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Author Topic: M115: Okkervil River Mafia (Game over - Town wins!)  (Read 109651 times)

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iguanaiguana

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M115: Okkervil River Mafia (Game over - Town wins!)
« on: March 26, 2018, 11:25:28 am »

welcome to M115: Okkervil River Mafia

this game will use schadd9++, an invented semi-open setup for 13 players that schadd did one time

mod: Iguana Iguana

tags:

All the little sadies and the literary ladies

1. Robz
2. IDontPlayThisGame
3. McMcsalot
4. e
5. The Wine Merchant Lalight
6. Datswan
7. Spaceanemone
8. Galzria Hydrad
9. Roadrunner Cuzz
10. EFHW
11. O
12. Faust
13. Gkrieg

The Rules:

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.

The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay.
4. Actions with instructions that do not specify a game state will be resolved in the order they are received.
5. All night actions must be submitted within 40 hours of day ending.
6. Players must post once every 24 hours.
7. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
8. Invisible text, font size less than 10, and spoiler tags are not allowed.
9. Cryptography is not allowed.
10. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
11. Dead players may not post in thread or QT, except their Role QT. A lynched player is not "dead" until a flip has been provided.
12. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.


The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable, or any string that uniquely identifies a user. Note that the point of voting is, in fact, unambiguity, and attempting to make it unclear to other players (or, of course, mods) which user you are voting for is very ill-advised.
2. Unvotes should be in this format:
unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may
vote: no lynch.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.
6. If a majority lynch is not reached by the Day's deadline, no lynch occurs.

The Rest:
1. Bold, teal text is reserved for the mod. Players may not use it.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via PM. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. One prod will be issued after 24 hours without posting in the game thread. Players are subject to replacement or modkill after two prods.
7. All rule violations will be dealt with according to their severity, as determined by the mod.
8. Each player will receive their own QT, regardless of role. Don't quote from it.
9. If the game goes on for 3 days and 3 nights without a lynch or nightkill, town wins.


Deadlines:
7-day Days, 2-day Nights

« Last Edit: May 14, 2018, 01:50:00 pm by iguanaiguana »
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

iguanaiguana

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Re: M115: Okkervil River Mafia
« Reply #1 on: March 26, 2018, 11:25:34 am »

There is a mix of caps and no-caps because I edited the flavor but not the content of schadd's setup.

schadd9++ is a setup that in the style of other setups that say "9++" at the end such as asher9++, faust9++, C9++, etc.

The players consist of 3 mafia, 9-10 town and 0-1 serial killers.

With some exceptions, each game will include Will Sheff, a named tracker.

The distribution of other power roles is determined by a set of 6 random numbers; 5 from 1-10 and 1 from 5-10, with different amounts of each number resulting in different types and amounts of power roles.

1-4: T, Townie
5: W, Wildcard
6: S, Castle
7: L, River
8: G, Valley
9: O, Ship
10: P, Austin

Once the set of 6 letters is produced, I'll add power roles to the setup based on the below list, which maps certain amounts of each letter to certain sets of PRs.

See the end of the post for role PMs for each role.

Austin


This wish just to go back, hey
When I know wasn't ever, ever happy
Show me my best memory, it's probably super crappy.
Nine years down in Texas
With sluts of both sexes
Liars, lumps, and drug addicts, and drunks; I love my friends
But I can't stop without going all the way
And I've been that way since '83.


P: 1-shot bulletproofer
PP: 1-shot bulletproofer, Drunk
PPP: 1-shot bulletproofer, Drunk, Drunk
PPPP: 1-shot bulletproofer, 1-shot bulletproofer, Drunk
PPPPP: 1-shot bulletproofer, 1-shot bulletproofer, Drunk, Drunk
PPPPPP: 1-shot bulletproofer, 1-shot bulletproofer, 1-shot bulletproofer, Drunk

The Ship


We packed up all of our bags
The ship's deck now sags from the weight of our tracks
As we pace beneath flags black and battered
Rattling our swords in service of some faded foreign lord

We sail out on orders from him but we find
The maps he sent to us don't mention lost coastlines
Where nothing we've actually seen has been mapped or outlined
And we don't recognize the names upon these signs

And every night finds us rocking and rolling on waves wild and wide
Well, we have lost our way, but nobody's going to say it outright


O: Tracker (not named)
OO: Tracker, Drunk
OOO: Tracker, Drunk, Townrole Cop
OOOO: Tracker, Tracker, Townrole Cop
OOOOO: Tracker, Tracker, Townrole Cop, Drunk
OOOOOO: Tracker, Tracker, Townrole Cop, Drunk, Townrole Cop OR Tracker (coinflip chooses between TRC or tracker)

