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Author Topic: M115: Okkervil River Mafia (Game over - Town wins!)  (Read 109528 times)

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iguanaiguana

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M115: Okkervil River Mafia (Game over - Town wins!)
« on: March 26, 2018, 11:25:28 am »

welcome to M115: Okkervil River Mafia

this game will use schadd9++, an invented semi-open setup for 13 players that schadd did one time

mod: Iguana Iguana

tags:

All the little sadies and the literary ladies

1. Robz
2. IDontPlayThisGame
3. McMcsalot
4. e
5. The Wine Merchant Lalight
6. Datswan
7. Spaceanemone
8. Galzria Hydrad
9. Roadrunner Cuzz
10. EFHW
11. O
12. Faust
13. Gkrieg

The Rules:

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.

The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay.
4. Actions with instructions that do not specify a game state will be resolved in the order they are received.
5. All night actions must be submitted within 40 hours of day ending.
6. Players must post once every 24 hours.
7. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
8. Invisible text, font size less than 10, and spoiler tags are not allowed.
9. Cryptography is not allowed.
10. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
11. Dead players may not post in thread or QT, except their Role QT. A lynched player is not "dead" until a flip has been provided.
12. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.


The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable, or any string that uniquely identifies a user. Note that the point of voting is, in fact, unambiguity, and attempting to make it unclear to other players (or, of course, mods) which user you are voting for is very ill-advised.
2. Unvotes should be in this format:
unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may
vote: no lynch.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.
6. If a majority lynch is not reached by the Day's deadline, no lynch occurs.

The Rest:
1. Bold, teal text is reserved for the mod. Players may not use it.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via PM. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. One prod will be issued after 24 hours without posting in the game thread. Players are subject to replacement or modkill after two prods.
7. All rule violations will be dealt with according to their severity, as determined by the mod.
8. Each player will receive their own QT, regardless of role. Don't quote from it.
9. If the game goes on for 3 days and 3 nights without a lynch or nightkill, town wins.


Deadlines:
7-day Days, 2-day Nights

« Last Edit: May 14, 2018, 01:50:00 pm by iguanaiguana »
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

iguanaiguana

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Re: M115: Okkervil River Mafia
« Reply #1 on: March 26, 2018, 11:25:34 am »

There is a mix of caps and no-caps because I edited the flavor but not the content of schadd's setup.

schadd9++ is a setup that in the style of other setups that say "9++" at the end such as asher9++, faust9++, C9++, etc.

The players consist of 3 mafia, 9-10 town and 0-1 serial killers.

With some exceptions, each game will include Will Sheff, a named tracker.

The distribution of other power roles is determined by a set of 6 random numbers; 5 from 1-10 and 1 from 5-10, with different amounts of each number resulting in different types and amounts of power roles.

1-4: T, Townie
5: W, Wildcard
6: S, Castle
7: L, River
8: G, Valley
9: O, Ship
10: P, Austin

Once the set of 6 letters is produced, I'll add power roles to the setup based on the below list, which maps certain amounts of each letter to certain sets of PRs.

See the end of the post for role PMs for each role.

Austin


This wish just to go back, hey
When I know wasn't ever, ever happy
Show me my best memory, it's probably super crappy.
Nine years down in Texas
With sluts of both sexes
Liars, lumps, and drug addicts, and drunks; I love my friends
But I can't stop without going all the way
And I've been that way since '83.


P: 1-shot bulletproofer
PP: 1-shot bulletproofer, Drunk
PPP: 1-shot bulletproofer, Drunk, Drunk
PPPP: 1-shot bulletproofer, 1-shot bulletproofer, Drunk
PPPPP: 1-shot bulletproofer, 1-shot bulletproofer, Drunk, Drunk
PPPPPP: 1-shot bulletproofer, 1-shot bulletproofer, 1-shot bulletproofer, Drunk

The Ship


We packed up all of our bags
The ship's deck now sags from the weight of our tracks
As we pace beneath flags black and battered
Rattling our swords in service of some faded foreign lord

We sail out on orders from him but we find
The maps he sent to us don't mention lost coastlines
Where nothing we've actually seen has been mapped or outlined
And we don't recognize the names upon these signs

And every night finds us rocking and rolling on waves wild and wide
Well, we have lost our way, but nobody's going to say it outright


O: Tracker (not named)
OO: Tracker, Drunk
OOO: Tracker, Drunk, Townrole Cop
OOOO: Tracker, Tracker, Townrole Cop
OOOOO: Tracker, Tracker, Townrole Cop, Drunk
OOOOOO: Tracker, Tracker, Townrole Cop, Drunk, Townrole Cop OR Tracker (coinflip chooses between TRC or tracker)

The Valley


Watch the sun switching in the sky, off and on
Where our friend stands bleeding on the late summer lawn
A slicked back bloody black gunshot to the head
He has fallen in the valley of the rock and roll dead


G: Vengeful
GG: Dayvig
GGG: Vengeful, Dayvig
GGGG: Dayvig, Dayvig
GGGGG: Vengeful, Dayvig, Dayvig
GGGGGG: Dayvig, Dayvig, Dayvig

The River


Down by Okkervil River's cigarettes and rusty tires
We made ourselves an altar, we lit our nightly fires
And the smoke lay thick and smothered all the skunk cabbage and vines
Where Gods were born and Gods lay down to die


L: Universal Backup
LL: UB, Tracker
LLL: UB, Inventor
LLLL: UB, Inventor, Drunk
LLLLL: Inventor, Inventor, Drunk
LLLLLL: Inventor, Inventor, Drunk, UB

The Castle


And I think I believe that if stones could dream
They'd dream of being laid side-by-side, piece-by-piece
And turned into a castle for some towering queen
They're unable to know.


0S: a random townie is Hidden Ascetic
S: 1-shot Bulletproof 1-shot ninja Serial Killer
SS: same SK, one letter is added to W
SSS: Will Sheff becomes a 1-shot Bulletproof Jailkeeper instead of a Tracker
SSSS: same Will Sheff modification, Anarchic Cop
SSSSS: same Will Sheff modification, Anarchic Cop, one letter is added to W
SSSSSS: same Will Sheff modification, Anarchic Cop with two shots, one letter is added to W

Wildcard


What gives this mess some grace
Unless it's kicks, man
Unless it's fiction
Unless it's sweat or it's songs.


borrowing from faust9++, wildcard is a separate roll that simulates a roll of another random category (not including the castle). for example, a roll of OOWWTT where W is chosen to simulate O would result in two Trackers and two Drunks, whereas OOOOTT would result in 2 Trackers and a Townrole Cop.

Mafia


I thought that it was us against the world
But now it's me against something so big and abstract
That I can't tell what it is


the mafia receive power roles in inverse to the amount of T rolls, and thus in proportion to the town's power roles.

TTTTT: Goon, Goon, Goon,
TTTT: Goon, 1-shot Roleblocker, 1-shot Rolestopper,
TTT: Tracker OR Townrole Cop, 1-shot Roleblocker, 1-shot Rolestopper,
TT: Tracker OR Townrole Cop, 1-shot Roleblocker, 1-shot Rolestopper, one randomly chosen mafia is hidden Commuter
T: Tracker OR Townrole Cop, Roleblocker and Rolestopper with 5 communal shots, hidden Commuter
0T: Tracker OR Townrole Cop, Roleblocker and Rolestopper with 5 communal shots, hidden Commuter, Daytalk for Day 3 only

Role PMs:
Quote
you are a vanilla townie. you have no powers other than a vote

you win when all threats to the town are eliminated.
Quote
you are Will Sheff, the town's named tracker. each night, you may target someone to learn who, if anyone, they visit.

you win when all threats to the town are eliminated.
Quote
you are Will Sheff, the town's 1-shot bulletproof jailkeeper. each night, you may target someone to simultaneously prevent their night actions from working and protect them from one killing action. you will also automatically survive one killing action during the game.

you win when all threats to the town are eliminated.
Quote
you are a town drunk. each night, you may target someone to be targeted by all actions targeting that person. if your target was visited by any other player, you will receive a note saying "i had a great time last night ;)"

you win when all threats to the town are eliminated.
Quote
you are a town 1-shot bulletproofer. once, at night, you can target someone to protect them from the next successful kill they are targeted by, if any.

you win when all threats to the town are eliminated.
Quote
you are a town tracker. each night, you may target someone to learn who, if anyone, they visit.

you win when all threats to the town are eliminated.
Quote
you are a town townrole cop. each night, you may target someone to learn whether they are a town power role and, if so, what kind.

you win when all threats to the town are eliminated.
Quote
you are a vengeful townie. if you are ever lynched, you will have a 24-hour twilight to choose someone to kill.

you win when all threats to the town are eliminated.
Quote
you are a town dayvig. once, during the day, you may post shoot: (player name) in the game thread to kill them; unless the kill is blocked, they will flip, everyone automatically unvotes and 48 hours are added to the Day's deadline. you may not do this after a lynch is achieved.

you win when all threats to the town are eliminated.
Quote
you are a town universal backup. the first time a town non-VT non-vengeful role dies, you will inherit their (remaining) abilities and become informed whom, if anybody, they targeted and what results they received. if multiple such roles die in one night, you will inherit whichever has its role PM listed first in the role PMs post.

you win when all threats to the town are eliminated.
Quote
you are a town inventor. you have three inventions: a doctor, a tracker, and a townrole cop. each night, you may choose one of your inventions to send to a target if you have any remaining. if the action succeeds, they will be able to use that ability for one night in addition to any other abilities they may have.
they will be informed that they received the invention the morning after you send it, but not the identity of the sender.

you win when all threats to the town are eliminated.
Quote
you are a mafia goon. each night, you may talk to your partners in [qt] and one of you may use the factional kill.

you win when all non-mafia roles are dead or when nothing can stop that from happening.
Quote
you are a mafia 1-shot roleblocker. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, once, at night, you may target a player to prevent any of their roles from working.

you win when all non-mafia roles are dead or when nothing can stop that from happening.
Quote
you are a mafia 1-shot rolestopper. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, once, at night, you may target a player to prevent actions targeting that player from succeeding.

you win when all non-mafia roles are dead or when nothing can stop that from happening.
Quote
you are a mafia tracker. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, each night, you may target a player to learn who, if anybody, they visit.

you win when all non-mafia roles are dead or when nothing can stop that from happening.
Quote
you are a mafia townrole cop. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, each night, you may target a player to learn whether they are a town power role, and, if so, what kind.

you win when all non-mafia roles are dead or when nothing can stop that from happening.
Quote
you are a mafia communal rolestopper. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, at night, you may target a player to prevent actions targeting that player from succeeding. between you and your roleblocker partner, you may use 5 actions.

you win when all non-mafia roles are dead or when nothing can stop that from happening.
Quote
you are a mafia communal roleblocker. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, at night, you may target a player to prevent any of their roles from working. between you and your rolestopper partner, you may use 5 actions.

you win when all non-mafia roles are dead or when nothing can stop that from happening.
Quote
you are a 1-shot bulletproof, 1-shot serial killer. each night, you may kill one player; once per game, you may choose to render this kill unnoticeable to trackers. you will also automatically survive one killing action during the game.

you win when all other players are dead or when only one townsperson, one mafia, and yourself are alive.


clarifications:
general:
-an action that fails in any way will still use a shot wherever that's relevant

drunks:
-drunks are incapable of being roleblocked, due to all the friendly people helping you out in the Austin scene. if a drunk or a drunk's target is blocked, nothing happens; if a drunk or a drunk's target is jailed, the drunk is protected from one kill. rolestoppers still work, because they're different
-drunks can cause duplicate inventions to be given.
-all investigative results are given as "{player} was {result}," thus an investigative with a drunk targeting their target would get multiple results and be able to determine who was the drunk.

Austin:
-targets of the 1-shot bulletproofer are not notified that they were targeted by that thing
-if someone is targeted by multiple instances of bulletproofing, they will be able to survive that many kills. Will Sheff with the Castle's modification will also stack in that way.

Valley:
-both vengeful and dayvig are affected by commuting and bulletproof

River:
-universal backup's inheriting ability is not affected by roleblockers
-universal backups ignore inventions that have been given to people, but not power roles that do not have any shots left
-in the event of multiple universal backups, both of them can inherit the same thing and ignore each other
-the usage of an invention does not impede the use of any other action
-receivers of inventions also receive essentially role PMs for what their inventions do

Castle
-hidden ascetic doesn't flip
-anarchic cop is an ability usable by any player during the day that is activated by saying "howdy ho mary belle" in the game thread and results in the moderator publicly announcing the alignment of the person who posted it. if a non-town uses this ability, the shot isn't used up. in the SSSSSS scenario, there are two shots to the anarchic cop, which becomes clear after the first one is used.

Mafia
-any form of roleblocker or rolestopper will flip as "roleblocker" or "rolestopper"; communal roleblockers/stoppers look the same as 1-shot ones
-hidden commuter doesn't flip
-scum don't know they have day 3 talk until day 3, when i will say "hey guys the thread is still unlocked....... wanna keep saying stuff..............?"
-scum can action and kill on the same night
« Last Edit: March 26, 2018, 03:02:33 pm by iguanaiguana »
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

iguanaiguana

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Re: M115: Okkervil River Mafia
« Reply #2 on: March 26, 2018, 11:25:40 am »

Flavor will be handled similarly to Sufjan Stevens Mafia.

One town role flavor name was created for each town power role that exists in the game beyond Will Sheff plus each scum role that exists in the game, then each town role flavor name was assigned as either a role name to a town power role or as a fakeclaim for a scum role.

VTs will not be given flavor names, but will be given lyrics relevant to the person/situation at the time of their flip.

Any scum player can also request a flavor name at any time for any role that is possible in the setup and the mod will provide a safe flavor name for that role.

The purpose of this method is to make flavor irrelevant to gameplay.
« Last Edit: March 28, 2018, 03:01:18 pm by iguanaiguana »
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Igu is town or trying the hardest he ever has as scum.

Robz888

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Re: M115: Okkervil River Mafia
« Reply #3 on: March 26, 2018, 12:25:35 pm »

/in
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I have been forced to accept that lackluster play is a town tell for you.

IDontPlayThisGame

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Re: M115: Okkervil River Mafia
« Reply #4 on: March 26, 2018, 12:56:44 pm »

/in

mcmcsalot

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Re: M115: Okkervil River Mafia
« Reply #5 on: March 26, 2018, 01:55:30 pm »

/in
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

skip wooznum

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Re: M115: Okkervil River Mafia
« Reply #6 on: March 26, 2018, 04:54:05 pm »

Shouldnít it be 1-shot 1-shot bulletproofer?
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iguanaiguana

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Re: M115: Okkervil River Mafia
« Reply #7 on: March 26, 2018, 05:54:33 pm »

Shouldnít it be 1-shot 1-shot bulletproofer?

It is the thing that schadd called it when he ran the setup and it does the thing that the role pm says it does.

But yes, they can grant 1 shot of 1 shot bulletproof to someone else.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

2.71828.....

