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Author Topic: M115: Okkervil River Mafia (Game over - Town wins!)  (Read 140842 times)

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iguanaiguana

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Re: M115: Okkervil River Mafia (Full! PMs coming soon)
« Reply #25 on: March 31, 2018, 11:57:43 am »

Wife and I are going to the fish store. Role PMs when we get back!

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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

iguanaiguana

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Re: M115: Okkervil River Mafia (Full! PMs coming soon)
« Reply #26 on: March 31, 2018, 02:18:28 pm »

PMs going out now. N0 begins once everyone confirms and ends ~24 hours after everyone confirms.
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Igu is town or trying the hardest he ever has as scum.

iguanaiguana

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Re: M115: Okkervil River Mafia (PMs out - waiting for confirms)
« Reply #27 on: April 01, 2018, 09:03:31 am »

Waiting for one more confirm.
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iguanaiguana

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Re: M115: Okkervil River Mafia (N0 - Down the River of Golden Dreams...)
« Reply #28 on: April 02, 2018, 08:33:58 am »


That same one?
Down the River of Golden Dreams. You can put that together with your river music
That's an oldie
Yeah

N0 Begins now and ends tonight at ~9:00PM forum time. Thread locked except for tags.
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iguanaiguana

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Re: M115: Okkervil River Mafia (D1 down the deep river)
« Reply #29 on: April 02, 2018, 09:04:38 pm »


Spit into the center of your home town
There's leaves in the street and there are friends around you now
All the days of your life in a line
All the way that it seemed by '89

Day 1 Starts now!

Vote count 1.0

not voting (13): Robz888, IDontPlayThisGame, McMcsalot, 2.71828..., The_Wine_Merchant, Datswan, SpaceAnemone, Galzria, Roadrunner7671, EFHW, O, Faust, Gkrieg13

With 13 alive, it takes 7 to lynch. Day 1 ends Monday, April 9 at 9pm forum time.


mod notes
  • no anarchic cop

Thread unlocked!
« Last Edit: April 02, 2018, 09:34:34 pm by iguanaiguana »
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Igu is town or trying the hardest he ever has as scum.

Robz888

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #30 on: April 02, 2018, 09:07:04 pm »

You all better hope I'm the Serial Killer, because I'm a lean, mean mafia shooting machine. Vote: Galz for hammering me last game!
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I have been forced to accept that lackluster play is a town tell for you.

Robz888

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #31 on: April 02, 2018, 09:07:45 pm »

Also, I'm playing for my next scum game, which means I have to do a good job as town here so it's not suspicious when I try hard in my next scum game. So.
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I have been forced to accept that lackluster play is a town tell for you.

IDontPlayThisGame

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #32 on: April 02, 2018, 09:23:30 pm »

vote: Robz

I'm practicing for his scum game too.

O

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #33 on: April 02, 2018, 09:45:31 pm »

Also, I'm playing for my next scum game, which means I have to do a good job as town here so it's not suspicious when I try hard in my next scum game. So.

I'm playing for my next scum game, which means I have to make incredibly scummy maneuvers and claim it was all a misunderstanding.
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EFHW

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #34 on: April 02, 2018, 09:58:37 pm »

Also, I'm playing for my next scum game, which means I have to do a good job as town here so it's not suspicious when I try hard in my next scum game. So.

I'm playing for my next scum game, which means I have to make incredibly scummy maneuvers and claim it was all a misunderstanding.
I think you burned that bridge.
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O

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #35 on: April 02, 2018, 10:11:16 pm »

Also, I'm playing for my next scum game, which means I have to do a good job as town here so it's not suspicious when I try hard in my next scum game. So.

I'm playing for my next scum game, which means I have to make incredibly scummy maneuvers and claim it was all a misunderstanding.
I think you burned that bridge.

nah i just have to lose 2-3 games for my town-teammates before i get my reputation back
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2.71828.....

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #36 on: April 02, 2018, 10:16:19 pm »

Robz being Mr. Funny Man and joking about being scum is super scummy

Vote: Robz
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #37 on: April 02, 2018, 10:18:28 pm »

Super scummy for Robz at least. I just remember Robz as the one who says all jokes are scummy. But then, I am basing that off like a 3 or 4 year old before-Robz-was-married meta.
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

2.71828.....