The Valley


Watch the sun switching in the sky, off and on
Where our friend stands bleeding on the late summer lawn
A slicked back bloody black gunshot to the head
He has fallen in the valley of the rock and roll dead


G: Vengeful
GG: Dayvig
GGG: Vengeful, Dayvig
GGGG: Dayvig, Dayvig
GGGGG: Vengeful, Dayvig, Dayvig
GGGGGG: Dayvig, Dayvig, Dayvig

The River


Down by Okkervil River's cigarettes and rusty tires
We made ourselves an altar, we lit our nightly fires
And the smoke lay thick and smothered all the skunk cabbage and vines
Where Gods were born and Gods lay down to die


L: Universal Backup
LL: UB, Tracker
LLL: UB, Inventor
LLLL: UB, Inventor, Drunk
LLLLL: Inventor, Inventor, Drunk
LLLLLL: Inventor, Inventor, Drunk, UB

The Castle


And I think I believe that if stones could dream
They'd dream of being laid side-by-side, piece-by-piece
And turned into a castle for some towering queen
They're unable to know.


0S: a random townie is Hidden Ascetic
S: 1-shot Bulletproof 1-shot ninja Serial Killer
SS: same SK, one letter is added to W
SSS: Will Sheff becomes a 1-shot Bulletproof Jailkeeper instead of a Tracker
SSSS: same Will Sheff modification, Anarchic Cop
SSSSS: same Will Sheff modification, Anarchic Cop, one letter is added to W
SSSSSS: same Will Sheff modification, Anarchic Cop with two shots, one letter is added to W

Wildcard


What gives this mess some grace
Unless it's kicks, man
Unless it's fiction
Unless it's sweat or it's songs.


borrowing from faust9++, wildcard is a separate roll that simulates a roll of another random category (not including the castle). for example, a roll of OOWWTT where W is chosen to simulate O would result in two Trackers and two Drunks, whereas OOOOTT would result in 2 Trackers and a Townrole Cop.

Mafia


I thought that it was us against the world
But now it's me against something so big and abstract
That I can't tell what it is


the mafia receive power roles in inverse to the amount of T rolls, and thus in proportion to the town's power roles.

TTTTT: Goon, Goon, Goon,
TTTT: Goon, 1-shot Roleblocker, 1-shot Rolestopper,
TTT: Tracker OR Townrole Cop, 1-shot Roleblocker, 1-shot Rolestopper,
TT: Tracker OR Townrole Cop, 1-shot Roleblocker, 1-shot Rolestopper, one randomly chosen mafia is hidden Commuter
T: Tracker OR Townrole Cop, Roleblocker and Rolestopper with 5 communal shots, hidden Commuter
0T: Tracker OR Townrole Cop, Roleblocker and Rolestopper with 5 communal shots, hidden Commuter, Daytalk for Day 3 only

Role PMs:
Quote
you are a vanilla townie. you have no powers other than a vote

you win when all threats to the town are eliminated.
Quote
you are Will Sheff, the town's named tracker. each night, you may target someone to learn who, if anyone, they visit.

you win when all threats to the town are eliminated.
Quote
you are Will Sheff, the town's 1-shot bulletproof jailkeeper. each night, you may target someone to simultaneously prevent their night actions from working and protect them from one killing action. you will also automatically survive one killing action during the game.

you win when all threats to the town are eliminated.
Quote
you are a town drunk. each night, you may target someone to be targeted by all actions targeting that person. if your target was visited by any other player, you will receive a note saying "i had a great time last night ;)"

you win when all threats to the town are eliminated.
Quote
you are a town 1-shot bulletproofer. once, at night, you can target someone to protect them from the next successful kill they are targeted by, if any.

you win when all threats to the town are eliminated.
Quote
you are a town tracker. each night, you may target someone to learn who, if anyone, they visit.

you win when all threats to the town are eliminated.
Quote
you are a town townrole cop. each night, you may target someone to learn whether they are a town power role and, if so, what kind.

you win when all threats to the town are eliminated.
Quote
you are a vengeful townie. if you are ever lynched, you will have a 24-hour twilight to choose someone to kill.

you win when all threats to the town are eliminated.
Quote
you are a town dayvig. once, during the day, you may post shoot: (player name) in the game thread to kill them; unless the kill is blocked, they will flip, everyone automatically unvotes and 48 hours are added to the Day's deadline. you may not do this after a lynch is achieved.

