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Author Topic: RMM48: Cancer Mafia (Game over)  (Read 120720 times)

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faust

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Re: RMM48: Cancer Mafia (Game over)
« Reply #1225 on: June 26, 2018, 01:21:22 am »

Our night actions definitely did not play in our favor. The lynch of Mcmc the day after VT'ing him was not ideal, but it allowed us to build some separation and with both Robz and I on Eevee it worked out ok. Eevee shooting a Doctored Iguana wasn't ideal.

Swan killed Jimmm N1 as we didn't want anybody else to change PR's, and if he killed anybody else and absorbed their PR the Jimmm neighborhood would've been shut down - making it obvious to Jimmm that Swan was scum.
Yes, it was rather risky to have Eevee shoot such a widely townread player. And then the VT'ing was very ineffectual. It would have been better to keep at least one shot to sort out situations like the mutual protection thing.
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EFHW

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Re: RMM48: Cancer Mafia (Game over)
« Reply #1226 on: June 26, 2018, 04:17:05 am »

Things may have gone very differently if IDP or Space had claimed?
I think so.

Great act by DatSwan. I had basically decided he was town.
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SpaceAnemone

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Re: RMM48: Cancer Mafia (Game over)
« Reply #1227 on: June 26, 2018, 06:10:08 am »

Things may have gone very differently if IDP or Space had claimed?
I think so.

Great act by DatSwan. I had basically decided he was town.

He was the one I was most sure was scummy, because his role was too swingy with an option of picking an every-other-night kill that might fall to either team, and also just far too strong. The only reason I didn't go all-out after him was a concern that he might be trying to draw the NK if his role was a scum-poison one like mine.. which seemed more likely because of his early comment about role timings.

The other thing that threw me off was the fact that you and Iguana had a plausible way of making a protection racket.. I really hadn't expected faust to make something like that possible. It was especially interesting in a setup where I felt like town had a strong incentive to lie about their roles.

Would me claiming have done town any good? The main utility of my role was that if scum took me out, they'd die, and as soon as they know I'm doomed town, there's no incentive for them to do that.
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

SpaceAnemone

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Re: RMM48: Cancer Mafia (Game over)
« Reply #1228 on: June 26, 2018, 06:11:55 am »

Are there links to mod/scum/neighbourhood/speccy QTs? I could post the link to the one Hydra and I are in, but I've done enough damage posting QT-related stuff for one game :-(
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

faust

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faust

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Re: RMM48: Cancer Mafia (Game over)
« Reply #1230 on: June 26, 2018, 06:40:58 am »

The other thing that threw me off was the fact that you and Iguana had a plausible way of making a protection racket.. I really hadn't expected faust to make something like that possible. It was especially interesting in a setup where I felt like town had a strong incentive to lie about their roles.
Well, scum had a way to prevent it. Obviously iguana's role was pretty good. I could have toned it down signficantly by making the rolestopping only stop non-killing roles, but that in turn would have made it more powerful if it fell into scum's hands. And that was always a consideration to make here.

Ultimately it turned out nicely. Finding that mutual protection and trusting in it was a thing that town did nicely (and scum probably should have challenged one of those claims). But scum still won, so it wasn't broken or anything.

Would me claiming have done town any good? The main utility of my role was that if scum took me out, they'd die, and as soon as they know I'm doomed town, there's no incentive for them to do that.
I half-expected an early fakeclaim with that role. You could have tried to draw the nightkill way earlier. But obviously that's a bit of a double-edged sword.
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iguanaiguana

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Re: RMM48: Cancer Mafia (Game over)
« Reply #1231 on: June 26, 2018, 07:40:39 am »

Things may have gone very differently if IDP or Space had claimed?
I think so.

Great act by DatSwan. I had basically decided he was town.

He was the one I was most sure was scummy, because his role was too swingy with an option of picking an every-other-night kill that might fall to either team, and also just far too strong. The only reason I didn't go all-out after him was a concern that he might be trying to draw the NK if his role was a scum-poison one like mine.. which seemed more likely because of his early comment about role timings.

The other thing that threw me off was the fact that you and Iguana had a plausible way of making a protection racket.. I really hadn't expected faust to make something like that possible. It was especially interesting in a setup where I felt like town had a strong incentive to lie about their roles.

Would me claiming have done town any good? The main utility of my role was that if scum took me out, they'd die, and as soon as they know I'm doomed town, there's no incentive for them to do that.

We would have lynched you, they would have gotten only one NK, and we could have gone to LyLo....

Knowing you were town would have made a huge difference for me too...I was sure you were scum haha
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

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Re: RMM48: Cancer Mafia (Game over)
« Reply #1232 on: June 26, 2018, 07:44:12 am »

Good job team!

The setup was nice, even if things didn't turn out great for me.
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EFHW

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Re: RMM48: Cancer Mafia (Game over)
« Reply #1233 on: June 26, 2018, 09:14:03 am »


Would me claiming have done town any good? The main utility of my role was that if scum took me out, they'd die, and as soon as they know I'm doomed town, there's no incentive for them to do that.

It would have made a big difference in my thinking, especially if IDP had claimed, but even without his claim. The chances of being the nk weren't very big, but imo providing information would have been very helpful. Same for him, really. He thought he could make scum waste an nk on him, but his information would have greatly helped the lynch.
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EFHW

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Re: RMM48: Cancer Mafia (Game over)
« Reply #1234 on: June 26, 2018, 09:17:28 am »

Things may have gone very differently if IDP or Space had claimed?

How would my claim have changed much?
I would have voted Robz, not you.
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EFHW

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Re: RMM48: Cancer Mafia (Game over)
« Reply #1235 on: June 26, 2018, 09:59:30 am »

Things may have gone very differently if IDP or Space had claimed?

How would my claim have changed much?
I would have voted Robz, not you.
We would also have known that they had lost their absorbing power.
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EFHW

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Re: RMM48: Cancer Mafia (Game over)
« Reply #1236 on: June 26, 2018, 12:04:58 pm »

Stuff to think about for future games.

It was fun having mutual confirmed town with iguana. Too bad about Alex...
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iguanaiguana

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Re: RMM48: Cancer Mafia (Game over)
« Reply #1237 on: June 26, 2018, 12:08:05 pm »

Stuff to think about for future games.

It was fun having mutual confirmed town with iguana. Too bad about Alex...

It even almost mattered for a minute there!
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

Swowl

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Re: RMM48: Cancer Mafia (Game over)
« Reply #1238 on: June 26, 2018, 06:38:31 pm »

Things may have gone very differently if IDP or Space had claimed?
I think so.

Great act by DatSwan. I had basically decided he was town.

Thanks!
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss
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