. That seems like a good name, but I'm not sure it matches this set's theme.

Somebody (half-jokingly?) called them "Actors". I like that. The mat could be something like a stage. It fits the theme of renaissance, and the arts haven't exactly been overrepresented in Dominion, yet.

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Re: Dominion: Renaissance on RGG's website
« Reply #105 on: August 16, 2018, 02:40:13 pm »
0

I prefer having a +1 to "take a coin token."

I agree, but the wording change didn't happen for Pirate Ship and Trade Route. Is that because they have quite a different effect from "+# Coffers", or because the idea of changing the phrase came after these revised versions were printed?

With only two remaining "take a coin token" cards, with different effects from "Coffers", I feel that it's fitting these weren't rephrased. Once they're placed on their respective cards, they kind of do the same thing, so I like that you kept the same phrase for these two even in "2nd edition".
They can't say "+1 Coffers" because that's not what they do. They don't each have a unique + because you want to use a term more often before you make people learn it. Well in rare cases you might make people learn a term for one thing, when you can't explain the thing on the card, but that wasn't an issue here.
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Re: Dominion: Renaissance on RGG's website
« Reply #106 on: August 16, 2018, 03:15:05 pm »
+1

I prefer having a +1 to "take a coin token."

I agree, but the wording change didn't happen for Pirate Ship and Trade Route. Is that because they have quite a different effect from "+# Coffers", or because the idea of changing the phrase came after these revised versions were printed?

With only two remaining "take a coin token" cards, with different effects from "Coffers", I feel that it's fitting these weren't rephrased. Once they're placed on their respective cards, they kind of do the same thing, so I like that you kept the same phrase for these two even in "2nd edition".
They can't say "+1 Coffers" because that's not what they do. They don't each have a unique + because you want to use a term more often before you make people learn it. Well in rare cases you might make people learn a term for one thing, when you can't explain the thing on the card, but that wasn't an issue here.

One of the more amusing things about MTG's comprehensive rules are a couple sections that exist specifically to explain how to interpret the text of just 1 specific card.
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Re: Dominion: Renaissance on RGG's website
« Reply #107 on: August 16, 2018, 07:37:16 pm »
0

Personally, I think it would save a lot of card space if Possession just said "Possess the player to your left" and then have the rulebook explain what "possess" means.
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Re: Dominion: Renaissance on RGG's website
« Reply #108 on: August 16, 2018, 08:16:12 pm »
+8

Personally, I think it would save a lot of card space if Possession just said "Possess the player to your left" and then have the rulebook explain what "possess" means.
I always imagine "continued on next card."

The move with things as complex as Possession is of course to *not do them.*
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Re: Dominion: Renaissance on RGG's website
« Reply #109 on: August 16, 2018, 08:29:33 pm »
0

Since there will apparently be Action Tokens, will we get a shorthand for them similar to Coffers? What would the shorthand be? Aquila came up with "+Power" for his fan expansion with Action Tokens. That seems like a good name, but I'm not sure it matches this set's theme.

Somebody (half-jokingly?) called them "Actors". I like that. The mat could be something like a stage. It fits the theme of renaissance, and the arts haven't exactly been overrepresented in Dominion, yet.

I like this. Bet they'll be an attack like "Tragedy" or "Antagonist".
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Re: Dominion: Renaissance on RGG's website
« Reply #110 on: August 17, 2018, 02:43:56 am »
0

Personally, I think it would save a lot of card space if Possession just said "Possess the player to your left" and then have the rulebook explain what "possess" means.

This is basically what MTG does, except the cards say "You control target player during that player’s next turn."  And that's one of the examples I was talking about where they wrote an entire section of the rules just to explain what that one card did. But now there are multiple other cards that also let you control other players.
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Re: Dominion: Renaissance on RGG's website
« Reply #111 on: August 17, 2018, 03:24:34 am »
+2

This is basically what MTG does, except the cards say "You control target player during that player’s next turn."  And that's one of the examples I was talking about where they wrote an entire section of the rules just to explain what that one card did. But now there are multiple other cards that also let you control other players.

Hmm... Mindshaver could be a good name for that Zombie Barber people were talking about earlier.
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Re: Dominion: Renaissance on RGG's website
« Reply #112 on: August 19, 2018, 12:38:53 pm »
+8

With so many Dominion expansions now (13 including base set), it would be wonderful if Dominion Online allowed for rated formats where you only play with the latest expansion (or some other officially-chosen subset, like a "standard" rotation). Similar to what other popular card games have done after they have been around for a while and keep releasing new cards (e.g. Magic: The Gathering and Hearthstone).

