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Author Topic: Mafia 116: The Magicians Mafia (TOWN WINS!)  (Read 78351 times)

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mcmcsalot

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Mafia 116: The Magicians Mafia (TOWN WINS!)
« on: April 20, 2018, 03:57:37 pm »

Welcome to Mafia 116: The Magicians Mafia

Mod: Mcmcsalot
Co-Mod: iguanaiguana



Hello and welcome! I am Dean Fogg, Principal of Breakbills University and below I have posted a signup sheet for your enrollment in the Mafia 116 course based on the Pick Your Power curriculum, an open, modified version of the curriculum used in Mafia 108 and Mafia 100. Please confirm below that you would like to participate and you will be added to the signup sheet.

Helping me teach this class is the only professor left I can trust Professor Mayakovsky though it appears a scorned lover has turned him into an iguana.



Class List:
1: Robz888
2: 2.71828.....
3: Jimmmmm lynched day 2: mafia tracker
4: Hydrad
5: pingpongsam
6: datswan
7: Xxraptorslayer96 lynched day 1: vanilla townie
8: Witherweaver killed night 2: vanilla townie
9: schadd idontplaythisgame
10: Cuzz
11: Awaclus
12: Faust killed night 1: ninja townie
13: SpaceAnemonie

Spectators Tagged: Joseph2302, gkrieg13

Day Start/Ends:


As you may have noticed Magic is gone, and with no way to defend ourselves various evil beings have invaded the school posing as students and are looking to kill us all. Luckily there are still some various ways of obtaining magical abilities to aid us in this fight. However only ONE person can gain magical abilities from each of these ways.

So before we can start selecting ways to attain magical abilities you will all undergo an Exam composed of two parts, a written exam, and a demonstration. Once that is done you will be ranked based on your performance and be given an opportunity to select a magical power. I want to state no cheating will be allowed during any portion of this process each and every one of you must privately submit your selection to me and if I see anyone working together you will be expelled immediately.




Rules:

This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments. All players must have read, understood, and agreed to the Civility Pledge.

- No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
- If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
- Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay.
- Players must post once every 24-48 hours unless they have an announced V/LA. We are less strict about this than other mods, but please, if you agree to play the game, please play the game.
- Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
- Invisible text, font size less than 10, and spoiler tags are not allowed. Do not use the same font colors as the mods.
- Cryptography is not allowed, which includes coded breadcrumbs. We are more strict about this than other mods. See this post for examples of things I consider to be cryptography. If you are trying to set up some kind of code, it's probably illegal, and you should ask me first.
- The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
- Dead players may not post in thread or QT. A lynched player is not "dead" until a flip has been provided.
- Personal multimedia, such as video or audio recordings, are not allowed in the game thread.


The Voting Rules:
- Votes should be in this format: Vote: Playername. Votes must be bolded, must contain a colon, and there must be space between the colon and the player's name. Improperly formatted votes may or may not be counted, based on mod disrection. Unambiguous nicknames are acceptable.
- Unvotes should be in this format: unvote or Unvote: Playername.
- Unvotes are not required if changing your vote from oneplayer to another.
- You may vote: no lynch.
- Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.


The Rest:
- If you have an issue or problem with the game, please PM the mods. Do not post complaints in the game thread.
- Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
- Ask all questions and make all requests directly to the Mod via QT or PM. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
- Prods will be issued by request after 24-48 hours of inactivity unless otherwised covered by a VLA. Players are subject to replacement or modkill upon the third prod request.
- All rule violations will be dealt with according to their severity, as determined by the mod.


Deadlines:
- Days will last seven IRL days.
- Nights will generally last two IRL days, but might in certain cases last longer.
« Last Edit: June 04, 2018, 09:02:07 am by mcmcsalot »
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: Mafia 116: The Magicians Mafia
« Reply #1 on: April 20, 2018, 03:57:45 pm »

Setup

This game includes 10 Town-aligned Students and 3 Mafia-aligned Evil Beings.

-- All players will engage in a draft ordering process (as in Mafias 40, 100, and 108). The method will not be explained ahead of time. The mafia team will NOT be permitted to talk and collude at ANY stage of the drafting process, including the selection phase. They will however be told the draft position of there teammates in order to appropriately guess at what powers they should go for.

-- Afterward, players will bid on power roles, which have been organized into slots. If multiple players bid on the same slot, even if they bid on different powers, the player with the lower position in the draft gets the power, and everyone else becomes a vanilla member of their faction.

-- It is illegal to quote directly from any QT into the main thread or another QT, other than a personal QT.

-- Mafia will receive fake flavor claims that are randomized from a list of 13 possible town flavor names.