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Re: M115: Okkervil River Mafia
« Reply #8 on: March 26, 2018, 06:40:47 pm »

/in
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

schadd

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Re: M115: Okkervil River Mafia
« Reply #9 on: March 26, 2018, 07:58:47 pm »

i can co moderate
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schadd

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Re: M115: Okkervil River Mafia
« Reply #10 on: March 26, 2018, 08:05:54 pm »

MODORATE
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The_Wine_Merchant

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Re: M115: Okkervil River Mafia
« Reply #11 on: March 26, 2018, 08:26:01 pm »

Aga/in
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

iguanaiguana

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Re: M115: Okkervil River Mafia
« Reply #12 on: March 26, 2018, 08:27:59 pm »

i can co moderate

Sure but I'm pretty sure I can handle it if you want to play your setup.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

schadd

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Re: M115: Okkervil River Mafia
« Reply #13 on: March 26, 2018, 08:45:11 pm »

u don't get high off ur own supply
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I thought you thought it was a slip because I said 'Jake's partners' instead of 'Roadrunner7671.'

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Re: M115: Okkervil River Mafia
« Reply #14 on: March 27, 2018, 03:10:33 am »

/in sicle
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Jesus how did i fuck that up
real good. Thatís how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: M115: Okkervil River Mafia
« Reply #15 on: March 27, 2018, 11:31:53 am »

Cool, I like n(/in)e++ setups! :-)
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Congratulations! Your SpaceAnemone evolved into UniverseAnemone!
Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

iguanaiguana

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Re: M115: Okkervil River Mafia
« Reply #16 on: March 27, 2018, 01:23:04 pm »

u don't get high off ur own supply

You float up high and it isn't a sin
And there isn't a hell where we'll be sent
There's only now, and there isn't then. So just breathe it in


We'll be sent to the mod QT to, uh, ponder Will Sheff's complicated relationship with drugs.

schadd is co-mod!
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

Galzria

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Re: M115: Okkervil River Mafia
« Reply #17 on: March 27, 2018, 06:04:36 pm »

Oh Hell.

When do I have time for this?

/in
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M115: Okkervil River Mafia
« Reply #18 on: March 27, 2018, 07:56:56 pm »

/in
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Oh God someone delete this before Roadrunner sees it.

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Re: M115: Okkervil River Mafia (4 spots left!)
« Reply #19 on: March 30, 2018, 06:23:59 pm »

/in
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O

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Re: M115: Okkervil River Mafia (3 spots left!)
« Reply #20 on: March 30, 2018, 10:52:52 pm »

/in
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Re: M115: Okkervil River Mafia (3 spots left!)
« Reply #21 on: March 31, 2018, 04:10:08 am »

/in
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Re: M115: Okkervil River Mafia (3 spots left!)
« Reply #22 on: March 31, 2018, 09:09:18 am »

Nice. Just need a hammer. Setup is rolled and ready to go!
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Re: M115: Okkervil River Mafia (Hammer me!)
« Reply #23 on: March 31, 2018, 11:23:26 am »

/in
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Re: M115: Okkervil River Mafia (Hammer me!)
« Reply #24 on: March 31, 2018, 11:24:10 am »

fiiiiiiiiiiiiii(/in)e

Ppe: haha sniped for final spot. Probably for the best.
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Re: M115: Okkervil River Mafia (Full! PMs coming soon)
« Reply #25 on: March 31, 2018, 11:57:43 am »

Wife and I are going to the fish store. Role PMs when we get back!

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Re: M115: Okkervil River Mafia (Full! PMs coming soon)
« Reply #26 on: March 31, 2018, 02:18:28 pm »

PMs going out now. N0 begins once everyone confirms and ends ~24 hours after everyone confirms.
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Re: M115: Okkervil River Mafia (PMs out - waiting for confirms)
« Reply #27 on: April 01, 2018, 09:03:31 am »

Waiting for one more confirm.
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Re: M115: Okkervil River Mafia (N0 - Down the River of Golden Dreams...)
« Reply #28 on: April 02, 2018, 08:33:58 am »


That same one?
Down the River of Golden Dreams. You can put that together with your river music
That's an oldie
Yeah

N0 Begins now and ends tonight at ~9:00PM forum time. Thread locked except for tags.
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Re: M115: Okkervil River Mafia (D1 down the deep river)
« Reply #29 on: April 02, 2018, 09:04:38 pm »


Spit into the center of your home town
There's leaves in the street and there are friends around you now
All the days of your life in a line
All the way that it seemed by '89

Day 1 Starts now!

Vote count 1.0

not voting (13): Robz888, IDontPlayThisGame, McMcsalot, 2.71828..., The_Wine_Merchant, Datswan, SpaceAnemone, Galzria, Roadrunner7671, EFHW, O, Faust, Gkrieg13

With 13 alive, it takes 7 to lynch. Day 1 ends Monday, April 9 at 9pm forum time.


mod notes
  • no anarchic cop

Thread unlocked!
« Last Edit: April 02, 2018, 09:34:34 pm by iguanaiguana »
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Robz888

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #30 on: April 02, 2018, 09:07:04 pm »

You all better hope I'm the Serial Killer, because I'm a lean, mean mafia shooting machine. Vote: Galz for hammering me last game!
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #31 on: April 02, 2018, 09:07:45 pm »

Also, I'm playing for my next scum game, which means I have to do a good job as town here so it's not suspicious when I try hard in my next scum game. So.
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #32 on: April 02, 2018, 09:23:30 pm »

vote: Robz

I'm practicing for his scum game too.

O

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #33 on: April 02, 2018, 09:45:31 pm »

Also, I'm playing for my next scum game, which means I have to do a good job as town here so it's not suspicious when I try hard in my next scum game. So.

I'm playing for my next scum game, which means I have to make incredibly scummy maneuvers and claim it was all a misunderstanding.
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #34 on: April 02, 2018, 09:58:37 pm »

Also, I'm playing for my next scum game, which means I have to do a good job as town here so it's not suspicious when I try hard in my next scum game. So.

I'm playing for my next scum game, which means I have to make incredibly scummy maneuvers and claim it was all a misunderstanding.
I think you burned that bridge.
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O

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #35 on: April 02, 2018, 10:11:16 pm »

Also, I'm playing for my next scum game, which means I have to do a good job as town here so it's not suspicious when I try hard in my next scum game. So.

I'm playing for my next scum game, which means I have to make incredibly scummy maneuvers and claim it was all a misunderstanding.
I think you burned that bridge.

nah i just have to lose 2-3 games for my town-teammates before i get my reputation back
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #36 on: April 02, 2018, 10:16:19 pm »

Robz being Mr. Funny Man and joking about being scum is super scummy

Vote: Robz
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #37 on: April 02, 2018, 10:18:28 pm »

Super scummy for Robz at least. I just remember Robz as the one who says all jokes are scummy. But then, I am basing that off like a 3 or 4 year old before-Robz-was-married meta.
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #38 on: April 02, 2018, 10:22:15 pm »

Also, should i read the setup or is knowing that it is a ++ style and we can't solve it good enough?
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #39 on: April 02, 2018, 10:38:33 pm »

Way Too Early Reads List:

1. Robz - scum. This is actually a read.
2. IDontPlayThisGame - town. If he is in fact playing this game
3. McMcsalot - town. Won't be on the same team as his brother
4. e - town.
5. The Wine Merchant - strong town read. He will basically have to claim scum and the rest of you lynch him. I am convinced he is town.
6. Datswan - town. Because I don't know Datswan as well as others
7. Spaceanemone - town. Playing the odds on this one. We only have 3 scum
8. Galzria - SK. Someone has to be. (I guess not technically. Ok, I read the setup)
9. Roadrunner - town. Dude is always town and no one gives him any credit for it.
10. EFHW - scum. EFHW is a tricky one to place. And I place her as scum
11. O - town. O joking about being scum is townie, Robz doing it is scummy. Perfectly clear logic
12. Faust - town. I hope.
13. Gkrieg - scum. Because I got to the bottom of the list and realized I needed another scum

Hmmmm. Robz/EFHW/Gkrieg scum team with Galzria SK. We have our work cut out for us, town. Or we just lynch the scum.
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #40 on: April 02, 2018, 11:11:36 pm »

5. The Wine Merchant - strong town read. He will basically have to claim scum and the rest of you lynch him. I am convinced he is town.
Genius!
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #41 on: April 02, 2018, 11:13:07 pm »

Robz is married? Changes everything.
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Losses: M100, M103, M104, M109, M112

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #42 on: April 02, 2018, 11:14:12 pm »

Also dama except i am going to bed so all answers will b giv n sober
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Losses: M100, M103, M104, M109, M112

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Win percentage: 54.5 (6/11)

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #43 on: April 02, 2018, 11:14:33 pm »

Fick aitocorrect
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Losses: M100, M103, M104, M109, M112

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #44 on: April 02, 2018, 11:14:53 pm »

Amirifht?
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #45 on: April 02, 2018, 11:15:59 pm »

Are you claiming drunk?
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Re: M115: Okkervil River Mafia
« Reply #46 on: April 02, 2018, 11:16:13 pm »

There is a mix of caps and no-caps because I edited the flavor but not the content of schadd's setup.

schadd9++ is a setup that in the style of other setups that say "9++" at the end such as asher9++, faust9++, C9++, etc.

The players consist of 3 mafia, 9-10 town and 0-1 serial killers.

With some exceptions, each game will include Will Sheff, a named tracker.

The distribution of other power roles is determined by a set of 6 random numbers; 5 from 1-10 and 1 from 5-10, with different amounts of each number resulting in different types and amounts of power roles.

1-4: T, Townie
5: W, Wildcard
6: S, Castle
7: L, River
8: G, Valley
9: O, Ship
10: P, Austin

Once the set of 6 letters is produced, I'll add power roles to the setup based on the below list, which maps certain amounts of each letter to certain sets of PRs.

See the end of the post for role PMs for each role.

Austin


This wish just to go back, hey
When I know wasn't ever, ever happy
Show me my best memory, it's probably super crappy.
Nine years down in Texas
With sluts of both sexes
Liars, lumps, and drug addicts, and drunks; I love my friends
But I can't stop without going all the way
And I've been that way since '83.


P: 1-shot bulletproofer
PP: 1-shot bulletproofer, Drunk
PPP: 1-shot bulletproofer, Drunk, Drunk
PPPP: 1-shot bulletproofer, 1-shot bulletproofer, Drunk
PPPPP: 1-shot bulletproofer, 1-shot bulletproofer, Drunk, Drunk
PPPPPP: 1-shot bulletproofer, 1-shot bulletproofer, 1-shot bulletproofer, Drunk

The Ship


We packed up all of our bags
The ship's deck now sags from the weight of our tracks
As we pace beneath flags black and battered
Rattling our swords in service of some faded foreign lord

We sail out on orders from him but we find
The maps he sent to us don't mention lost coastlines
Where nothing we've actually seen has been mapped or outlined
And we don't recognize the names upon these signs

And every night finds us rocking and rolling on waves wild and wide
Well, we have lost our way, but nobody's going to say it outright


O: Tracker (not named)
OO: Tracker, Drunk
OOO: Tracker, Drunk, Townrole Cop
OOOO: Tracker, Tracker, Townrole Cop
OOOOO: Tracker, Tracker, Townrole Cop, Drunk
OOOOOO: Tracker, Tracker, Townrole Cop, Drunk, Townrole Cop OR Tracker (coinflip chooses between TRC or tracker)

The Valley


Watch the sun switching in the sky, off and on
Where our friend stands bleeding on the late summer lawn
A slicked back bloody black gunshot to the head
He has fallen in the valley of the rock and roll dead


G: Vengeful
GG: Dayvig
GGG: Vengeful, Dayvig
GGGG: Dayvig, Dayvig
GGGGG: Vengeful, Dayvig, Dayvig
GGGGGG: Dayvig, Dayvig, Dayvig

The River


Down by Okkervil River's cigarettes and rusty tires
We made ourselves an altar, we lit our nightly fires
And the smoke lay thick and smothered all the skunk cabbage and vines
Where Gods were born and Gods lay down to die


L: Universal Backup
LL: UB, Tracker
LLL: UB, Inventor
LLLL: UB, Inventor, Drunk
LLLLL: Inventor, Inventor, Drunk
LLLLLL: Inventor, Inventor, Drunk, UB

The Castle


And I think I believe that if stones could dream
They'd dream of being laid side-by-side, piece-by-piece
And turned into a castle for some towering queen
They're unable to know.


0S: a random townie is Hidden Ascetic
S: 1-shot Bulletproof 1-shot ninja Serial Killer
SS: same SK, one letter is added to W
SSS: Will Sheff becomes a 1-shot Bulletproof Jailkeeper instead of a Tracker
SSSS: same Will Sheff modification, Anarchic Cop
SSSSS: same Will Sheff modification, Anarchic Cop, one letter is added to W
SSSSSS: same Will Sheff modification, Anarchic Cop with two shots, one letter is added to W

Wildcard


What gives this mess some grace
Unless it's kicks, man
Unless it's fiction
Unless it's sweat or it's songs.


borrowing from faust9++, wildcard is a separate roll that simulates a roll of another random category (not including the castle). for example, a roll of OOWWTT where W is chosen to simulate O would result in two Trackers and two Drunks, whereas OOOOTT would result in 2 Trackers and a Townrole Cop.

Mafia


I thought that it was us against the world
But now it's me against something so big and abstract
That I can't tell what it is


the mafia receive power roles in inverse to the amount of T rolls, and thus in proportion to the town's power roles.