Personally I'm finally starting to be familiar with all the cards in the Silver subscription, but I'd rather skip learning all of the rules quirks and strategy subtleties in Adventurers, Empires, and Nocturne, and just jump directly to Renaissance. The rules of Dominion are just getting more complicated with each new expansion. Playing in person encourages only buying or playing with a couple of expansions at once, which works very well, but playing online requires playing with every card ever printed (at least, if you want to play competitively and/or in the official tournaments).
« Last Edit: August 19, 2018, 12:41:32 pm by ospond »
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Re: Dominion: Renaissance on RGG's website
« Reply #113 on: August 20, 2018, 04:18:19 pm »
+1

With so many Dominion expansions now (13 including base set), it would be wonderful if Dominion Online allowed for rated formats where you only play with the latest expansion (or some other officially-chosen subset, like a "standard" rotation). Similar to what other popular card games have done after they have been around for a while and keep releasing new cards (e.g. Magic: The Gathering and Hearthstone).

Personally I'm finally starting to be familiar with all the cards in the Silver subscription, but I'd rather skip learning all of the rules quirks and strategy subtleties in Adventurers, Empires, and Nocturne, and just jump directly to Renaissance. The rules of Dominion are just getting more complicated with each new expansion. Playing in person encourages only buying or playing with a couple of expansions at once, which works very well, but playing online requires playing with every card ever printed (at least, if you want to play competitively and/or in the official tournaments).

You can just use the Familiar Cards settings in Dominon Online to just play with the cards you want. Mark everything but Adventures, Empires, and Nocturne as familiar and set it so you won't play with any unfamiliar cards. Should solve your problem, except for subscribing to sets individually if Renaissance isn't included in the Silver subscription.

Dominion is so much smaller than Magic: the Gathering (or other CCGs). Even the current "Standard" rotation from Magic includes like 2000 cards (from a history of tens of thousands of cards). All of Dominion 2nd Edition, as of Renaissance, will include 322 Kingdom cards, 34 Events, 21 Landmarks, and most likely no more than a total of 23 Artifacts and Projects. That's only a small fraction of the complexity. Also, Dominion cards tend to not completely exhaust a design space so there is plenty of room to interact with older cards in interesting ways.

I'm not seeing the great need for an additional format in Dominion Online that doesn't include some of the cards, especially since you can mostly do that with Familiar Cards settings. I wouldn't mind seeing a "2 sets, 5 cards from each" format or setting, though.

Just my 2 cents.
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Re: Dominion: Renaissance on RGG's website
« Reply #114 on: August 20, 2018, 05:06:37 pm »
+7

You can just use the Familiar Cards settings in Dominon Online to just play with the cards you want. Mark everything but Adventures, Empires, and Nocturne as familiar and set it so you won't play with any unfamiliar cards. Should solve your problem, except for subscribing to sets individually if Renaissance isn't included in the Silver subscription.

Rated games do not respect your "familiar cards" settings, though this could work for unrated games.

I wouldn't mind seeing a "2 sets, 5 cards from each" format or setting, though.

I would also love to see this mode happen.
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Re: Dominion: Renaissance on RGG's website
« Reply #115 on: August 21, 2018, 12:04:51 am »
+1

All of Dominion 2nd Edition, as of Renaissance, will include 322 Kingdom cards, 34 Events, 21 Landmarks, and most likely no more than a total of 23 Artifacts and Projects.

Well, there are also 5 Ruins, 3 Shelters, 7 Heirlooms, 29 Boons/Hexes/States, and 24 other non-Kingdom cards. Including the 6 split piles and the extra 9 Knights and 7 Castles, there are 467 unique cards in 2nd edition Dominion (not counting base Treasures and Victory cards) - plus Artifacts/Projects.

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Re: Dominion: Renaissance on RGG's website
« Reply #116 on: August 22, 2018, 10:07:37 pm »
+1

Personally, I think it would save a lot of card space if Possession just said "Possess the player to your left" and then have the rulebook explain what "possess" means.
I always imagine "continued on next card."

The move with things as complex as Possession is of course to *not do them.*
Heh... in order to play a Possession, you need both "part 1" and "part 2" of those cards.  Gameplay-wise, even if you memorized the text on both ;)
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Re: Dominion: Renaissance on RGG's website
« Reply #117 on: August 25, 2018, 04:30:43 am »
0

Personally, I think it would save a lot of card space if Possession just said "Possess the player to your left" and then have the rulebook explain what "possess" means.
I always imagine "continued on next card."

The move with things as complex as Possession is of course to *not do them.*
Heh... in order to play a Possession, you need both "part 1" and "part 2" of those cards.  Gameplay-wise, even if you memorized the text on both ;)

Interesting concept. I am just thinking about Treasure Map or Sauna/Avanto like cards, where you need two different cards for the effect.
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Re: Dominion: Renaissance on RGG's website
« Reply #118 on: August 25, 2018, 09:19:35 am »
0

Personally, I think it would save a lot of card space if Possession just said "Possess the player to your left" and then have the rulebook explain what "possess" means.
I always imagine "continued on next card."

