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Author Topic: Mafia 116: The Magicians Mafia (TOWN WINS!)  (Read 78321 times)

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iguanaiguana

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Re: Mafia 116: The Magicians Mafia (Day 5)
« Reply #675 on: June 02, 2018, 06:50:11 pm »

2.71828... got lynched. He was Reynard the Fox, an evil being aligned one shot vigilante.

The game is over. Town wins!

DatSwan was Alice Quinn, a student aligned doctor.

Robz888 was Tod, a student-aligned 2 shot alignment cop.

SpaceAnemone was Marina Andrieski, a student aligned vanilla townie.

Awaclus was William "Penny" Adiyodi, a student aligned vanilla townie.

Thread unlocked to all.


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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

Swowl

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Re: Mafia 116: The Magicians Mafia (Day 5)
« Reply #676 on: June 02, 2018, 07:03:37 pm »

Hey GG everyone!
E! - I liked your last play man, almost worked.
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Robz888

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Re: Mafia 116: The Magicians Mafia (Day 5)
« Reply #677 on: June 02, 2018, 07:06:32 pm »

Hooray!!!

Yeah, if you had used up the second shot for sure, I dunno, I might have lynched Space here. I was getting pretty suspicious. I was never lynching Awaclus, I had secretly decided to bet the game on Awaclus being town.
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I have been forced to accept that lackluster play is a town tell for you.

Hydrad

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Re: Mafia 116: The Magicians Mafia (Day 5)
« Reply #678 on: June 02, 2018, 07:13:18 pm »

hurrah.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Robz888

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Re: Mafia 116: The Magicians Mafia (Day 5)
« Reply #679 on: June 02, 2018, 07:23:06 pm »

This is a good example of a neighborhood actually being used well. Despite not knowing hydrad's alignment for sure, I could guess he was town since the mafia had killed his first neighbor. And Space and I were able to use it to coordinate on a plan that actually worked to fool scum!
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Hydrad

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Re: Mafia 116: The Magicians Mafia (Day 5)
« Reply #680 on: June 02, 2018, 07:24:37 pm »

hurrah. I'll be honest though I just picked neighborizor because I enjoy them. So i'm glad it helped a bit.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

pingpongsam

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Re: Mafia 116: The Magicians Mafia (Day 5)
« Reply #681 on: June 02, 2018, 08:50:30 pm »

I was still convinced Robz might be scumgod forever. I’m a bit disappointed. I’m also a bit heated that punishing me took precedence over lynching the vig which was the obvious right move regardless of alignment. I am equally guilty for voting Cuzz too tho. Obvious MVP to Robz.
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IDontPlayThisGame

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Re: Mafia 116: The Magicians Mafia (Day 5)
« Reply #682 on: June 02, 2018, 09:02:21 pm »

Best replacement situation ever, lol. gg town

Swowl

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Re: Mafia 116: The Magicians Mafia (Day 5)
« Reply #683 on: June 03, 2018, 05:03:57 am »

also IDK how it works but for sure MVP Robz
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

pingpongsam

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Re: Mafia 116: The Magicians Mafia (Day 5)
« Reply #684 on: June 03, 2018, 08:00:07 am »

I’d like to see the neighborhood QT
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Robz888

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Re: Mafia 116: The Magicians Mafia (Day 5)
« Reply #685 on: June 03, 2018, 11:57:08 am »

Neighborhood here: https://www.quicktopic.com/52/H/UEfswC6jB7T

I'd like to see scum and mod QTs.
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pingpongsam

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Re: Mafia 116: The Magicians Mafia (Day 5)
« Reply #686 on: June 03, 2018, 04:17:37 pm »

Reading the Neighborhood was helpful. So it was a tossup between me or Awaclus and I had to go for actually posting thoughts and playing through the game in general. That space was doing all the cogitation in the neighborhood explains my continued off read on them.
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mcmcsalot

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Re: Mafia 116: The Magicians Mafia (Day 5)
« Reply #687 on: June 04, 2018, 08:57:43 am »

MVP goes to Robz!. The game which was ultimately slightly in favor of town based on their excellent draft was made even more easy by Robz nailing two scum the first two nights.