TTTTT: Goon, Goon, Goon,
TTTT: Goon, 1-shot Roleblocker, 1-shot Rolestopper,
TTT: Tracker OR Townrole Cop, 1-shot Roleblocker, 1-shot Rolestopper,
TT: Tracker OR Townrole Cop, 1-shot Roleblocker, 1-shot Rolestopper, one randomly chosen mafia is hidden Commuter
T: Tracker OR Townrole Cop, Roleblocker and Rolestopper with 5 communal shots, hidden Commuter
0T: Tracker OR Townrole Cop, Roleblocker and Rolestopper with 5 communal shots, hidden Commuter, Daytalk for Day 3 only

Role PMs:
Quote
you are a vanilla townie. you have no powers other than a vote

you win when all threats to the town are eliminated.
Quote
you are Will Sheff, the town's named tracker. each night, you may target someone to learn who, if anyone, they visit.

you win when all threats to the town are eliminated.
Quote
you are Will Sheff, the town's 1-shot bulletproof jailkeeper. each night, you may target someone to simultaneously prevent their night actions from working and protect them from one killing action. you will also automatically survive one killing action during the game.

you win when all threats to the town are eliminated.
Quote
you are a town drunk. each night, you may target someone to be targeted by all actions targeting that person. if your target was visited by any other player, you will receive a note saying "i had a great time last night ;)"

you win when all threats to the town are eliminated.
Quote
you are a town 1-shot bulletproofer. once, at night, you can target someone to protect them from the next successful kill they are targeted by, if any.

you win when all threats to the town are eliminated.
Quote
you are a town tracker. each night, you may target someone to learn who, if anyone, they visit.

you win when all threats to the town are eliminated.
Quote
you are a town townrole cop. each night, you may target someone to learn whether they are a town power role and, if so, what kind.

you win when all threats to the town are eliminated.
Quote
you are a vengeful townie. if you are ever lynched, you will have a 24-hour twilight to choose someone to kill.

you win when all threats to the town are eliminated.
Quote
you are a town dayvig. once, during the day, you may post shoot: (player name) in the game thread to kill them; unless the kill is blocked, they will flip, everyone automatically unvotes and 48 hours are added to the Day's deadline. you may not do this after a lynch is achieved.

you win when all threats to the town are eliminated.
Quote
you are a town universal backup. the first time a town non-VT non-vengeful role dies, you will inherit their (remaining) abilities and become informed whom, if anybody, they targeted and what results they received. if multiple such roles die in one night, you will inherit whichever has its role PM listed first in the role PMs post.

you win when all threats to the town are eliminated.
Quote
you are a town inventor. you have three inventions: a doctor, a tracker, and a townrole cop. each night, you may choose one of your inventions to send to a target if you have any remaining. if the action succeeds, they will be able to use that ability for one night in addition to any other abilities they may have.
they will be informed that they received the invention the morning after you send it, but not the identity of the sender.

you win when all threats to the town are eliminated.
Quote
you are a mafia goon. each night, you may talk to your partners in [qt] and one of you may use the factional kill.

you win when all non-mafia roles are dead or when nothing can stop that from happening.
Quote
you are a mafia 1-shot roleblocker. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, once, at night, you may target a player to prevent any of their roles from working.

you win when all non-mafia roles are dead or when nothing can stop that from happening.
Quote
you are a mafia 1-shot rolestopper. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, once, at night, you may target a player to prevent actions targeting that player from succeeding.

you win when all non-mafia roles are dead or when nothing can stop that from happening.
Quote
you are a mafia tracker. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, each night, you may target a player to learn who, if anybody, they visit.

you win when all non-mafia roles are dead or when nothing can stop that from happening.
Quote
you are a mafia townrole cop. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, each night, you may target a player to learn whether they are a town power role, and, if so, what kind.

you win when all non-mafia roles are dead or when nothing can stop that from happening.
Quote
you are a mafia communal rolestopper. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, at night, you may target a player to prevent actions targeting that player from succeeding. between you and your roleblocker partner, you may use 5 actions.

you win when all non-mafia roles are dead or when nothing can stop that from happening.
Quote
you are a mafia communal roleblocker. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, at night, you may target a player to prevent any of their roles from working. between you and your rolestopper partner, you may use 5 actions.

you win when all non-mafia roles are dead or when nothing can stop that from happening.
Quote
you are a 1-shot bulletproof, 1-shot serial killer. each night, you may kill one player; once per game, you may choose to render this kill unnoticeable to trackers. you will also automatically survive one killing action during the game.

you win when all other players are dead or when only one townsperson, one mafia, and yourself are alive.


clarifications:
general:
-an action that fails in any way will still use a shot wherever that's relevant

drunks:
-drunks are incapable of being roleblocked, due to all the friendly people helping you out in the Austin scene. if a drunk or a drunk's target is blocked, nothing happens; if a drunk or a drunk's target is jailed, the drunk is protected from one kill. rolestoppers still work, because they're different
-drunks can cause duplicate inventions to be given.
-all investigative results are given as "{player} was {result}," thus an investigative with a drunk targeting their target would get multiple results and be able to determine who was the drunk.

Austin:
-targets of the 1-shot bulletproofer are not notified that they were targeted by that thing
-if someone is targeted by multiple instances of bulletproofing, they will be able to survive that many kills. Will Sheff with the Castle's modification will also stack in that way.

Valley:
-both vengeful and dayvig are affected by commuting and bulletproof

River:
-universal backup's inheriting ability is not affected by roleblockers
-universal backups ignore inventions that have been given to people, but not power roles that do not have any shots left
-in the event of multiple universal backups, both of them can inherit the same thing and ignore each other
-the usage of an invention does not impede the use of any other action
-receivers of inventions also receive essentially role PMs for what their inventions do

Castle
-hidden ascetic doesn't flip
-anarchic cop is an ability usable by any player during the day that is activated by saying "howdy ho mary belle" in the game thread and results in the moderator publicly announcing the alignment of the person who posted it. if a non-town uses this ability, the shot isn't used up. in the SSSSSS scenario, there are two shots to the anarchic cop, which becomes clear after the first one is used.

Mafia
-any form of roleblocker or rolestopper will flip as "roleblocker" or "rolestopper"; communal roleblockers/stoppers look the same as 1-shot ones
-hidden commuter doesn't flip
-scum don't know they have day 3 talk until day 3, when i will say "hey guys the thread is still unlocked....... wanna keep saying stuff..............?"
-scum can action and kill on the same night
This post is sooooooooooopoo long!
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #47 on: April 02, 2018, 11:19:06 pm »

Short posts are better.
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

2.71828.....

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #48 on: April 03, 2018, 12:05:39 am »

Are you claiming drunk?

I try to be funny and my post gets overlooked by the intended audience. How disappointing.
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

Robz888

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #49 on: April 03, 2018, 12:29:03 am »

Robz is married? Changes everything.

I met Mrs Robz in the sixth grade and she is my soul mate, except she hates most games and threatens divorce every time I try to talk to her about mafia, Dominion, etc.
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I have been forced to accept that lackluster play is a town tell for you.

gkrieg13

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #50 on: April 03, 2018, 12:47:29 am »

I feel like Iíve been gone forever. Still super busy but I missed you guys!
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Galzria

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #51 on: April 03, 2018, 02:27:22 am »

Vote: Galz for hammering me last game!

That was strictly protown.

Are you against protown things?

vote: Robz
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #52 on: April 03, 2018, 02:28:30 am »

This setup really throws me for a loop. There's so much there lol.

Anybody with a good memory know what games have run this setup in the past so I can read back to get a feel?
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #53 on: April 03, 2018, 02:31:54 am »

 Roles I need help understanding:

Drunk (the wording is super confusing)
Anarchic Cop (haven't seen the modifier before)
Hidden Ascetic - how does the Hidden mechanic work?
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #54 on: April 03, 2018, 02:33:30 am »

Way Too Early Reads List:

1. Robz - scum. This is actually a read.
2. IDontPlayThisGame - town. If he is in fact playing this game
3. McMcsalot - town. Won't be on the same team as his brother
4. e - town.
5. The Wine Merchant - strong town read. He will basically have to claim scum and the rest of you lynch him. I am convinced he is town.
6. Datswan - town. Because I don't know Datswan as well as others
7. Spaceanemone - town. Playing the odds on this one. We only have 3 scum
8. Galzria - SK. Someone has to be. (I guess not technically. Ok, I read the setup)
9. Roadrunner - town. Dude is always town and no one gives him any credit for it.
10. EFHW - scum. EFHW is a tricky one to place. And I place her as scum
11. O - town. O joking about being scum is townie, Robz doing it is scummy. Perfectly clear logic
12. Faust - town. I hope.
13. Gkrieg - scum. Because I got to the bottom of the list and realized I needed another scum

Hmmmm. Robz/EFHW/Gkrieg scum team with Galzria SK. We have our work cut out for us, town. Or we just lynch the scum.

Damn. Was I really that obvious?
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #55 on: April 03, 2018, 02:35:45 am »

Also, I'm playing for my next scum game, which means I have to do a good job as town here so it's not suspicious when I try hard in my next scum game. So.

Stop being so meta-aware. It's scummy of you.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #56 on: April 03, 2018, 02:40:48 am »

2.718 is townie.

TWM is possibly actually DAMA or is trying too hard. This sequence felt forced:

Also dama except i am going to bed so all answers will b giv n sober

Fick aitocorrect

Fick aitocorrect

Actually, vote: TWM. Better than a rvs!omgus!joke vote on Robz
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #57 on: April 03, 2018, 03:07:50 am »

This setup really throws me for a loop. There's so much there lol.

Anybody with a good memory know what games have run this setup in the past so I can read back to get a feel?
The setup has been run once in M107.
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faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #58 on: April 03, 2018, 03:11:46 am »

Roles I need help understanding:

Drunk (the wording is super confusing)
Anarchic Cop (haven't seen the modifier before)
Hidden Ascetic - how does the Hidden mechanic work?

Drunk redirects all actions from their target onto themselves. They also have a Motion-Detector like ability letting them know if their target was targeted at all. It should play mostly like Bodyguard.

There is no Anarchic Cop here (see D1 start), so no need to worry about that.

Hidden just means that the player who is Ascetic isn't aware of this.
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faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #59 on: April 03, 2018, 03:13:00 am »

Also, I'm playing for my next scum game, which means I have to do a good job as town here so it's not suspicious when I try hard in my next scum game. So.

Stop being so meta-aware. It's scummy of you.

Actually, vote: TWM. Better than a rvs!omgus!joke vote on Robz

I am confused. Do you or don't you think Robz is scummy?
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faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #60 on: April 03, 2018, 03:16:06 am »

O so far has an impeccable 100% rate of scummy posts.

Vote: O
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O

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #61 on: April 03, 2018, 03:25:43 am »

Vote: O

agreed tbh
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Galzria

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #62 on: April 03, 2018, 03:44:26 am »

Also, I'm playing for my next scum game, which means I have to do a good job as town here so it's not suspicious when I try hard in my next scum game. So.

Stop being so meta-aware. It's scummy of you.

Actually, vote: TWM. Better than a rvs!omgus!joke vote on Robz

I am confused. Do you or don't you think Robz is scummy?

Sorry if that wasn't clear - no, not super scummy. The post was made more in jest.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

O

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #63 on: April 03, 2018, 04:06:06 am »

FYI I'm abroad from Wednesday -> 10 days later. I'm pretty confident in my internet access, but might miss a day or two.
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Swowl

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #64 on: April 03, 2018, 05:08:43 am »

Galz asking for clarification on rules within the thread seems off to me.
Self voting O feels weird as well.

vote: O
Logged
Jesus how did i fuck that up
real good. Thatís how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

iguanaiguana

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #65 on: April 03, 2018, 07:14:28 am »

But it's not all right. It's not even close to all right.

Vote count 1.1

Galzria (1): Robz888
Robz888 (2): IDontPlayThisGame, 2.71828...,
The_Wine_Merchant (1): Galzria
O (3): Faust, O, DatSwan

not voting (6): McMcsalot, The_Wine_Merchant, SpaceAnemone, Roadrunner7671, EFHW, gkrieg13

With 13 alive, it takes 7 to lynch. Day 1 ends Monday, April 9 at 9pm forum time.
Logged
Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

mcmcsalot

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #66 on: April 03, 2018, 08:48:09 am »

Also, I'm playing for my next scum game, which means I have to do a good job as town here so it's not suspicious when I try hard in my next scum game. So.

I'm playing for my next scum game, which means I have to make incredibly scummy maneuvers and claim it was all a misunderstanding.
I think you burned that bridge.
Never again...
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

EFHW

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #67 on: April 03, 2018, 09:01:16 am »

Way Too Early Reads List:
10. EFHW - scum. EFHW is a tricky one to place. And I place her as scum

[evil chuckle]
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EFHW

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #68 on: April 03, 2018, 09:02:09 am »

Galz asking for clarification on rules within the thread seems off to me.
Self voting O feels weird as well.

vote: O

Agree re: Galzria. vote: Galzria
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SpaceAnemone

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #69 on: April 03, 2018, 09:03:26 am »

Why couldn't this game have started yesterday when I actually had a bit of free time?

Robz doesn't seem scummy yet. That never happens. I think O complaining about being likely to be away but able to get to the internet is townie -- contrast with the things faust posted as scum in M113 when he was about to visit me in my own internet-enabled house! Not sure what a self-vote means this early. There weren't mimes last time I looked at the setup.

Vote: e for saying the setup us unsolvable when there's so much fun to be had working it all out. I wrote a script last time when schadd ran this setup, so I think I'll just be able to reuse that here, but I'll need some time to check that out and update based on current-game info.
Logged
Congratulations! Your SpaceAnemone evolved into UniverseAnemone!
Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

mcmcsalot

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #70 on: April 03, 2018, 09:10:00 am »

Robz being Mr. Funny Man and joking about being scum is super scummy

Vote: Robz

Super scummy for Robz at least. I just remember Robz as the one who says all jokes are scummy. But then, I am basing that off like a 3 or 4 year old before-Robz-was-married meta.

He is definitely more jokey than he was then but I agree that this is slightly scummy. Mainly because his post was about his meta right out the gate. Last game(114) as SK his first post was about how he was going to be super super townie that game, as town in 113 he started out the gate with interacting with others, town in 112 right out the gate with analysis, 111 scum jokes about massclaim now or later, 107 hes scum and talks about how he hasn't been in two games at once in awhile and that we double check claims to make sure its possible and not let scum make impossible fake claims.  So it appears robz makes jokes, talks about himself, and the setup much more often as scum. Good enough for a vote: robz for now.
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #71 on: April 03, 2018, 09:18:12 am »

2.718 is townie.

TWM is possibly actually DAMA or is trying too hard. This sequence felt forced:

Also dama except i am going to bed so all answers will b giv n sober

Fick aitocorrect

Fick aitocorrect

Actually, vote: TWM. Better than a rvs!omgus!joke vote on Robz

I agree with you about 2.7 disagree about TWM, none of that looked forced. This is I think a total null alignment sequence and I'm leaning town on twm.
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #72 on: April 03, 2018, 09:20:11 am »

Galz asking for clarification on rules within the thread seems off to me.
Self voting O feels weird as well.

vote: O

What specifically feels off about galz asking for rules clarification?
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #73 on: April 03, 2018, 09:23:07 am »

Galz asking for clarification on rules within the thread seems off to me.
Self voting O feels weird as well.

vote: O

Agree re: Galzria. vote: Galzria

Same question to you, can you specify exactly what it is that feels off about galz asking for clarification in thread?

would actually like EFHW to answer before datswan.
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #74 on: April 03, 2018, 09:45:09 am »

Robz doesn't seem scummy yet. That never happens. I think O complaining about being likely to be away but able to get to the internet is townie -- contrast with the things faust posted as scum in M113 when he was about to visit me in my own internet-enabled house!
It seems a very strange idea to judge people's alignment by how much time they are willing to spend on mafia during their holidays. Or during away time, I am not sure what exactly O is away for, not that it matters. What I posted in M113 had nothing to do with my alignment whatsoever, and I see no reason why what O posted would.
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faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #75 on: April 03, 2018, 09:46:33 am »

Also I think that Robz has actually been fairly townie, and that's only like 25% me not liking wagons that I didn't start myself!
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mcmcsalot

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #76 on: April 03, 2018, 09:46:48 am »

Robz doesn't seem scummy yet. That never happens. I think O complaining about being likely to be away but able to get to the internet is townie -- contrast with the things faust posted as scum in M113 when he was about to visit me in my own internet-enabled house!
It seems a very strange idea to judge people's alignment by how much time they are willing to spend on mafia during their holidays. Or during away time, I am not sure what exactly O is away for, not that it matters. What I posted in M113 had nothing to do with my alignment whatsoever, and I see no reason why what O posted would.
I agree and am curious what you think that indicates of Space's alignment?
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #77 on: April 03, 2018, 09:50:57 am »

Robz doesn't seem scummy yet. That never happens. I think O complaining about being likely to be away but able to get to the internet is townie -- contrast with the things faust posted as scum in M113 when he was about to visit me in my own internet-enabled house!
It seems a very strange idea to judge people's alignment by how much time they are willing to spend on mafia during their holidays. Or during away time, I am not sure what exactly O is away for, not that it matters. What I posted in M113 had nothing to do with my alignment whatsoever, and I see no reason why what O posted would.
I agree and am curious what you think that indicates of Space's alignment?
More town than scum. I remember Space being like super convinced I would be scum in M113, which gives confirmation bias to see everything I did there as scummy which given the same mindset makes it likely for them to see people as townie that do not behave as I did then.
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faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #78 on: April 03, 2018, 09:54:43 am »

He is definitely more jokey than he was then but I agree that this is slightly scummy. Mainly because his post was about his meta right out the gate. Last game(114) as SK his first post was about how he was going to be super super townie that game, as town in 113 he started out the gate with interacting with others, town in 112 right out the gate with analysis, 111 scum jokes about massclaim now or later, 107 hes scum and talks about how he hasn't been in two games at once in awhile and that we double check claims to make sure its possible and not let scum make impossible fake claims.  So it appears robz makes jokes, talks about himself, and the setup much more often as scum. Good enough for a vote: robz for now.
I am not super convinced by this. It seems to me that Robz being more jokey and less scumhunty is just a result of his posts being the first in the game. Which, you may argue that scum!Robz is more acutely aware of when the day starts and that might well be, but it makes this evidence even more circumstantial.
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mcmcsalot

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #79 on: April 03, 2018, 10:27:50 am »

Robz doesn't seem scummy yet. That never happens. I think O complaining about being likely to be away but able to get to the internet is townie -- contrast with the things faust posted as scum in M113 when he was about to visit me in my own internet-enabled house!
It seems a very strange idea to judge people's alignment by how much time they are willing to spend on mafia during their holidays. Or during away time, I am not sure what exactly O is away for, not that it matters. What I posted in M113 had nothing to do with my alignment whatsoever, and I see no reason why what O posted would.
I agree and am curious what you think that indicates of Space's alignment?
More town than scum. I remember Space being like super convinced I would be scum in M113, which gives confirmation bias to see everything I did there as scummy which given the same mindset makes it likely for them to see people as townie that do not behave as I did then.

