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Author Topic: M115: Okkervil River Mafia (Game over - Town wins!)  (Read 140747 times)

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gkrieg13

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Re: M115: Okkervil River Mafia (Game over - Town wins!)
« Reply #1225 on: May 14, 2018, 01:51:42 pm »

Yay!  We won!
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gkrieg13

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Re: M115: Okkervil River Mafia (Game over - Town wins!)
« Reply #1226 on: May 14, 2018, 01:52:19 pm »

Good game everyone.  That one came down to the wire.  I still don't really like games with SKs though. 
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IDontPlayThisGame

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Re: M115: Okkervil River Mafia (Game over - Town wins!)
« Reply #1227 on: May 14, 2018, 02:08:58 pm »

Yay!  We won!

My streak of town victories in games where I'm lynched remains unbroken!

gkrieg13

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Re: M115: Okkervil River Mafia (Game over - Town wins!)
« Reply #1228 on: May 14, 2018, 02:22:27 pm »

Yay!  We won!

My streak of town victories in games where I'm lynched remains unbroken!

Ya, sorry about that...
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IDontPlayThisGame

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Re: M115: Okkervil River Mafia (Game over - Town wins!)
« Reply #1229 on: May 14, 2018, 02:28:12 pm »

Yay!  We won!

My streak of town victories in games where I'm lynched remains unbroken!

Ya, sorry about that...

I've won two games, ever. Both of them involved me being lynched D1. I'm pretty sure my mislynch D1 is better for town than a scum lynch. So no apologies needed.

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Re: M115: Okkervil River Mafia (Game over - Town wins!)
« Reply #1230 on: May 14, 2018, 02:38:33 pm »

I definitely think Scum had a better chance if they didn't throw two nightkills at me after finding the SK. The only reason it was this close is that Gkriegs bulletproof fakeout made me believe my only wincon was to burn Cuzz's bulletproof status.
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Re: M115: Okkervil River Mafia (Game over - Town wins!)
« Reply #1231 on: May 14, 2018, 02:41:01 pm »

Also it's super frustrating to be SK (a team of one) and to shoot mafia (a team of three) twice and have NEITHER kill go thru due to the mafias PR advantage over me.
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gkrieg13

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Re: M115: Okkervil River Mafia (Game over - Town wins!)
« Reply #1232 on: May 14, 2018, 02:41:20 pm »

I definitely think Scum had a better chance if they didn't throw two nightkills at me after finding the SK. The only reason it was this close is that Gkriegs bulletproof fakeout made me believe my only wincon was to burn Cuzz's bulletproof status.

Ya I think I would've pegged you as SK, but I'm not sure if it would've even mattered.  I am glad that it didn't come to a kingmaking scenario though.  Those are the worst.
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gkrieg13

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Re: M115: Okkervil River Mafia (Game over - Town wins!)
« Reply #1233 on: May 14, 2018, 02:43:13 pm »

Also it's super frustrating to be SK (a team of one) and to shoot mafia (a team of three) twice and have NEITHER kill go thru due to the mafias PR advantage over me.

I agree with this.  I think SK is very underpowered here, in setups where scum has an auto commuter.  I think the scum could be ascetic, 1-shot bulletproof, or something like that, but making them untargetable really sucks for SK here.  I think SK needs to have some more tricks up there sleeve here.  But I just really don't like SKs.
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Robz888

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Re: M115: Okkervil River Mafia (Game over - Town wins!)
« Reply #1234 on: May 14, 2018, 02:47:24 pm »

Yay a victory! GG everyone. Agree SK is pretty horribly underpowered here.
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gkrieg13

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Re: M115: Okkervil River Mafia (Game over - Town wins!)
« Reply #1235 on: May 14, 2018, 02:48:01 pm »

I definitely think Scum had a better chance if they didn't throw two nightkills at me after finding the SK. The only reason it was this close is that Gkriegs bulletproof fakeout made me believe my only wincon was to burn Cuzz's bulletproof status.

I'm also glad that the bulletproofing fakeout worked!
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Re: M115: Okkervil River Mafia (Game over - Town wins!)
« Reply #1236 on: May 14, 2018, 02:49:55 pm »

I definitely think Scum had a better chance if they didn't throw two nightkills at me after finding the SK. The only reason it was this close is that Gkriegs bulletproof fakeout made me believe my only wincon was to burn Cuzz's bulletproof status.

I'm also glad that the bulletproofing fakeout worked!

Wait I'm saying it didn't really work. If I thought Cuzz didnt have bulletproof I would have just shot EFHW/LaLight/maybe datswan to try and kill off the last scum, and then shoot Cuzz the next day. I was pretty confident Cuzz wouldn't track me that night.
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Re: M115: Okkervil River Mafia (Game over - Town wins!)
« Reply #1237 on: May 14, 2018, 02:52:35 pm »

I definitely think Scum had a better chance if they didn't throw two nightkills at me after finding the SK. The only reason it was this close is that Gkriegs bulletproof fakeout made me believe my only wincon was to burn Cuzz's bulletproof status.

