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Author Topic: Ruined cards  (Read 16102 times)

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ipofanes

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Re: Ruined cards
« Reply #50 on: July 09, 2018, 04:03:39 am »
0

I am not happy with the name, as Dominion mnemonic suggests that such a card should trash a card and gain another one related in value to the trashed card.

Otherwise I would think that in some boards we'd have a Dame Josephine of ruins that no one wants, such as Library in a kingdom where splitters are scarce.
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infangthief

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Re: Ruined cards
« Reply #51 on: July 09, 2018, 04:35:36 am »
0

I am not happy with the name, as Dominion mnemonic suggests that such a card should trash a card and gain another one related in value to the trashed card.

Otherwise I would think that in some boards we'd have a Dame Josephine of ruins that no one wants, such as Library in a kingdom where splitters are scarce.

Is that a comment on this post?
New Looter suggestion...
Restore (Action Attack Looter, Costs 5): Each other player gains a Ruins. Gain an un-ruined card corresponding to one of them. (The card you gain may come from the supply or the box).

And then of course the corresponding Ruin:
Underfunded Restoration: Each player (including you) gains a Ruins.

I agree that Restore is not a good name there; like you say it sounds like it should be in the remodel/rebuild/remake and also not an attack-y sort of card.
The idea behind the card was to make a real link between the 'good' cards and the 'ruined' versions we're all coming up with. Restoring a ruin to its original state.

Maybe we could have:
Restore (Action-Looter, Costs 3): Trash a Ruins from your hand. Gain the un-ruined version of it.

And the corresponding Ruin:
Underfunded Restoration: Trash a Ruins from your hand. Gain a Ruins.

Now Restore kind of fits the remodel/rebuild/remake family (except that it cares about name instead of cost).
« Last Edit: July 09, 2018, 04:37:16 am by infangthief »
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ipofanes

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Re: Ruined cards
« Reply #52 on: July 09, 2018, 04:37:32 am »
0

That's perfect. For posterity, you should add the card text that qualifies Restore as Looter.
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LostPhoenix

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Re: Ruined cards
« Reply #53 on: July 11, 2018, 01:17:52 am »
+6

Ruined Watchtower (Reaction - Ruins)
Whenever you gain a card, you may reveal this from your hand, to put the gained card into your discard pile.
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GendoIkari

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Re: Ruined cards
« Reply #54 on: July 11, 2018, 04:11:54 pm »
+3

Ruined Watchtower (Reaction - Ruins)
Whenever you gain a card, you may reveal this from your hand, to put the gained card into your discard pile.

Combos well with Nomad Camp. And good defense against Sea Hag.
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infangthief

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Re: Ruined cards
« Reply #55 on: September 27, 2018, 03:24:54 am »
+3

Time for some cards from Ruinssance.

Dumb Scholar: Discard your hand. +1 Card.

Ruined Experiment: +1 Card. Return this to the supply. // When you gain this, gain another ruin.

Blind Seer: Rearrange the top 3 cards of your deck without looking at them.

Failed Acting Troupe: +1 Villager.

Novice Sculptor: Gain a Copper to your hand. +1 Villager.

Corrupt Recruiter: Trash a card from your hand. Gain a Copper per $1 it costs.

Forged Ducat: (Treasure-Ruin) $0 // When you gain this, you may trash a Copper from your hand.

Faux Silk Merchant: // When you gain or trash this, +1 Coffers and +1 Villager
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Minotaur

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Re: Ruined cards
« Reply #56 on: September 27, 2018, 11:03:58 am »
0

Traveler-Ruins cards...  Maybe not worth the trouble.

Embezzling Page
Action-Ruins-Traveler
+1 card
+1 action
Discard two cards
You may exchange this for a Bauble Seeker


Bauble Seeker
Action-Traveler (not in the supply)

+$1
Gain a Copper for each card the player to your right gained last turn.
You may exchange this for a Social Justice Warrior.


