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Author Topic: Ruined cards  (Read 2310 times)

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infangthief

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Ruined cards
« on: June 27, 2018, 05:18:36 am »
+4

I noticed some alternative ruins being suggested in the interview with Donald X thread. Some serious, some humorous.

The ruins are already a bit of a joke, and I think there is more fun to be had:

If you were going to have Ruins that directly played cards rather than giving you +Action, you could have had Ruined Throne Room. "You may play an Action card from your hand once."
Ruined Feast: "Trash this card."
Ruined Cellar: "Discard any number of cards."
Ruined Sauna: "You may play a Ruined Avanto from your hand."
Ruined Avanto: "You may play a Ruined Sauna from your hand."
...
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Asper

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Re: Ruined cards
« Reply #1 on: June 27, 2018, 07:25:59 am »
0

Visit the "Really bad card ideas" thread for quite a few more non-serious ones of these.

"Ruined Feast" is a totally fine one that you'll also find there, although perhaps as "Ruined Chapel". I think we also had another, more serious approach to this before in these subforums (apologies for not delivering the link, I'm on mobile).

Some fan card designers such as C0okieL0rd have included their own Ruins in their fan sets, too.

Asper

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Re: Ruined cards
« Reply #2 on: June 27, 2018, 07:36:16 am »
+2

Now that I think about it, this IS a better place to collect Ruins ideas (serious or not) that the VBCI thread. So here goes:

Defiled Chapel
Trash this.

Fast
Trash this to gain a Ruins.

Ruined Throne Room (Donald's idea)
You may play a Ruins from your hand twice.

Dry Oasis
+1 Card
+1 Action
Discard a card.

Starveling (by Co0kieL0rd)
Gain two Coppers to your hand.

Dry Moat
When another player plays an Attack card, you may first discard this, to be unaffected by it.

Funeral Procession
You may play an Action card from your hand. Trash it.

Holunder9

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Re: Ruined cards
« Reply #3 on: June 27, 2018, 08:24:47 am »
+1

Ruined Feast: "Trash this card."
I know that this is a not meant to be serious but this would be a pretty good Ruins.
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Re: Ruined cards
« Reply #4 on: June 27, 2018, 09:26:56 am »
+2

Ruined City
If one pile is empty, +1 Card. If two piles are empty, +1$.

Ruined Villa
When you gain this, put it into your hand.

Bankrupt Trader
Trash a card from your hand. Gain a Copper.
When you would gain a card, you may reveal this to gain a Copper instead.

Bankrupt Counting House
Look through your discard pile and put a Copper from it into your hand.

Waylaid Messenger
You may put your deck into your discard pile.

Failed Pillage
Trash this. Gain a Copper and look at each other player's hand.

Compromised Spy
Look at the top card of each player's deck.
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Screwyioux

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Re: Ruined cards
« Reply #5 on: June 27, 2018, 09:54:17 am »
0

Ruined Tournament: Each player may reveal a Province from their hand. If you do, discard it and +1$ +1 Action, +1 Card. If no one else does, you may trash an action from your hand or in play.

Ruined Leprechaun: Gain a Gold. Then, unless you have exactly 7 cards in play, gain a curse and discard your hand.

Ruined Shepherd: +1 Action, Discard any number of Victory cards, revealing them. +2 Cards per card discarded.
« Last Edit: June 27, 2018, 09:55:27 am by Screwyioux »
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Screwyioux

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Re: Ruined cards
« Reply #6 on: June 27, 2018, 10:03:55 am »
0

Ruined Embargo: Gain a curse and place this on top of a supply pile (this card may be bought or gained from that pile, and cards underneath it cannot).
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infangthief

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Re: Ruined cards
« Reply #7 on: June 27, 2018, 10:34:42 am »
0

Ruined Feast: "Trash this card."
I know that this is a not meant to be serious but this would be a pretty good Ruins.
Yes, it would be stronger than any of the published Ruins, but still it would be a card that you would normally prefer not to have, which I think is the common feature of Ruins.
« Last Edit: July 05, 2018, 03:47:26 am by infangthief »
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infangthief

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Re: Ruined cards
« Reply #8 on: June 27, 2018, 10:44:20 am »
+2

Friendly Militia: Each other player discards down to 5 cards in hand.

Innocuous Swindler: Each other player trashes the top card of their deck and gains a card with the same cost that they choose.

Younger Witch: Each other player may reveal a card from their hand; if they don't, they gain a Curse.

Abandoned Ruin: .
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crj

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Re: Ruined cards
« Reply #9 on: June 27, 2018, 10:57:38 am »
+3

(I realise that now we have Second Edition, Survivors are Ruined Sentry.)

Ruined Moneylender: You may discard a Copper from your hand for +$1.

Ruined Vassal: Discard the top card of your deck. If it is a Victory card, you may play it.

Ruined Workshop: Gain a card costing $0.

Ruined Gardens: Worth $1 per 10 Ruins you have (round down).

Ruined Courtyard: Draw a card. Put it onto your deck.

Ruined Lurker: Trash a Ruins from the supply, or gain a Ruins from the trash.

Ruined Masquerade: Each other player with any cards in hand passes one to the next such player to their left, at once.

Ruined Shanty Town: Reveal your hand. If you have no Action cards in hand, +2 Actions.

