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Author Topic: Kudasai's Random Dominion Cards  (Read 12793 times)

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segura

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Re: Kudasai's Random Dominion Cards
« Reply #325 on: August 19, 2019, 12:48:35 pm »
+1

I can say right away that Factory is too good. It doesn't take much thought to play a string of Lost Cities.
I agree. In addition to that it might lead to sloppy play, like not playing a gainer before a reshuffle and playing a Factory instead due to being in time trouble. Perhaps that's the chess player in me talking but superquick play simply cannot be as good as thoughtful play. I think that there are better ways to handle analysis paralysis, like implicit social norms in a playing group (e.g. I always try to play quickly and apologize whenever I take a bit of a think).
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Kudasai

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Re: Kudasai's Random Dominion Cards
« Reply #326 on: September 09, 2019, 03:25:09 pm »
0

Messing around with ideas to add consistency to Dominion games. My idea:

Leaders: Players in turn order may choose any one Leader at the start of the game. There are no limits on Leaders so players could possibly all choose the same leader. Leaders add benefits, but they also come at a cost.

Here are some rough concepts:






Feedback is always appreciated. Devout probably will have the most issues, but I think it could be fun. Anyone else have any ideas for Leaders?
« Last Edit: September 09, 2019, 03:26:37 pm by Kudasai »
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segura

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Re: Kudasai's Random Dominion Cards
« Reply #327 on: September 09, 2019, 03:43:19 pm »
+2

I think that this is a cool idea. I'd make the selection of it in turn order such that the starting player advantage is very mildly mitigated (choosing later is always better, but not by much).
Devout is indeed crazy, e.g. with Warehouse, but I don't think that it has any rule issues.
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