Social Justice Warrior
Action-Attack-Traveller (not in the supply)

+1 card
For each Traveler in play (including this), each other player discards the top card of their deck.  If it is a Bridge Troll, trash that card and this one.
You may exchange this for a Heroin.


Heroin
Action-Traveler (not in the supply)

+3 cards
+1 action
Reveal your hand.  Trash all of the revealed treasures.
You may exchange this for a Motivational Speaker.


Motivational Speaker
Action-Duration (not in the supply)

For the rest of the game, when another player plays an Attack card, you may take a coin token.  At the start of each turn, take your -$1 token.


Ok, try not to think too hard about the narrative of this one.  It makes no sense.  It's just pseudohomophones all the way down.

Pheasant
Action-Traveller-Ruins
Cost: $0

+1 Card
+1 Action
Reveal the top card of your deck.  If it is a Ruins, put it in your hand.  Otherwise, gain a Ruins.
You may Exchange this for a Solder when you discard it from play.


Solder
Action-Traveller (not in the supply)
Cost: $2

Trash two cards from your hand.  Gain a card whose cost is equal to the average coin cost of the trashed cards rounded up.
You may Exchange this for a The Fugitive.


The Fugitive
Action-Traveller (not in the supply)
Cost: $2

You may reveal a Duke from your hand and a Duchess from the trash that wasn't trashed by you.  If you do, +2 VP and gain a Curse.
You may Exchange this for a Discipline when you discard it from play.


Discipline
Action-Traveller (not in the supply)
Cost: $2

At the start of your clean-up phase, if your cards are neatly organized on the table, +1 VP.  (See rule sheet appendix for guidelines)
You may Exchange this for a Preacher.


Preacher
Action-Reserve (not in the supply)
Cost: $2

Put this on your Tavern mat.
----------------
At the start of your turn, you may Call this.  If you do, discard an Action card.  If you do, choose one: +1 Card, +1 Action, +$1, +1 Buy
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Minotaur

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Re: Ruined cards
« Reply #57 on: September 27, 2018, 11:16:13 am »
+1

I also had an RBCI sub-thread about cards that were in between a Ruins and the original card, and were priced accordingly.  Tourist Attractions, semi-functional cards that sort of do things, but are mostly just for show.  Maybe that would be a separate thread though.
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infangthief

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Re: Ruined cards
« Reply #58 on: September 28, 2018, 05:04:32 am »
0

How about:
Ruining Traveller: (Action-Ruins-Traveller) You may trash a card from your hand to gain a Ruins. When you discard this from play, you may exchange it for the next Ruins.

Not to be confused with:
Travelling Ruin: (Action-Ruins) Pass this card to the hand of the player on your left.
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King Leon

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Re: Ruined cards
« Reply #59 on: September 28, 2018, 04:24:25 pm »
+3

Ruined Seer
Types: Action/Ruins
Cost: $0
Reveal the top 2 cards of your deck. Put the ones costing from $0 to $2 into your hand. Put the rest back in any order.

Ruined Flag Bearer
Types: Action/Ruins
Cost: $0
Take the False Flag.

False Flag
Types: Artifact
After drawing your hand: discard 1 Card, then +1 Card
« Last Edit: September 28, 2018, 04:35:20 pm by King Leon »
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Commodore Chuckles

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Re: Ruined cards
« Reply #60 on: September 29, 2018, 09:15:55 am »
+3

Ruined Treasure Map
Trash this and 4 other Ruined Treasure Maps from your hand, and if you did gain a Gold.