Ruined Swindler: Each other player trashes the top card of their deck and gains a card from the trash or Supply with the same cost that they choose.

Ruined Wishing Well: Name a card.

Ruined Baron: You may buy an Estate for $4. If you don't, discard an Estate.

Ruined Bridge: This turn, Ruins (everywhere) cost $1 less, but not less than $0.

Ruined Secret Passage: Take a card from your hand and put it anywhere in your discard pile.

Ruined Trading Post: Trash a card from your hand. If you did, gain a Ruin to your hand.

Ruined Wharf: At the start of your next turn, +1 Buy.

Ruined Tactician: Discard your hand.

Ruined Island: Gain a Curse onto your Island mat.
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crj

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Re: Ruined cards
« Reply #10 on: June 27, 2018, 11:01:05 am »
0

Ruined Laboratory: (Type Night-Ruins) +1 Card
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Asper

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Re: Ruined cards
« Reply #11 on: June 27, 2018, 11:45:01 am »
+8

Ruined King's Court: You may play an Action card from your hand twice.
Ruined Grand Market: +1 Card, +1 Action, +1$, +1 Buy
Ruined City: +1 Card, +2 Actions
Ruined Expand: Trash a card from your hand to gain a card costing up to 2$ more.

Am I doing this right?

Violet CLM

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Re: Ruined cards
« Reply #12 on: June 27, 2018, 01:55:24 pm »
+2

Abandoned Mission: This turn, you can't buy cards.
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GendoIkari

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Re: Ruined cards
« Reply #13 on: June 27, 2018, 03:25:52 pm »
+4

Obligatory mention of Ruined Scout with regular Scout's text.
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GendoIkari

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Re: Ruined cards
« Reply #14 on: June 27, 2018, 03:29:40 pm »
+1

Another list of Ruined cards from a long time ago:

http://forum.dominionstrategy.com/index.php?topic=3845.msg79043#msg79043
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Re: Ruined cards
« Reply #15 on: June 27, 2018, 09:17:59 pm »
+3

Unreachable Lands
Put this on your Tavern Mat. Worth 0 VP.

Quacksalver
Name a card. Reveal the top 3 cards of your deck, discard any with the name, and put the rest back in any order.

Conspiracy Theorist
If you have played 3 or more cards this turn (including this) +1 Action +1$.

Obvious Counterfeit
Treasure-Ruins
You may play a Treasure from your hand.

Dead Bug Collection
Reveal your hand. If there are no duplicates, +1 Card +1 Action.

Meyerpire
Night-Ruins-Attack
Gain a card costing up to $1. Each other player may receive the next Hex.
When you discard this, exchange it for a Rats.
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infangthief

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Re: Ruined cards
« Reply #16 on: June 28, 2018, 03:15:13 am »
+1

Another list of Ruined cards from a long time ago:

http://forum.dominionstrategy.com/index.php?topic=3845.msg79043#msg79043
Pre dark ages? Was there really such a time? :P
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Asper

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Re: Ruined cards
« Reply #17 on: June 28, 2018, 05:43:38 am »
0

Bad Bank: Worth 1$ per Ruins you have in play.

Anarchistic Saboteur: Each player reveals cards from the top of their deck until revealing one costing $3 or more, trashes it and may gain a card costing at most $2 less than it, discarding the other cards.

Poorly disguised Passage: +2 Cards, +1 Action. Put this anywhere in the deck of the player to your left.

Ruined Coppersmith: Copper produces 1$ this turn.

Philosopher's Pebble: Count the cards in your deck and discard pile.

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Re: Ruined cards
« Reply #18 on: June 28, 2018, 06:43:43 am »
+1

Defunct Rebuild: Reveal cards from your deck until you reveal a Victory card. Trash it and gain a Victory card with the same cost.
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Re: Ruined cards
« Reply #19 on: June 28, 2018, 06:45:17 am »
0

Defiled Chapel
Trash this.
It would resemble Chapel closer if it were "Trash up to 1 Ruins from your hand".
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ipofanes

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Re: Ruined cards
« Reply #20 on: June 28, 2018, 06:55:16 am »
+1

Defunct Rebuild: Reveal cards from your deck until you reveal a Victory card. Trash it and gain a Victory card with the same cost.

Wouldn't that be "Pinch of Salt"?
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Re: Ruined cards
« Reply #21 on: June 28, 2018, 08:52:35 am »
0

I just want to say this has been my favorite thread so far on fds
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Re: Ruined cards
« Reply #22 on: June 28, 2018, 09:02:50 am »
+1

Defunct Rebuild: Reveal cards from your deck until you reveal a Victory card. Trash it and gain a Victory card with the same cost.
Actually does something reasonable with Feodum.
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crj

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Re: Ruined cards
« Reply #23 on: June 28, 2018, 09:45:41 am »
0

Bad Bank: Worth 1$ per Ruins you have in play.
Trouble is, that one could potentially be better than normal Bank. Especially if you played Champion immediately after the Ruins pile emptied.
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infangthief

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Re: Ruined cards
« Reply #24 on: June 28, 2018, 09:55:31 am »
0

New Looter suggestion...
Restore (Action Attack Looter, Costs 5): Each other player gains a Ruins. Gain an un-ruined card corresponding to one of them. (The card you gain may come from the supply or the box).