I'm also glad that the bulletproofing fakeout worked!

Wait I'm saying it didn't really work. If I thought Cuzz didnt have bulletproof I would have just shot EFHW/LaLight/maybe datswan to try and kill off the last scum, and then shoot Cuzz the next day. I was pretty confident Cuzz wouldn't track me that night.

I think he means it worked because he convinced someone with the ability to NK that Cuzz was bulletproof, not that the play worked since Cuzz died.

gkrieg13

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Re: M115: Okkervil River Mafia (Game over - Town wins!)
« Reply #1238 on: May 14, 2018, 02:53:23 pm »

I definitely think Scum had a better chance if they didn't throw two nightkills at me after finding the SK. The only reason it was this close is that Gkriegs bulletproof fakeout made me believe my only wincon was to burn Cuzz's bulletproof status.

I'm also glad that the bulletproofing fakeout worked!

Wait I'm saying it didn't really work. If I thought Cuzz didnt have bulletproof I would have just shot EFHW/LaLight/maybe datswan to try and kill off the last scum, and then shoot Cuzz the next day. I was pretty confident Cuzz wouldn't track me that night.

Well at least it did something I guess.
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faust

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Re: M115: Okkervil River Mafia (Game over - Town wins!)
« Reply #1239 on: May 14, 2018, 03:50:31 pm »

I actually Tracked O N1. I wonder how the game would have gone had I not died.
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faust

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Re: M115: Okkervil River Mafia (Game over - Town wins!)
« Reply #1240 on: May 14, 2018, 03:51:24 pm »

Yay a victory! GG everyone. Agree SK is pretty horribly underpowered here.
Problem with SKs is they're usually either underpowered or super duper swingy.
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faust

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Re: M115: Okkervil River Mafia (Game over - Town wins!)
« Reply #1241 on: May 14, 2018, 03:54:13 pm »

Also I rechecked and I ended every day voting for scum!

Having a flawless record is so easy when you die early.
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gkrieg13

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Re: M115: Okkervil River Mafia (Game over - Town wins!)
« Reply #1242 on: May 14, 2018, 03:59:30 pm »

Yay a victory! GG everyone. Agree SK is pretty horribly underpowered here.
Problem with SKs is they're usually either underpowered or super duper swingy.

I mean you can have SKs that kill the entire mafia team or ones that only shoot town.  In one case town only needs to get one correct lynch, and in the other case they can only afford one mislynch.
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Re: M115: Okkervil River Mafia (Game over - Town wins!)
« Reply #1243 on: May 14, 2018, 04:37:05 pm »

I actually Tracked O N1. I wonder how the game would have gone had I not died.

I said in my QT that I wasn't sure you were a tracker, but I was sure you would track me if you were.
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Swowl

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Re: M115: Okkervil River Mafia (Game over - Town wins!)
« Reply #1244 on: May 14, 2018, 04:38:10 pm »

Yayyyy good job guys!
Gg everyone!
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real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

EFHW

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Re: M115: Okkervil River Mafia (Game over - Town wins!)
« Reply #1245 on: May 14, 2018, 05:28:36 pm »

Also it's super frustrating to be SK (a team of one) and to shoot mafia (a team of three) twice and have NEITHER kill go thru due to the mafias PR advantage over me.
That is frustrating.  Commuter did hurt them as well, at least.
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EFHW

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Re: M115: Okkervil River Mafia (Game over - Town wins!)
« Reply #1246 on: May 14, 2018, 05:30:30 pm »

Yayyyy good job guys!
Gg everyone!
DatSwan, were you serious about gkrieg at the end there or were you up to something tricky?
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SpaceAnemone

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Re: M115: Okkervil River Mafia (Game over - Town wins!)
« Reply #1247 on: May 14, 2018, 06:12:54 pm »

Also it's super frustrating to be SK (a team of one) and to shoot mafia (a team of three) twice and have NEITHER kill go thru due to the mafias PR advantage over me.
That is frustrating.  Commuter did hurt them as well, at least.

I'm not even sure it did! I self-role-stopped, because we'd discovered that it was possible, in spite of what people in-thread were saying :-P

I can't even remember why it was a good idea at the time... I don't think there was really any possibility for us after Galz had to sub out instead of delivering the strong performance necessary on the back of his super-scummy hammer. Hydrad subbed into a really uncomfortable situation there!
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Congratulations! Your SpaceAnemone evolved into UniverseAnemone!
Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

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Re: M115: Okkervil River Mafia (Game over - Town wins!)
« Reply #1248 on: May 14, 2018, 06:37:49 pm »

Did you rolestop Galzria or roleblock me?
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SpaceAnemone

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Re: M115: Okkervil River Mafia (Game over - Town wins!)
« Reply #1249 on: May 14, 2018, 06:47:11 pm »

Did you rolestop Galzria or roleblock me?

I rolestopped Galz, because he was convinced that Swan was the SK and was out to get him. Personally, I was betting on gkrieg for SK, especially after we tracked him the night he BPd Swan...
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Congratulations! Your SpaceAnemone evolved into UniverseAnemone!
Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them
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