The move with things as complex as Possession is of course to *not do them.*
Heh... in order to play a Possession, you need both "part 1" and "part 2" of those cards.  Gameplay-wise, even if you memorized the text on both ;)

Interesting concept. I am just thinking about Treasure Map or Sauna/Avanto like cards, where you need two different cards for the effect.

Sounds like LEGEND cards from the Pokemon TCG. I think it'd be a very annoying and luck-based mechanic in Dominion though. Some dislike Urchin, Treasure Map, and Sauna/Avanto enough already. 
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Re: Dominion: Renaissance on RGG's website
« Reply #119 on: August 25, 2018, 09:52:13 am »
0

Very exciting stuff....

Also, we gonna need a bigger box
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Re: Dominion: Renaissance on RGG's website
« Reply #120 on: August 26, 2018, 08:04:44 am »
0

Personally, I think it would save a lot of card space if Possession just said "Possess the player to your left" and then have the rulebook explain what "possess" means.
I always imagine "continued on next card."

The move with things as complex as Possession is of course to *not do them.*
Heh... in order to play a Possession, you need both "part 1" and "part 2" of those cards.  Gameplay-wise, even if you memorized the text on both ;)

Interesting concept. I am just thinking about Treasure Map or Sauna/Avanto like cards, where you need two different cards for the effect.

Sounds like LEGEND cards from the Pokemon TCG. I think it'd be a very annoying and luck-based mechanic in Dominion though. Some dislike Urchin, Treasure Map, and Sauna/Avanto enough already.

Each Stage 1 Pokémon in the TCG works like that. You first need the Basic Pokémon in order to evolve it, not talking about Stage 2 Pokémon cards.
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Re: Dominion: Renaissance on RGG's website
« Reply #121 on: August 26, 2018, 09:12:51 am »
0

Personally, I think it would save a lot of card space if Possession just said "Possess the player to your left" and then have the rulebook explain what "possess" means.
I always imagine "continued on next card."

The move with things as complex as Possession is of course to *not do them.*
Heh... in order to play a Possession, you need both "part 1" and "part 2" of those cards.  Gameplay-wise, even if you memorized the text on both ;)

Interesting concept. I am just thinking about Treasure Map or Sauna/Avanto like cards, where you need two different cards for the effect.

Sounds like LEGEND cards from the Pokemon TCG. I think it'd be a very annoying and luck-based mechanic in Dominion though. Some dislike Urchin, Treasure Map, and Sauna/Avanto enough already.

Each Stage 1 Pokémon in the TCG works like that. You first need the Basic Pokémon in order to evolve it, not talking about Stage 2 Pokémon cards.

True, but the difference is that you can still use Basic Pokémon on their own, while you can't use either piece of LEGEND without the other.
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Re: Dominion: Renaissance on RGG's website
« Reply #122 on: August 29, 2018, 08:18:44 pm »
0

Just a thought (roughly speaking):

Adventures = Seaside sequel
Empires = Prosperity sequel
Nocturne = Dark Ages sequel
Renaissance = Guilds Sequel (looks like returning coin tokens Coffers)

And as we all know, Guilds was a Masterpiece (or 10).

I sure hope so b/c if so PLEASE ADD MORE BUYS.  Maybe even bys you can buy?  In my opinion buys are the one aspect of most kingdoms that is sorely lacking.  Plus it would flow thematically well...

We're expecting it to be out in early October; previews probably the last week of September.
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Re: Dominion: Renaissance on RGG's website
« Reply #123 on: August 29, 2018, 08:28:09 pm »
0

I’m secretly hoping that at some point they will release a rewording update pack.   Even in base and intrigue there were a few cards that got small rule changes by rewording the cards.  Maybe there are enough out of date (but not deprecated) cards now that there would be a market for an update pack to adddress those - including cards that need the coin token to coffers rework.
how many cards were reworded?
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Re: Dominion: Renaissance on RGG's website
« Reply #124 on: August 29, 2018, 09:23:18 pm »
0

I’m secretly hoping that at some point they will release a rewording update pack.   Even in base and intrigue there were a few cards that got small rule changes by rewording the cards.  Maybe there are enough out of date (but not deprecated) cards now that there would be a market for an update pack to adddress those - including cards that need the coin token to coffers rework.
how many cards were reworded?

Many many were reworded, but just a few were reworded to alter the function of the card: Embargo, Masquerade, Mine, Moneylender, Outpost, Possession, Scheme, Stash, Throne Room and Trade Route. Possession was already changed via a ruling (in Empires rulebook), but then changed again in the printed 2nd edition card. In addition there are the Guilds cards that use "Coffers". I have more details in the document in my sig.