And then of course the corresponding Ruin:
Underfunded Restoration: Each player (including you) gains a Ruins.
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Asper

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Re: Ruined cards
« Reply #25 on: June 28, 2018, 10:49:59 am »
+1

Bad Bank: Worth 1$ per Ruins you have in play.
Trouble is, that one could potentially be better than normal Bank. Especially if you played Champion immediately after the Ruins pile emptied.

You mean like when Abandoned Mine is better than Mine in a treasureless engine or Ruined Library is better than Library if your hand is 8 or more cards?

crj

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Re: Ruined cards
« Reply #26 on: June 28, 2018, 11:12:28 am »
0

Yes - Bad Bank better than Bank when your deck is flooded with Ruins.

Difference being, your deck being flooded with Ruins is pretty likely in a Looter game and Bad Bank could be a lot better.
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Violet CLM

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Re: Ruined cards
« Reply #27 on: June 28, 2018, 01:51:37 pm »
+4

Kind of Brownish Market: Reveal the top 3 cards of the Ruins deck. You may buy one of the revealed cards. Put the rest on the bottom of the Ruins deck in any order.
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Asper

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Re: Ruined cards
« Reply #28 on: June 28, 2018, 02:51:15 pm »
0

Yes - Bad Bank better than Bank when your deck is flooded with Ruins.

Difference being, your deck being flooded with Ruins is pretty likely in a Looter game and Bad Bank could be a lot better.

You still assume the presence of Champion, I presume? Because I really don't see why you would waste your Actions on Ruins otherwise. That's kind of an edge case, as far as that's relevant in a discussion about silly made up Ruins.

crj

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Re: Ruined cards
« Reply #29 on: June 28, 2018, 03:18:23 pm »
0

Champion would help. Lost Arts would help. Draw-to-N would help. Lots of things would help. (It also matters how many of these new Ruins you would be putting out, for how many players.)

But I'll point out that if you played three Action-Ruins then two Bad Banks, that's already $9 to spend.Four Action-Ruins then three Bad Banks is $18 to spend. That's not stellar for a typical game, but it's a pretty nifty yield from "junk" cards you've been given by your opponent during a slog.
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Screwyioux

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Re: Ruined cards
« Reply #30 on: June 28, 2018, 03:20:50 pm »
+2

Poorer House: $2. Reveal your hand and discard any treasures
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infangthief

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Re: Ruined cards
« Reply #31 on: June 28, 2018, 04:57:18 pm »
0

Champion would help. Lost Arts would help. Draw-to-N would help. Lots of things would help. (It also matters how many of these new Ruins you would be putting out, for how many players.)

But I'll point out that if you played three Action-Ruins then two Bad Banks, that's already $9 to spend.Four Action-Ruins then three Bad Banks is $18 to spend. That's not stellar for a typical game, but it's a pretty nifty yield from "junk" cards you've been given by your opponent during a slog.
I'd been assuming Bad Bank itself was intended as an action card (like the other Ruins), so in general it would be a Terminal Copper. If you manage to collide Bad Bank with a Ruined Village then it becomes Terminal Silver (and even for that you might have had to forego a better play such as trashing or sifting past that Ruined Village). Managing any more than that in a deck filled with Ruins seems pretty unlikely.
Bank on the other hand is at least a Non-terminal Copper, so it is basically always better, even in an otherwise treasureless deck.
Yes, Champion or Lost Arts changes things, but most Ruins are situationally useful.
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crj

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Re: Ruined cards
« Reply #32 on: June 28, 2018, 07:29:58 pm »
+1

I'd been assuming Bad Bank itself was intended as an action card
Ah. Yeah. I was assuming it would be a Treasure-Ruins. If it was an Action-Ruins that would be a very different matter.
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Asper

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Re: Ruined cards
« Reply #33 on: June 28, 2018, 09:40:16 pm »
0

At the end of the day, it's a joke card. I wrote it as being worth 1 per Ruins, so I guess the card I gave was a Treasure, simply because I wanted to mirror Bank. It wasn't really something I spent much thought on. I just felt citing Champion as a reason why a card like Bad Bank was strong was like calling Counting House strong just because there's Travelling Fair.

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Re: Ruined cards
« Reply #34 on: June 28, 2018, 10:18:44 pm »
+2

Ruined Farmers' Market
+1 Buy. If there are 4VP or more on the Ruined Farmers' Market Supply pile, take them and trash this. Otherwise, add 1VP to the pile and then +$1 per 1VP on the pile.

Think about it...
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crj

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Re: Ruined cards
« Reply #35 on: June 29, 2018, 09:22:03 am »
0

Think about it...
Um. I'm thinking about it. Either I'm missing something, or you think Ruins don't have a Supply pile?
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GendoIkari

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Re: Ruined cards
« Reply #36 on: June 29, 2018, 12:40:09 pm »
+1

Think about it...
Um. I'm thinking about it. Either I'm missing something, or you think Ruins don't have a Supply pile?

Well there's a Ruins supply pile, but not a Ruined Farmers' Market supply pile. I assume that's why he went with that particular wording... if it just said "its pile", then we know from Ambassador rules that it would indeed be the general Ruins pile.
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crj

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Re: Ruined cards
« Reply #37 on: June 29, 2018, 12:45:42 pm »
0

Hmm. I'd have said that, for example, the knights pile was also the Sir Martin Supply pile, but there we go.
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GendoIkari

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Re: Ruined cards
« Reply #38 on: June 29, 2018, 03:33:23 pm »
0

Hmm. I'd have said that, for example, the knights pile was also the Sir Martin Supply pile, but there we go.

