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Author Topic: Ruined cards  (Read 16190 times)

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King Leon

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Re: Ruined cards
« Reply #75 on: October 10, 2018, 07:03:30 pm »
+1

Ruined Sculptor
Type: Action/Ruins
Cost: $0

+1 Villager
Gain a Copper
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singletee

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Re: Ruined cards
« Reply #76 on: October 10, 2018, 07:27:26 pm »
0

Ruined Flagbearer
Action - Ruins
Cost $0
+
----------
When you gain or trash this, take the Ruined Flag.

Ruined Flag
Artifact
After drawing your hand, look at the top card of your deck.

majiponi

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Re: Ruined cards
« Reply #77 on: October 10, 2018, 07:58:22 pm »
+1

(+2 Buys so it's not strictly worse than Ruined Market except for edge cases...)

Ruined Bridge
+2 Buys
Cards cost an additional $2 this turn.

play 4, play Forge to trash 2 Curses.
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King Leon

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Re: Ruined cards
« Reply #78 on: October 18, 2018, 04:24:27 pm »
+2

Ruined Treasure Trove
Cost: $0
Type: Treasure/Ruins

$1
When you play this, gain a Copper.


Ruined Harvest
Cost: $0
Type: Action/Ruins

Reveal the top 2 cards from your deck, then discard them. +$1 per differently named Victory card revealed.

Ruined Bat
Cost: $0
Type: Night/Ruins

Trash 1 non-Ruins non-Treasure card from your hand. If you did, exchange this for a Ruined Vampire.

Ruined Vampire
Cost: $0*
Type: Night/Curse/Doom

-1 VP
--
Receive the next Hex.
Exchange this for a Ruins.  (This is not in the Supply.)
« Last Edit: October 19, 2018, 01:58:11 am by King Leon »
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Minotaur

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Re: Ruined cards
« Reply #79 on: October 18, 2018, 05:07:07 pm »
0

Slowpoke
Night-Ruins-Pokemon
Cost: $0

You may play an Action card from your hand.

(Edit:  Changed to a Ruins-Pokemon for obvious reasons...)

Ruined Courtyard
Action-Ruins
Cost: $0

Put a card from your hand on top of your deck.


Ruined Pearl Diver
Action-Ruins
Cost: $0

Look at the bottom card of your deck.  You may put it on top of your deck.


Shot Messenger
Action-Ruins
Cost: $0

Put your deck into your discard pile.
---------------------
When you gain this, each other player may gain a card costing up to $4.


Ruined Count
Action-Ruins
Cost: $0

Choose one:
Discard two cards
Put a card from your hand on top of your deck
Gain a Copper


Suboptimal Delving Location
Event-Looter
Cost: $4

+1 Buy
You may discard a Ruins.
If you do:  Gain a Silver.  Otherwise, gain a Ruins.


Diseased Harem
Treasure-Curse-Ruins
Cost: $0

+$1
-1 VP


Bad Dog
Action-Ruins
Cost: $0

+1 Card
If you discard this from your hand during your clean-up phase, put it on top of your deck.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Ruined cards
« Reply #80 on: October 18, 2018, 05:39:30 pm »
0

Traitorous Night Watchman
Night-Ruins
$0

Reveal the top 5 cards of your deck.  Your opponent may choose one card to discard.  You may choose one card to discard.  Put the rest back in any order.


Disused Monastery
Night-Ruins
$0

You may trash one card from your hand for each Ruins you gained this turn.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Commodore Chuckles

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Re: Ruined cards
« Reply #81 on: October 20, 2018, 05:14:24 pm »
+2

Non-Threatening Villain
Each player with 5 or more cards in hand discards one costing $10 or more, or reveals they can't.

Pickpocket Magician
Each other player discards a Copper, or says they can't.

Rude Interrogator
Each other player chooses one: Discard a card or gain a Copper to their hand.

Ruined Council Room
+2 Cards. Each other player draws a card.

Ruined Outpost
Take another turn after this one, with a hand of 1 card.

Even More Tragic Hero
If you have 6 or more cards in hand, trash this and gain a Copper.

Lost Hunting Party
Reveal cards from your deck until you reveal one that's not a copy of one in your deck. Put it in your hand and discard the others.
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Minotaur

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Re: Ruined cards
« Reply #82 on: October 20, 2018, 07:42:12 pm »
0

Non-Threatening Villain
Each player with 5 or more cards in hand discards one costing $10 or more, or reveals they can't.

Combos with Ruined Bridge.  Too strong.

Rude Interrogator
Each other player chooses one: Discard a card or gain a Copper to their hand.

Legitimately too strong for a Ruins.  Actually serious.

EDIT:  Would work great as a Tourist Destination, though!
« Last Edit: October 20, 2018, 08:11:33 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

LibraryAdventurer

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Re: Ruined cards
« Reply #83 on: October 20, 2018, 07:56:15 pm »
+3

Ruined Outpost
Take another turn after this one, with a hand of 1 card.
This one's my favorite.

Ruined boons
Quote
The Dirt's gift
You may discard a treasure to gain a card costing up to .

The Clearing's gift
+1 Action.
+
At the end of your buy phase, take 2

The Ash's gift
You may trash a silver from your hand.

The Tree's gift
+1 Buy.

The Hill's gift
Gain a copper.

The Meteor's gift
Look through your discard pile. You may discard a card from it.

The Cloud's gift
You may discard three cards to gain a Gold and three Coppers.

The Stream's gift
At the end of this turn, you may discard two cards to draw a card.