I agree it seems towny. My thought was that I agreed with you that I don't think either case was alignment indicative and I couldn't see a reason that scum!Space would state a somewhat stretch of a reason to townread O at this stage of the game.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

gkrieg13

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #80 on: April 03, 2018, 10:47:45 am »

Space is town. Galz is scum

vote: galz
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O

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #81 on: April 03, 2018, 11:54:43 am »

@MCMC what exactly does a town Robz look like in your mind
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #82 on: April 03, 2018, 11:56:41 am »

Space is town. Galz is scum

vote: galz

No real content d1 but strong statements is gkrieg scum MO but frankly I donít remember games with him as town to compare
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #83 on: April 03, 2018, 12:01:06 pm »

When so many of you post the same reads at the start of every game itís both a stale environment and anti town imo. Pretty low effort
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #84 on: April 03, 2018, 12:03:29 pm »

Galz asking for clarification on rules within the thread seems off to me.
Self voting O feels weird as well.

vote: O

Agree re: Galzria. vote: Galzria

Same question to you, can you specify exactly what it is that feels off about galz asking for clarification in thread?

would actually like EFHW to answer before datswan.
It's not really particular to Galz, but in general it seems rare to me that people ask for setup clarification in that way. Scum narrative would be that he needs things to say but also needs to look like he hasn't had reason to pay attn to the set-up. This accomplishes both.
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #85 on: April 03, 2018, 12:14:32 pm »

ďI have a vague disinclination towards this highly generic behaviorĒ truly is how scum are best hunted
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faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #86 on: April 03, 2018, 12:19:52 pm »

When so many of you post the same reads at the start of every game itís both a stale environment and anti town imo. Pretty low effort
Do you mean you dislike many different people expressing the same read in a game or the same person expressing the same read on a person over multiple games?
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O

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #87 on: April 03, 2018, 12:29:52 pm »

When so many of you post the same reads at the start of every game itís both a stale environment and anti town imo. Pretty low effort
Do you mean you dislike many different people expressing the same read in a game or the same person expressing the same read on a person over multiple games?

The second one. I do It myself when Iím scum even because itís a lot easier to directly copy reads than generate new fake ones
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Galzria

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #88 on: April 03, 2018, 12:44:12 pm »

2.718 is townie.

TWM is possibly actually DAMA or is trying too hard. This sequence felt forced:

Also dama except i am going to bed so all answers will b giv n sober

Fick aitocorrect

Fick aitocorrect

Actually, vote: TWM. Better than a rvs!omgus!joke vote on Robz

I agree with you about 2.7 disagree about TWM, none of that looked forced. This is I think a total null alignment sequence and I'm leaning town on twm.

I guess what feels forced is that autocorrect, by definition, should take improperly spelled words and create actual words from them- perhaps not the ones you intended, but still real words.

It's not a prefect system, no - but TWM blaming it while continuing to misspell and the system not catching anything feels like they were intentionally spelled wrong - hence, forced.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Robz888

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #89 on: April 03, 2018, 12:59:57 pm »

This is a damn confusing setup and I donít think itís particularly scummy for Galz to openly ask questions about it.
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #90 on: April 03, 2018, 01:00:53 pm »

Hey mcmc this game has been going for half a day already: more than enough time for you to tell us if gkrieg is scum.

Is he?
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gkrieg13

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #91 on: April 03, 2018, 01:04:32 pm »

Space is town. Galz is scum

vote: galz

No real content d1 but strong statements is gkrieg scum MO but frankly I donít remember games with him as town to compare

I would say that I make strong statements with little D1 content as both alignments, but that I do it much more as town.
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gkrieg13

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #92 on: April 03, 2018, 01:05:02 pm »

Hey mcmc this game has been going for half a day already: more than enough time for you to tell us if gkrieg is scum.

Is he?

I'm pretty sure mcmc always thinks I'm scum...
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gkrieg13

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #93 on: April 03, 2018, 01:05:48 pm »

This is a damn confusing setup and I donít think itís particularly scummy for Galz to openly ask questions about it.

The setup isn't that confusing, because the role PMs are right there.  You just have to realize that you can't have that much knowledge of the setup before some flips happen, which is par for the course with 9++ setups.
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gkrieg13

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #94 on: April 03, 2018, 01:06:45 pm »

Hey mcmc this game has been going for half a day already: more than enough time for you to tell us if gkrieg is scum.

Is he?

Also after the Space Alert game, I decided that I was going to take a long break, but couldn't stay away.  I would've been much less keen to play this game as scum, and would be lurking a lot harder.
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Galzria

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #95 on: April 03, 2018, 01:26:12 pm »

This is a damn confusing setup and I donít think itís particularly scummy for Galz to openly ask questions about it.

The setup isn't that confusing, because the role PMs are right there.  You just have to realize that you can't have that much knowledge of the setup before some flips happen, which is par for the course with 9++ setups.

TBF:

A) I also asked those questions in my QT and hadn't yet received a response

&

B) If memory serves it's been 6 years since I've played a 9++ setup. I'm not exactly intimately familiar with how it rolls. Add in a few changes for this, and yeah, it's a little confusing. As I'm apparently not the only one that feels this way, I feel justified in asking for clarifications.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Robz888

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #96 on: April 03, 2018, 01:35:50 pm »

Hey mcmc this game has been going for half a day already: more than enough time for you to tell us if gkrieg is scum.

Is he?

Also after the Space Alert game, I decided that I was going to take a long break, but couldn't stay away.  I would've been much less keen to play this game as scum, and would be lurking a lot harder.

I agree that you be less keen to play this game as scum. I disagree that enough of the game has gone by to make an evaluation as to whether you are active or lurking. That little flurry of posts just now doesnít really settle the matter.

So vote: gkrieg
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Robz888

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #97 on: April 03, 2018, 01:36:48 pm »

This is a damn confusing setup and I donít think itís particularly scummy for Galz to openly ask questions about it.

The setup isn't that confusing, because the role PMs are right there.  You just have to realize that you can't have that much knowledge of the setup before some flips happen, which is par for the course with 9++ setups.

TBF:

A) I also asked those questions in my QT and hadn't yet received a response

&

B) If memory serves it's been 6 years since I've played a 9++ setup. I'm not exactly intimately familiar with how it rolls. Add in a few changes for this, and yeah, it's a little confusing. As I'm apparently not the only one that feels this way, I feel justified in asking for clarifications.

And the setup info is written in Schadd speak, a language I do not speak fluently.
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gkrieg13

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #98 on: April 03, 2018, 01:40:32 pm »

Hey mcmc this game has been going for half a day already: more than enough time for you to tell us if gkrieg is scum.

Is he?

Also after the Space Alert game, I decided that I was going to take a long break, but couldn't stay away.  I would've been much less keen to play this game as scum, and would be lurking a lot harder.

I agree that you be less keen to play this game as scum. I disagree that enough of the game has gone by to make an evaluation as to whether you are active or lurking. That little flurry of posts just now doesnít really settle the matter.

So vote: gkrieg

But it also doesn't un-settle the matter.  So what is the vote for?
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #99 on: April 03, 2018, 01:48:51 pm »

2.718 is townie.

TWM is possibly actually DAMA or is trying too hard. This sequence felt forced:

Also dama except i am going to bed so all answers will b giv n sober

Fick aitocorrect

Fick aitocorrect

Actually, vote: TWM. Better than a rvs!omgus!joke vote on Robz

I don't see any reason to think that sequence was anything except actual DAMA. I know I have experience posting multiple autocorrect failures in a row in similar situations
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #100 on: April 03, 2018, 01:51:29 pm »

When so many of you post the same reads at the start of every game itís both a stale environment and anti town imo. Pretty low effort

My reads were first. Everyone else is copying me
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

Galzria

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #101 on: April 03, 2018, 01:57:31 pm »

2.718 is townie.

TWM is possibly actually DAMA or is trying too hard. This sequence felt forced:

Also dama except i am going to bed so all answers will b giv n sober

Fick aitocorrect

Fick aitocorrect

Actually, vote: TWM. Better than a rvs!omgus!joke vote on Robz

I don't see any reason to think that sequence was anything except actual DAMA. I know I have experience posting multiple autocorrect failures in a row in similar situations

I guess? Ii's not like I have an iron clad case going here. It was just a gut feel and was more of a feel than anything that had come before.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #102 on: April 03, 2018, 02:03:42 pm »

2.718 is townie.

TWM is possibly actually DAMA or is trying too hard. This sequence felt forced:

Also dama except i am going to bed so all answers will b giv n sober

Fick aitocorrect

Fick aitocorrect

Actually, vote: TWM. Better than a rvs!omgus!joke vote on Robz

I don't see any reason to think that sequence was anything except actual DAMA. I know I have experience posting multiple autocorrect failures in a row in similar situations

I guess? Ii's not like I have an iron clad case going here. It was just a gut feel and was more of a feel than anything that had come before.

I guess I got the feeling of TWM being actually DAMA from being online while he was posting and trying to interact with him.
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

iguanaiguana

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #103 on: April 03, 2018, 03:01:19 pm »

Down a hall in your house, down a road in December
(Down, down, down the deep river, down, down, down the deep river)
Down a hall in your house, down a road in December
(Down, down, down the deep river, down, down, down the deep river)


Vote count 1.2

Galzria (2): EFHW, gkrieg13
Robz888 (3): IDontPlayThisGame, 2.71828..., McMcsalot
The_Wine_Merchant (1): Galzria
O (3): Faust, O, DatSwan
2.71828... (1): SpaceAnemone
gkrieg13 (1): Robz888

not voting (2): The_Wine_Merchant, Roadrunner7671

With 13 alive, it takes 7 to lynch. Day 1 ends Monday, April 9 at 9pm forum time.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

O

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #104 on: April 03, 2018, 03:03:06 pm »

is faking a drunk AMA even scummy though
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Galzria

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #105 on: April 03, 2018, 03:10:22 pm »

is faking a drunk AMA even scummy though

From certain people who have built an established town meta around it, yes.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #106 on: April 03, 2018, 03:50:52 pm »

Galz asking for clarification on rules within the thread seems off to me.
Self voting O feels weird as well.

vote: O

What specifically feels off about galz asking for rules clarification?

I have never seen him do it before and he has been Town in every game I have ever played with him.
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Jesus how did i fuck that up
real good. Thatís how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

mcmcsalot

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #107 on: April 03, 2018, 03:52:55 pm »

@MCMC what exactly does a town Robz look like in your mind

I have a clear picture in my head that I could explain, don't really want to at the moment.
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #108 on: April 03, 2018, 04:00:58 pm »

2.718 is townie.

TWM is possibly actually DAMA or is trying too hard. This sequence felt forced:

Also dama except i am going to bed so all answers will b giv n sober

Fick aitocorrect

Fick aitocorrect

Actually, vote: TWM. Better than a rvs!omgus!joke vote on Robz

I agree with you about 2.7 disagree about TWM, none of that looked forced. This is I think a total null alignment sequence and I'm leaning town on twm.

I guess what feels forced is that autocorrect, by definition, should take improperly spelled words and create actual words from them- perhaps not the ones you intended, but still real words.

It's not a prefect system, no - but TWM blaming it while continuing to misspell and the system not catching anything feels like they were intentionally spelled wrong - hence, forced.

My guess is "will b giv n sober" was meant to be will be given sober and autocorrect didn't fix it for him causing frustration. Next two posts are legitimate intention and possibly fakely misspelled for comedic effect. Highly doubt the entire thing is faked. Also that is a pretty weak conspiracy theory for a vote. Also autocorrect is technically not a word so he would have to frequently type is as one word for autocorrect to work and it doesn't correct to swear words.
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #109 on: April 03, 2018, 04:07:15 pm »

Galz asking for clarification on rules within the thread seems off to me.
Self voting O feels weird as well.

vote: O

What specifically feels off about galz asking for rules clarification?

I have never seen him do it before and he has been Town in every game I have ever played with him.

This is a vastly superior answer to efhw's. Its still a super low level read and you simply said it seemed off. Agreed and voted. Town for you scum for efhw, looks like she wanted to piggyback off your statement hoping you would elaborate to a full read she could sheep.
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #110 on: April 03, 2018, 04:23:55 pm »

Hey mcmc this game has been going for half a day already: more than enough time for you to tell us if gkrieg is scum.

Is he?

He had 2 posts at the time so dunno. Since then not much. Lots of self reflective post which I don't like but aren't necessarily scummy.

More interestingly:
snip
13. Gkrieg - scum. Because I got to the bottom of the list and realized I needed another scum
snip
No real content d1 but strong statements is gkrieg scum MO but frankly I donít remember games with him as town to compare
snip
I agree that you be less keen to play this game as scum. I disagree that enough of the game has gone by to make an evaluation as to whether you are active or lurking. That little flurry of posts just now doesnít really settle the matter.

So vote: gkrieg

Three people have all called gkrieg scum 2.7 for literally no reason, O for a vague hedgy reason, and you for a actually no reason and even a vote. This makes me lean town on gkrieg and would not be surprised by one of the three above being scum.
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Galzria

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #111 on: April 03, 2018, 04:28:16 pm »

2.718 is townie.

TWM is possibly actually DAMA or is trying too hard. This sequence felt forced:

Also dama except i am going to bed so all answers will b giv n sober

Fick aitocorrect

Fick aitocorrect

Actually, vote: TWM. Better than a rvs!omgus!joke vote on Robz

I agree with you about 2.7 disagree about TWM, none of that looked forced. This is I think a total null alignment sequence and I'm leaning town on twm.

I guess what feels forced is that autocorrect, by definition, should take improperly spelled words and create actual words from them- perhaps not the ones you intended, but still real words.