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Re: Dominion: Renaissance on RGG's website
« Reply #125 on: August 30, 2018, 12:01:21 am »
0

What's the functional difference in Embargo?
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Re: Dominion: Renaissance on RGG's website
« Reply #126 on: August 30, 2018, 09:50:11 am »
+1

Many many were reworded, but just a few were reworded to alter the function of the card: Embargo, Masquerade, Mine, Moneylender, Outpost, Possession, Scheme, Stash, Throne Room and Trade Route. Possession was already changed via a ruling (in Empires rulebook), but then changed again in the printed 2nd edition card. In addition there are the Guilds cards that use "Coffers". I have more details in the document in my sig.

It's also on the Wiki: http://wiki.dominionstrategy.com/index.php/Second_edition

What's the functional difference in Embargo?

"Embargo was changed so each Curse gained per token on a pile is a separate event, rather than gaining all of them at once."
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Re: Dominion: Renaissance on RGG's website
« Reply #127 on: August 30, 2018, 11:05:20 am »
+1

What's the functional difference in Embargo?

"Embargo was changed so each Curse gained per token on a pile is a separate event, rather than gaining all of them at once."

Is this actually a functional difference? It was ruled with first edition wording that the gains still happen one at a time (if there was only 1 Curse left, you could still reveal Trader twice to gain 2 Silvers). Is there another on-Gain effect that could come into play here?
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Re: Dominion: Renaissance on RGG's website
« Reply #128 on: August 30, 2018, 11:14:55 am »
0

What's the functional difference in Embargo?

"Embargo was changed so each Curse gained per token on a pile is a separate event, rather than gaining all of them at once."

Is this actually a functional difference? It was ruled with first edition wording that the gains still happen one at a time (if there was only 1 Curse left, you could still reveal Trader twice to gain 2 Silvers). Is there another on-Gain effect that could come into play here?

Trying to answer my own question here... maybe if you have Hoard in play, and Watchtower in hand? Under new wording, if you buy a Province that has 2 Embargo tokens on it, you trigger 3 separate "when buy" events, that gain you a Curse, Curse, Gold (all before you gain the Province). You can choose the order you gain those 3 things, meaning you can top-deck them in any order.

Under old wording, you trigger 2 separate when-buy events, gain a Gold, and gain 2 Curses (which are gained 1 at a time). If you start resolving the "gain 2 Curses", you can't gain the Gold until you have gained both Curses, so you cannot make the top of your deck contain Curse, Gold, Curse in that order.
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Re: Dominion: Renaissance on RGG's website
« Reply #129 on: August 30, 2018, 11:15:58 am »
+3

What's the functional difference in Embargo?

"Embargo was changed so each Curse gained per token on a pile is a separate event, rather than gaining all of them at once."

Is this actually a functional difference? It was ruled with first edition wording that the gains still happen one at a time (if there was only 1 Curse left, you could still reveal Trader twice to gain 2 Silvers). Is there another on-Gain effect that could come into play here?

The point is that Embargo 1E was one ability (when-buy ability), which matters if Haggler's when-buy ability also triggers at the same time. Within that ability, each gain is a separate effect. (This is in my doc.)

EDIT: Your Hoard example is correct. Also Talisman, Noble Brigand, Farmland, Stonemason, etc.
« Last Edit: August 30, 2018, 11:19:31 am by Jeebus »
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Re: Dominion: Renaissance on RGG's website
« Reply #130 on: August 30, 2018, 11:19:37 am »
0

What's the functional difference in Embargo?

"Embargo was changed so each Curse gained per token on a pile is a separate event, rather than gaining all of them at once."

Is this actually a functional difference? It was ruled with first edition wording that the gains still happen one at a time (if there was only 1 Curse left, you could still reveal Trader twice to gain 2 Silvers). Is there another on-Gain effect that could come into play here?

The point is that Embargo 1E was one ability (when-buy ability), which matters if Haggler's when-buy ability also triggers at the same time. Within that ability, each gain is a separate effect. (This is in my doc.)

I was trying to think of Haggler, and couldn't remember the name, when I came across Hoard and realized it is also on-buy.

*Edit* My initial mistake was in thinking about on-gain effects, and thinking that it shouldn't matter if the Curse gains are separate or not. But realizing that it is on-buy effects that matter is the key.
« Last Edit: August 30, 2018, 11:20:45 am by GendoIkari »
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Re: Dominion: Renaissance on RGG's website
« Reply #131 on: August 30, 2018, 12:00:58 pm »
0

What's the functional difference in Embargo?

"Embargo was changed so each Curse gained per token on a pile is a separate event, rather than gaining all of them at once."

Is this actually a functional difference? It was ruled with first edition wording that the gains still happen one at a time (if there was only 1 Curse left, you could still reveal Trader twice to gain 2 Silvers). Is there another on-Gain effect that could come into play here?

The point is that Embargo 1E was one ability (when-buy ability), which matters if Haggler's when-buy ability also triggers at the same time. Within that ability, each gain is a separate effect. (This is in my doc.)

