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Author Topic: RMM49: Samurai Jack Mafia (Game over - Town Won!)  (Read 129503 times)

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iguanaiguana

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RMM49: Samurai Jack Mafia (Game over - Town Won!)
« on: May 30, 2018, 12:01:29 pm »

Welcome to RMM49: Samurai Jack Mafia!

This game will be a closed, invented setup for 12 players. Setup specific information in the next post.

mod: Iguana Iguana

tags: e

Playerlist:

1. Faust
2. Pingpongsam
3. Hydrad
4. DatSwan
5. McMcsalot
6. IDontPlayThisGame
7. Lalight
8. EFHW
9. Gkrieg13
10. Galzria
11. Haddock
12. Robz888

The Rules:

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.

The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay.
4. Actions with instructions that do not specify a game state will be resolved in the order they are received.
5. All night actions must be submitted within 36 hours of day ending.
6. Players must post once every 24 hours.
7. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
8. Invisible text, font size less than 10, and spoiler tags are not allowed.
9. Cryptography is not allowed.
10. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
11. Dead players may not post in thread or QT, except their Role QT. A lynched player is not "dead" until a flip has been provided.
12. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.


The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable, or any string that uniquely identifies a user. Note that the point of voting is, in fact, unambiguity, and attempting to make it unclear to other players (or, of course, mods) which user you are voting for is very ill-advised.
2. Unvotes should be in this format:
Unvote: Playername. A simple Unvote may not be caught by the mod due to the mod's method of counting votes.
3. Unvotes are not required if changing your vote from one player to another.
4. You may
vote: no lynch.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.
6. The first time that a day ends without reaching a majority lynch, the player with the most votes will be lynched. After this happens once, if a majority lynch is not reached by the Day's deadline, no lynch occurs.

The Rest:
1. Bold, teal text is reserved for the mod. Players may not use it.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via PM. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. One prod will be issued after 24 hours without posting in the game thread. Players are subject to replacement or modkill after two prods.
7. All rule violations will be dealt with according to their severity, as determined by the mod.
8. Each player will receive their own QT, regardless of role. Don't quote from it.
9. If the game goes on for 3 days and 3 nights without a lynch or nightkill, town wins.


Deadlines:
7-day Days, 2-day Nights
« Last Edit: August 18, 2018, 11:12:35 am by iguanaiguana »
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

iguanaiguana

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Re: RMM49: Samurai Jack Mafia
« Reply #1 on: May 30, 2018, 12:01:44 pm »

The game will have two alignments, good and evil. The game will include items. Additionally, the game may feature one or more opportunities for alignment change to occur.

Items:

Each night phase will have two rounds that occur simultaneously.

During round one, players may take any role action described in their role description and use any number of items they possess that their role description indicates that they are able to use.

During round two, players may attempt to give away any items that they have. Players may give away an item that they have already used during round one. Attempts to give items to other players will be treated like any other role action.

Alignment change:

If the potential for alignment change exists in the game, it will always involve a single possible switch per player either from good to evil or from evil to good. A change in alignment may have other consequences unknown to the player who causes the alignment change. Players will not necessarily know whether they are able to change alignment at the beginning of the game. Care has been taken with all possible instances of alignment change to keep the game balanced for both factions.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

faust

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Re: RMM49: Samurai Jack Mafia
« Reply #2 on: May 30, 2018, 04:54:15 pm »

/in
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You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did

faust

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Re: RMM49: Samurai Jack Mafia
« Reply #3 on: May 30, 2018, 04:55:24 pm »

Alignment changes though. I've had some of my best and worst mafia experiences with them. Let's hope for the former.
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You say the whole world's ending, honey it already did

pingpongsam

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Re: RMM49: Samurai Jack Mafia
« Reply #4 on: May 30, 2018, 05:57:43 pm »

/in

Faust, I’m cooking up some BM ideas but I wanted to know if you tend to play BM games. Some of the ideas have you in mind specifically, lol (in a good way, not a sick torture way).
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You are the brashest scum player on f.ds.

2.71828.....