Unruined Scout
+1 Card
+1 Action
Reveal the top 4 cards of your deck, put the revealed Victory Cards and Curses into your hand, and put the rest back on top in any order.
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Minotaur

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Re: Ruined cards
« Reply #61 on: September 30, 2018, 05:03:23 pm »
0

"Ruined Seer" should be "Legally Blind Seer" maybe?
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Minotaur

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Re: Ruined cards
« Reply #62 on: September 30, 2018, 05:05:26 pm »
0

Unruined Scout
Action
Cost: $5

+3 Cards
Reveal the top 4 cards of your deck, put the revealed Victory Cards and Curses into your hand, and put the rest back on top in any order.

It's canon...
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Minotaur

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Re: Ruined cards
« Reply #63 on: September 30, 2018, 05:07:42 pm »
0

Terminal Scout, $1.  Maybe you would buy this but probably not?

Clearance Sale Scout
Action-Tourist Attraction
Cost: $1

Look at the top 4 cards of your deck.  Put the revealed Victory cards in your hand and put the rest back in any order.
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ipofanes

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Re: Ruined cards
« Reply #64 on: October 02, 2018, 06:48:23 am »
+1

Ruined Project
Project
Cost: $1

Remove a wooden cube of yours from any Project. You may reuse it as if you had it from start of the game.
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Minotaur

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Re: Ruined cards
« Reply #65 on: October 02, 2018, 09:00:00 am »
0

Science Fair Project
Ruins-Action
Cost: $0

Gain three Baking Soda Volcanoes from the Baking Soda Volcano pile.  Trash this.


Baking Soda Volcano
Action
Cost: $0

+1 Card.  Return this to the Baking Soda Volcano pile.
(Not in the Supply)
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Minotaur

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Re: Ruined cards
« Reply #66 on: October 02, 2018, 09:14:41 am »
0

Ruined Experiment: +1 Card. Return this to the supply. // When you gain this, gain another ruin.

This is actually a bit of a minigame.  If you can play an Attack-Looter after you return this, the player to your left gets stuck with an extra Ruin.  And if you somehow manage to play a bunch of of these, then they stack...
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BlastFurnace

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Re: Ruined cards
« Reply #67 on: October 03, 2018, 12:34:04 pm »
+1

Beggars court. Play an action. Trash that action. If you did, play an action.
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Minotaur

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Re: Ruined cards
« Reply #68 on: October 03, 2018, 01:58:01 pm »
+1

Beggars court. Play an action. Trash that action. If you did, play an action.

This would be pretty bad if it weren't going to be drawn with other Ruins a lot of the time...
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ipofanes

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Re: Ruined cards
« Reply #69 on: October 04, 2018, 05:00:58 am »
0

Beggars court. Play an action. Trash that action. If you did, play an action.
I think it can be expanded to
Quote
Beggars champion. Play an action. Trash that action. If you did, play this card again.
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Minotaur

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Re: Ruined cards
« Reply #70 on: October 10, 2018, 03:20:55 pm »
0

I almost made these both Terminal, but I didn't want them to be strictly worse than Ruined Library...

Ruined Merchant
+1 Card
+1 Action
The first time you play a Treasure this turn, take your -$1 Token.


Ruined Poacher
+1 Card
+1 Action
Discard one card for each empty Supply pile.
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Minotaur

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Re: Ruined cards
« Reply #71 on: October 10, 2018, 03:22:54 pm »
0

(+2 Buys so it's not strictly worse than Ruined Market except for edge cases...)

Ruined Bridge
+2 Buys
Cards cost an additional $2 this turn.
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Chappy7

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Re: Ruined cards
« Reply #72 on: October 10, 2018, 04:19:06 pm »
+2

Ruined Potion
Treasure $2 cost
+1 Gunpowder
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King Leon

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Re: Ruined cards
« Reply #73 on: October 10, 2018, 05:49:11 pm »
0

Ruined Potion
Treasure $2 cost
+1 Gunpowder

At least you can use it for Catapult or Spice Merchant.
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Minotaur

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Re: Ruined cards
« Reply #74 on: October 10, 2018, 06:37:59 pm »
+3

Story
Treasure-Ruins

+$3 if this is your Action phase.
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