There is a mix of caps and no-caps because I edited the flavor but not the content of schadd's setup.
schadd9++ is a setup that in the style of other setups that say "9++" at the end such as asher9++, faust9++, C9++, etc.
The players consist of 3 mafia, 9-10 town and 0-1 serial killers.
With some exceptions, each game will include
Will Sheff, a named tracker.
The distribution of other power roles is determined by a set of 6 random numbers; 5 from 1-10 and 1 from 5-10, with different amounts of each number resulting in different types and amounts of power roles.
1-4: T, Townie
5: W, Wildcard
6: S, Castle
7: L, River
8: G, Valley
9: O, Ship
10: P, Austin
Once the set of 6 letters is produced, I'll add power roles to the setup based on the below list, which maps certain amounts of each letter to certain sets of PRs.
See the end of the post for role PMs for each role.
Austin
This wish just to go back, hey
When I know wasn't ever, ever happy
Show me my best memory, it's probably super crappy.
Nine years down in Texas
With sluts of both sexes
Liars, lumps, and drug addicts, and drunks; I love my friends
But I can't stop without going all the way
And I've been that way since '83.
P: 1-shot bulletproofer
PP: 1-shot bulletproofer, Drunk
PPP: 1-shot bulletproofer, Drunk, Drunk
PPPP: 1-shot bulletproofer, 1-shot bulletproofer, Drunk
PPPPP: 1-shot bulletproofer, 1-shot bulletproofer, Drunk, Drunk
PPPPPP: 1-shot bulletproofer, 1-shot bulletproofer, 1-shot bulletproofer, Drunk
The Ship
We packed up all of our bags
The ship's deck now sags from the weight of our tracks
As we pace beneath flags black and battered
Rattling our swords in service of some faded foreign lord
We sail out on orders from him but we find
The maps he sent to us don't mention lost coastlines
Where nothing we've actually seen has been mapped or outlined
And we don't recognize the names upon these signs
And every night finds us rocking and rolling on waves wild and wide
Well, we have lost our way, but nobody's going to say it outright
O: Tracker (not named)
OO: Tracker, Drunk
OOO: Tracker, Drunk, Townrole Cop
OOOO: Tracker, Tracker, Townrole Cop
OOOOO: Tracker, Tracker, Townrole Cop, Drunk
OOOOOO: Tracker, Tracker, Townrole Cop, Drunk, Townrole Cop OR Tracker (coinflip chooses between TRC or tracker)
The Valley
Watch the sun switching in the sky, off and on
Where our friend stands bleeding on the late summer lawn
A slicked back bloody black gunshot to the head
He has fallen in the valley of the rock and roll deadG: Vengeful
GG: Dayvig
GGG: Vengeful, Dayvig
GGGG: Dayvig, Dayvig
GGGGG: Vengeful, Dayvig, Dayvig
GGGGGG: Dayvig, Dayvig, Dayvig
The River
Down by Okkervil River's cigarettes and rusty tires
We made ourselves an altar, we lit our nightly fires
And the smoke lay thick and smothered all the skunk cabbage and vines
Where Gods were born and Gods lay down to die
L: Universal Backup
LL: UB, Tracker
LLL: UB, Inventor
LLLL: UB, Inventor, Drunk
LLLLL: Inventor, Inventor, Drunk
LLLLLL: Inventor, Inventor, Drunk, UB
The Castle
And I think I believe that if stones could dream
They'd dream of being laid side-by-side, piece-by-piece
And turned into a castle for some towering queen
They're unable to know.
0S: a random townie is Hidden Ascetic
S: 1-shot Bulletproof 1-shot ninja Serial Killer
SS: same SK, one letter is added to W
SSS: Will Sheff becomes a 1-shot Bulletproof Jailkeeper instead of a Tracker
SSSS: same Will Sheff modification, Anarchic Cop
SSSSS: same Will Sheff modification, Anarchic Cop, one letter is added to W
SSSSSS: same Will Sheff modification, Anarchic Cop with two shots, one letter is added to W
Wildcard
What gives this mess some grace
Unless it's kicks, man
Unless it's fiction
Unless it's sweat or it's songs.
borrowing from
faust9++, wildcard is a separate roll that simulates a roll of another random category (not including the castle). for example, a roll of OOWWTT where W is chosen to simulate O would result in two Trackers and two Drunks, whereas OOOOTT would result in 2 Trackers and a Townrole Cop.
MafiaI thought that it was us against the world
But now it's me against something so big and abstract
That I can't tell what it isthe mafia receive power roles in inverse to the amount of T rolls, and thus in proportion to the town's power roles.
TTTTT: Goon, Goon, Goon,
TTTT: Goon, 1-shot Roleblocker, 1-shot Rolestopper,
TTT: Tracker OR Townrole Cop, 1-shot Roleblocker, 1-shot Rolestopper,
TT: Tracker OR Townrole Cop, 1-shot Roleblocker, 1-shot Rolestopper, one randomly chosen mafia is hidden Commuter
T: Tracker OR Townrole Cop, Roleblocker and Rolestopper with 5 communal shots, hidden Commuter
0T: Tracker OR Townrole Cop, Roleblocker and Rolestopper with 5 communal shots, hidden Commuter, Daytalk for Day 3 only
Role PMs:
you are a vanilla townie. you have no powers other than a vote
you win when all threats to the town are eliminated.
you are Will Sheff, the town's named tracker. each night, you may target someone to learn who, if anyone, they visit.