Alignment PM's are listed below.

Students

You are __________ a student at Breakbills University and have signed up for this course to come together with your fellow students and help kill the evil beings. You win when all threats to your faction are eliminated.


Evil Beings

You are __________ a being of pure evil and are trying to eliminate all magicians before magic comes back and nothing can stop you from taking over the magical world. You win when all the students are dead or nothing can stop that from happening.

At Night one of the Evil Beings may perform the factional kill. You may also perform other actions if you received PR's in the draft.




Ways to Obtain Magical Abilities


Study Physical
Ninja
Strongman

Study Natural
Neighborizer
Motion Detector

Study Knowledge
2-shot Allignment Cop
JOAT (1-shot Ninja, 1-shot Strongman, 1-shot Roleblocker)

Study Healing
Doctor
1-shot Bulletproof

Study Psychic
1-shot Commuter
2-shot Motivator

Pray to Our Lady of the Underground
Watcher
Tracker

Party with Bacchus
Day 2 Innocent Child (Town Only)
Universal Backup

Work for the Library
Jailkeeper
JOAT (1-shot Role Cop, 1-shot Tracker, 1-shot Reloader)

Sleep with a God
1-shot Vigilante
Roleblocker

Make a Fairy Deal (3 Random Slots will be chosen and one random unchosen PR from each will fill out this slot) Mafia will be told exactly what roles are in this slot but not what role if any is chosen.
Random PR
Random PR
Random PR


Action Resolution Chain
Commuting
Roleblocking
Jailkeeping
Watching/Tracking/Motion Detecting/Doctoring/Neighborizer/Copping/Reloading/Motivating
Vigilante/Factional Kill
« Last Edit: May 02, 2018, 09:46:46 am by mcmcsalot »
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: Mafia 116: The Magicians Mafia
« Reply #2 on: April 20, 2018, 03:57:57 pm »

Role PMs:

Quote
You are the Ninja!

If you perform a killing action, that kill will not be detected by a Tracker, Watcher, or Motion Detector.

Quote
You are the Strongman!

If you perform a killing action, that action will succeed, even if you are blocked or your target is protected, unless multiple blocks or protections are deployed. The Strongman effect does not help against commuting, however.

Quote
You are the Neighborizor!

Each night you may target a player. That player will be invited to your Neighborhood at the start of the following day and remain open until the start of the following night.

If you are killed in the same night as you invite someone to your neighborhood that player will still be invited and any players in the neighborhood will continue to be able to talk during subsequent day phases.

Quote
You are the Motion Detector!

At night, you may target a player. You will receive the result “Motion detected” or “No motion detected.” You will detect motion if your target takes a night action, or is targeted by a night action other than the Motion Detector.

Quote
You are the 2-Shot Alignment Cop!

At night, you may target a player. You will be told that player’s Alignment.

Quote
You are the Jack of All Trades!

You are a 1-Shot Strongman, 1-Shot Ninja, and 1-Shot Roleblocker.

Once, if you perform a killing action, you can choose to make it a Strong kill. The kill will succeed, even if blocked or protected, unless multiple blocks or protections are used.

Once, if you perform a killing action, you can choose to make it a Ninja kill. The kill cannot be tracked, watched, or motion detected.

Once, at night, you may roleblock a player. This player’s actions will fail and their shot if any consumed. If a Roleblocker and 1-Shot Roleblocker target each other, both players will be blocked from using any other action and the 1-shot Roleblocker's shot will be used up. If a Jailkeeper and 1-Shot Roleblocker target each other, only the Jailkeeper will be blocked.

You may only use one of these actions per night unless motivated.

Quote
You are the Doctor!

At night, you may target another player. That player will be protected from a kill.

Quote
You are One-Shot Bulletproof!

At night, if you are targeted by a kill, that kill will fail.

This only works once, but the shot is only use up if the kill would have succeeded if not for the bulletproof status.

Quote
You are the 1-Shot Commuter!

Once, at night, you may choose to commute. If you do, no other night action will impact you.

Quote
You are the 2-Shot Motivator!

Twice, at night, you may target a player. At the end of the night the player will be notified that they have been motivated and the next night they will be able to take an additional action, this is not compulsory.

For powers that use shots a second shot will be used with the second action. The Mafia Factional kill cannot be motivated thus netting an additional kill.

Quote
You are the Watcher!

At night, you may target another player. You will learn which players, other than you, targeted that player during this night.

If the player you watched was targeted by no one else, or your action was thwarted, you will receive the result, “No Result.”

Quote
You are the Tracker!

At night, you may target a player. You will learn which players were targeted by that player during this night.

If the player you tracked targeted no one, or your action was thwarted, you will receive the result, “No Result.”