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #38 on: April 02, 2018, 10:22:15 pm »

Also, should i read the setup or is knowing that it is a ++ style and we can't solve it good enough?
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #39 on: April 02, 2018, 10:38:33 pm »

Way Too Early Reads List:

1. Robz - scum. This is actually a read.
2. IDontPlayThisGame - town. If he is in fact playing this game
3. McMcsalot - town. Won't be on the same team as his brother
4. e - town.
5. The Wine Merchant - strong town read. He will basically have to claim scum and the rest of you lynch him. I am convinced he is town.
6. Datswan - town. Because I don't know Datswan as well as others
7. Spaceanemone - town. Playing the odds on this one. We only have 3 scum
8. Galzria - SK. Someone has to be. (I guess not technically. Ok, I read the setup)
9. Roadrunner - town. Dude is always town and no one gives him any credit for it.
10. EFHW - scum. EFHW is a tricky one to place. And I place her as scum
11. O - town. O joking about being scum is townie, Robz doing it is scummy. Perfectly clear logic
12. Faust - town. I hope.
13. Gkrieg - scum. Because I got to the bottom of the list and realized I needed another scum

Hmmmm. Robz/EFHW/Gkrieg scum team with Galzria SK. We have our work cut out for us, town. Or we just lynch the scum.
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #40 on: April 02, 2018, 11:11:36 pm »

5. The Wine Merchant - strong town read. He will basically have to claim scum and the rest of you lynch him. I am convinced he is town.
Genius!
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #41 on: April 02, 2018, 11:13:07 pm »

Robz is married? Changes everything.
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #42 on: April 02, 2018, 11:14:12 pm »

Also dama except i am going to bed so all answers will b giv n sober
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #43 on: April 02, 2018, 11:14:33 pm »

Fick aitocorrect
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #44 on: April 02, 2018, 11:14:53 pm »

Amirifht?
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #45 on: April 02, 2018, 11:15:59 pm »

Are you claiming drunk?
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The_Wine_Merchant

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Re: M115: Okkervil River Mafia
« Reply #46 on: April 02, 2018, 11:16:13 pm »

There is a mix of caps and no-caps because I edited the flavor but not the content of schadd's setup.

schadd9++ is a setup that in the style of other setups that say "9++" at the end such as asher9++, faust9++, C9++, etc.

The players consist of 3 mafia, 9-10 town and 0-1 serial killers.

With some exceptions, each game will include Will Sheff, a named tracker.

The distribution of other power roles is determined by a set of 6 random numbers; 5 from 1-10 and 1 from 5-10, with different amounts of each number resulting in different types and amounts of power roles.

1-4: T, Townie
5: W, Wildcard
6: S, Castle
7: L, River
8: G, Valley
9: O, Ship
10: P, Austin

Once the set of 6 letters is produced, I'll add power roles to the setup based on the below list, which maps certain amounts of each letter to certain sets of PRs.

See the end of the post for role PMs for each role.

Austin


This wish just to go back, hey
When I know wasn't ever, ever happy
Show me my best memory, it's probably super crappy.
Nine years down in Texas
With sluts of both sexes
Liars, lumps, and drug addicts, and drunks; I love my friends
But I can't stop without going all the way
And I've been that way since '83.


P: 1-shot bulletproofer
PP: 1-shot bulletproofer, Drunk
PPP: 1-shot bulletproofer, Drunk, Drunk
PPPP: 1-shot bulletproofer, 1-shot bulletproofer, Drunk
PPPPP: 1-shot bulletproofer, 1-shot bulletproofer, Drunk, Drunk
PPPPPP: 1-shot bulletproofer, 1-shot bulletproofer, 1-shot bulletproofer, Drunk

The Ship


We packed up all of our bags
The ship's deck now sags from the weight of our tracks
As we pace beneath flags black and battered
Rattling our swords in service of some faded foreign lord

We sail out on orders from him but we find
The maps he sent to us don't mention lost coastlines
Where nothing we've actually seen has been mapped or outlined
And we don't recognize the names upon these signs

And every night finds us rocking and rolling on waves wild and wide
Well, we have lost our way, but nobody's going to say it outright


O: Tracker (not named)
OO: Tracker, Drunk
OOO: Tracker, Drunk, Townrole Cop
OOOO: Tracker, Tracker, Townrole Cop
OOOOO: Tracker, Tracker, Townrole Cop, Drunk
OOOOOO: Tracker, Tracker, Townrole Cop, Drunk, Townrole Cop OR Tracker (coinflip chooses between TRC or tracker)

The Valley


Watch the sun switching in the sky, off and on
Where our friend stands bleeding on the late summer lawn
A slicked back bloody black gunshot to the head
He has fallen in the valley of the rock and roll dead