Special shoutout to Datswan and Hydrad who both did a great job of being towny enough to trust and facilitate robz to really direct the game with a clear picture.

Secondary shoutout to Faust whos 9th place draft of ninja prevented scum from having ninja with their 10th draft.

An interesting thing to note is that Robz Cop is the only power to have directly influenced the game. Doctor Datswan never once blocked a kill(though may have dissuaded scum from shooting robz), The universal backup inherited the town ninja, Mafia's tracker died day two, and Mafia's vig never used their shot.

Mafia did gain an advantage. Upon first drafting 2.7 went for the JOAT(study knowledge) with the second draft pick and would have been blocked by robz first pick, as Schadd's ninja had also been blocked mafia would have ended up with just a tracker. I allowed 2.7 to re draft, this would allow him to know the number one draft spot went to the cop(or JOAT) as well as select essentially any power he wanted. After that I felt the sides were relatively balanced, I was fearful for the Cop/Doctor/UB combo to allow for an endless Cop/doc chain but I thought that was what town deserved for drafting so well.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: Mafia 116: The Magicians Mafia (Day 5)
« Reply #688 on: June 04, 2018, 09:01:07 am »

Some snapshots from the mod qt:

In part one I added together the values for all items and created an aggregate ranking.
1. Game of Thrones
2. The Lord of the Rings
3. Harry Potter
4. The Magicians
5. The Chronicles of Narnia

1. The Ring of Power
2. The Elder Wand
3. The Leo Blade
4. Lightbringer
5. Lucy's Cordial

Bonus Questions
Gandalf 10, Dumbledore 3
Narnia 9, Fillory 4


In part two people guessed that ranking and players received -1 for each space away from the correct placement of an answer. (a 1 in parentheses indicates a correct guess to the bonus tiebreaker questions.)

Ordered based on time recieved
-12 Hydrad: (-3, -1, -2, -2, 0)(-2, 0, -2, 0, 0) / (1,1)
-6 Witherweaver: (-1, -1, 0, -1, -1)(0, 0, 0, -1, -1) / (1,0)
-10 schadd: (0, -1, -1, -1, -1)(-3, -1, -1, -1, 0) / (1,0)
-8 Faust: (0, -1, -1, -1, -1)(-1, -1, -2, 0, 0) / (0,1)
-16 Awaclus (-1, -3, -1, -3, -2)(-2, -1, -1, -1, -1) / (1,1)
0 Robz888 (0, 0, 0, 0, 0)(0, 0, 0, 0, 0) / (1,1)
-2 2.71828..... (0, 0, 0, 0, 0)(0, 0, -1, -1, 0) / (1,1)
-4 Jimmmmm (0, 0, 0, 0, 0)(0, -2, 0, -2, 0) / (1,0)
-4 datswan (0, 0, -1, -1, 0)(0, 0, -1, -1, 0) / (1,0)
-18 pingpongsam (-1, -1, -2, -1, -1)(-2, -2, -2, -3, -3) / (1,1)
-4 Xxraptorslayer96 (-1, -1, 0, -1, -1)(0, 0, 0, 0, 0) / (0,1)
-4 Cuzz (-1, -1, 0, -1, -1)(0, 0, 0, 0, 0) / (1,1)
-6 SpaceAnemone (0, 0, 0, 0, 0)(-1, -2, -2, -1, 0) / (1,0)

Robz was the only player to get a perfect score, -4 was the most common score.