Yeah, I agree. But as Dominion avoids such terminology (using "return to the supply" instead for things like Ambassador), then there's no "correct" interpretation of "Sir Martin Supply pile".
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Re: Ruined cards
« Reply #39 on: June 29, 2018, 09:55:29 pm »
0

Yes, the idea was that the pile doesn't exist. So this card is the same as a Farmers' Market from the Black Market, i.e. a Ruined Market.
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Re: Ruined cards
« Reply #40 on: June 30, 2018, 07:14:42 am »
+2

Unfaithful hound: When you discard this other than during Clean-up, you may set it aside.
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Re: Ruined cards
« Reply #41 on: July 01, 2018, 05:31:16 pm »
+3

Ruined Shepherd: +1 Action, Discard any number of Victory cards, revealing them. +2 Cards per card discarded.

Shepherd is not Scout.
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Re: Ruined cards
« Reply #42 on: July 01, 2018, 09:12:34 pm »
+4

Humble Ruins (Treasure-Victory-Ruins)
$0, 0 VP

Crumbling Ruins (Ruins)
When you gain or trash this, gain a Copper.

Small Ruins (Action-Ruins-Looter)
Trash this or a Ruins from your hand. If you do, gain a Ruins.

Haunted Ruins (Ruins)
When you gain this during your turn, gain a Copper, and each player with 5 or more cards in hand puts a card from their hand onto their deck.

Opulent Ruins (Action-Ruins)
Discard any number of Ruins cards. +(1) per card discarded.

Sprawling Ruins (Ruins-Looter)
When you gain this, gain a Ruins or 3 Ruins.

Grand Ruins (Ruins)
When you gain this, reveal your hand. +1 VP per Ruins card in your hand and/or in play.

King's Ruins (Victory-Ruins)
Worth 1 VP per Ruins you have.
« Last Edit: July 01, 2018, 09:29:17 pm by Shvegait »
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greybirdofprey

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Re: Ruined cards
« Reply #43 on: July 02, 2018, 07:46:52 am »
+3

Inadequate Enchantress (Action - Attack - Ruins)
Until your next turn, the first time each other player plays an Action card on their turn, they may choose to get +1 Card and +1 Action instead of following its instructions.
At the start of your next turn, reveal the top card of your deck. If it is a Ruins, put it in your hand. Otherwise, put it back.

Band of Failures (Action - Ruins)
Play this as if it were a Ruins in the supply. This is that card until it leaves play.

Undergraduate Engineer (Action - Ruins)
Gain a Ruins. You may trash this. If you do, gain a Ruins.

Common Blacksmith (Action - Ruins)
+5 Cards. Reveal your hand; put your hand on your discard pile (without discarding them).

Unsatisfactory Page (Action - Ruins - Traveller)
+1 Action. When you discard this from play, you may exchange it for an Unsatisfactory Page.

Relatively Large Man (Action - Attack - Ruins)
Turn your Journey token over (it starts face up). If it's face up, +$1, and each other player reveals the top card of their deck.

Unwelcome Envoy (Action - Ruins)
Reveal the top 5 cards of your deck. The player to your left chooses one. Put that one into your hand and discard the rest.
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infangthief

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Re: Ruined cards
« Reply #44 on: July 02, 2018, 09:38:09 am »
0

Ah, ruined travellers, I suppose we could have separate piles for them and then put some copies of the starting ones into the Ruins pile.

Naive Peasant: +1 Buy; When you discard this from play, you may exchange it for a Naive Soldier.
Naive Soldier: +1 Coin; When you discard this from play, you may exchange it for a Naive Fugitive.
Naive Fugitive: +1 Card; When you discard this from play, you may exchange it for a Naive Disciple.
Naive Disciple: Reach for your tokens; When you discard this from play, you may exchange it for a Naive Peasant.
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crj

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Re: Ruined cards
« Reply #45 on: July 02, 2018, 10:01:35 am »
0

Naive Teacher would have to allow you to place your "you may play a Ruin" token on any Action Supply pile.

Rain On Your Wedding Day, Event: +1 Buy. During Clean-Up, as many times you like you may gain a Ruins to discard a debt token.
« Last Edit: July 02, 2018, 10:10:10 am by crj »
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infangthief

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Re: Ruined cards
« Reply #46 on: July 05, 2018, 03:44:26 am »
0

Idle Duchess: In games using this, when you gain a Duchy, you may gain an Idle Duchess.
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Re: Ruined cards
« Reply #47 on: July 05, 2018, 11:49:57 am »
+3

Incompetent Minion: You may discard your hand and draw 4 cards.

Birthday Clown: Each other player discards the top card of their deck. Each player, including you, gains a copy of every discarded card.

Blind Lookout: Look at the top 3 cards of your deck. Discard one of them and put the rest back on top in any order.

Stolen Cache: When you gain this, gain 2 Coppers.

Stolen Stash: When you shuffle, put this anywhere in your deck.