G: Vengeful
GG: Dayvig
GGG: Vengeful, Dayvig
GGGG: Dayvig, Dayvig
GGGGG: Vengeful, Dayvig, Dayvig
GGGGGG: Dayvig, Dayvig, Dayvig

The River


Down by Okkervil River's cigarettes and rusty tires
We made ourselves an altar, we lit our nightly fires
And the smoke lay thick and smothered all the skunk cabbage and vines
Where Gods were born and Gods lay down to die


L: Universal Backup
LL: UB, Tracker
LLL: UB, Inventor
LLLL: UB, Inventor, Drunk
LLLLL: Inventor, Inventor, Drunk
LLLLLL: Inventor, Inventor, Drunk, UB

The Castle


And I think I believe that if stones could dream
They'd dream of being laid side-by-side, piece-by-piece
And turned into a castle for some towering queen
They're unable to know.


0S: a random townie is Hidden Ascetic
S: 1-shot Bulletproof 1-shot ninja Serial Killer
SS: same SK, one letter is added to W
SSS: Will Sheff becomes a 1-shot Bulletproof Jailkeeper instead of a Tracker
SSSS: same Will Sheff modification, Anarchic Cop
SSSSS: same Will Sheff modification, Anarchic Cop, one letter is added to W
SSSSSS: same Will Sheff modification, Anarchic Cop with two shots, one letter is added to W

Wildcard


What gives this mess some grace
Unless it's kicks, man
Unless it's fiction
Unless it's sweat or it's songs.


borrowing from faust9++, wildcard is a separate roll that simulates a roll of another random category (not including the castle). for example, a roll of OOWWTT where W is chosen to simulate O would result in two Trackers and two Drunks, whereas OOOOTT would result in 2 Trackers and a Townrole Cop.

Mafia


I thought that it was us against the world
But now it's me against something so big and abstract
That I can't tell what it is


the mafia receive power roles in inverse to the amount of T rolls, and thus in proportion to the town's power roles.

TTTTT: Goon, Goon, Goon,
TTTT: Goon, 1-shot Roleblocker, 1-shot Rolestopper,
TTT: Tracker OR Townrole Cop, 1-shot Roleblocker, 1-shot Rolestopper,
TT: Tracker OR Townrole Cop, 1-shot Roleblocker, 1-shot Rolestopper, one randomly chosen mafia is hidden Commuter
T: Tracker OR Townrole Cop, Roleblocker and Rolestopper with 5 communal shots, hidden Commuter
0T: Tracker OR Townrole Cop, Roleblocker and Rolestopper with 5 communal shots, hidden Commuter, Daytalk for Day 3 only

Role PMs:
Quote
you are a vanilla townie. you have no powers other than a vote

you win when all threats to the town are eliminated.
Quote
you are Will Sheff, the town's named tracker. each night, you may target someone to learn who, if anyone, they visit.

you win when all threats to the town are eliminated.
Quote
you are Will Sheff, the town's 1-shot bulletproof jailkeeper. each night, you may target someone to simultaneously prevent their night actions from working and protect them from one killing action. you will also automatically survive one killing action during the game.

you win when all threats to the town are eliminated.
Quote
you are a town drunk. each night, you may target someone to be targeted by all actions targeting that person. if your target was visited by any other player, you will receive a note saying "i had a great time last night ;)"

you win when all threats to the town are eliminated.
Quote
you are a town 1-shot bulletproofer. once, at night, you can target someone to protect them from the next successful kill they are targeted by, if any.

you win when all threats to the town are eliminated.
Quote
you are a town tracker. each night, you may target someone to learn who, if anyone, they visit.

you win when all threats to the town are eliminated.
Quote
you are a town townrole cop. each night, you may target someone to learn whether they are a town power role and, if so, what kind.

you win when all threats to the town are eliminated.
Quote
you are a vengeful townie. if you are ever lynched, you will have a 24-hour twilight to choose someone to kill.

you win when all threats to the town are eliminated.
Quote
you are a town dayvig. once, during the day, you may post shoot: (player name) in the game thread to kill them; unless the kill is blocked, they will flip, everyone automatically unvotes and 48 hours are added to the Day's deadline. you may not do this after a lynch is achieved.

you win when all threats to the town are eliminated.
Quote
you are a town universal backup. the first time a town non-VT non-vengeful role dies, you will inherit their (remaining) abilities and become informed whom, if anybody, they targeted and what results they received. if multiple such roles die in one night, you will inherit whichever has its role PM listed first in the role PMs post.