It's not a prefect system, no - but TWM blaming it while continuing to misspell and the system not catching anything feels like they were intentionally spelled wrong - hence, forced.

My guess is "will b giv n sober" was meant to be will be given sober and autocorrect didn't fix it for him causing frustration. Next two posts are legitimate intention and possibly fakely misspelled for comedic effect. Highly doubt the entire thing is faked. Also that is a pretty weak conspiracy theory for a vote. Also autocorrect is technically not a word so he would have to frequently type is as one word for autocorrect to work and it doesn't correct to swear words.

Bolding the only point of value for debate in the above (that is, the rest of it could still be debated, but I don't see much point here and now).

I actually disagree. Well, that's not quite accurate. I agree it's weak. I disagree that it doesn't warrant a vote. TWM is aware of his meta. He very easily and quickly gets town read most games by posting DAMA content. "Oh, that's TWM being town!TWM" is a common thing. It would very much be in his favor to replicate that as scum, and given how I read it, that's what it felt like.

Of course, the fact that he DOES often do it as town is exactly what makes it a weak alignment-indicative tell. Because he could just "be doing it as town here" too. It felt off, I noted it, and I voted. For less than 25 posts into D1, I'm not at all unhappy with that.

What I don't understand/feel is why you/2.7 are so quick to jump to defend TWM here. Simply saying "I disagree, it felt natural and townie" is one thing - but you're going out of your way to discredit my vote, which I feel is completely legitimate.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

2.71828.....

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #112 on: April 03, 2018, 04:30:21 pm »

Hey mcmc this game has been going for half a day already: more than enough time for you to tell us if gkrieg is scum.

Is he?

He had 2 posts at the time so dunno. Since then not much. Lots of self reflective post which I don't like but aren't necessarily scummy.

More interestingly:
snip
13. Gkrieg - scum. Because I got to the bottom of the list and realized I needed another scum
snip
No real content d1 but strong statements is gkrieg scum MO but frankly I donít remember games with him as town to compare
snip
I agree that you be less keen to play this game as scum. I disagree that enough of the game has gone by to make an evaluation as to whether you are active or lurking. That little flurry of posts just now doesnít really settle the matter.

So vote: gkrieg

Three people have all called gkrieg scum 2.7 for literally no reason, O for a vague hedgy reason, and you for a actually no reason and even a vote. This makes me lean town on gkrieg and would not be surprised by one of the three above being scum.

One of the three: Robz
Logged
Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

gkrieg13

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #113 on: April 03, 2018, 04:40:09 pm »

Hey mcmc this game has been going for half a day already: more than enough time for you to tell us if gkrieg is scum.

Is he?

He had 2 posts at the time so dunno. Since then not much. Lots of self reflective post which I don't like but aren't necessarily scummy.

More interestingly:
snip
13. Gkrieg - scum. Because I got to the bottom of the list and realized I needed another scum
snip
No real content d1 but strong statements is gkrieg scum MO but frankly I donít remember games with him as town to compare
snip
I agree that you be less keen to play this game as scum. I disagree that enough of the game has gone by to make an evaluation as to whether you are active or lurking. That little flurry of posts just now doesnít really settle the matter.

So vote: gkrieg

Three people have all called gkrieg scum 2.7 for literally no reason, O for a vague hedgy reason, and you for a actually no reason and even a vote. This makes me lean town on gkrieg and would not be surprised by one of the three above being scum.

I would say that O or Robz are the more likely ones to be scum.  2.7's didn't really seem all that scummy, and I can see myself doing what he did as town.
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O

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #114 on: April 03, 2018, 04:40:59 pm »

I actually disagree. Well, that's not quite accurate. I agree it's weak. I disagree that it doesn't warrant a vote. TWM is aware of his meta. He very easily and quickly gets town read most games by posting DAMA content. "Oh, that's TWM being town!TWM" is a common thing. It would very much be in his favor to replicate that as scum, and given how I read it, that's what it felt like.

I have this sentiment except it's for MCMC and his auto-Robz-scumread

If I wasn't so damn scummy myself I'd have to vote for him.
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O

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #115 on: April 03, 2018, 04:41:46 pm »

Hey mcmc this game has been going for half a day already: more than enough time for you to tell us if gkrieg is scum.

Is he?

He had 2 posts at the time so dunno. Since then not much. Lots of self reflective post which I don't like but aren't necessarily scummy.

More interestingly:
snip
13. Gkrieg - scum. Because I got to the bottom of the list and realized I needed another scum
snip
No real content d1 but strong statements is gkrieg scum MO but frankly I donít remember games with him as town to compare
snip
I agree that you be less keen to play this game as scum. I disagree that enough of the game has gone by to make an evaluation as to whether you are active or lurking. That little flurry of posts just now doesnít really settle the matter.

So vote: gkrieg

Three people have all called gkrieg scum 2.7 for literally no reason, O for a vague hedgy reason, and you for a actually no reason and even a vote. This makes me lean town on gkrieg and would not be surprised by one of the three above being scum.

I would say that O or Robz are the more likely ones to be scum.  2.7's didn't really seem all that scummy, and I can see myself doing what he did as town.

Do you disagree with me? How do you think you played D1 in our two games as Robz/Gkrieg/O scumtrio?
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gkrieg13

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #116 on: April 03, 2018, 05:06:19 pm »

Hey mcmc this game has been going for half a day already: more than enough time for you to tell us if gkrieg is scum.

Is he?

He had 2 posts at the time so dunno. Since then not much. Lots of self reflective post which I don't like but aren't necessarily scummy.

More interestingly:
snip
13. Gkrieg - scum. Because I got to the bottom of the list and realized I needed another scum
snip
No real content d1 but strong statements is gkrieg scum MO but frankly I donít remember games with him as town to compare
snip
I agree that you be less keen to play this game as scum. I disagree that enough of the game has gone by to make an evaluation as to whether you are active or lurking. That little flurry of posts just now doesnít really settle the matter.

So vote: gkrieg

Three people have all called gkrieg scum 2.7 for literally no reason, O for a vague hedgy reason, and you for a actually no reason and even a vote. This makes me lean town on gkrieg and would not be surprised by one of the three above being scum.

I would say that O or Robz are the more likely ones to be scum.  2.7's didn't really seem all that scummy, and I can see myself doing what he did as town.

Do you disagree with me? How do you think you played D1 in our two games as Robz/Gkrieg/O scumtrio?

I disagree that it is scummy.  It is something I do as town, and I try to play my scum games (especially D1) like my town games, so I don't disagree that I do it as scum, I just also do it as town.
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O

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #117 on: April 03, 2018, 05:11:42 pm »

Hey mcmc this game has been going for half a day already: more than enough time for you to tell us if gkrieg is scum.

Is he?

He had 2 posts at the time so dunno. Since then not much. Lots of self reflective post which I don't like but aren't necessarily scummy.

More interestingly:
snip
13. Gkrieg - scum. Because I got to the bottom of the list and realized I needed another scum
snip
No real content d1 but strong statements is gkrieg scum MO but frankly I donít remember games with him as town to compare
snip
I agree that you be less keen to play this game as scum. I disagree that enough of the game has gone by to make an evaluation as to whether you are active or lurking. That little flurry of posts just now doesnít really settle the matter.

So vote: gkrieg

Three people have all called gkrieg scum 2.7 for literally no reason, O for a vague hedgy reason, and you for a actually no reason and even a vote. This makes me lean town on gkrieg and would not be surprised by one of the three above being scum.

I would say that O or Robz are the more likely ones to be scum.  2.7's didn't really seem all that scummy, and I can see myself doing what he did as town.

Do you disagree with me? How do you think you played D1 in our two games as Robz/Gkrieg/O scumtrio?

I disagree that it is scummy.  It is something I do as town, and I try to play my scum games (especially D1) like my town games, so I don't disagree that I do it as scum, I just also do it as town.

So you don't disagree then, because I said as much in my post that I didn't know if it was your town MO as well.
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SpaceAnemone

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #118 on: April 03, 2018, 06:27:48 pm »

Robz doesn't seem scummy yet. That never happens. I think O complaining about being likely to be away but able to get to the internet is townie -- contrast with the things faust posted as scum in M113 when he was about to visit me in my own internet-enabled house!
It seems a very strange idea to judge people's alignment by how much time they are willing to spend on mafia during their holidays. Or during away time, I am not sure what exactly O is away for, not that it matters. What I posted in M113 had nothing to do with my alignment whatsoever, and I see no reason why what O posted would.

Maybe it's not a conscious thing, even. I feel like scum would be less likely to be chilled about maybe not being able to get internet, and more likely to hold it in reserve as a just-in-case excuse/reason for lurking, as you seemed to do in M113. As for alignments this game, I'm always more suspicious of you when your logic doesn't quite gel with mine.
Logged
Congratulations! Your SpaceAnemone evolved into UniverseAnemone!
Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

The_Wine_Merchant

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #119 on: April 03, 2018, 06:57:18 pm »

Are you claiming drunk?

I try to be funny and my post gets overlooked by the intended audience. How disappointing.
Sorry! You are a funny guy.
Logged
Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

The_Wine_Merchant

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #120 on: April 03, 2018, 06:57:45 pm »

If you are a guy, that is. I think you are, but have been known to be wrong about such things.
Logged
Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

gkrieg13

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #121 on: April 03, 2018, 06:58:15 pm »

Hey mcmc this game has been going for half a day already: more than enough time for you to tell us if gkrieg is scum.

Is he?

He had 2 posts at the time so dunno. Since then not much. Lots of self reflective post which I don't like but aren't necessarily scummy.

More interestingly:
snip
13. Gkrieg - scum. Because I got to the bottom of the list and realized I needed another scum
snip
No real content d1 but strong statements is gkrieg scum MO but frankly I donít remember games with him as town to compare
snip
I agree that you be less keen to play this game as scum. I disagree that enough of the game has gone by to make an evaluation as to whether you are active or lurking. That little flurry of posts just now doesnít really settle the matter.

So vote: gkrieg

Three people have all called gkrieg scum 2.7 for literally no reason, O for a vague hedgy reason, and you for a actually no reason and even a vote. This makes me lean town on gkrieg and would not be surprised by one of the three above being scum.

I would say that O or Robz are the more likely ones to be scum.  2.7's didn't really seem all that scummy, and I can see myself doing what he did as town.

Do you disagree with me? How do you think you played D1 in our two games as Robz/Gkrieg/O scumtrio?

I disagree that it is scummy.  It is something I do as town, and I try to play my scum games (especially D1) like my town games, so I don't disagree that I do it as scum, I just also do it as town.

So you don't disagree then, because I said as much in my post that I didn't know if it was your town MO as well.

I don't disagree that I do it as scum, but the way you worded your statement made it sound like I was scummy for it, which is not true.
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The_Wine_Merchant

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #122 on: April 03, 2018, 06:59:59 pm »

2.718 is townie.

TWM is possibly actually DAMA or is trying too hard. This sequence felt forced:
Why can't it be both? The last two were intentional misspellings because at the time I thought it was funny. My sense of humor gets seriously warped after a couple of drinks.

But I hardly think that is alignment indicative and if anything it is your vote that feels forced.
Logged
Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

The_Wine_Merchant

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #123 on: April 03, 2018, 07:04:19 pm »

Wow. mcmc gets me.
Logged
Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

Galzria

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #124 on: April 03, 2018, 07:57:52 pm »

2.718 is townie.

TWM is possibly actually DAMA or is trying too hard. This sequence felt forced:
Why can't it be both? The last two were intentional misspellings because at the time I thought it was funny. My sense of humor gets seriously warped after a couple of drinks.

But I hardly think that is alignment indicative and if anything it is your vote that feels forced.

vote: mcmc

From you, that's fine. That's essentially saying "Yes, the sequence was intentional" - which is all I picked up on (and read "forced"). And you're right - you would do that as either alignment (as I noted). What I wanted and was waiting for, was for you to speak to it yourself - not have others jump to your defense for you.

Mcmc's defense of you by trying to delegitimize my vote feels like an attempt to discredit me - something he would be acutely aware to do if scum after reading (and commenting on) my VT QT in 114.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

The_Wine_Merchant

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #125 on: April 03, 2018, 08:07:28 pm »

Funny.
Logged
Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

The_Wine_Merchant

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #126 on: April 03, 2018, 08:08:37 pm »

And not related but I got distracted before I could vote: EFHW
Logged
Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

Galzria

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #127 on: April 03, 2018, 08:43:02 pm »

And not related but I got distracted before I could vote: EFHW

Why
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

The_Wine_Merchant

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #128 on: April 03, 2018, 09:53:46 pm »

And not related but I got distracted before I could vote: EFHW

Why
What mcmc said resonated
Logged
Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

Galzria

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #129 on: April 03, 2018, 09:57:42 pm »

And not related but I got distracted before I could vote: EFHW

Why
What mcmc said resonated

Do you think scum!EFHW would sheep without detailed thought so easily? Do you think scum!Swan incapable of coming up reasons for his votes?
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

The_Wine_Merchant

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #130 on: April 03, 2018, 10:15:41 pm »

And not related but I got distracted before I could vote: EFHW

Why
What mcmc said resonated

Do you think scum!EFHW would sheep without detailed thought so easily? Do you think scum!Swan incapable of coming up reasons for his votes?
These questions don't seem relevant. Or rather than are imposing ideas into my head that I don't have. mcmc might have said them, but I don't necessarily agree with his whole comment.

EFHW's later justification for her sheep/read/vote felt less authentic than Datswan's, which was completely based off prior observations. Mostly I think it ridiculous to find anyone scummy for asking setup questions. Do you think it is? You are the one who did it.
Logged
Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

The_Wine_Merchant

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #131 on: April 03, 2018, 10:15:59 pm »

Is RR in this game?
Logged
Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

EFHW

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #132 on: April 03, 2018, 10:50:15 pm »

mcmc is overdefending TWM.

And everyone (except Galzria!) is misunderstanding (?) what I said. There's nothing wrong with asking questions, it's just that it doesn't happen that much. And Galzria had made a big point of saying he didn't know the setup, so that fit a scum narrative. This big a fuss makes me want my vote to stay there for now.
Logged

EFHW

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #133 on: April 03, 2018, 10:50:58 pm »

Logged

2.71828.....

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #134 on: April 04, 2018, 12:28:01 am »

mcmc is overdefending TWM.

Totally the best way to get TWM to think you are town.
Logged
Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

2.71828.....

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #135 on: April 04, 2018, 12:30:20 am »

Logged
Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #136 on: April 04, 2018, 12:58:58 am »

Robz doesn't seem scummy yet. That never happens. I think O complaining about being likely to be away but able to get to the internet is townie -- contrast with the things faust posted as scum in M113 when he was about to visit me in my own internet-enabled house!
It seems a very strange idea to judge people's alignment by how much time they are willing to spend on mafia during their holidays. Or during away time, I am not sure what exactly O is away for, not that it matters. What I posted in M113 had nothing to do with my alignment whatsoever, and I see no reason why what O posted would.