Quote
You are the Day 2 Innocent Child!

If you are still alive at the start of Day 2, the mod will publicly confirm you as Town.

Quote
You are the Universal Backup!

The first time a player with a role dies, you will automatically inherit that role. If multiple players with roles die during the same game phase, you may choose which role you inherit. If the role you would inherit has no shots remaining, you will receive a single shot.

Once you inherit a role, you will no longer be considered a Universal Backup for investigatory purposes. Your role will be the role you inherited.

Quote
You are the Jailkeeper!

At night, you may target another player. That player’s actions will fail, and also, the player will be protected from a kill.

A jailed player can still be investigated. If the Jailkeeper is roleblocked, the jailing will fail, even if the Jailkeeper targeted the Roleblocker.

Quote
You are the Jack of All Trades!

You are a 1-Shot Rolecop, 1-Shot Tracker, and 1-Shot Reloader.

Once, at night you may target another player. You will be told that players role. A universal backup who has inherited a role will show up as just the role they inherited.

Once, at night you may target another player. You will learn which players were targeted by that player during this night. If the player you tracked targeted no one, or your action was thwarted, you will receive the result, “No Result.”

Once, at night you may target another player. At the end of the night they will be notified that they have been reloaded and the next night if they are a power role that relies on shots they will have one additional shot. A power cannot have more shots than the maximum number of shots they started the game with. You will be notified of being reloaded regardless of the ability to receive a shot.

You may only use one of these actions per night unless motivated.

Quote
You are the 1-Shot Vigilante

Once, at night, you may shoot one player. That player will be killed, unless otherwise protected.

Quote
You are the Roleblocker!

At night, you may target a player. That player’s actions will fail.

If a Roleblocker and Jailkeeper target each other, only the Jailkeeper will be blocked and their shot if any consumed. If a Roleblocker and 1-Shot Roleblocker target each other, both players will be blocked from using any other action and the 1-shot Roleblocker's shot will be used up.
« Last Edit: April 25, 2018, 09:54:25 am by mcmcsalot »
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Robz888

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Re: Mafia 116: The Magicians Mafia
« Reply #3 on: April 20, 2018, 04:12:02 pm »

/in
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I have been forced to accept that lackluster play is a town tell for you.

faust

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Re: Mafia 116: The Magicians Mafia
« Reply #4 on: April 20, 2018, 04:55:43 pm »

I'm not sure I get the point of drafting if scum canot even cooperate.
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You say the whole world's ending, honey it already did

faust

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Re: Mafia 116: The Magicians Mafia
« Reply #5 on: April 20, 2018, 05:01:48 pm »

I mean at that point, drafting is just an unnecessarily lengthy randomisation process. You might just as well randomise yourself. Of course then it becomes clear that some possible results of that lead to rather broken setups.
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You say the whole world's ending, honey it already did

Galzria

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Re: Mafia 116: The Magicians Mafia
« Reply #6 on: April 20, 2018, 05:04:59 pm »

/in
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

schadd

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Re: Mafia 116: The Magicians Mafia
« Reply #7 on: April 21, 2018, 06:35:05 pm »

i mean the idea is that people can try to get roles that they like
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I thought you thought it was a slip because I said 'Jake's partners' instead of 'Roadrunner7671.'

schadd

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Re: Mafia 116: The Magicians Mafia
« Reply #8 on: April 21, 2018, 06:38:01 pm »

i don't really plan to play but i would claim that (for town):

watcher is a good bit better than tracker
doctor is a good bit better than 1bp
universal backup is probably a good bit better than d2 IC
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I thought you thought it was a slip because I said 'Jake's partners' instead of 'Roadrunner7671.'

2.71828.....

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Re: Mafia 116: The Magicians Mafia
« Reply #9 on: April 21, 2018, 06:50:21 pm »

/in
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

Galzria

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Re: Mafia 116: The Magicians Mafia
« Reply #10 on: April 21, 2018, 07:33:58 pm »

/out - sorry, would love to play but have had a work crisis come up that I don't expect to be easily sorted for at least 6 weeks, minimum.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Jimmmmm

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Re: Mafia 116: The Magicians Mafia
« Reply #11 on: April 21, 2018, 08:59:40 pm »

/in
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Hydrad

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Re: Mafia 116: The Magicians Mafia
« Reply #12 on: April 21, 2018, 11:10:33 pm »

/in
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

pingpongsam

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Re: Mafia 116: The Magicians Mafia
« Reply #13 on: April 22, 2018, 03:35:31 pm »

I'm /in. I'm down for the role selection over randomization. To say they are the same precludes free will and creativity. I definitely pursued and therefore won a very unlikely selection in M100.
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Robz888