you win when all threats to the town are eliminated.
you are Will Sheff, the town's 1-shot bulletproof jailkeeper. each night, you may target someone to simultaneously prevent their night actions from working and protect them from one killing action. you will also automatically survive one killing action during the game.
you win when all threats to the town are eliminated.
you are a town drunk. each night, you may target someone to be targeted by all actions targeting that person. if your target was visited by any other player, you will receive a note saying "i had a great time last night
"
you win when all threats to the town are eliminated.
you are a town 1-shot bulletproofer. once, at night, you can target someone to protect them from the next successful kill they are targeted by, if any.
you win when all threats to the town are eliminated.
you are a town tracker. each night, you may target someone to learn who, if anyone, they visit.
you win when all threats to the town are eliminated.
you are a town townrole cop. each night, you may target someone to learn whether they are a town power role and, if so, what kind.
you win when all threats to the town are eliminated.
you are a vengeful townie. if you are ever lynched, you will have a 24-hour twilight to choose someone to kill.
you win when all threats to the town are eliminated.
you are a town dayvig. once, during the day, you may post shoot: (player name) in the game thread to kill them; unless the kill is blocked, they will flip, everyone automatically unvotes and 48 hours are added to the Day's deadline. you may not do this after a lynch is achieved.
you win when all threats to the town are eliminated.
you are a town universal backup. the first time a town non-VT non-vengeful role dies, you will inherit their (remaining) abilities and become informed whom, if anybody, they targeted and what results they received. if multiple such roles die in one night, you will inherit whichever has its role PM listed first in the role PMs post.
you win when all threats to the town are eliminated.
you are a town inventor. you have three inventions: a doctor, a tracker, and a townrole cop. each night, you may choose one of your inventions to send to a target if you have any remaining. if the action succeeds, they will be able to use that ability for one night in addition to any other abilities they may have.
they will be informed that they received the invention the morning after you send it, but not the identity of the sender.
you win when all threats to the town are eliminated.
you are a mafia goon. each night, you may talk to your partners in [qt] and one of you may use the factional kill.
you win when all non-mafia roles are dead or when nothing can stop that from happening.
you are a mafia 1-shot roleblocker. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, once, at night, you may target a player to prevent any of their roles from working.
you win when all non-mafia roles are dead or when nothing can stop that from happening.
you are a mafia 1-shot rolestopper. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, once, at night, you may target a player to prevent actions targeting that player from succeeding.
you win when all non-mafia roles are dead or when nothing can stop that from happening.
you are a mafia tracker. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, each night, you may target a player to learn who, if anybody, they visit.
you win when all non-mafia roles are dead or when nothing can stop that from happening.
you are a mafia townrole cop. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, each night, you may target a player to learn whether they are a town power role, and, if so, what kind.
you win when all non-mafia roles are dead or when nothing can stop that from happening.
you are a mafia communal rolestopper. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, at night, you may target a player to prevent actions targeting that player from succeeding. between you and your roleblocker partner, you may use 5 actions.
you win when all non-mafia roles are dead or when nothing can stop that from happening.
you are a mafia communal roleblocker. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, at night, you may target a player to prevent any of their roles from working. between you and your rolestopper partner, you may use 5 actions.
you win when all non-mafia roles are dead or when nothing can stop that from happening.
you are a 1-shot bulletproof, 1-shot serial killer. each night, you may kill one player; once per game, you may choose to render this kill unnoticeable to trackers. you will also automatically survive one killing action during the game.
you win when all other players are dead or when only one townsperson, one mafia, and yourself are alive.
clarifications:
general:
-an action that fails in any way will still use a shot wherever that's relevant
drunks:
-drunks are incapable of being roleblocked, due to all the friendly people helping you out in the Austin scene. if a drunk or a drunk's target is blocked, nothing happens; if a drunk or a drunk's target is jailed, the drunk is protected from one kill. rolestoppers still work, because they're different
-drunks can cause duplicate inventions to be given.
-all investigative results are given as "{player} was {result}," thus an investigative with a drunk targeting their target would get multiple results and be able to determine who was the drunk.
Austin:
-targets of the 1-shot bulletproofer are not notified that they were targeted by that thing
-if someone is targeted by multiple instances of bulletproofing, they will be able to survive that many kills. Will Sheff with the Castle's modification will also stack in that way.
Valley:
-both vengeful and dayvig are affected by commuting and bulletproof
River:
-universal backup's inheriting ability is not affected by roleblockers
-universal backups ignore inventions that have been given to people, but not power roles that do not have any shots left
-in the event of multiple universal backups, both of them can inherit the same thing and ignore each other
-the usage of an invention does not impede the use of any other action
-receivers of inventions also receive essentially role PMs for what their inventions do
Castle
-hidden ascetic doesn't flip
-anarchic cop is an ability usable by any player during the day that is activated by saying "
howdy ho mary belle" in the game thread and results in the moderator publicly announcing the alignment of the person who posted it. if a non-town uses this ability, the shot isn't used up. in the SSSSSS scenario, there are two shots to the anarchic cop, which becomes clear after the first one is used.
Mafia
-any form of roleblocker or rolestopper will flip as "roleblocker" or "rolestopper"; communal roleblockers/stoppers look the same as 1-shot ones
-hidden commuter doesn't flip
-scum don't know they have day 3 talk until day 3, when i will say "hey guys the thread is still unlocked....... wanna keep saying stuff..............?"
-scum can action and kill on the same night