The Well's gift
Name a card, then reveal the top card of your deck. If it's the named card, put it into your hand.

The Sunburn
Look at the top card of your deck. Discard it or put it back.

The Breeze's Gift
+1 Card. Discard two cards.

The Puddle's gift
Gain a Won't-O-Wisp.

Won't-O-Wisp
+1 Card. +1 Action.
Reveal the top card of your deck. If it costs exactly , put it in your hand.
« Last Edit: October 20, 2018, 08:01:08 pm by LibraryAdventurer »
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Minotaur

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Re: Ruined cards
« Reply #84 on: October 28, 2018, 03:30:45 pm »
0

Plague
Action-Ruins

Trash an Action from your hand, or reveal that you can't.  If you do, +1 Coffer.

(It's a pun!)
« Last Edit: November 02, 2018, 03:46:27 am by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

MrHiTech

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Re: Ruined cards
« Reply #85 on: October 31, 2018, 08:25:56 pm »
0

Quote
(It's a pun!)

I don’t get it.
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Fly-Eagles-Fly

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Re: Ruined cards
« Reply #86 on: October 31, 2018, 09:46:49 pm »
+1

Quote
(It's a pun!)

I don’t get it.
I think he was going for Coffer=Cougher, as in when you have the Plague you cough.
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King Leon

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Re: Ruined cards
« Reply #87 on: November 07, 2018, 05:33:52 pm »
0

Quote
Ruined Border Guard - $1 - Action/Ruins
Reveal the top 2 cards of your deck. Discard both. Take the Ruined Lantern or Ruined Horn.
Quote
Ruined Horn - Artifact
Your Ruined Border Guards give +1 Action. Once per turn, when you discard a Ruined Border Guard from play, you may put it onto your deck.
Quote
Ruined Lantern - Artifact
Your Ruined Border Guards reveal 3 cards and discard 2. Put the other card into your hand.
Quote
Ruined Cargo Ship - $1 - Action/Duration/Ruins
Once this turn, when you gain a card costing up to $3, you may set it aside face up (on this). At the start of your next turn, put it into your hand.
Quote
Ruined Hideout - $1 - Action/Ruins
Trash a card from your hand. If it’s a Ruins or Victory card, gain a Curse.
Quote
Ruined Improve - $1 - Action/Ruins
At the start of Clean-up, you may trash an Action card you would discard from play this turn, to gain a card costing exactly $1 more than it.
Quote
Ruined Inventor- $1 - Action/Ruins
Gain a card costing up to $1, then cards cost $1 less this turn (but not less than $0).
Quote
Ruined Lackeys - $1 - Ruins
When you gain this, +1 Villager.
Quote
Ruined Old Witch - $1 -  Action/Attack/Looter/Ruins
Each other player gains a Ruins and may trash a Card from their hand.
Quote
Ruined Patron - $1 - Reaction/Ruins
When something causes you to reveal this during your turn (using the word “reveal”), + $1.
Quote
Ruined Research - $1 - Action/Duration/Ruins
Set aside a card from your deck face down (on this). At the start of your next turn, discard down to 4 and put this card into your hand.
Quote
Ruined Scepter - $1 - Treasure/Ruins
When you play this, choose one: +$0.5; or replay a Ruins card you played this turn that’s still in play
Quote
Ruined Spices - $1 - Treasure/Ruins
$0
When you gain this, +1 Coffer.
« Last Edit: November 08, 2018, 12:50:12 pm by King Leon »
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Minotaur

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Re: Ruined cards
« Reply #88 on: November 11, 2018, 02:23:28 am »
+1

Picked Over Cache
Treasure-Ruins

$0
-----------
When you gain this, gain two Coppers.


Coin of the Ruined Realm
Treasure-Ruins

$0
+2 Actions


Ill-Forfeited Losses
Treasure-Ruins

Gain a Copper.
-----------
When you gain this, each other player gains a Duchy.
« Last Edit: November 12, 2018, 01:58:25 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Ruined cards
« Reply #89 on: November 18, 2018, 10:15:31 am »
+1

Unassuming Merchant
Action-Tourist Attraction
Cost: $2

+1 Card
+1 Action
You may play a Silver from your hand.  If you do, +$1.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Ruined cards
« Reply #90 on: December 03, 2018, 10:17:17 am »
0

Mirage
Action-Ruins
Cost: $0

+1 Card
+1 Action
+$1
Discard a card.
At the end of your turn, +2 Debt
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Ruined cards
« Reply #91 on: December 25, 2018, 10:24:10 am »
0

Hungover Wine Merchant
Action-Ruins-Curse-Reserve
Cost: $0

+$1
+1 Buy
Put this on your Tavern mat
-------------
-1 VP if this is on your Tavern mat
-------------
If you have PPP or more at the end of your turn, you may call this.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Commodore Chuckles

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Re: Ruined cards
« Reply #92 on: December 25, 2018, 09:46:07 pm »
0

Lose-Tracker
While this is in play, when you gain a card, you may gain a Copper to put it on your deck.
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markusin

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Re: Ruined cards
« Reply #93 on: December 25, 2018, 10:08:40 pm »
0

Lame Mule
Action - Ruins
Cost - $0*

Discard a card.
Put an action card on top of your deck (or reveal that you can't).
Take your -1 coin token.
Gain two coppers, then discard the bottom half of your deck.
---
This card cannot be bought.
« Last Edit: December 25, 2018, 10:10:14 pm by markusin »
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