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Re: RMM49: Samurai Jack Mafia
« Reply #5 on: May 30, 2018, 10:19:52 pm »

/tag
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

faust

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Re: RMM49: Samurai Jack Mafia
« Reply #6 on: May 31, 2018, 03:45:10 am »

/in

Faust, I’m cooking up some BM ideas but I wanted to know if you tend to play BM games. Some of the ideas have you in mind specifically, lol (in a good way, not a sick torture way).
I don't tend to do BM, though that is mainly because BM games don't usually work out - people don't feel the need to participate and the game just kind of stops completely a week or two in.
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You say the whole world's ending, honey it already did

faust

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Re: RMM49: Samurai Jack Mafia
« Reply #7 on: June 06, 2018, 08:56:14 am »

Where is everyone?
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You say the whole world's ending, honey it already did

pingpongsam

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Re: RMM49: Samurai Jack Mafia
« Reply #8 on: June 06, 2018, 04:03:02 pm »

Looks like it is just a 2 man showdown between faust and pps. I draw scum 1-shot bulletproof and 1-shot lynchproof while you draw town 1-shot dayvig, 1-shot lynchproof, and 1-shot bullet proof but we are ignorant of each other's role powers. First one to cast a vote on Day 2 wins.
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You are the brashest scum player on f.ds.

iguanaiguana

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Re: RMM49: Samurai Jack Mafia
« Reply #9 on: June 06, 2018, 04:22:54 pm »

Yeah if people are avoiding because of alignment change, let me know.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

gkrieg13

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Re: RMM49: Samurai Jack Mafia
« Reply #10 on: June 06, 2018, 04:23:50 pm »

Looks like it is just a 2 man showdown between faust and pps. I draw scum 1-shot bulletproof and 1-shot lynchproof while you draw town 1-shot dayvig, 1-shot lynchproof, and 1-shot bullet proof but we are ignorant of each other's role powers. First one to cast a vote on Day 2 wins.

On days with even numbers left alive, it is number-alive / 2 + 1, so it would take 2 to lynch.
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Hydrad

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Re: RMM49: Samurai Jack Mafia
« Reply #11 on: June 07, 2018, 03:39:48 am »

/in
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Hydrad

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Re: RMM49: Samurai Jack Mafia
« Reply #12 on: June 07, 2018, 10:39:07 pm »

also I'm totally fine with alignment swapping. it means I can play terribly and be basically losing and have an out still :D
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Swowl

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Re: RMM49: Samurai Jack Mafia
« Reply #13 on: June 10, 2018, 07:01:23 pm »

love it.

/in
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

mcmcsalot

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Re: RMM49: Samurai Jack Mafia
« Reply #14 on: June 12, 2018, 08:25:16 am »

/in
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

IDontPlayThisGame

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Re: RMM49: Samurai Jack Mafia
« Reply #15 on: June 25, 2018, 04:07:44 pm »

/in

LaLight

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Re: RMM49: Samurai Jack Mafia
« Reply #16 on: June 26, 2018, 08:41:52 am »

/in i think
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

EFHW

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Re: RMM49: Samurai Jack Mafia
« Reply #17 on: June 26, 2018, 05:08:14 pm »

/in
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gkrieg13

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Re: RMM49: Samurai Jack Mafia
« Reply #18 on: June 26, 2018, 09:38:23 pm »

/in
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Galzria

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Re: RMM49: Samurai Jack Mafia
« Reply #19 on: June 26, 2018, 10:15:38 pm »

Ambj, /in
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Haddock

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Re: RMM49: Samurai Jack Mafia
« Reply #20 on: June 28, 2018, 09:14:12 am »

/in
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Robz888

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Re: RMM49: Samurai Jack Mafia (one spot left!)
« Reply #21 on: June 28, 2018, 01:09:46 pm »

/in
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I have been forced to accept that lackluster play is a town tell for you.

iguanaiguana

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Re: RMM49: Samurai Jack Mafia (Full! PMs go out in ~8-16 hours)
« Reply #22 on: June 28, 2018, 01:37:25 pm »

Nice! We will get started within 24 hours, when I get a chance to get to a PC.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

pingpongsam

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Re: RMM49: Samurai Jack Mafia (Full! PMs go out in ~8-16 hours)
« Reply #23 on: June 28, 2018, 01:43:36 pm »

This will coincide nicely with my vacation next week.
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You are the brashest scum player on f.ds.

iguanaiguana

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Re: RMM49: Samurai Jack Mafia (Full! PMs go out in ~8-16 hours)
« Reply #24 on: June 28, 2018, 06:59:22 pm »

QTs are going out now. Night 0 begins when I receive all the confirms. Thread locked except for tags.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.
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