you win when all threats to the town are eliminated.
Quote
you are a town universal backup. the first time a town non-VT non-vengeful role dies, you will inherit their (remaining) abilities and become informed whom, if anybody, they targeted and what results they received. if multiple such roles die in one night, you will inherit whichever has its role PM listed first in the role PMs post.

you win when all threats to the town are eliminated.
Quote
you are a town inventor. you have three inventions: a doctor, a tracker, and a townrole cop. each night, you may choose one of your inventions to send to a target if you have any remaining. if the action succeeds, they will be able to use that ability for one night in addition to any other abilities they may have.
they will be informed that they received the invention the morning after you send it, but not the identity of the sender.

you win when all threats to the town are eliminated.
Quote
you are a mafia goon. each night, you may talk to your partners in [qt] and one of you may use the factional kill.

you win when all non-mafia roles are dead or when nothing can stop that from happening.
Quote
you are a mafia 1-shot roleblocker. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, once, at night, you may target a player to prevent any of their roles from working.

you win when all non-mafia roles are dead or when nothing can stop that from happening.
Quote
you are a mafia 1-shot rolestopper. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, once, at night, you may target a player to prevent actions targeting that player from succeeding.

you win when all non-mafia roles are dead or when nothing can stop that from happening.
Quote
you are a mafia tracker. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, each night, you may target a player to learn who, if anybody, they visit.

you win when all non-mafia roles are dead or when nothing can stop that from happening.
Quote
you are a mafia townrole cop. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, each night, you may target a player to learn whether they are a town power role, and, if so, what kind.

you win when all non-mafia roles are dead or when nothing can stop that from happening.
Quote
you are a mafia communal rolestopper. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, at night, you may target a player to prevent actions targeting that player from succeeding. between you and your roleblocker partner, you may use 5 actions.

you win when all non-mafia roles are dead or when nothing can stop that from happening.
Quote
you are a mafia communal roleblocker. each night, you may talk to your partners in [qt] and one of you may use the factional kill. additionally, at night, you may target a player to prevent any of their roles from working. between you and your rolestopper partner, you may use 5 actions.

you win when all non-mafia roles are dead or when nothing can stop that from happening.
Quote
you are a 1-shot bulletproof, 1-shot serial killer. each night, you may kill one player; once per game, you may choose to render this kill unnoticeable to trackers. you will also automatically survive one killing action during the game.

you win when all other players are dead or when only one townsperson, one mafia, and yourself are alive.


clarifications:
general:
-an action that fails in any way will still use a shot wherever that's relevant

drunks:
-drunks are incapable of being roleblocked, due to all the friendly people helping you out in the Austin scene. if a drunk or a drunk's target is blocked, nothing happens; if a drunk or a drunk's target is jailed, the drunk is protected from one kill. rolestoppers still work, because they're different
-drunks can cause duplicate inventions to be given.
-all investigative results are given as "{player} was {result}," thus an investigative with a drunk targeting their target would get multiple results and be able to determine who was the drunk.

Austin:
-targets of the 1-shot bulletproofer are not notified that they were targeted by that thing
-if someone is targeted by multiple instances of bulletproofing, they will be able to survive that many kills. Will Sheff with the Castle's modification will also stack in that way.

Valley:
-both vengeful and dayvig are affected by commuting and bulletproof

River:
-universal backup's inheriting ability is not affected by roleblockers
-universal backups ignore inventions that have been given to people, but not power roles that do not have any shots left
-in the event of multiple universal backups, both of them can inherit the same thing and ignore each other
-the usage of an invention does not impede the use of any other action
-receivers of inventions also receive essentially role PMs for what their inventions do

Castle
-hidden ascetic doesn't flip
-anarchic cop is an ability usable by any player during the day that is activated by saying "howdy ho mary belle" in the game thread and results in the moderator publicly announcing the alignment of the person who posted it. if a non-town uses this ability, the shot isn't used up. in the SSSSSS scenario, there are two shots to the anarchic cop, which becomes clear after the first one is used.

Mafia
-any form of roleblocker or rolestopper will flip as "roleblocker" or "rolestopper"; communal roleblockers/stoppers look the same as 1-shot ones
-hidden commuter doesn't flip
-scum don't know they have day 3 talk until day 3, when i will say "hey guys the thread is still unlocked....... wanna keep saying stuff..............?"
-scum can action and kill on the same night
« Last Edit: March 26, 2018, 03:02:33 pm by iguanaiguana »
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

iguanaiguana

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Re: M115: Okkervil River Mafia
« Reply #2 on: March 26, 2018, 11:25:40 am »

Flavor will be handled similarly to Sufjan Stevens Mafia.