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Re: Mafia 116: The Magicians Mafia
« Reply #14 on: April 22, 2018, 04:47:05 pm »

Mcmc, are you going to claim the right to invite some players to re-bid if it comes out wildly unbalanced? Because otherwise it would be reasonably possible for mafia to end up with zero PRs here.
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I have been forced to accept that lackluster play is a town tell for you.

mcmcsalot

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Re: Mafia 116: The Magicians Mafia
« Reply #15 on: April 22, 2018, 09:55:31 pm »

Mcmc, are you going to claim the right to invite some players to re-bid if it comes out wildly unbalanced? Because otherwise it would be reasonably possible for mafia to end up with zero PRs here.

Yes I do reserve the right to re-do portions of not all of the draft in the event that it is terribly unbalanced.

Also I would appreciate it if people refrained from doing things like what schaad did and discussing what roles are better than others. It is an unintentional way of telegraphing what one would select and what should be taken where.
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Swowl

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Re: Mafia 116: The Magicians Mafia
« Reply #16 on: April 23, 2018, 02:37:58 am »

zomg I asked for a PIP and there is a PIP it is like magiccccc

/innnnnnnn

(thanks MC)
Logged
Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Xxraptorslayer96

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Re: Mafia 116: The Magicians Mafia
« Reply #17 on: April 23, 2018, 02:43:21 am »

/in
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faust

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Re: Mafia 116: The Magicians Mafia
« Reply #18 on: April 23, 2018, 03:43:49 am »

Mcmc, are you going to claim the right to invite some players to re-bid if it comes out wildly unbalanced? Because otherwise it would be reasonably possible for mafia to end up with zero PRs here.

Yes I do reserve the right to re-do portions of not all of the draft in the event that it is terribly unbalanced.

Also I would appreciate it if people refrained from doing things like what schaad did and discussing what roles are better than others. It is an unintentional way of telegraphing what one would select and what should be taken where.

Will there be any transparency on what results would be considered "terribly unbalanced"?
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mcmcsalot

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Re: Mafia 116: The Magicians Mafia
« Reply #19 on: April 23, 2018, 07:17:36 am »

Mcmc, are you going to claim the right to invite some players to re-bid if it comes out wildly unbalanced? Because otherwise it would be reasonably possible for mafia to end up with zero PRs here.

Yes I do reserve the right to re-do portions of not all of the draft in the event that it is terribly unbalanced.

Also I would appreciate it if people refrained from doing things like what schaad did and discussing what roles are better than others. It is an unintentional way of telegraphing what one would select and what should be taken where.

Will there be any transparency on what results would be considered "terribly unbalanced"?

yes, I honestly don’t expect it to happen as it hasn’t in any of these games in the past and I believe I am less forgiving then robz, but post game the full draft will be revealed.
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

faust

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Re: Mafia 116: The Magicians Mafia
« Reply #20 on: April 23, 2018, 07:45:39 am »

Well the previous games had a mechanic in place to ensure that scum can coordinate and get better slots.

But if I understand correctly, then there is no way of definitely saying "setup XY is impossible because mcmc would have rerolled it?" during the game?
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mcmcsalot

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Re: Mafia 116: The Magicians Mafia
« Reply #21 on: April 23, 2018, 09:11:23 am »

Well the previous games had a mechanic in place to ensure that scum can coordinate and get better slots.

But if I understand correctly, then there is no way of definitely saying "setup XY is impossible because mcmc would have rerolled it?" during the game?

Yes, there is no hard line of "town will only be able to have 2 powers for every one power that scum gets" or something like that. But you could use common sense and assume I am not going to allow a setup where town has 5 pr's and mafia has none.

Also Mafia will be aware of where their partners are located in the draft. It is my intention to make scum and town drafting equal and a town in slots 1-4 knows they are in the upper end of both the draft and their team. Mafia needs to also know I am my teams best/worst pick. I want to make mafia also have to guess my team should have gone for X and Y/Z are probably gone so I should go for L just like town.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Robz888

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Re: Mafia 116: The Magicians Mafia
« Reply #22 on: April 23, 2018, 10:33:30 am »

Also: Happy birthday, mcmc!
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I have been forced to accept that lackluster play is a town tell for you.

Witherweaver

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Re: Mafia 116: The Magicians Mafia
« Reply #23 on: April 23, 2018, 09:17:24 pm »

/in
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schadd

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Re: Mafia 116: The Magicians Mafia
« Reply #24 on: April 23, 2018, 09:33:12 pm »

eh /in
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I thought you thought it was a slip because I said 'Jake's partners' instead of 'Roadrunner7671.'
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