Draft Selection looked like this:

Study Physical
Ninja - Faust 9, schaad 10
Strongman

Study Natural
Neighborizer - Hydrad 11
Motion Detector awaclus 12

Study Knowledge
2-shot Allignment Cop - Robz 1, SpaceAnemone 8
JOAT (1-shot Ninja, 1-shot Strongman, 1-shot Roleblocker)

Study Healing
Doctor - datswan 5
1-shot Bulletproof

Study Psychic
1-shot Commuter
2-shot Motivator

Pray to Our Lady of the Underground
Watcher
Tracker - Jimmmm 4

Party with Bacchus
Day 2 Innocent Child (Town Only) Witherweaver 7
Universal Backup Cuzz 3 Xxraptorslayer96

Work for the Library
Jailkeeper
JOAT (1-shot Role Cop, 1-shot Tracker, 1-shot Reloader)

Sleep with a God
1-shot Vigilante 2.71828 2 pingpongsam 13
Roleblocker

Make a Fairy Deal (3 Random Slots will be chosen and one random unchosen PR from each will fill out this slot)
Day 2 innocent child
Motion Detector
Roleblocker
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Robz888

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Re: Mafia 116: The Magicians Mafia (TOWN WINS!)
« Reply #690 on: June 04, 2018, 09:12:28 am »

Where's the mafia QT?
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mcmcsalot

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Re: Mafia 116: The Magicians Mafia (TOWN WINS!)
« Reply #691 on: June 04, 2018, 09:42:07 am »

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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

faust

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Re: Mafia 116: The Magicians Mafia (TOWN WINS!)
« Reply #692 on: June 04, 2018, 09:44:20 am »

There is talk in the mod QT about my decision to take Ninja over Strongman. Ultimately I thought the likelihood of Strongman winding up in Fairy Deal and a scum taking it were not very high, and I would look townier being a Ninja than being a Strongman.

This game shows the power of Follow-the-Cop. Obviously Robz' night targeting was excellent. Scum probably should have used 1-shot vig + factional kill the same night... it is my understanding that this would have killed him. Of course it would look bad for the vig. It was probably a mistake to take vig over Roleblocker to begin with.
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mcmcsalot

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Re: Mafia 116: The Magicians Mafia (TOWN WINS!)
« Reply #693 on: June 04, 2018, 11:08:25 am »

There is talk in the mod QT about my decision to take Ninja over Strongman. Ultimately I thought the likelihood of Strongman winding up in Fairy Deal and a scum taking it were not very high, and I would look townier being a Ninja than being a Strongman.

This game shows the power of Follow-the-Cop. Obviously Robz' night targeting was excellent. Scum probably should have used 1-shot vig + factional kill the same night... it is my understanding that this would have killed him. Of course it would look bad for the vig. It was probably a mistake to take vig over Roleblocker to begin with.

Totally agree, I didn't think about ninja looking townie than strongman which makes sense.

It's interesting because I think there were some waay better thing scum should have drafted but in the end none of it would have mattered since robz took out the Jimm so fast. I was hoping Jimm would have gone for the Work for Library JOAT instead of full tracker, because it had a 1-shot track, a 1-shot rolecop which would be great for scum and a reloader to reload 2.7's vig. But again he would have still died day 2.
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

2.71828.....

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Re: Mafia 116: The Magicians Mafia (TOWN WINS!)
« Reply #694 on: June 04, 2018, 11:54:47 am »

It was probably a mistake to take vig over Roleblocker to begin with.

yeah, I was just disappointed that I didn't get my mafia JOAT and prevent town from getting the two-shot cop that I just kind of went and took vig without giving it too much extra thought.
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2.71828.....

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Re: Mafia 116: The Magicians Mafia (TOWN WINS!)
« Reply #695 on: June 04, 2018, 11:56:06 am »

I am surprised no one went to work for the library.  Town JOAT is great, plus JK is really good (for town or scum).
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

pingpongsam

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Re: Mafia 116: The Magicians Mafia (TOWN WINS!)
« Reply #696 on: June 04, 2018, 12:38:05 pm »

I sincerely considered going for day 2 IC. I should have in retrospect.
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schadd

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Re: Mafia 116: The Magicians Mafia (TOWN WINS!)
« Reply #697 on: July 18, 2018, 05:26:26 pm »

im gnna count this as a loss so that my win-loss is 6-9
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