Impeached Governor: Choose one, that each player including you gets: +1 Card, gain a Copper, or trash a card from your hand and gain one costing no more than it.
« Last Edit: July 05, 2018, 11:52:29 am by Commodore Chuckles »
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Shvegait

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Re: Ruined cards
« Reply #48 on: July 05, 2018, 11:46:54 pm »
+4

Quote
Blind Lookout: Look at the top 3 cards of your deck. Discard one of them and put the rest back on top in any order.

How about: Set aside the top 3 cards of your deck face down (you may not look at them). Trash one of them. Discard one of them. Put the other one back on top of your deck.
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Re: Ruined cards
« Reply #49 on: July 06, 2018, 12:55:28 pm »
0

Masked Balls-Up: Shuffle your hand face-down. Pass one card at random to each other player. Each player who received a card passes you a card.
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Re: Ruined cards
« Reply #50 on: July 09, 2018, 04:03:39 am »
0

I am not happy with the name, as Dominion mnemonic suggests that such a card should trash a card and gain another one related in value to the trashed card.

Otherwise I would think that in some boards we'd have a Dame Josephine of ruins that no one wants, such as Library in a kingdom where splitters are scarce.
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infangthief

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Re: Ruined cards
« Reply #51 on: July 09, 2018, 04:35:36 am »
0

I am not happy with the name, as Dominion mnemonic suggests that such a card should trash a card and gain another one related in value to the trashed card.

Otherwise I would think that in some boards we'd have a Dame Josephine of ruins that no one wants, such as Library in a kingdom where splitters are scarce.

Is that a comment on this post?
New Looter suggestion...
Restore (Action Attack Looter, Costs 5): Each other player gains a Ruins. Gain an un-ruined card corresponding to one of them. (The card you gain may come from the supply or the box).

And then of course the corresponding Ruin:
Underfunded Restoration: Each player (including you) gains a Ruins.

I agree that Restore is not a good name there; like you say it sounds like it should be in the remodel/rebuild/remake and also not an attack-y sort of card.
The idea behind the card was to make a real link between the 'good' cards and the 'ruined' versions we're all coming up with. Restoring a ruin to its original state.

Maybe we could have:
Restore (Action-Looter, Costs 3): Trash a Ruins from your hand. Gain the un-ruined version of it.

And the corresponding Ruin:
Underfunded Restoration: Trash a Ruins from your hand. Gain a Ruins.

Now Restore kind of fits the remodel/rebuild/remake family (except that it cares about name instead of cost).
« Last Edit: July 09, 2018, 04:37:16 am by infangthief »
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ipofanes

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Re: Ruined cards
« Reply #52 on: July 09, 2018, 04:37:32 am »
0

That's perfect. For posterity, you should add the card text that qualifies Restore as Looter.
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Re: Ruined cards
« Reply #53 on: July 11, 2018, 01:17:52 am »
+6

Ruined Watchtower (Reaction - Ruins)
Whenever you gain a card, you may reveal this from your hand, to put the gained card into your discard pile.
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Re: Ruined cards
« Reply #54 on: July 11, 2018, 04:11:54 pm »
+3

Ruined Watchtower (Reaction - Ruins)
Whenever you gain a card, you may reveal this from your hand, to put the gained card into your discard pile.

Combos well with Nomad Camp. And good defense against Sea Hag.
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infangthief

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Re: Ruined cards
« Reply #55 on: September 27, 2018, 03:24:54 am »
+3

Time for some cards from Ruinssance.

Dumb Scholar: Discard your hand. +1 Card.

Ruined Experiment: +1 Card. Return this to the supply. // When you gain this, gain another ruin.

Blind Seer: Rearrange the top 3 cards of your deck without looking at them.

Failed Acting Troupe: +1 Villager.

Novice Sculptor: Gain a Copper to your hand. +1 Villager.

Corrupt Recruiter: Trash a card from your hand. Gain a Copper per $1 it costs.

Forged Ducat: (Treasure-Ruin) $0 // When you gain this, you may trash a Copper from your hand.

Faux Silk Merchant: // When you gain or trash this, +1 Coffers and +1 Villager
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Minotaur

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Re: Ruined cards
« Reply #56 on: September 27, 2018, 11:03:58 am »
0

Traveler-Ruins cards...  Maybe not worth the trouble.

Embezzling Page
Action-Ruins-Traveler
+1 card
+1 action
Discard two cards
You may exchange this for a Bauble Seeker


Bauble Seeker
Action-Traveler (not in the supply)

+$1
Gain a Copper for each card the player to your right gained last turn.
You may exchange this for a Social Justice Warrior.


Social Justice Warrior
Action-Attack-Traveller (not in the supply)

+1 card
For each Traveler in play (including this), each other player discards the top card of their deck.  If it is a Bridge Troll, trash that card and this one.
You may exchange this for a Heroin.


Heroin
Action-Traveler (not in the supply)

+3 cards
+1 action
Reveal your hand.  Trash all of the revealed treasures.
You may exchange this for a Motivational Speaker.


Motivational Speaker
Action-Duration (not in the supply)

For the rest of the game, when another player plays an Attack card, you may take a coin token.  At the start of each turn, take your -$1 token.


Ok, try not to think too hard about the narrative of this one.  It makes no sense.  It's just pseudohomophones all the way down.

Pheasant
Action-Traveller-Ruins
Cost: $0

+1 Card
+1 Action
Reveal the top card of your deck.  If it is a Ruins, put it in your hand.  Otherwise, gain a Ruins.
You may Exchange this for a Solder when you discard it from play.