I was trying to think of Haggler, and couldn't remember the name, when I came across Hoard and realized it is also on-buy.

*Edit* My initial mistake was in thinking about on-gain effects, and thinking that it shouldn't matter if the Curse gains are separate or not. But realizing that it is on-buy effects that matter is the key.

Fun fact: I read Hoard as Herald, and it still made sense.

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Re: Dominion: Renaissance on RGG's website
« Reply #132 on: August 30, 2018, 09:14:49 pm »
+8

Fortunately, this announcement brings clarity to the Coffers renaming: the tokens that save coins had to be renamed to Coffers so that the ones that save actions could be called Coin Tokens.

So what will action tokens be called?  If we follow the pattern so far, they’ll be called Acffers.

Cofefe
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Re: Dominion: Renaissance on RGG's website
« Reply #133 on: September 03, 2018, 03:05:32 pm »
0

Is there a realistic chance that Donald brings a Renaissance prototype to Essen this year?
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Re: Dominion: Renaissance on RGG's website
« Reply #134 on: September 03, 2018, 03:19:34 pm »
0

Is there a realistic chance that Donald brings a Renaissance prototype to Essen this year?

Last I heard, he avoids conventions. So I don't think it's likely.

But also, the set should be out by then? Spiel is late October, right?
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King Leon

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Re: Dominion: Renaissance on RGG's website
« Reply #135 on: September 03, 2018, 03:23:14 pm »
0

Yes, Spiel is from 25th to 28th October and afaik the largest board game fair worldwide. ASS Altenburger has already announced the German localisation of Nocturne as novelty and I guess, there will be a Dismantle („Abbruch”) promo distribution.
« Last Edit: September 03, 2018, 03:26:05 pm by King Leon »
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Donald X.

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Re: Dominion: Renaissance on RGG's website
« Reply #136 on: September 03, 2018, 04:43:11 pm »
+5

Is there a realistic chance that Donald brings a Renaissance prototype to Essen this year?
There is not. There is however a realistic chance of having English copies of Renaissance at Essen.
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Re: Dominion: Renaissance on RGG's website
« Reply #137 on: September 03, 2018, 09:31:25 pm »
+2

Is there a realistic chance that Donald brings a Renaissance prototype to Essen this year?
There is not. There is however a realistic chance of having English copies of Renaissance at Essen.

Inb4 shipping delays.
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Re: Dominion: Renaissance on RGG's website
« Reply #138 on: September 13, 2018, 08:27:02 pm »
+6

So what will action tokens be called?  If we follow the pattern so far, they’ll be called Acffers.

Looks like I'm a bit late to the party. Continuing the tradition, the next expansion will have +Buy tokens called Buffers. How fitting.
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Re: Dominion: Renaissance on RGG's website
« Reply #139 on: September 13, 2018, 08:33:17 pm »
+8

So what will action tokens be called?  If we follow the pattern so far, they’ll be called Acffers.

Looks like I'm a bit late to the party. Continuing the tradition, the next expansion will have +Buy tokens called Buffers. How fitting.

Can't wait till we will inevitably come full circle with +VP token tokens.
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Re: Dominion: Renaissance on RGG's website
« Reply #140 on: September 14, 2018, 05:08:28 am »
+1

So what will action tokens be called?  If we follow the pattern so far, they’ll be called Acffers.

Looks like I'm a bit late to the party. Continuing the tradition, the next expansion will have +Buy tokens called Buffers. How fitting.

Can't wait till we will inevitably come full circle with +VP token tokens.

Veepers?

They can actually make sense if they exchange to VPs at a steeper than linear rate, but you can only trade them at certain opportunities, Distant-Land-wise.
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Re: Dominion: Renaissance on RGG's website
« Reply #141 on: September 14, 2018, 08:35:57 am »
+1

So what will action tokens be called?  If we follow the pattern so far, they’ll be called Acffers.

Looks like I'm a bit late to the party. Continuing the tradition, the next expansion will have +Buy tokens called Buffers. How fitting.

A couple more names and we'll be reading There And Back Again
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Re: Dominion: Renaissance on RGG's website
« Reply #142 on: September 14, 2018, 07:21:04 pm »
+3

Maybe even bys you can buy?

You mean Travelling Fair?
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Re: Dominion: Renaissance on RGG's website
« Reply #143 on: September 14, 2018, 07:22:04 pm »
+3

There will at some point also be Coffers tokens, that can be used at any time for +1 Coffers. So now we know why it was changed to "+1 Coffers".

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Re: Dominion: Renaissance on RGG's website
« Reply #144 on: September 16, 2018, 06:21:35 am »
+4

Some day there will be "lame token joke" tokens. You can spend them to be redirected here.

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Re: Dominion: Renaissance on RGG's website
« Reply #145 on: September 16, 2018, 10:27:46 am »
+9

Some day there will be "lame token joke" tokens. You can spend them to be redirected here.

