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Author Topic: Workshop with an interaction  (Read 429 times)

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majiponi

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Workshop with an interaction
« on: May 30, 2018, 12:23:35 am »
+1

Quote
Angel's Workshop
cost $2 - Action
Gain a card costing up to $6.
Each other player gains a cheaper card.

Q1. Are there any problems on giving cards? If yes, ...
Q2. Do you have any idea to give opponents some benefits?
Q3. Is the cost proper?
« Last Edit: May 30, 2018, 12:31:12 am by majiponi »
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Commodore Chuckles

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Re: Workshop with an interaction
« Reply #1 on: May 30, 2018, 12:58:57 am »
0

Quote
Angel's Workshop
cost $2 - Action
Gain a card costing up to $6.
Each other player gains a cheaper card.

Q1. Are there any problems on giving cards? If yes, ...
Q2. Do you have any idea to give opponents some benefits?
Q3. Is the cost proper?

Hmmmm... I actually like this. I had my own idea for "gain a card and everyone else gets a cheaper one" but this one is simpler than mine, which I like. It might need the Attack type, since you can gain a good/decent $2 and force everyone else to take a Copper.

As for the price, $2 is way too cheap. Honestly, it might need to be $5. As has been pointed out many times before, the gap between $4 and $5 is huge. Gaining a $5 while others get a $4 is a pretty good effect on its own. It shouldn't be less than $4, I think.
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sudgy

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Re: Workshop with an interaction
« Reply #2 on: May 30, 2018, 01:31:41 am »
+1

It might need the Attack type, since you can gain a good/decent $2 and force everyone else to take a Copper.

This would cause all sorts of craziness with Moat.  "If I reveal my Moat, he'll take a $6, but if I don't, he'll take a $2 and I'll take a Copper."  Maybe that's wanted, but it is definitely weird.  And, it actually makes you not want to play Lighthouse.
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Holunder9

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Re: Workshop with an interaction
« Reply #3 on: May 30, 2018, 01:38:36 am »
+3

I don't like it, certainly not at such a ridiculous price. There are too many boards in which there are no decent cards at a particular price range.
The junking problem can be fixed via making the gaining optional for the other players.
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GendoIkari

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Re: Workshop with an interaction
« Reply #4 on: May 30, 2018, 10:43:21 am »
0

I like this. If the potential attack is an issue, just make the other players' gaining a "may". I think might be a good cost, but there is a chance it needs to be .
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Asper

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Re: Workshop with an interaction
« Reply #5 on: May 30, 2018, 04:21:09 pm »
0

I like 4 as a price, because then you can pick it up when the other player gains a 5-cost card, and if they gain a copy of this at the very least there's Silver in every kingdom.

LastFootnote

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Re: Workshop with an interaction
« Reply #6 on: May 31, 2018, 11:43:43 am »
0

I like it, if the gaining for other players is made optional. I think it could cost $4.
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Awaclus

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Re: Workshop with an interaction
« Reply #7 on: May 31, 2018, 11:46:43 am »
0

this one is simpler than mine

Yeah, Mine is a pretty complicated card.
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Asper

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Re: Workshop with an interaction
« Reply #8 on: May 31, 2018, 01:20:20 pm »
0

Just in case, of course I'd like to chime in saying that the gain should be optional.

majiponi

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Re: Workshop with an interaction
« Reply #9 on: June 01, 2018, 12:16:05 pm »
+2

So, it should be like this.

Quote
Angel's Workshop
cost $4 - Action
Gain a card costing up to $6.
Each other player may gain a cheaper card.

At first, it was $3. It looked like a Leprechaun variant. Soon I realized it was too strong for $3. So I haggled so that everyone can have oppotunity to buy 2. But I didn't consider 2-3 player games. It was a must-buy almost every time. Next, I tried Potion costs, removing cost regulation. Too swingy. Someone always cried, "Hey, where is my Province?" when I gained Colony.
Junking was another problem. Some people hated. I thought that was not so big matter. Giving Coppers gaining Silvers isn't so strong. Is this stronger than Marauder? Anyway, I removed Attack type. "May" weakened it a little bit, but still it was fun.
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LastFootnote

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Re: Workshop with an interaction
« Reply #10 on: June 01, 2018, 02:31:54 pm »
0

So, it should be like this.

Quote
Angel's Workshop
cost $4 - Action
Gain a card costing up to $6.
Each other player may gain a cheaper card.

At first, it was $3. It looked like a Leprechaun variant. Soon I realized it was too strong for $3. So I haggled so that everyone can have oppotunity to buy 2. But I didn't consider 2-3 player games. It was a must-buy almost every time. Next, I tried Potion costs, removing cost regulation. Too swingy. Someone always cried, "Hey, where is my Province?" when I gained Colony.
Junking was another problem. Some people hated. I thought that was not so big matter. Giving Coppers gaining Silvers isn't so strong. Is this stronger than Marauder? Anyway, I removed Attack type. "May" weakened it a little bit, but still it was fun.

Awesome! Glad it's working out so well.
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