Solder
Action-Traveller (not in the supply)
Cost: $2

Trash two cards from your hand.  Gain a card whose cost is equal to the average coin cost of the trashed cards rounded up.
You may Exchange this for a The Fugitive.


The Fugitive
Action-Traveller (not in the supply)
Cost: $2

You may reveal a Duke from your hand and a Duchess from the trash that wasn't trashed by you.  If you do, +2 VP and gain a Curse.
You may Exchange this for a Discipline when you discard it from play.


Discipline
Action-Traveller (not in the supply)
Cost: $2

At the start of your clean-up phase, if your cards are neatly organized on the table, +1 VP.  (See rule sheet appendix for guidelines)
You may Exchange this for a Preacher.


Preacher
Action-Reserve (not in the supply)
Cost: $2

Put this on your Tavern mat.
----------------
At the start of your turn, you may Call this.  If you do, discard an Action card.  If you do, choose one: +1 Card, +1 Action, +$1, +1 Buy
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Minotaur

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Re: Ruined cards
« Reply #57 on: September 27, 2018, 11:16:13 am »
+1

I also had an RBCI sub-thread about cards that were in between a Ruins and the original card, and were priced accordingly.  Tourist Attractions, semi-functional cards that sort of do things, but are mostly just for show.  Maybe that would be a separate thread though.
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infangthief

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Re: Ruined cards
« Reply #58 on: September 28, 2018, 05:04:32 am »
0

How about:
Ruining Traveller: (Action-Ruins-Traveller) You may trash a card from your hand to gain a Ruins. When you discard this from play, you may exchange it for the next Ruins.

Not to be confused with:
Travelling Ruin: (Action-Ruins) Pass this card to the hand of the player on your left.
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King Leon

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Re: Ruined cards
« Reply #59 on: September 28, 2018, 04:24:25 pm »
+3

Ruined Seer
Types: Action/Ruins
Cost: $0
Reveal the top 2 cards of your deck. Put the ones costing from $0 to $2 into your hand. Put the rest back in any order.

Ruined Flag Bearer
Types: Action/Ruins
Cost: $0
Take the False Flag.

False Flag
Types: Artifact
After drawing your hand: discard 1 Card, then +1 Card
« Last Edit: September 28, 2018, 04:35:20 pm by King Leon »
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Re: Ruined cards
« Reply #60 on: September 29, 2018, 09:15:55 am »
+3

Ruined Treasure Map
Trash this and 4 other Ruined Treasure Maps from your hand, and if you did gain a Gold.

Unruined Scout
+1 Card
+1 Action
Reveal the top 4 cards of your deck, put the revealed Victory Cards and Curses into your hand, and put the rest back on top in any order.
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Re: Ruined cards
« Reply #61 on: September 30, 2018, 05:03:23 pm »
0

"Ruined Seer" should be "Legally Blind Seer" maybe?
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Re: Ruined cards
« Reply #62 on: September 30, 2018, 05:05:26 pm »
0

Unruined Scout
Action
Cost: $5

+3 Cards
Reveal the top 4 cards of your deck, put the revealed Victory Cards and Curses into your hand, and put the rest back on top in any order.

It's canon...
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Re: Ruined cards
« Reply #63 on: September 30, 2018, 05:07:42 pm »
0

Terminal Scout, $1.  Maybe you would buy this but probably not?

Clearance Sale Scout
Action-Tourist Attraction
Cost: $1

Look at the top 4 cards of your deck.  Put the revealed Victory cards in your hand and put the rest back in any order.
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ipofanes

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Re: Ruined cards
« Reply #64 on: October 02, 2018, 06:48:23 am »
0

Ruined Project
Project
Cost: $1

Remove a wooden cube of yours from any Project. You may reuse it as if you had it from start of the game.
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Re: Ruined cards
« Reply #65 on: October 02, 2018, 09:00:00 am »
0

Science Fair Project
Ruins-Action
Cost: $0

Gain three Baking Soda Volcanoes from the Baking Soda Volcano pile.  Trash this.


Baking Soda Volcano
Action
Cost: $0

+1 Card.  Return this to the Baking Soda Volcano pile.
(Not in the Supply)
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Re: Ruined cards
« Reply #66 on: October 02, 2018, 09:14:41 am »
0

Ruined Experiment: +1 Card. Return this to the supply. // When you gain this, gain another ruin.

This is actually a bit of a minigame.  If you can play an Attack-Looter after you return this, the player to your left gets stuck with an extra Ruin.  And if you somehow manage to play a bunch of of these, then they stack...
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Re: Ruined cards
« Reply #67 on: October 03, 2018, 12:34:04 pm »
+1

Beggars court. Play an action. Trash that action. If you did, play an action.
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Re: Ruined cards
« Reply #68 on: October 03, 2018, 01:58:01 pm »
+1

Beggars court. Play an action. Trash that action. If you did, play an action.

This would be pretty bad if it weren't going to be drawn with other Ruins a lot of the time...
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Re: Ruined cards
« Reply #69 on: October 04, 2018, 05:00:58 am »
0

Beggars court. Play an action. Trash that action. If you did, play an action.
I think it can be expanded to
Quote
Beggars champion. Play an action. Trash that action. If you did, play this card again.
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Re: Ruined cards
« Reply #70 on: October 10, 2018, 03:20:55 pm »
0

I almost made these both Terminal, but I didn't want them to be strictly worse than Ruined Library...

