Dominion > Variants and Fan Cards
Kudasai's Random Dominion Cards
Kudasai:
[CARDS - RANDOM]
[CARDS - COMMANDERS]
[EVENTS]
[LANDMARKS]
Doom_Shark:
Army looks horribly broken to me. It's not clear what blockade is trying to do, I reread it three times and I'm still not sure how it's supposed to work, it clearly needs a rewording.
Aquila:
I like how these are trying to do different things. Most of them look like they have good potential.
Army - there are so many anti-synergies to keep in mind, like Goons then a Reserve, that this won't always be an easy card to play, so many new rules to keep in mind. But when you get it going it can be way too strong, so that it's always the optimal strategy in any kingdom. You lessen the need for +Cards, +Actions, and trashing all at once. I feel this would do with capping the number of Actions you can play at once to say 2 or 3?
Commander - definitely too strong; with just one other nonterminal card played, this does the same as lab, but it will do better than one as the turn progresses. And consider how multiples of this played stack up. So raising the cost I don't think would be enough to balance this. It probably needs a way to make it hard to gain as well.
Oh, and while I think of it, this 'breaks' Tactician.
Heir - volatile; it rewards a condition you want to meet even more. +Buy of course works, but +$3 feels too generous.
Royal Decree - with the current cost you can open with it and it be beneficial early on. On buy you can get $4 from other players' Coppers (note how the number of players affects the strength of this) so make this cost $3 <4>, and the rest of the debt can be paid turn 2. The next shuffle will see it at worst a silver with +Buy, not bad, and much more later on. Or if you first buy a Silver then this, and line then up next shuffle, it's $4 +Buy, which is hard to better.
So it does scale better later, like the other 8 debt cards, but the early advantage may make this too strong.
Out of time right now to look at the others in depth, but Moon Shrine and Slumlord do look interesting and balanced.
ThetaSigma12:
--- Quote from: Doom_Shark on May 20, 2018, 01:26:09 am ---Army looks horribly broken to me. It's not clear what blockade is trying to do, I reread it three times and I'm still not sure how it's supposed to work, it clearly needs a rewording.
--- End quote ---
Here's how I interpret Blockade: At the start of the game, both players secretly name 3 action cards, and their positions in the deck, i.e. "The 10th lab", "The 3rd Baron". When the 10th lab in the pile is gained or the 3rd baron is, the player gets VP equal to what number card it was. So 10 VP for calling that the labs will empty.
Puk:
But you always gamble "Scout" and "0", yes?
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