you win when all threats to the town are eliminated.
Quote
you are a town inventor. you have three inventions: a doctor, a tracker, and a townrole cop. each night, you may choose one of your inventions to send to a target if you have any remaining. if the action succeeds, they will be able to use that ability for one night in addition to any other abilities they may have.
they will be informed that they received the invention the morning after you send it, but not the identity of the sender.

you win when all threats to the town are eliminated.
Quote
you are a mafia goon. each night, you may talk to your partners in [qt] and one of you may use the factional kill.

you win when all non-mafia roles are dead or when nothing can stop that from happening.
Quote
you are a mafia 1-shot roleblocker. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, once, at night, you may target a player to prevent any of their roles from working.

you win when all non-mafia roles are dead or when nothing can stop that from happening.
Quote
you are a mafia 1-shot rolestopper. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, once, at night, you may target a player to prevent actions targeting that player from succeeding.

you win when all non-mafia roles are dead or when nothing can stop that from happening.
Quote
you are a mafia tracker. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, each night, you may target a player to learn who, if anybody, they visit.

you win when all non-mafia roles are dead or when nothing can stop that from happening.
Quote
you are a mafia townrole cop. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, each night, you may target a player to learn whether they are a town power role, and, if so, what kind.

you win when all non-mafia roles are dead or when nothing can stop that from happening.
Quote
you are a mafia communal rolestopper. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, at night, you may target a player to prevent actions targeting that player from succeeding. between you and your roleblocker partner, you may use 5 actions.

you win when all non-mafia roles are dead or when nothing can stop that from happening.
Quote
you are a mafia communal roleblocker. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, at night, you may target a player to prevent any of their roles from working. between you and your rolestopper partner, you may use 5 actions.

you win when all non-mafia roles are dead or when nothing can stop that from happening.
Quote
you are a 1-shot bulletproof, 1-shot serial killer. each night, you may kill one player; once per game, you may choose to render this kill unnoticeable to trackers. you will also automatically survive one killing action during the game.

you win when all other players are dead or when only one townsperson, one mafia, and yourself are alive.


clarifications:
general:
-an action that fails in any way will still use a shot wherever that's relevant

drunks:
-drunks are incapable of being roleblocked, due to all the friendly people helping you out in the Austin scene. if a drunk or a drunk's target is blocked, nothing happens; if a drunk or a drunk's target is jailed, the drunk is protected from one kill. rolestoppers still work, because they're different
-drunks can cause duplicate inventions to be given.
-all investigative results are given as "{player} was {result}," thus an investigative with a drunk targeting their target would get multiple results and be able to determine who was the drunk.

Austin:
-targets of the 1-shot bulletproofer are not notified that they were targeted by that thing
-if someone is targeted by multiple instances of bulletproofing, they will be able to survive that many kills. Will Sheff with the Castle's modification will also stack in that way.

Valley:
-both vengeful and dayvig are affected by commuting and bulletproof

River:
-universal backup's inheriting ability is not affected by roleblockers
-universal backups ignore inventions that have been given to people, but not power roles that do not have any shots left
-in the event of multiple universal backups, both of them can inherit the same thing and ignore each other
-the usage of an invention does not impede the use of any other action
-receivers of inventions also receive essentially role PMs for what their inventions do

Castle
-hidden ascetic doesn't flip
-anarchic cop is an ability usable by any player during the day that is activated by saying "howdy ho mary belle" in the game thread and results in the moderator publicly announcing the alignment of the person who posted it. if a non-town uses this ability, the shot isn't used up. in the SSSSSS scenario, there are two shots to the anarchic cop, which becomes clear after the first one is used.

Mafia
-any form of roleblocker or rolestopper will flip as "roleblocker" or "rolestopper"; communal roleblockers/stoppers look the same as 1-shot ones
-hidden commuter doesn't flip
-scum don't know they have day 3 talk until day 3, when i will say "hey guys the thread is still unlocked....... wanna keep saying stuff..............?"
-scum can action and kill on the same night
This post is sooooooooooopoo long!
Logged
Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #47 on: April 02, 2018, 11:19:06 pm »

Short posts are better.
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #48 on: April 03, 2018, 12:05:39 am »

Are you claiming drunk?

I try to be funny and my post gets overlooked by the intended audience. How disappointing.
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

Robz888

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #49 on: April 03, 2018, 12:29:03 am »

Robz is married? Changes everything.

I met Mrs Robz in the sixth grade and she is my soul mate, except she hates most games and threatens divorce every time I try to talk to her about mafia, Dominion, etc.
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I have been forced to accept that lackluster play is a town tell for you.
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