Ruined Merchant
+1 Card
+1 Action
The first time you play a Treasure this turn, take your -$1 Token.


Ruined Poacher
+1 Card
+1 Action
Discard one card for each empty Supply pile.
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Re: Ruined cards
« Reply #71 on: October 10, 2018, 03:22:54 pm »
0

(+2 Buys so it's not strictly worse than Ruined Market except for edge cases...)

Ruined Bridge
+2 Buys
Cards cost an additional $2 this turn.
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Chappy7

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Re: Ruined cards
« Reply #72 on: October 10, 2018, 04:19:06 pm »
+2

Ruined Potion
Treasure $2 cost
+1 Gunpowder
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King Leon

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Re: Ruined cards
« Reply #73 on: October 10, 2018, 05:49:11 pm »
0

Ruined Potion
Treasure $2 cost
+1 Gunpowder

At least you can use it for Catapult or Spice Merchant.
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Re: Ruined cards
« Reply #74 on: October 10, 2018, 06:37:59 pm »
+3

Story
Treasure-Ruins

+$3 if this is your Action phase.
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Re: Ruined cards
« Reply #75 on: October 10, 2018, 07:03:30 pm »
+1

Ruined Sculptor
Type: Action/Ruins
Cost: $0

+1 Villager
Gain a Copper
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Re: Ruined cards
« Reply #76 on: October 10, 2018, 07:27:26 pm »
0

Ruined Flagbearer
Action - Ruins
Cost $0
+
----------
When you gain or trash this, take the Ruined Flag.

Ruined Flag
Artifact
After drawing your hand, look at the top card of your deck.

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Re: Ruined cards
« Reply #77 on: October 10, 2018, 07:58:22 pm »
+1

(+2 Buys so it's not strictly worse than Ruined Market except for edge cases...)

Ruined Bridge
+2 Buys
Cards cost an additional $2 this turn.

play 4, play Forge to trash 2 Curses.
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Re: Ruined cards
« Reply #78 on: October 18, 2018, 04:24:27 pm »
+2

Ruined Treasure Trove
Cost: $0
Type: Treasure/Ruins

$1
When you play this, gain a Copper.


Ruined Harvest
Cost: $0
Type: Action/Ruins

Reveal the top 2 cards from your deck, then discard them. +$1 per differently named Victory card revealed.

Ruined Bat
Cost: $0
Type: Night/Ruins

Trash 1 non-Ruins non-Treasure card from your hand. If you did, exchange this for a Ruined Vampire.

Ruined Vampire
Cost: $0*
Type: Night/Curse/Doom

-1 VP
--
Receive the next Hex.
Exchange this for a Ruins.  (This is not in the Supply.)
« Last Edit: October 19, 2018, 01:58:11 am by King Leon »
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Minotaur

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Re: Ruined cards
« Reply #79 on: October 18, 2018, 05:07:07 pm »
0

Slowpoke
Night-Ruins-Pokemon
Cost: $0

You may play an Action card from your hand.

(Edit:  Changed to a Ruins-Pokemon for obvious reasons...)

Ruined Courtyard
Action-Ruins
Cost: $0

Put a card from your hand on top of your deck.


Ruined Pearl Diver
Action-Ruins
Cost: $0

Look at the bottom card of your deck.  You may put it on top of your deck.


Shot Messenger
Action-Ruins
Cost: $0

Put your deck into your discard pile.
---------------------
When you gain this, each other player may gain a card costing up to $4.


Ruined Count
Action-Ruins
Cost: $0

Choose one:
Discard two cards
Put a card from your hand on top of your deck
Gain a Copper


Suboptimal Delving Location
Event-Looter
Cost: $4

+1 Buy
You may discard a Ruins.
If you do:  Gain a Silver.  Otherwise, gain a Ruins.


Diseased Harem
Treasure-Curse-Ruins
Cost: $0

+$1
-1 VP


Bad Dog
Action-Ruins
Cost: $0

+1 Card
If you discard this from your hand during your clean-up phase, put it on top of your deck.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Ruined cards
« Reply #80 on: October 18, 2018, 05:39:30 pm »
0

Traitorous Night Watchman
Night-Ruins
$0

Reveal the top 5 cards of your deck.  Your opponent may choose one card to discard.  You may choose one card to discard.  Put the rest back in any order.


Disused Monastery
Night-Ruins
$0

You may trash one card from your hand for each Ruins you gained this turn.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Commodore Chuckles

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Re: Ruined cards
« Reply #81 on: October 20, 2018, 05:14:24 pm »
+2

Non-Threatening Villain
Each player with 5 or more cards in hand discards one costing $10 or more, or reveals they can't.

Pickpocket Magician
Each other player discards a Copper, or says they can't.

Rude Interrogator
Each other player chooses one: Discard a card or gain a Copper to their hand.

Ruined Council Room
+2 Cards. Each other player draws a card.

Ruined Outpost
Take another turn after this one, with a hand of 1 card.

Even More Tragic Hero
If you have 6 or more cards in hand, trash this and gain a Copper.