Maybe it's not a conscious thing, even. I feel like scum would be less likely to be chilled about maybe not being able to get internet, and more likely to hold it in reserve as a just-in-case excuse/reason for lurking, as you seemed to do in M113. As for alignments this game, I'm always more suspicious of you when your logic doesn't quite gel with mine.
And it doesn't right now?
Logged
The quiet comprehending of the ending of it all

faust

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The quiet comprehending of the ending of it all

faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #138 on: April 04, 2018, 03:10:54 am »

And request prod on Idplay, I figured out that he's also eligible.
Logged
The quiet comprehending of the ending of it all

iguanaiguana

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #139 on: April 04, 2018, 07:30:17 am »

Tell me 'bout the greatest show or the greatest movie you know
or the greatest song that you taped from off the radio.
Play it again and again it cuts off at the ending though.

Vote count 1.3

Galzria (2): EFHW, gkrieg13
Robz888 (3): IDontPlayThisGame, 2.71828..., McMcsalot
O (3): Faust, O, DatSwan
2.71828... (1): SpaceAnemone
gkrieg13 (1): Robz888
McMcsalot (1): Galzria
EFHW (1): The_Wine_Merchant

not voting (1): Roadrunner7671

With 13 alive, it takes 7 to lynch. Day 1 ends Monday, April 9 at 9pm forum time.

Request prod on RR
And request prod on Idplay, I figured out that he's also eligible.

Sent. For reference, these are my slightly nonstandard prod rules:
Quote
6. One prod will be issued after 24 hours without posting in the game thread. Players are subject to replacement or modkill after two prods.
Logged
Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #140 on: April 04, 2018, 07:38:20 am »

My new strategy is to prod you all to death until I am the last one standing!
Logged
The quiet comprehending of the ending of it all

SpaceAnemone

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #141 on: April 04, 2018, 07:48:23 am »

Robz doesn't seem scummy yet. That never happens. I think O complaining about being likely to be away but able to get to the internet is townie -- contrast with the things faust posted as scum in M113 when he was about to visit me in my own internet-enabled house!
It seems a very strange idea to judge people's alignment by how much time they are willing to spend on mafia during their holidays. Or during away time, I am not sure what exactly O is away for, not that it matters. What I posted in M113 had nothing to do with my alignment whatsoever, and I see no reason why what O posted would.

Maybe it's not a conscious thing, even. I feel like scum would be less likely to be chilled about maybe not being able to get internet, and more likely to hold it in reserve as a just-in-case excuse/reason for lurking, as you seemed to do in M113. As for alignments this game, I'm always more suspicious of you when your logic doesn't quite gel with mine.
And it doesn't right now?

Your assertion that worries over game presence are not alignment indicative felt too clearly incorrect to me. I guess that's a case of differing underlying beliefs rather than a difference in logical deduction (which is where I've pinned you down as scum before), so I'll reserve judgement for now.
Logged
Congratulations! Your SpaceAnemone evolved into UniverseAnemone!
Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #142 on: April 04, 2018, 07:52:36 am »

I shall be extra careful with my deductions then! Maybe.
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The quiet comprehending of the ending of it all

Robz888

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #143 on: April 04, 2018, 09:08:04 am »

Am I seriously the leading wagon? Lol I wish I was scum.
Logged
I have been forced to accept that lackluster play is a town tell for you.

mcmcsalot

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #144 on: April 04, 2018, 09:26:38 am »

Galz its interesting that you claim I am overdefending TWM. First off I have made two posts about it, one simply saying based on my experience with TWM that it was not scummy of him and I don't think it merited a vote. You then explained what you meant by forced and I agreed that while the last two posts were possibly fakely misspelled that still wasn't alignment indicative. That is hardly overdefending simply stating my thought about a pretty small thing you posted. Lets actually go through your posts on the matter.

Your initial post about TWM which was a read followed by a vote, something we typically want everyone to comment on and discuss, not a question to twm which I could maybe see where you would be upset that other people answered for him.
I then disagreed with your read and you felt the need to defend your statement and explain what you meant by forced.
2.7 tells you he disagrees with the read and you again defend yourself saying its not an iron clad case more of a gut read. Which is fine, its early day one, noone is saying you are too confident in your case we are just stating our opinion of the situation.
O questions the situation and insinuates he also think its not scummy, to which for the third time you defend yourself and explain why for twm you think its scummy
In response to your explanation to me about what you meant by forced I stated that I understood what you meant and that even if the last two posts were faked I still didn't think it was alignment indicative. You once again defend yourself stating you know its a weak case but you still think there is reason enough to vote. Which is fine, noone is forcing you to unvote, noone is claiming we find you scummy for making the case in the first place, three people are just stating their opinions about what you said and you won't let it go.


2.718 is townie.

TWM is possibly actually DAMA or is trying too hard. This sequence felt forced:
Why can't it be both? The last two were intentional misspellings because at the time I thought it was funny. My sense of humor gets seriously warped after a couple of drinks.

But I hardly think that is alignment indicative and if anything it is your vote that feels forced.

vote: mcmc

From you, that's fine. That's essentially saying "Yes, the sequence was intentional" - which is all I picked up on (and read "forced"). And you're right - you would do that as either alignment (as I noted). What I wanted and was waiting for, was for you to speak to it yourself - not have others jump to your defense for you.

Mcmc's defense of you by trying to delegitimize my vote feels like an attempt to discredit me - something he would be acutely aware to do if scum after reading (and commenting on) my VT QT in 114.

Finally when TWM defends himself by saying yep the last two posts were faked and that he claims it's not alignment indicative, you agree that he would do it as either alignment and state what you really wanted was for TWM to respond to your vote and not have other people comment on it. Now you come to the conclusion that because I made two posts about it one my read and two a clarification that I knew what you meant by forced and still thought it wasn't scummy you think I was overdefensive and trying to discredit you because I complimented your qt last game.

I am curious how you think I should have reacted as town to you placing a vote for TWM with a reason I disagreed with?
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Robz888

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #145 on: April 04, 2018, 03:29:50 pm »

A lull in the action! Probably means faust is scum. Vote: faust
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I have been forced to accept that lackluster play is a town tell for you.

EFHW

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #146 on: April 04, 2018, 04:21:55 pm »

mcmc, you're pretty critical of Galzria. Why aren't you voting for him?
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EFHW

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #147 on: April 04, 2018, 04:24:26 pm »

I shall be extra careful with my deductions then! Maybe.

faust seems cheerier than usual. Goid vacation?
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Robz888

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #148 on: April 04, 2018, 04:25:44 pm »

mcmc, you're pretty critical of Galzria. Why aren't you voting for him?

Because they are both scum.
Logged
I have been forced to accept that lackluster play is a town tell for you.

IDontPlayThisGame

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #149 on: April 04, 2018, 04:29:53 pm »

mcmc, you're pretty critical of Galzria. Why aren't you voting for him?

Because they are both scum.

And yet you're voting for faust because:
A lull in the action! Probably means faust is scum. Vote: faust

mcmcsalot

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #150 on: April 04, 2018, 04:43:13 pm »

mcmc, you're pretty critical of Galzria. Why aren't you voting for him?

vote: efhw Based on the response to my earlier question and this post.

Because I don't think I am that critical of Galz...is this how people started lurking all the time and never making reads. Just because I disagreed with galz very early read of a small thing twm did and then did not like his attack of me for being what he calls defensive does NOT a scumread make. I see why galz thought what he did about TWM, it is a reasonable thought, just one I thought was wrong. I think galz is absolutely overblowing my defense of TWM and that makes me slightly suspicious of him but Mafia 111 we disagreed on tons of stuff and I felt like he was really not like the town!galz I remembered from years ago and then he turned out to be town.
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #151 on: April 04, 2018, 04:46:54 pm »

mcmc is overdefending TWM.

And everyone (except Galzria!) is misunderstanding (?) what I said. There's nothing wrong with asking questions, it's just that it doesn't happen that much. And Galzria had made a big point of saying he didn't know the setup, so that fit a scum narrative. This big a fuss makes me want my vote to stay there for now.

and same amount of criticism goes to you for thinking I was overdefending twm in my two posts where I disagreed with galz's read
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

gkrieg13

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #152 on: April 04, 2018, 04:53:47 pm »

mcmc seems townie as well.  I'm not getting the early townie vibes from faust though.
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O

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #153 on: April 04, 2018, 05:29:07 pm »

mcmc scummy
datswan scummy

nobody else interesting.
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IDontPlayThisGame

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #154 on: April 04, 2018, 06:09:11 pm »

mcmc scummy
datswan scummy

nobody else interesting.

Not sure about DatSwan, but I disagree about mcmc.

Swowl

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #155 on: April 04, 2018, 06:12:12 pm »

mcmc scummy
datswan scummy

nobody else interesting.

Just to be clear? Am I skummy because I voting for you? Or is there like an actual reason?
Logged
Jesus how did i fuck that up
real good. Thatís how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

iguanaiguana

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #156 on: April 04, 2018, 07:21:07 pm »


Tell me I'm always gonna be your best friend.
Now you said it one time, why don't you say it again?
All the way down the line to where the telephone ends
come on and shout it on down the wire.


Vote count 1.4

Galzria (2): EFHW, gkrieg13
Robz888 (2): IDontPlayThisGame, 2.71828...
O (3): faust, O, DatSwan
2.71828... (1): SpaceAnemone
faust (1): Robz888
McMcsalot (1): Galzria
EFHW (2): The_Wine_Merchant, McMcsalot

not voting (1): Roadrunner7671

With 13 alive, it takes 7 to lynch. Day 1 ends Monday, April 9 at 9pm forum time.
Logged
Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

SpaceAnemone

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #157 on: April 04, 2018, 07:45:09 pm »

Okay, I think I've got my game state probability thing set up properly now :-) Here are the chances of there being at least one of each role in the game, given the information we know about there not being any anarchic cops:

There is a 66.6% chance of Tra. (In addition to the named tracker).
There is a 58.6% chance of 1BP.
There is a 58.6% chance of UB.
There is a 48.8% chance of SK.
There is a 45.8% chance of Veng.
There is a 33.9% chance of Dru.
There is a 17.7% chance of DVig.
There is a 2.8% chance of Inv.
There is a 2.8% chance of TRC.
There is a 1.9% chance of BPJK.

Likelihoods of different numbers of Ts, for matching against scum powers:
0 Ts: 7.8%
1 Ts: 25.9%
2 Ts: 34.6%
3 Ts: 23.0%
4 Ts: 7.7%
5 Ts: 1.0%
Logged
Congratulations! Your SpaceAnemone evolved into UniverseAnemone!
Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

2.71828.....

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #158 on: April 04, 2018, 09:56:49 pm »

Okay, I think I've got my game state probability thing set up properly now :-) Here are the chances of there being at least one of each role in the game, given the information we know about there not being any anarchic cops:

There is a 66.6% chance of Tra. (In addition to the named tracker).
There is a 58.6% chance of 1BP.
There is a 58.6% chance of UB.
There is a 48.8% chance of SK.
There is a 45.8% chance of Veng.
There is a 33.9% chance of Dru.
There is a 17.7% chance of DVig.
There is a 2.8% chance of Inv.
There is a 2.8% chance of TRC.
There is a 1.9% chance of BPJK.

Likelihoods of different numbers of Ts, for matching against scum powers:
0 Ts: 7.8%
1 Ts: 25.9%
2 Ts: 34.6%
3 Ts: 23.0%
4 Ts: 7.7%
5 Ts: 1.0%

Yay so we know nothing. Carry on
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #159 on: April 04, 2018, 09:58:21 pm »

Still very much like my Robz vote, and I agree with the general sentiment that mcmc is townie.

I don't have any feelings about faust, and RR is town for lurking
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #160 on: April 04, 2018, 10:00:25 pm »

mcmc, you're pretty critical of Galzria. Why aren't you voting for him?

vote: efhw Based on the response to my earlier question and this post.
Uh oh. mcmc and I agree on things.
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #161 on: April 04, 2018, 10:02:04 pm »

RR is town for lurking
He isn't lurking. He hasn't posted or been online since the game opened. That is called absent and is alignment proof.
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #162 on: April 04, 2018, 10:02:40 pm »

mcmc, you're pretty critical of Galzria. Why aren't you voting for him?

vote: efhw Based on the response to my earlier question and this post.
Uh oh. mcmc and I agree on things.

I know. I like having someone to argue with. It really helps me stay more involved in the game
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #163 on: April 04, 2018, 10:03:14 pm »

RR is town for lurking
He isn't lurking. He hasn't posted or been online since the game opened. That is called absent and is alignment proof.

RR is town for being absent
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #164 on: April 04, 2018, 10:20:35 pm »

RR is town for lurking
He isn't lurking. He hasn't posted or been online since the game opened. That is called absent and is alignment proof.

RR is town for being absent

Please tell me you're not serious.

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #165 on: April 04, 2018, 11:11:54 pm »

RR is town for lurking
He isn't lurking. He hasn't posted or been online since the game opened. That is called absent and is alignment proof.

RR is town for being absent
This is me arguing with you.
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #166 on: April 05, 2018, 12:37:23 am »

I shall be extra careful with my deductions then! Maybe.

faust seems cheerier than usual. Goid vacation?
Yes, and some time going without any games always gets me more motivated.
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faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #167 on: April 05, 2018, 12:41:59 am »

RR is town for lurking
He isn't lurking. He hasn't posted or been online since the game opened. That is called absent and is alignment proof.

RR is town for being absent

Please tell me you're not serious.
Why? It's a totally valid way to read people, though I don't think very helpful in RR's case.
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faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #168 on: April 05, 2018, 12:43:44 am »

mcmc, you're pretty critical of Galzria. Why aren't you voting for him?

Because they are both scum.

And yet you're voting for faust because:
A lull in the action! Probably means faust is scum. Vote: faust
What is this post trying to achieve?
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faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #169 on: April 05, 2018, 01:47:15 am »

Vote: Idplay
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #170 on: April 05, 2018, 01:51:20 am »

I even have a case:

- Idplay is lurking
- he has not posted any content, instead his posts are only vague criticisms of other people's reads and playstyles, which does not help the game at all
- he's keeping an RVS vote on a major wagon without clarifying whether it's serious now.
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #171 on: April 05, 2018, 04:20:15 am »

RR is town for lurking
He isn't lurking. He hasn't posted or been online since the game opened. That is called absent and is alignment proof.

RR is town for being absent

? Is this not meant to say "RR is Null for being absent"?
Please, anyone with a read, explain to me why any player - in this instance, RR - would be either Town or Skum based on exactly zero interactions.

The strangest thing about this imo is the order of events:
we had a prod - whatever, that is fine because, in fairness, he hasn't said a word.
Then 2.7, you say he is Town for lurking - IDK how TWM is capable of figuring out he has not been online, but to the point I am making below it doesn't really matter. That point being...

Isn't this the part where 2.7 is supposed to say "lynch the lurker" or something as opposed to "the lurker is town"?

2.7 - why do you think RR is Town for his absolute inaction in the game thus far?
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #172 on: April 05, 2018, 04:44:53 am »

Why is everyone making such a big fuss about e's very inconsequential RR read? Aren't there more important things on your mind? Like you could tell me how you feel about my Idplay case, or explain to me how your read on O developed since you vote for him.
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faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #173 on: April 05, 2018, 04:45:17 am »

The above is directed at DatSwan by the way.
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faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #174 on: April 05, 2018, 04:49:23 am »

Also, calling it now: The scumteam is Idplay, EFHW, mcmc.
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #175 on: April 05, 2018, 07:08:50 am »

Why is everyone making such a big fuss about e's very inconsequential RR read? Aren't there more important things on your mind? Like you could tell me how you feel about my Idplay case, or explain to me how your read on O developed since you vote for him.

