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Author Topic: Missing auto-plays  (Read 1624 times)

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pst

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Re: Missing auto-plays
« Reply #25 on: November 08, 2018, 03:03:39 am »
+1

Autoplay Workshop/Gardens on suitable boards.
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Aleimon Thimble

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Re: Missing auto-plays
« Reply #26 on: November 08, 2018, 09:57:56 am »
0

Autoplay Workshop/Gardens on suitable boards.

Autoplay Smithy-BM on Base only boards without splitters. :P

(and without Workshop/Gardens I guess)
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JW

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Re: Missing auto-plays
« Reply #27 on: November 08, 2018, 10:32:49 am »
+5

Auto-play to trash curse from hand when an opponent plays Old Witch.
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ipofanes

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Re: Missing auto-plays
« Reply #28 on: November 09, 2018, 02:41:03 am »
+2

Autoplay Workshop/Gardens on suitable boards.

Autoplay Smithy-BM on Base only boards without splitters. :P

(and without Workshop/Gardens I guess)

Optionally remote control your play with Geronimoo's simulator before you can get on with a more entertaining kingdom.
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boris

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Re: Missing auto-plays
« Reply #29 on: November 09, 2018, 02:45:29 am »
0

Autoplay Workshop/Gardens on suitable boards.

Autoplay Smithy-BM on Base only boards without splitters. :P

(and without Workshop/Gardens I guess)

Autoplay as Lord Rattington would be great :P
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faust

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Re: Missing auto-plays
« Reply #30 on: November 11, 2018, 06:33:59 am »
0

Auto-end turn if you are the only player left with fleet turns and winning.
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markusin

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Re: Missing auto-plays
« Reply #31 on: November 11, 2018, 11:31:11 am »
+1

Auto-end turn if you are the only player left with fleet turns and winning.

Theoretically, a fleet turn could cause you to lose due to forced gains or forced trashing at the start of the turn in combination with a landmark like Wall or Triumphal Arch. So an autoplay for skipping turns should take stuff like that into account.
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markus

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Re: Missing auto-plays
« Reply #32 on: November 11, 2018, 02:44:30 pm »
0

Yes, it could only be that the autoplay does "end actions" and "end buy phase" for you when that is a thing that you're allowed to do. I don't think that's a lot of effort saved very often.
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singletee

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Re: Missing auto-plays
« Reply #33 on: November 11, 2018, 04:55:02 pm »
0

It could also interact badly with Traveller autoplays.

JW

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Re: Missing auto-plays
« Reply #34 on: November 11, 2018, 05:33:56 pm »
+12

Auto-add token to Sinister Plot when it currently has zero tokens on it.
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JW

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Re: Missing auto-plays
« Reply #35 on: November 24, 2018, 05:58:29 pm »
0

Auto-don't trash to Sewers.
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NoMoreFun

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Re: Missing auto-plays
« Reply #36 on: November 27, 2018, 05:24:40 pm »
0

If you autobuy a card costing Debt,  it should still autoplay your treasures (as many as necessary to fully pay off the Debt)

Changeling's smart ask shouldn't ask if you want a Changeling instead of a card you used Changeling to gain unless there's an on gain/buy effect.

Black Market: Play all treasures (using same "Play all" rules as the buy phase)

Grand Market: Autoplay treasures other than copper first,  and only Autoplay coppers if after that you have less than the cost of a grand market and no other treasures in hand

Loan: Trash only copper

Scepter: Auto $2 if there are no Actions it can play.

Gladiator: Auto reveal if you have the card, don't reveal if you don't (no "pretend to think"). Auto reveal unique cards.

Mountain Village: Autoplay all Mountain Villages in the discard unless Leprechaun, Magic Lamp,  or a Throne Room variant is in the Kingdom.

At the start of your next turn: Autoplay all effects where order is irrelevant (shouldn't be too hard to define)
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ipofanes

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Re: Missing auto-plays
« Reply #37 on: November 28, 2018, 03:22:53 am »
0

Travellers: If you don't replace Traveller with name X, don't replace travellers with name X for the rest of the game.
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ipofanes

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Re: Missing auto-plays
« Reply #38 on: November 28, 2018, 03:30:04 am »
+1

Gladiator: ... Auto reveal unique cards.
As of now, the interface requires you to track cards (exception: VP tracking), making a point of it with borderline bizarre amnesia messages like: "H draws a Silver (Piazza). H puts a Silver back on the deck. H plays a Pearl Diver. H draws a card." Concluding that a card is "unique" should really be restricted to "only X specimens taken from Supply" (where X is the number of specimen I have in hand).
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Ingix

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Re: Missing auto-plays
« Reply #39 on: November 28, 2018, 04:02:11 am »
0

All the Travelers have autoplay options, so you can do that manually. Just right-click the card and set the autoplay to "Don't exchange". I routinely do that for Disciple, for example, which gets changed to "Don't exchange" after the first Teacher has been 'gained'.

About the log messages: This is a typical human/computer difference thing. For a human, it is of course clear that the top card is a Silver in that case. The human brain remembers that and it's actually hard to 'forget'. But for the computer, the part that deals with generating log messages is seperated from the part that actually has to remember which cards are where, so remembering which cards a player 'already knows' (and should be named in plain text) vs. the ones they don't would be extra effort.
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ipofanes

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Re: Missing auto-plays
« Reply #40 on: November 28, 2018, 04:15:29 am »
0

set the autoplay to "Don't exchange". I routinely do that for Disciple, for example, which gets changed to "Don't exchange" after the first Teacher has been 'gained'.

I craved that function (you're right, it's there) with a platoon of capitalistic Soldiers.
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JW

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Re: Missing auto-plays
« Reply #41 on: December 10, 2018, 12:30:30 am »
0

Do not gain Duchess when gaining Duchy.
Do gain Duchess when gaining Duchy.
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