Lost Hunting Party
Reveal cards from your deck until you reveal one that's not a copy of one in your deck. Put it in your hand and discard the others.
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Minotaur

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Re: Ruined cards
« Reply #82 on: October 20, 2018, 07:42:12 pm »
0

Non-Threatening Villain
Each player with 5 or more cards in hand discards one costing $10 or more, or reveals they can't.

Combos with Ruined Bridge.  Too strong.

Rude Interrogator
Each other player chooses one: Discard a card or gain a Copper to their hand.

Legitimately too strong for a Ruins.  Actually serious.

EDIT:  Would work great as a Tourist Destination, though!
« Last Edit: October 20, 2018, 08:11:33 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

LibraryAdventurer

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Re: Ruined cards
« Reply #83 on: October 20, 2018, 07:56:15 pm »
+3

Ruined Outpost
Take another turn after this one, with a hand of 1 card.
This one's my favorite.

Ruined boons
Quote
The Dirt's gift
You may discard a treasure to gain a card costing up to .

The Clearing's gift
+1 Action.
+
At the end of your buy phase, take 2

The Ash's gift
You may trash a silver from your hand.

The Tree's gift
+1 Buy.

The Hill's gift
Gain a copper.

The Meteor's gift
Look through your discard pile. You may discard a card from it.

The Cloud's gift
You may discard three cards to gain a Gold and three Coppers.

The Stream's gift
At the end of this turn, you may discard two cards to draw a card.

The Well's gift
Name a card, then reveal the top card of your deck. If it's the named card, put it into your hand.

The Sunburn
Look at the top card of your deck. Discard it or put it back.

The Breeze's Gift
+1 Card. Discard two cards.

The Puddle's gift
Gain a Won't-O-Wisp.

Won't-O-Wisp
+1 Card. +1 Action.
Reveal the top card of your deck. If it costs exactly , put it in your hand.
« Last Edit: October 20, 2018, 08:01:08 pm by LibraryAdventurer »
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Minotaur

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Re: Ruined cards
« Reply #84 on: October 28, 2018, 03:30:45 pm »
0

Plague
Action-Ruins

Trash an Action from your hand, or reveal that you can't.  If you do, +1 Coffer.

(It's a pun!)
« Last Edit: November 02, 2018, 03:46:27 am by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

MrHiTech

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Re: Ruined cards
« Reply #85 on: October 31, 2018, 08:25:56 pm »
0

Quote
(It's a pun!)

I donít get it.
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A Caravan this turn is like a Lab next turn.

Fly-Eagles-Fly

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Re: Ruined cards
« Reply #86 on: October 31, 2018, 09:46:49 pm »
+1

Quote
(It's a pun!)

I donít get it.
I think he was going for Coffer=Cougher, as in when you have the Plague you cough.
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Is anyone here also on the Chess.com Variants forum? This is the same FEF.

King Leon

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Re: Ruined cards
« Reply #87 on: November 07, 2018, 05:33:52 pm »
0

Quote
Ruined Border Guard - $1 - Action/Ruins
Reveal the top 2 cards of your deck. Discard both. Take the Ruined Lantern or Ruined Horn.
Quote
Ruined Horn - Artifact
Your Ruined Border Guards give +1 Action. Once per turn, when you discard a Ruined Border Guard from play, you may put it onto your deck.
Quote
Ruined Lantern - Artifact
Your Ruined Border Guards reveal 3 cards and discard 2. Put the other card into your hand.
Quote
Ruined Cargo Ship - $1 - Action/Duration/Ruins
Once this turn, when you gain a card costing up to $3, you may set it aside face up (on this). At the start of your next turn, put it into your hand.
Quote
Ruined Hideout - $1 - Action/Ruins
Trash a card from your hand. If it’s a Ruins or Victory card, gain a Curse.
Quote
Ruined Improve - $1 - Action/Ruins
At the start of Clean-up, you may trash an Action card you would discard from play this turn, to gain a card costing exactly $1 more than it.
Quote
Ruined Inventor- $1 - Action/Ruins
Gain a card costing up to $1, then cards cost $1 less this turn (but not less than $0).
Quote
Ruined Lackeys - $1 - Ruins
When you gain this, +1 Villager.
Quote
Ruined Old Witch - $1 -  Action/Attack/Looter/Ruins
Each other player gains a Ruins and may trash a Card from their hand.
Quote
Ruined Patron - $1 - Reaction/Ruins
When something causes you to reveal this during your turn (using the word “reveal”), + $1.
Quote
Ruined Research - $1 - Action/Duration/Ruins
Set aside a card from your deck face down (on this). At the start of your next turn, discard down to 4 and put this card into your hand.
Quote
Ruined Scepter - $1 - Treasure/Ruins
When you play this, choose one: +$0.5; or replay a Ruins card you played this turn that’s still in play
Quote
Ruined Spices - $1 - Treasure/Ruins
$0
When you gain this, +1 Coffer.
« Last Edit: November 08, 2018, 12:50:12 pm by King Leon »
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Minotaur

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Re: Ruined cards
« Reply #88 on: November 11, 2018, 02:23:28 am »
+1

Picked Over Cache
Treasure-Ruins

$0
-----------
When you gain this, gain two Coppers.


Coin of the Ruined Realm
Treasure-Ruins

$0
+2 Actions


Ill-Forfeited Losses
Treasure-Ruins

Gain a Copper.
-----------
When you gain this, each other player gains a Duchy.
« Last Edit: November 12, 2018, 01:58:25 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.
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