There will also be "opinion on the quality of jokes" tokens, which you can spend to summon Asper.
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Re: Dominion: Renaissance on RGG's website
« Reply #146 on: September 17, 2018, 03:44:00 am »
+2

Some day there will be "lame token joke" tokens. You can spend them to be redirected here.

There will also be "opinion on the quality of jokes" tokens, which you can spend to summon Asper.

Usually it suffices to say my name three times.

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Re: Dominion: Renaissance on RGG's website
« Reply #147 on: September 17, 2018, 02:38:34 pm »
0

So what will action tokens be called?  If we follow the pattern so far, they’ll be called Acffers.

Looks like I'm a bit late to the party. Continuing the tradition, the next expansion will have +Buy tokens called Buffers. How fitting.

Can't wait till we will inevitably come full circle with +VP token tokens.

I was thinking something more like a token that generates 1 VP every turn.
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Re: Dominion: Renaissance on RGG's website
« Reply #148 on: September 17, 2018, 07:36:17 pm »
+2

So what will action tokens be called?  If we follow the pattern so far, they’ll be called Acffers.

Looks like I'm a bit late to the party. Continuing the tradition, the next expansion will have +Buy tokens called Buffers. How fitting.

Can't wait till we will inevitably come full circle with +VP token tokens.

I was thinking something more like a token that generates 1 VP every turn.

You mean a Poffer?
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Re: Dominion: Renaissance on RGG's website
« Reply #149 on: September 18, 2018, 05:33:34 pm »
+2

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Re: Dominion: Renaissance on RGG's website
« Reply #150 on: September 19, 2018, 05:11:15 am »
0

Still no revised Alchemy, as far as I know. Neither on Amazon nor anywhere else.

I hope somebody has found it and can share a link or something like that.

It was said that it would be sent out to distributors within a month, back in July.
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Re: Dominion: Renaissance on RGG's website
« Reply #151 on: September 19, 2018, 09:06:05 am »
+5

A few of the tokens will have a different shape than the others. The differently-shaped ones will be the token minority.
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Re: Dominion: Renaissance on RGG's website
« Reply #152 on: September 19, 2018, 12:46:00 pm »
+1

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Re: Dominion: Renaissance on RGG's website
« Reply #153 on: September 19, 2018, 12:49:39 pm »
+1

Here's hoping the first one isn't but the second one is!

(OK, the first figure isn't actually wearing glasses or anything, but it looks like mascara and hair styling may both have been way more advanced half a millennium ago than I realised...)
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Re: Dominion: Renaissance on RGG's website
« Reply #154 on: September 19, 2018, 01:08:53 pm »
0

(OK, the first figure isn't actually wearing glasses)

Glasses were invented before the renaissance.
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Re: Dominion: Renaissance on RGG's website
« Reply #155 on: September 19, 2018, 02:54:00 pm »
+4

(OK, the first figure isn't actually wearing glasses)

Glasses were invented before the renaissance.

Sure, but Scarlett Johansson wasn't.
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Re: Dominion: Renaissance on RGG's website
« Reply #156 on: September 19, 2018, 03:11:41 pm »
+1

(OK, the first figure isn't actually wearing glasses)

Glasses were invented before the renaissance.

Sure, but Scarlett Johansson wasn't.

Prove it.
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Re: Dominion: Renaissance on RGG's website
« Reply #157 on: September 19, 2018, 05:28:05 pm »
0

Luckily there are no spoilers for the mechanics, but Cathedral looks like it's a landscape-shaped thing, maybe a Project?

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Re: Dominion: Renaissance on RGG's website
« Reply #158 on: September 19, 2018, 06:11:36 pm »
+2

Still no revised Alchemy, as far as I know. Neither on Amazon nor anywhere else.

I hope somebody has found it and can share a link or something like that.

It was said that it would be sent out to distributors within a month, back in July.
I don't have it yet either.
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Re: Dominion: Renaissance on RGG's website
« Reply #159 on: September 19, 2018, 06:29:51 pm »
+1

Luckily there are no spoilers for the mechanics, but Cathedral looks like it's a landscape-shaped thing, maybe a Project?

PREDICTION: Projects are special card-shaped things that can be bought over several turns. Once you have bought it a sufficient amount of times, it grants a massive benefit. One project is used per player.
The first time you buy a project, place it in front of you and place your project token on the "1" space.

Random Unbalanced Example: Cathederal: $4 Project.
Move your project token to the next space.
If your project token is on space 4 or more, at the start of each of your turns, You may trash any number of cards from your hand.


Yes, I stole this idea from Wonders in Seafarer's of Catan, though I think it could really work in Dominion.
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Cuzz

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Re: Dominion: Renaissance on RGG's website
« Reply #160 on: September 19, 2018, 06:42:57 pm »
+1

Still no revised Alchemy, as far as I know. Neither on Amazon nor anywhere else.