RR Case - I made it pretty clear that my statements about this were based on - what appears to be - a mutual understanding. That is to say it is nonsense. Just because it is nonsense does not mean we should ignore the nonsense surrounding it though.

O Read - Pretty much the same as it was at the beginning. Voting for the IC Day1, self voting for fun, making some absurd early claim, etc. always leads to the same WIFOM - "why would someone do that as skum?". Thing is, they like... always turn out to be skum. So no, nothing really new, but I still like the vote. Could also go for Galz at this point, but the dude literally never gets lynched so I don't see the point in trying.

IDP - You have merit to this I suppose. But you have clearly stated you are skum reading IDP, EFHW, and MC. Why not push for someone who is contributing content from your list? Wouldn't that be more beneficial if they flip skum as opposed to someone who has contributed essentially nothing?
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #176 on: April 05, 2018, 07:11:03 am »

also, collaborative effort attempt here - same question to you. how do you feel about your original O vote? I know you switched off, but where are you at on that currently?
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #177 on: April 05, 2018, 07:33:17 am »

IDP - You have merit to this I suppose. But you have clearly stated you are skum reading IDP, EFHW, and MC. Why not push for someone who is contributing content from your list? Wouldn't that be more beneficial if they flip skum as opposed to someone who has contributed essentially nothing?
The idea is that pushing for that case will lead to more contribution from that person. Also I fundamentally disagree that it is more beneficial to lynch an active scum than it is to lynch a scum lurker.
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faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #178 on: April 05, 2018, 07:39:37 am »

also, collaborative effort attempt here - same question to you. how do you feel about your original O vote? I know you switched off, but where are you at on that currently?
I don't like what he's doing, but he did similar silly stuff in M100 and was town there. I seem to remember that scum!O is more in the background, but cannot recall a game where he was scum.
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O

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #179 on: April 05, 2018, 08:47:35 am »

also, collaborative effort attempt here - same question to you. how do you feel about your original O vote? I know you switched off, but where are you at on that currently?
I don't like what he's doing, but he did similar silly stuff in M100 and was town there. I seem to remember that scum!O is more in the background, but cannot recall a game where he was scum.

What am I doing?
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faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #180 on: April 05, 2018, 09:00:25 am »

also, collaborative effort attempt here - same question to you. how do you feel about your original O vote? I know you switched off, but where are you at on that currently?
I don't like what he's doing, but he did similar silly stuff in M100 and was town there. I seem to remember that scum!O is more in the background, but cannot recall a game where he was scum.

What am I doing?
Jokes and self-votes.
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O

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #181 on: April 05, 2018, 09:02:15 am »

also, collaborative effort attempt here - same question to you. how do you feel about your original O vote? I know you switched off, but where are you at on that currently?
I don't like what he's doing, but he did similar silly stuff in M100 and was town there. I seem to remember that scum!O is more in the background, but cannot recall a game where he was scum.

What am I doing?
Jokes and self-votes.

Not outside of the first three posts of the game. Try again.
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mcmcsalot

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #182 on: April 05, 2018, 09:23:59 am »

Datswan is towny, faust is fausty. The case on Idplay is decent
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #183 on: April 05, 2018, 09:34:05 am »

I have a general impression that inactive!RR is more often town than scum.  That being said, being absent doesn't help either faction that he might be on
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faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #184 on: April 05, 2018, 09:39:55 am »

also, collaborative effort attempt here - same question to you. how do you feel about your original O vote? I know you switched off, but where are you at on that currently?
I don't like what he's doing, but he did similar silly stuff in M100 and was town there. I seem to remember that scum!O is more in the background, but cannot recall a game where he was scum.

What am I doing?
Jokes and self-votes.

Not outside of the first three posts of the game. Try again.
I am confused. Are you trying to convince me that you are scummy?
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mcmcsalot

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #185 on: April 05, 2018, 09:50:47 am »

Yea I am not a fan at all of what O is doing
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #186 on: April 05, 2018, 10:15:42 am »

I even have a case:

(1)- Idplay is lurking
(2)- he has not posted any content, instead his posts are only vague criticisms of other people's reads and playstyles, which does not help the game at all
(3)- he's keeping an RVS vote on a major wagon without clarifying whether it's serious now.

The numbers are mine, not faust's.

1) This comes up in every game I've played in recently. I often have trouble figuring out what to say to help a game which leads to posting nothing which doesn't help.
2) See the second sentence of 1.
3) Started as RVS, but I like the vote and it should be considered serious. Robz's opening reminded me of M111 where he was scum and I like mcmc's argument a little while back. That's enough of a reason for me to have a serious vote at this point.

With regards to lurkers = scum, how often has scum really been lurking? I can understand if people keep going with it as a policy thing to discourage scum from lurking, but I can't think of a time in my games that a lurker lynch hit scum. The closest would be M112 when scum!TWM was lynched and didn't have many posts, but that was a very slow game in general and I don't think he was lynched solely because he had a low post count.

Robz888

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #187 on: April 05, 2018, 10:19:56 am »

I even have a case:

- Idplay is lurking
- he has not posted any content, instead his posts are only vague criticisms of other people's reads and playstyles, which does not help the game at all
- he's keeping an RVS vote on a major wagon without clarifying whether it's serious now.

This is good enough. Vote: IDPTG
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faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #188 on: April 05, 2018, 10:23:51 am »

With regards to lurkers = scum, how often has scum really been lurking? I can understand if people keep going with it as a policy thing to discourage scum from lurking, but I can't think of a time in my games that a lurker lynch hit scum. The closest would be M112 when scum!TWM was lynched and didn't have many posts, but that was a very slow game in general and I don't think he was lynched solely because he had a low post count.
Do you think you would lurk more or less or the same amount as scum?
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IDontPlayThisGame

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #189 on: April 05, 2018, 10:44:47 am »

With regards to lurkers = scum, how often has scum really been lurking? I can understand if people keep going with it as a policy thing to discourage scum from lurking, but I can't think of a time in my games that a lurker lynch hit scum. The closest would be M112 when scum!TWM was lynched and didn't have many posts, but that was a very slow game in general and I don't think he was lynched solely because he had a low post count.
Do you think you would lurk more or less or the same amount as scum?

I'm not sure. I've been scum all of once and it was....a very poor showing.

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #190 on: April 05, 2018, 10:50:25 am »

With regards to lurkers = scum, how often has scum really been lurking? I can understand if people keep going with it as a policy thing to discourage scum from lurking, but I can't think of a time in my games that a lurker lynch hit scum. The closest would be M112 when scum!TWM was lynched and didn't have many posts, but that was a very slow game in general and I don't think he was lynched solely because he had a low post count.
Do you think you would lurk more or less or the same amount as scum?

I'm not sure. I've been scum all of once and it was....a very poor showing.
So if you wouldn't say that you would lurk less as scum, then why should we take you lurking as a reason not to lynch you?
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Robz888

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #191 on: April 05, 2018, 10:54:26 am »

IDPTG's first few posts were attempts to hold me accountable for statements I shouldn't really be held accountable for, so I found that a bit scummy.
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #192 on: April 05, 2018, 10:56:16 am »

I even have a case:

- Idplay is lurking
- he has not posted any content, instead his posts are only vague criticisms of other people's reads and playstyles, which does not help the game at all
- he's keeping an RVS vote on a major wagon without clarifying whether it's serious now.

First two points are fair, third point is scummy from faust.

Declaring the Robz wagon "major" is a stretch of the imagination at best. Yeah, it got 3 quick votes, but at the time of the post only had two, myself and IDPTG. By those standards unless you unvote completely, anyone who still has an "RVS" vote is scummy. Basically, faust is trying to throw shade where none is to be found.
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EFHW

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #193 on: April 05, 2018, 10:56:29 am »

Yea I am not a fan at all of what O is doing
Which posts in particular do you object to?
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #194 on: April 05, 2018, 10:58:59 am »

I even have a case:

- Idplay is lurking
- he has not posted any content, instead his posts are only vague criticisms of other people's reads and playstyles, which does not help the game at all
- he's keeping an RVS vote on a major wagon without clarifying whether it's serious now.

First two points are fair, third point is scummy from faust.

Declaring the Robz wagon "major" is a stretch of the imagination at best. Yeah, it got 3 quick votes, but at the time of the post only had two, myself and IDPTG. By those standards unless you unvote completely, anyone who still has an "RVS" vote is scummy. Basically, faust is trying to throw shade where none is to be found.

And the first two points are about as alignment indicative of IDP as my statement of RR is town for being absent
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #195 on: April 05, 2018, 11:01:50 am »

I do think Robz is fishing for any wagon that will stick at this point. Gkrieg, Faust, and now IDPTG

Now I just have to remember if he does that as town or scum... or both.
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #196 on: April 05, 2018, 11:02:32 am »

I will paint it as scummy and help build my case
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Robz888

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #197 on: April 05, 2018, 11:16:48 am »

I do think Robz is fishing for any wagon that will stick at this point. Gkrieg, Faust, and now IDPTG

Now I just have to remember if he does that as town or scum... or both.

I'm just sort of provoking people in my own way, that's all.
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gkrieg13

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #198 on: April 05, 2018, 11:25:36 am »

I do think Robz is fishing for any wagon that will stick at this point. Gkrieg, Faust, and now IDPTG

Now I just have to remember if he does that as town or scum... or both.

I'm just sort of provoking people in my own way, that's all.

What does this even mean?
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IDontPlayThisGame

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #199 on: April 05, 2018, 11:36:59 am »

With regards to lurkers = scum, how often has scum really been lurking? I can understand if people keep going with it as a policy thing to discourage scum from lurking, but I can't think of a time in my games that a lurker lynch hit scum. The closest would be M112 when scum!TWM was lynched and didn't have many posts, but that was a very slow game in general and I don't think he was lynched solely because he had a low post count.
Do you think you would lurk more or less or the same amount as scum?

I'm not sure. I've been scum all of once and it was....a very poor showing.
So if you wouldn't say that you would lurk less as scum, then why should we take you lurking as a reason not to lynch you?

That wasn't meant as, "hey, I've been lurking a bit and therefore I'm town". It was a question that hasn't been answered.

faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #200 on: April 05, 2018, 11:42:52 am »

I even have a case:

- Idplay is lurking
- he has not posted any content, instead his posts are only vague criticisms of other people's reads and playstyles, which does not help the game at all
- he's keeping an RVS vote on a major wagon without clarifying whether it's serious now.

First two points are fair, third point is scummy from faust.

Declaring the Robz wagon "major" is a stretch of the imagination at best. Yeah, it got 3 quick votes, but at the time of the post only had two, myself and IDPTG. By those standards unless you unvote completely, anyone who still has an "RVS" vote is scummy. Basically, faust is trying to throw shade where none is to be found.
Well, anyone who still has an RVS vote is scummy. The point is that Robz reads have been discussed, and usually that would make people think "hey I'm voting for that person; should I really be voting for that person?"
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faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #201 on: April 05, 2018, 11:43:43 am »

With regards to lurkers = scum, how often has scum really been lurking? I can understand if people keep going with it as a policy thing to discourage scum from lurking, but I can't think of a time in my games that a lurker lynch hit scum. The closest would be M112 when scum!TWM was lynched and didn't have many posts, but that was a very slow game in general and I don't think he was lynched solely because he had a low post count.
Do you think you would lurk more or less or the same amount as scum?

I'm not sure. I've been scum all of once and it was....a very poor showing.
So if you wouldn't say that you would lurk less as scum, then why should we take you lurking as a reason not to lynch you?

That wasn't meant as, "hey, I've been lurking a bit and therefore I'm town". It was a question that hasn't been answered.
So you deny that this was intended as a defense from you?
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Robz888

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #202 on: April 05, 2018, 11:44:15 am »

I do think Robz is fishing for any wagon that will stick at this point. Gkrieg, Faust, and now IDPTG

Now I just have to remember if he does that as town or scum... or both.

I'm just sort of provoking people in my own way, that's all.

What does this even mean?

Some of it was quasi RVS, some of it was gauging how people would respond.
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EFHW

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #203 on: April 05, 2018, 12:42:50 pm »

I will paint it as scummy and help build my case

You're very "meta" this game.
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IDontPlayThisGame

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #204 on: April 05, 2018, 12:54:29 pm »

With regards to lurkers = scum, how often has scum really been lurking? I can understand if people keep going with it as a policy thing to discourage scum from lurking, but I can't think of a time in my games that a lurker lynch hit scum. The closest would be M112 when scum!TWM was lynched and didn't have many posts, but that was a very slow game in general and I don't think he was lynched solely because he had a low post count.
Do you think you would lurk more or less or the same amount as scum?

I'm not sure. I've been scum all of once and it was....a very poor showing.
So if you wouldn't say that you would lurk less as scum, then why should we take you lurking as a reason not to lynch you?

That wasn't meant as, "hey, I've been lurking a bit and therefore I'm town". It was a question that hasn't been answered.
So you deny that this was intended as a defense from you?

Well, let's look at the whole post instead of just the snippet you're harping on.

I even have a case:

(1)- Idplay is lurking
(2)- he has not posted any content, instead his posts are only vague criticisms of other people's reads and playstyles, which does not help the game at all
(3)- he's keeping an RVS vote on a major wagon without clarifying whether it's serious now.

The numbers are mine, not faust's.

1) This comes up in every game I've played in recently. I often have trouble figuring out what to say to help a game which leads to posting nothing which doesn't help.
2) See the second sentence of 1.
3) Started as RVS, but I like the vote and it should be considered serious. Robz's opening reminded me of M111 where he was scum and I like mcmc's argument a little while back. That's enough of a reason for me to have a serious vote at this point.

With regards to lurkers = scum, how often has scum really been lurking? I can understand if people keep going with it as a policy thing to discourage scum from lurking, but I can't think of a time in my games that a lurker lynch hit scum. The closest would be M112 when scum!TWM was lynched and didn't have many posts, but that was a very slow game in general and I don't think he was lynched solely because he had a low post count.

1, 2, and 3 are my response to your case. Since you're keen on calling something a defense we can call it one if you'd like. Personally, I consider it a "response" not a "defense". The next bit, my question, is separate. That's because the rest of the post is no longer in response to your case. I can make that clearer in further posts if it would help prevent you from misrepresenting what I've said.

faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #205 on: April 05, 2018, 01:01:23 pm »

Okay, then what was the intention of talking about lurkers?
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IDontPlayThisGame

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #206 on: April 05, 2018, 01:11:12 pm »

Okay, then what was the intention of talking about lurkers?

It was a request for clarification on whether my remembered experience with lurker lynches is or is not representative of the reality of most of the recent Mafia games on this forum.

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #207 on: April 05, 2018, 01:14:56 pm »

Sorry people - boss in town from out of state yesterday and today. Will be MIA until tomorrow
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

gkrieg13

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #208 on: April 05, 2018, 01:29:37 pm »

I even have a case:

- Idplay is lurking
- he has not posted any content, instead his posts are only vague criticisms of other people's reads and playstyles, which does not help the game at all
- he's keeping an RVS vote on a major wagon without clarifying whether it's serious now.

First two points are fair, third point is scummy from faust.

