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Author Topic: Missing auto-plays  (Read 579 times)

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faust

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Missing auto-plays
« on: July 11, 2018, 08:08:08 am »
+1

So the autoplay feature is cool. But right now it only works for a rather random subset of cards, and some obvious options for autoplay are missing. Here, we can try to compile all autoplays that we might want.

Here are some examples:
- Explorer: Auto-reveal Province.
- Courtier: Auto-reveal card with maximum number of types.
- Pirate Ship & Miser: Always attack/set aside OR always profit (you usually switch at some point in the game) Alternative for Miser: Always profit with no Copper in hand.

There are certainly more.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

aku_chi

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Re: Missing auto-plays
« Reply #1 on: July 11, 2018, 08:49:14 am »
+1

Fool's Gold: Always react, never react, off
Vault (opponent's): Never discard, off
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Chris is me

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Re: Missing auto-plays
« Reply #2 on: July 11, 2018, 09:02:47 am »
+3

Look at the featureset of Making More Fun for some other ideas, there were great autoplays there.

Some off the top of my head:
Moneylender: always trash a Copper
Sauna: stop trying to trash stuff
Royal Carriage: donít ask to call the same action multiple times (nested Carriage plays)
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Chappy7

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Re: Missing auto-plays
« Reply #3 on: July 11, 2018, 10:24:10 am »
+4

Torturer.  Once curses are empty, never discard. 
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aku_chi

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Re: Missing auto-plays
« Reply #4 on: July 11, 2018, 10:29:17 am »
+1

Sauna: stop trying to trash stuff

Oh yes!  This one, please!
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crj

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Re: Missing auto-plays
« Reply #5 on: July 11, 2018, 10:37:25 am »
0

Torturer.  Once curses are empty, never discard.
Still has to be optional, of course, because Tunnel and draw-to-N.
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Mic Qsenoch

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Re: Missing auto-plays
« Reply #6 on: July 11, 2018, 10:57:42 am »
+5

Torturer.  Once curses are empty, never discard.
Still has to be optional, of course, because Tunnel and draw-to-N.

All of the autoplays are optional.
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Watno

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Re: Missing auto-plays
« Reply #7 on: July 11, 2018, 12:55:18 pm »
+5

Scrying Pool: Always leave cards previously placed on top on top when revealed again.
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dz

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Re: Missing auto-plays
« Reply #8 on: July 11, 2018, 01:24:16 pm »
+1

Gladiator: if you have a copy of the revealed card, always reveal it.

Wine Merchant: always discard from tavern mat
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Cave-o-sapien

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Re: Missing auto-plays
« Reply #9 on: July 11, 2018, 01:37:20 pm »
0

Of all the ones listed, the lack of a Torturer autoplay is the one I miss most (and the one I'm most surprised is missing).
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Chappy7

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Re: Missing auto-plays
« Reply #10 on: July 11, 2018, 02:11:59 pm »
0

Scrying Pool: Always leave cards previously placed on top on top when revealed again.

This is always so annoying
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michaeljb

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Re: Missing auto-plays
« Reply #11 on: July 12, 2018, 04:32:25 pm »
+1

Scrying Pool: Always leave cards previously placed on top on top when revealed again.

Also Scrying Pool: For your own cards, (1) always keep Actions and (2) always discard non-Actions. Probably would need two different settings, as there are a lot more cases where (2) applies than (1).
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LastFootnote

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Re: Missing auto-plays
« Reply #12 on: July 12, 2018, 07:10:13 pm »
+4

Scrying Pool: Always leave cards previously placed on top on top when revealed again.

Also Scrying Pool: For your own cards, (1) always keep Actions and (2) always discard non-Actions. Probably would need two different settings, as there are a lot more cases where (2) applies than (1).

Isnít that the wrong way around? I always topdeck Actions, but occasionally I will choose not to discard Treasures if my engine isnít up and running yet.
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michaeljb

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Re: Missing auto-plays
« Reply #13 on: July 13, 2018, 02:54:08 pm »
0

Yeah I meant the other way around at the end there.
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samath

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Re: Missing auto-plays
« Reply #14 on: July 14, 2018, 02:01:25 am »
+8

Arena: Stop asking if I want to discard if there are no points left to be gained.
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faust

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Re: Missing auto-plays
« Reply #15 on: July 14, 2018, 02:58:14 am »
0

Druid: Fix Boon to get.
Opponent's Sacred Grove: Always receive Boon, always receive except Mountain's Gift.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

JW

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Re: Missing auto-plays
« Reply #16 on: July 17, 2018, 03:47:48 pm »
+2

Always reveal Horse Traders.
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ipofanes

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Re: Missing auto-plays
« Reply #17 on: July 18, 2018, 03:45:17 am »
+1

Library: Discard all action cards if no action left.
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faust

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Re: Missing auto-plays
« Reply #18 on: July 18, 2018, 07:41:56 am »
+2

Oracle: - keep putting opponent's cards back if put back once.
- as attacked player: keep putting cards that have been put back back in the same order.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Cave-o-sapien

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Re: Missing auto-plays
« Reply #19 on: July 18, 2018, 12:17:18 pm »
+7

Has anyone else here discarded bad cards with Oracle just to avoid having to wait for your opponent to reorder them?
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LastFootnote

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Re: Missing auto-plays
« Reply #20 on: July 18, 2018, 02:18:48 pm »
+1

Has anyone else here discarded bad cards with Oracle just to avoid having to wait for your opponent to reorder them?

Yes, although usually only if I think Iíll be ending the game on that turn.
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JW

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Re: Missing auto-plays
« Reply #21 on: July 19, 2018, 12:16:06 am »
0

Auto-reveal Gold or Plunder to Encampment.
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faust

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Re: Missing auto-plays
« Reply #22 on: July 19, 2018, 01:00:49 am »
0

Auto-reveal Gold or Plunder to Encampment.
I guess a problem is that you would have to decide which to reveal if you have both in hand.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

JW

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Re: Missing auto-plays
« Reply #23 on: July 19, 2018, 02:15:50 am »
0

I guess a problem is that you would have to decide which to reveal if you have both in hand.

I have confidence that Stef can figure it out. Possibilities include "Gold, then Plunder", "Plunder, then Gold"; "Choose randomly each turn, but be consistent to reveal the one already revealed"; "Surprise me by choosing randomly each time", with a variation in the random choice options that weights the probability of choosing Gold/Plunder by the number in hand. Auto-play won't be complete for me until I can choose from all of those options.  ;D
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