I hope somebody has found it and can share a link or something like that.

It was said that it would be sent out to distributors within a month, back in July.
I don't have it yet either.

Are Renaissance previews still planned for next week or so?
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Re: Dominion: Renaissance on RGG's website
« Reply #161 on: September 19, 2018, 06:47:45 pm »
+13

Are Renaissance previews still planned for next week or so?
They are planned for Monday, and as usual any unforeseen delays in the physical product will not delay the previews.
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Re: Dominion: Renaissance on RGG's website
« Reply #162 on: September 20, 2018, 12:49:00 am »
+2

Dammit, I need to get a better job soon so I can afford this sexy new expansion right when it comes out
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Re: Dominion: Renaissance on RGG's website
« Reply #163 on: September 20, 2018, 03:37:05 am »
0

Still no revised Alchemy, as far as I know. Neither on Amazon nor anywhere else.

I hope somebody has found it and can share a link or something like that.

It was said that it would be sent out to distributors within a month, back in July.
I don't have it yet either.

Ah, I see! Thanks for replying, even though I posted this in the wrong thread. Looking forward to the Alchemy revision, but even more so the upcoming, and so far unknown, Renaissance expansion! This game is simply the best card/board game! Hands down! Thanks a lot for both making it and supporting it with fresh content! :)
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Re: Dominion: Renaissance on RGG's website
« Reply #164 on: September 20, 2018, 06:07:18 am »
+4

Ah, I see! Thanks for replying, even though I posted this in the wrong thread. Looking forward to the Alchemy revision, but even more so the upcoming, and so far unknown, Renaissance expansion! This game is simply the best card/board game! Hands down! Thanks a lot for both making it and supporting it with fresh content! :)
Thanks, I'm there for you.

Jay says Alchemy just arrived. So it shouldn't be long before places have it.
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Re: Dominion: Renaissance on RGG's website
« Reply #165 on: September 20, 2018, 07:30:53 am »
0

Oh boy, all my current expansions just barely fit in my storage solution.

And again I will have to wait for 999 Games to release their own version about one year later, and then I will have to wait for them to print errata cards for the inevitable translation errors they will make (which, as far as I know, they haven't done yet for Adventures, Empires and second edition, although they promised they would do it when they would print Nocturne).

Maybe this time I will just have it shipped from America.
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Re: Dominion: Renaissance on RGG's website
« Reply #166 on: September 20, 2018, 10:53:36 am »
+1

Oh boy, all my current expansions just barely fit in my storage solution.

And again I will have to wait for 999 Games to release their own version about one year later, and then I will have to wait for them to print errata cards for the inevitable translation errors they will make (which, as far as I know, they haven't done yet for Adventures, Empires and second edition, although they promised they would do it when they would print Nocturne).

Maybe this time I will just have it shipped from America.

I'm way too geeky, so I now have three separate sets (although I only have one full, full set). BCW boxes are amazing. I have a two-row box for all Norwegian cards (Dominion, Intrigue, Prosperity and three promos), a five-row box with some room to spare for the Original-9 and all promos released up until the relase of Guilds, which I have at work (the latest sets are too complicated/time-consuming for a lunch-break of 30 minutes). It should be noted that I've replaced the 12 removed 1st edition cards with the 14 replacement cards from 2nd edition. This particular set is a mix of English and Norwegian cards, though everything is '1st ed.', except for the 14 mentioned replacement cards.

In addition to this, I have a full set of '2nd ed.' English cards in another five-row box. This particular box would burst open if I put in the re-print Alchemy and Renaissance without removing anything. I've decided to remove the randomizers from this box, as I use electronic randomizers whenever I play, anyway. These randomizers will be put in the 'light' box at work. There will be just enough room for the new cards, but I have to keep tokens and mats separately for this complete set. Oh yeah, and ALL cards are sleeved with Arcane Tinmen.
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Re: Dominion: Renaissance on RGG's website
« Reply #167 on: September 20, 2018, 01:27:03 pm »
+2

They are planned for Monday, and as usual any unforeseen delays in the physical product will not delay the previews.

The day after my birthday, alas.
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Re: Dominion: Renaissance on RGG's website
« Reply #168 on: September 21, 2018, 03:36:58 am »
+1

They are planned for Monday, and as usual any unforeseen delays in the physical product will not delay the previews.

The day after my birthday, alas.

I get to celebrate early, as my birthday is a week after yours. Happy birthday on Sunday!
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Re: Dominion: Renaissance on RGG's website
« Reply #169 on: September 23, 2018, 09:49:52 am »
0

They are planned for Monday, and as usual any unforeseen delays in the physical product will not delay the previews.
At what time should we expect them to come out tomorrow?
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Re: Dominion: Renaissance on RGG's website
« Reply #170 on: September 23, 2018, 10:58:09 am »
0

Last year they came out before 7 AM PDT.