Declaring the Robz wagon "major" is a stretch of the imagination at best. Yeah, it got 3 quick votes, but at the time of the post only had two, myself and IDPTG. By those standards unless you unvote completely, anyone who still has an "RVS" vote is scummy. Basically, faust is trying to throw shade where none is to be found.
Well, anyone who still has an RVS vote is scummy. The point is that Robz reads have been discussed, and usually that would make people think "hey I'm voting for that person; should I really be voting for that person?"

Do scum really leave RVS votes on longer than town?  It is something that people say is the case, but I don't really think it's true.
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gkrieg13

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #209 on: April 05, 2018, 01:30:38 pm »

I think IDPTG is town.  I don't remember him very well (probably from his lack of avatar).
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gkrieg13

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #210 on: April 05, 2018, 01:30:53 pm »

I think IDPTG is town.  I don't remember him very well (probably from his lack of avatar).

To be clear, that is not why I think he is town though.
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #211 on: April 05, 2018, 01:34:53 pm »

I will paint it as scummy and help build my case

You're very "meta" this game.

I try to be myself every game
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iguanaiguana

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #212 on: April 05, 2018, 01:35:43 pm »

Cuzz replaces Roadrunner7671, effective immediately.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

iguanaiguana

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #213 on: April 05, 2018, 01:40:17 pm »


And it's not all right.
It's not even close to all right.


Down a hall in your house, down a road in December
(Down, down, down the deep river, down, down, down the deep river)

Vote count 1.5

Galzria (2): EFHW, gkrieg13
Robz888 (2): IDontPlayThisGame, 2.71828...
O (2): O, DatSwan
2.71828... (1): SpaceAnemone
McMcsalot (1): Galzria
EFHW (2): The_Wine_Merchant, McMcsalot
IDontPlayThisGame (2): faust, Robz888

not voting (1): Cuzz

With 13 alive, it takes 7 to lynch. Day 1 ends Monday, April 9 at 9pm forum time.
« Last Edit: April 09, 2018, 08:45:13 am by iguanaiguana »
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #214 on: April 05, 2018, 01:43:25 pm »

Yay so we know nothing. Carry on

We know little, but now we have a helpful framework to use when trying to gain more! I know a bunch of players are super-confident that they know how to use their PR to best help the game, but I think that the optimal strategy has to have some awareness of what else is likely to be out there. With a complex 9++ setup, it's not that easy for most players to get a feel for it.

Scum already knows more than town does, because their roles will tell them exactly how many Ts there are, which gives them a pretty good idea of our strength. Meanwhile, we have a definite named tracker, but what if they don't realise there are likely to be more trackers around? Does everyone go for the "obvious" target?

I get that there are players who find this level of analysis/planning non-fun and low-yield based compared to an "easy" win on plain reads, but for me it really helps, so having it painted as irrelevant just because it doesn't float everyone's boat is frustrating.

In other news, I miss Calamitas.
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Congratulations! Your SpaceAnemone evolved into UniverseAnemone!
Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #215 on: April 05, 2018, 01:44:41 pm »

I do think Robz is fishing for any wagon that will stick at this point. Gkrieg, Faust, and now IDPTG

Now I just have to remember if he does that as town or scum... or both.

I'm just sort of provoking people in my own way, that's all.

What does this even mean?

Some of it was quasi RVS, some of it was gauging how people would respond.

I really like this response from Robz. Feels very much like something I would say as town.
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gkrieg13

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #216 on: April 05, 2018, 01:58:46 pm »

In other news, I miss Calamitas.

I know!  Now it means that if you die, I think I'm the one who has to make the simulation...
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gkrieg13

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #217 on: April 05, 2018, 02:01:01 pm »

I think right now I'm on the edge with Galzria, TWM, and Datswan.  As in, I think they are scummy, in that I don't think they have done anything townie.
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Cuzz

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #218 on: April 05, 2018, 02:16:41 pm »

Hi friends. Lots to catch up on, so if anyone wants to save me some time and tell me who the scumteam is I'd appreciate it greatly.
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #219 on: April 05, 2018, 02:26:23 pm »

Hi friends. Lots to catch up on, so if anyone wants to save me some time and tell me who the scumteam is I'd appreciate it greatly.

Robz, EFHW, gkrieg with SK!Galzria
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Cuzz

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #220 on: April 05, 2018, 02:29:02 pm »

Hi friends. Lots to catch up on, so if anyone wants to save me some time and tell me who the scumteam is I'd appreciate it greatly.

Robz, EFHW, gkrieg with SK!Galzria

I buy it. Thanks!
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faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #221 on: April 05, 2018, 03:29:11 pm »

I think right now I'm on the edge with Galzria, TWM, and Datswan.  As in, I think they are scummy, in that I don't think they have done anything townie.
But Idplay has?
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faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #222 on: April 05, 2018, 03:30:26 pm »

Galzria is a terrible lynch.
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mcmcsalot

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #223 on: April 05, 2018, 03:58:30 pm »

Galzria is a terrible lynch.

EFHW is a good one though, I think IDP's defense was towny
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #224 on: April 05, 2018, 04:01:38 pm »

Yea I am not a fan at all of what O is doing
Which posts in particular do you object to?

His inital joke followed by his joke explanation followed by his self vote. Meh actually I am fine with his posts afterward, thanks for making me do that.
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

gkrieg13

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #225 on: April 05, 2018, 04:44:56 pm »

I think right now I'm on the edge with Galzria, TWM, and Datswan.  As in, I think they are scummy, in that I don't think they have done anything townie.
But Idplay has?

I thought his defense was townie in that he tried to defend himself, instead of just fading into the background.
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EFHW

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #226 on: April 05, 2018, 07:06:23 pm »

unvote. Embarrassed to admit I conflated posts by e and Galzria. Galzria didn't claim to have ignored the setup, which was part of my "scumread".
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EFHW

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #227 on: April 05, 2018, 07:20:45 pm »

RR is town for lurking
He isn't lurking. He hasn't posted or been online since the game opened. That is called absent and is alignment proof.

RR is town for being absent

... IDK how TWM is capable of figuring out he has not been online

One thought is that they are both scum and RR hadn't been to the mafia qt.
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #228 on: April 05, 2018, 07:49:16 pm »

unvote. Embarrassed to admit I conflated posts by e and Galzria. Galzria didn't claim to have ignored the setup, which was part of my "scumread".

This seems odd from you. While e asked at #38 whether he should read the setup, he then stated at #39 that he had read it... so even thinking that e is ignoring the setup doesn't quite track.

I'm definitely not a fan of the way e treats most complex setup thought as something to be dismissed, but I feel like that's a slightly separate thing.
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #229 on: April 05, 2018, 07:53:49 pm »

RR is town for lurking
He isn't lurking. He hasn't posted or been online since the game opened. That is called absent and is alignment proof.

RR is town for being absent

... IDK how TWM is capable of figuring out he has not been online

One thought is that they are both scum and RR hadn't been to the mafia qt.

There's also the possibility that TWM just looked at RR's profile page for his last login date, and saw that he hasn't been online since just after midnight on 2nd April.
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #230 on: April 05, 2018, 08:51:12 pm »

Yea I am not a fan at all of what O is doing
Which posts in particular do you object to?

His inital joke followed by his joke explanation followed by his self vote. Meh actually I am fine with his posts afterward, thanks for making me do that.
This feels like a townie post. Similar to the one that whomever pointed out about Robz above.
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #231 on: April 05, 2018, 08:52:43 pm »

RR is town for lurking
He isn't lurking. He hasn't posted or been online since the game opened. That is called absent and is alignment proof.

RR is town for being absent

... IDK how TWM is capable of figuring out he has not been online

One thought is that they are both scum and RR hadn't been to the mafia qt.

There's also the possibility that TWM just looked at RR's profile page for his last login date, and saw that he hasn't been online since just after midnight on 2nd April.
Oooh! That is exactly what I did! Datswan's question feels legitimate. EFHW just feels like a smear attempt, although to be fair a major stretch of one, so maybe not really?
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #232 on: April 05, 2018, 08:54:11 pm »

unvote. Embarrassed to admit I conflated posts by e and Galzria. Galzria didn't claim to have ignored the setup, which was part of my "scumread".
Still don't know why that  is scummy? I have yet to make a thorough read through the setup and this certainly isn't the first time. I'll probably get to it Night 1 or if I have to at some point during Day 1 (claim or something that happens).
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #233 on: April 05, 2018, 10:06:12 pm »

IDP - You have merit to this I suppose. But you have clearly stated you are skum reading IDP, EFHW, and MC. Why not push for someone who is contributing content from your list? Wouldn't that be more beneficial if they flip skum as opposed to someone who has contributed essentially nothing?
The idea is that pushing for that case will lead to more contribution from that person. Also I fundamentally disagree that it is more beneficial to lynch an active scum than it is to lynch a scum lurker.
Right but like... only if they are skum. Since players have no color prior to flip i guess we just have different opinions. I generally would lynch the more active of a skum Pool instead of the lurker for the information it would generate (regardless of allignnment.
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faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #234 on: April 06, 2018, 12:35:47 am »

IDP - You have merit to this I suppose. But you have clearly stated you are skum reading IDP, EFHW, and MC. Why not push for someone who is contributing content from your list? Wouldn't that be more beneficial if they flip skum as opposed to someone who has contributed essentially nothing?
The idea is that pushing for that case will lead to more contribution from that person. Also I fundamentally disagree that it is more beneficial to lynch an active scum than it is to lynch a scum lurker.
Right but like... only if they are skum. Since players have no color prior to flip i guess we just have different opinions. I generally would lynch the more active of a skum Pool instead of the lurker for the information it would generate (regardless of allignnment.
I wouldn't.
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #235 on: April 06, 2018, 12:39:19 am »

I am seriously confused by the amount of defense Idplay is getting for showing the tiniest amount of work. But some of those defending him have to be town... I don't get at all how you could feel so strongly about Idplay. Doing anything is now a reason to be townread? Or what?

Eh. Well since  this is going nowhere, I might as well vote: EFHW
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #236 on: April 06, 2018, 05:53:08 am »

I am seriously confused by the amount of defense Idplay is getting for showing the tiniest amount of work. But some of those defending him have to be town... I don't get at all how you could feel so strongly about Idplay.

I saw Gkrieg's one, which basically echos what I think, which is that IDP is freakily invisible because of the lack of avatar.

Now I'm actually looking, I see that mcmc said specifically that he thought IDP's defense was townie. So that's a second.

Are you counting Datswan's vague statement about preferring to lynch an active scummy person rather than a lurky one as a defense? I think I'm with Swan on that one, but it's going to be really variable depending on the person, their playstyle, and the role they've been dealt in the game, so really it has to be considered on a case-by-case basis. Personally, I just don't have a feeling either way on IDP yet.
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #237 on: April 06, 2018, 06:01:41 am »

Eh. Well since  this is going nowhere, I might as well vote: EFHW

I'll bite. Vote: EFHW.
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faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #238 on: April 06, 2018, 06:11:43 am »

I am seriously confused by the amount of defense Idplay is getting for showing the tiniest amount of work. But some of those defending him have to be town... I don't get at all how you could feel so strongly about Idplay.

I saw Gkrieg's one, which basically echos what I think, which is that IDP is freakily invisible because of the lack of avatar.

Now I'm actually looking, I see that mcmc said specifically that he thought IDP's defense was townie. So that's a second.

Are you counting Datswan's vague statement about preferring to lynch an active scummy person rather than a lurky one as a defense? I think I'm with Swan on that one, but it's going to be really variable depending on the person, their playstyle, and the role they've been dealt in the game, so really it has to be considered on a case-by-case basis. Personally, I just don't have a feeling either way on IDP yet.
No, I'm also counting e:

I even have a case:

- Idplay is lurking
- he has not posted any content, instead his posts are only vague criticisms of other people's reads and playstyles, which does not help the game at all
- he's keeping an RVS vote on a major wagon without clarifying whether it's serious now.

First two points are fair, third point is scummy from faust.

Declaring the Robz wagon "major" is a stretch of the imagination at best. Yeah, it got 3 quick votes, but at the time of the post only had two, myself and IDPTG. By those standards unless you unvote completely, anyone who still has an "RVS" vote is scummy. Basically, faust is trying to throw shade where none is to be found.

And the first two points are about as alignment indicative of IDP as my statement of RR is town for being absent
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faust

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #239 on: April 06, 2018, 06:13:48 am »

Side note, I also don't understand why people would want to leave lurkers alive. I'd rather lynch a scummy AND anti-town player than one who is just scummy.
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #240 on: April 06, 2018, 07:05:49 am »


Shivering from the late fall cold,
I felt like a solid ghost.
I ran and then I couldn't slow.
My father found me though, my father took me home.

Vote count 1.6

Galzria (1): gkrieg13
Robz888 (2): IDontPlayThisGame, 2.71828...
O (2): O, DatSwan
McMcsalot (1): Galzria
EFHW (4): The_Wine_Merchant, McMcsalot, faust, SpaceAnemone
IDontPlayThisGame (1): Robz888

not voting (2): Cuzz, EFHW

With 13 alive, it takes 7 to lynch. Day 1 ends Monday, April 9 at 9pm forum time.
« Last Edit: April 09, 2018, 08:32:53 am by iguanaiguana »
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Igu is town or trying the hardest he ever has as scum.

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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #241 on: April 06, 2018, 07:15:10 am »

I reread for a bit and realized that I don't want to be voting EFHW. She conflated posts by Galzria and e and that only happens to scum!EFHW if both Galzria and e are town, thus the probability of EFHW being scum is decreased.

On the other hand I am not a fan of TWM so far. Vote: TWM
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #242 on: April 06, 2018, 09:11:52 am »

I reread for a bit and realized that I don't want to be voting EFHW. She conflated posts by Galzria and e and that only happens to scum!EFHW if both Galzria and e are town, thus the probability of EFHW being scum is decreased.

On the other hand I am not a fan of TWM so far. Vote: TWM
Specifically, you donít like what?
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #243 on: April 06, 2018, 09:23:00 am »

I reread for a bit and realized that I don't want to be voting EFHW. She conflated posts by Galzria and e and that only happens to scum!EFHW if both Galzria and e are town, thus the probability of EFHW being scum is decreased.

On the other hand I am not a fan of TWM so far. Vote: TWM
Specifically, you donít like what?

This:
2.718 is townie.

TWM is possibly actually DAMA or is trying too hard. This sequence felt forced:
Why can't it be both? The last two were intentional misspellings because at the time I thought it was funny. My sense of humor gets seriously warped after a couple of drinks.

But I hardly think that is alignment indicative and if anything it is your vote that feels forced.
The accusation of Galzria is something I don't like. and talking about a thing you did yourself as "not alignment indicative" feels like you are detached from your own play, like you are merely faking it.

I don't like your original EFHW vote which is just for a "bad" read. I don't like the mcmc buddying.
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Re: M115: Okkervil River Mafia (D1 Down the Deep River)
« Reply #244 on: April 06, 2018, 11:11:50 am »

RR is town for lurking
He isn't lurking. He hasn't posted or been online since the game opened. That is called absent and is alignment proof.

RR is town for being absent

... IDK how TWM is capable of figuring out he has not been online

One thought is that they are both scum and RR hadn't been to the mafia qt.

There's also the possibility that TWM just looked at RR's profile page for his last login date, and saw that he hasn't been online since just after midnight on 2nd April.
That is a much better explanation. But a scum player with a missing partner would be more likely to be aware of such things. I know it isn't much, but