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Author Topic: Missing auto-plays  (Read 1248 times)

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pst

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Re: Missing auto-plays
« Reply #25 on: November 08, 2018, 03:03:39 am »
0

Autoplay Workshop/Gardens on suitable boards.
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Aleimon Thimble

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Re: Missing auto-plays
« Reply #26 on: November 08, 2018, 09:57:56 am »
0

Autoplay Workshop/Gardens on suitable boards.

Autoplay Smithy-BM on Base only boards without splitters. :P

(and without Workshop/Gardens I guess)
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JW

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Re: Missing auto-plays
« Reply #27 on: November 08, 2018, 10:32:49 am »
+3

Auto-play to trash curse from hand when an opponent plays Old Witch.
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ipofanes

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Re: Missing auto-plays
« Reply #28 on: November 09, 2018, 02:41:03 am »
+2

Autoplay Workshop/Gardens on suitable boards.

Autoplay Smithy-BM on Base only boards without splitters. :P

(and without Workshop/Gardens I guess)

Optionally remote control your play with Geronimoo's simulator before you can get on with a more entertaining kingdom.
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Lord Rattington denies my undo requests

boris

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Re: Missing auto-plays
« Reply #29 on: November 09, 2018, 02:45:29 am »
0

Autoplay Workshop/Gardens on suitable boards.

Autoplay Smithy-BM on Base only boards without splitters. :P

(and without Workshop/Gardens I guess)

Autoplay as Lord Rattington would be great :P
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faust

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Re: Missing auto-plays
« Reply #30 on: November 11, 2018, 06:33:59 am »
0

Auto-end turn if you are the only player left with fleet turns and winning.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

markusin

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Re: Missing auto-plays
« Reply #31 on: November 11, 2018, 11:31:11 am »
+1

Auto-end turn if you are the only player left with fleet turns and winning.

Theoretically, a fleet turn could cause you to lose due to forced gains or forced trashing at the start of the turn in combination with a landmark like Wall or Triumphal Arch. So an autoplay for skipping turns should take stuff like that into account.
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markus

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Re: Missing auto-plays
« Reply #32 on: November 11, 2018, 02:44:30 pm »
0

Yes, it could only be that the autoplay does "end actions" and "end buy phase" for you when that is a thing that you're allowed to do. I don't think that's a lot of effort saved very often.
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singletee

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Re: Missing auto-plays
« Reply #33 on: November 11, 2018, 04:55:02 pm »
0

It could also interact badly with Traveller autoplays.

JW

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Re: Missing auto-plays
« Reply #34 on: November 11, 2018, 05:33:56 pm »
+2

Auto-add token to Sinister Plot when it currently has zero tokens on it.
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