EDIT: Earlier than I thought! The first one was posted a minute past midnight PDT.
« Last Edit: September 23, 2018, 10:59:32 am by vishwathg »
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Re: Dominion: Renaissance on RGG's website
« Reply #171 on: September 23, 2018, 11:33:47 am »
+2

Last year they came out before 7 AM PDT.

EDIT: Earlier than I thought! The first one was posted a minute past midnight PDT.
I'm pretty sure that was more of a thematic tie to the expansion, rather than a new standard.
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Re: Dominion: Renaissance on RGG's website
« Reply #172 on: September 23, 2018, 03:16:01 pm »
+10

Last year they came out before 7 AM PDT.

EDIT: Earlier than I thought! The first one was posted a minute past midnight PDT.
I'm pretty sure that was more of a thematic tie to the expansion, rather than a new standard.

No, it’s a new standard.
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Re: Dominion: Renaissance on RGG's website
« Reply #173 on: September 23, 2018, 03:36:54 pm »
+1

It's funny how even though I haven't played dominion in several months, and have no intentions to buy another expansion, I am still incredibly excited for the previews.
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Re: Dominion: Renaissance on RGG's website
« Reply #174 on: September 24, 2018, 02:29:41 am »
+1

Last year they came out before 7 AM PDT.

EDIT: Earlier than I thought! The first one was posted a minute past midnight PDT.
I'm pretty sure that was more of a thematic tie to the expansion, rather than a new standard.

No, it’s a new standard.
It's not a standard so much as a tendency. I just want to be awake at the same time all week. Often I am awake late rather than early. That's the case this year.
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Re: Dominion: Renaissance on RGG's website
« Reply #175 on: October 01, 2018, 02:22:09 pm »
0

Ah, I see! Thanks for replying, even though I posted this in the wrong thread. Looking forward to the Alchemy revision, but even more so the upcoming, and so far unknown, Renaissance expansion! This game is simply the best card/board game! Hands down! Thanks a lot for both making it and supporting it with fresh content! :)
Thanks, I'm there for you.

Jay says Alchemy just arrived. So it shouldn't be long before places have it.

Soooo Amazon has two "products" - one with ASIN B003D3OD4K, one with ASIN B01KBSHD5K.  I'm assuming the first is the reprint?  Is that conclusive?
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Re: Dominion: Renaissance on RGG's website
« Reply #176 on: October 01, 2018, 05:14:21 pm »
+1

Soooo Amazon has two "products" - one with ASIN B003D3OD4K, one with ASIN B01KBSHD5K.  I'm assuming the first is the reprint?  Is that conclusive?
I have no special information about Amazon.
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Re: Dominion: Renaissance on RGG's website
« Reply #177 on: October 02, 2018, 12:10:09 pm »
0

Soooo Amazon has two "products" - one with ASIN B003D3OD4K, one with ASIN B01KBSHD5K.  I'm assuming the first is the reprint?  Is that conclusive?

https://www.amazon.com/dp/B003D3OD4K is clearly the official one. It looks like they are not using a different ASIN for both editions. The other one is a third party seller that didn't list under the same ASIN like they were supposed to. Maybe you'll have to buy and hope it is the 2nd edition? I'm sure the one you'll receive is a random stock issue. If they have more of the old one, you'll might get the old one randomly. I have no idea if they have the new one yet.

You could always return it if it is the old one and just say the Possession card was defective in your copy because it didn't reference debt tokens. :)
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Re: Dominion: Renaissance on RGG's website
« Reply #178 on: October 08, 2018, 05:14:15 am »
0

Soooo Amazon has two "products" - one with ASIN B003D3OD4K, one with ASIN B01KBSHD5K.  I'm assuming the first is the reprint?  Is that conclusive?

https://www.amazon.com/dp/B003D3OD4K is clearly the official one. It looks like they are not using a different ASIN for both editions. The other one is a third party seller that didn't list under the same ASIN like they were supposed to. Maybe you'll have to buy and hope it is the 2nd edition? I'm sure the one you'll receive is a random stock issue. If they have more of the old one, you'll might get the old one randomly. I have no idea if they have the new one yet.

You could always return it if it is the old one and just say the Possession card was defective in your copy because it didn't reference debt tokens. :)

Well, Amazon themselves hadn't had it in stock for quite some time up until medio September, so I guess it's the revised edition.

I don't dare ordering it, before I know it's the right one, though (I already own the Japanese and the English '1st edition' printing of it, and I don't really need back-up copies of the old one).

Maybe they just found some old stock that weren't listed or something. Until I know for sure, I won't order it. If I knew whether they update the description when they get in new stock or not, there would be no problem. Right now, the old text is listed, but I suspect that they don't update them, so it's still probably the revised edition.

Edit: I had a "the" too much. It's now removed.
« Last Edit: October 08, 2018, 05:16:57 am by Oyvind »
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