One town role flavor name was created for each town power role that exists in the game beyond Will Sheff plus each scum role that exists in the game, then each town role flavor name was assigned as either a role name to a town power role or as a fakeclaim for a scum role.

VTs will not be given flavor names, but will be given lyrics relevant to the person/situation at the time of their flip.

Any scum player can also request a flavor name at any time for any role that is possible in the setup and the mod will provide a safe flavor name for that role.

The purpose of this method is to make flavor irrelevant to gameplay.
« Last Edit: March 28, 2018, 03:01:18 pm by iguanaiguana »
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

Robz888

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Re: M115: Okkervil River Mafia
« Reply #3 on: March 26, 2018, 12:25:35 pm »

/in
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I have been forced to accept that lackluster play is a town tell for you.

IDontPlayThisGame

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Re: M115: Okkervil River Mafia
« Reply #4 on: March 26, 2018, 12:56:44 pm »

/in

mcmcsalot

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Re: M115: Okkervil River Mafia
« Reply #5 on: March 26, 2018, 01:55:30 pm »

/in
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

skip wooznum

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Re: M115: Okkervil River Mafia
« Reply #6 on: March 26, 2018, 04:54:05 pm »

Shouldn’t it be 1-shot 1-shot bulletproofer?
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iguanaiguana

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Re: M115: Okkervil River Mafia
« Reply #7 on: March 26, 2018, 05:54:33 pm »

Shouldn’t it be 1-shot 1-shot bulletproofer?

It is the thing that schadd called it when he ran the setup and it does the thing that the role pm says it does.

But yes, they can grant 1 shot of 1 shot bulletproof to someone else.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

2.71828.....

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Re: M115: Okkervil River Mafia
« Reply #8 on: March 26, 2018, 06:40:47 pm »

/in
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

schadd

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Re: M115: Okkervil River Mafia
« Reply #9 on: March 26, 2018, 07:58:47 pm »

i can co moderate
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I thought you thought it was a slip because I said 'Jake's partners' instead of 'Roadrunner7671.'

schadd

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Re: M115: Okkervil River Mafia
« Reply #10 on: March 26, 2018, 08:05:54 pm »

MODORATE
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The_Wine_Merchant

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Re: M115: Okkervil River Mafia
« Reply #11 on: March 26, 2018, 08:26:01 pm »

Aga/in
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

iguanaiguana

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Re: M115: Okkervil River Mafia
« Reply #12 on: March 26, 2018, 08:27:59 pm »

i can co moderate

Sure but I'm pretty sure I can handle it if you want to play your setup.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

schadd

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Re: M115: Okkervil River Mafia
« Reply #13 on: March 26, 2018, 08:45:11 pm »

u don't get high off ur own supply
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I thought you thought it was a slip because I said 'Jake's partners' instead of 'Roadrunner7671.'

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Re: M115: Okkervil River Mafia
« Reply #14 on: March 27, 2018, 03:10:33 am »

/in sicle
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: M115: Okkervil River Mafia
« Reply #15 on: March 27, 2018, 11:31:53 am »

Cool, I like n(/in)e++ setups! :-)
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Congratulations! Your SpaceAnemone evolved into UniverseAnemone!
Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

iguanaiguana

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Re: M115: Okkervil River Mafia
« Reply #16 on: March 27, 2018, 01:23:04 pm »

u don't get high off ur own supply

You float up high and it isn't a sin
And there isn't a hell where we'll be sent
There's only now, and there isn't then. So just breathe it in


We'll be sent to the mod QT to, uh, ponder Will Sheff's complicated relationship with drugs.

schadd is co-mod!
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

Galzria

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Re: M115: Okkervil River Mafia
« Reply #17 on: March 27, 2018, 06:04:36 pm »

Oh Hell.

When do I have time for this?

/in
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M115: Okkervil River Mafia
« Reply #18 on: March 27, 2018, 07:56:56 pm »

/in
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Oh God someone delete this before Roadrunner sees it.

EFHW

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Re: M115: Okkervil River Mafia (4 spots left!)
« Reply #19 on: March 30, 2018, 06:23:59 pm »

/in
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O

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Re: M115: Okkervil River Mafia (3 spots left!)
« Reply #20 on: March 30, 2018, 10:52:52 pm »

/in
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Re: M115: Okkervil River Mafia (3 spots left!)
« Reply #21 on: March 31, 2018, 04:10:08 am »

/in
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The quiet comprehending of the ending of it all

iguanaiguana

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Re: M115: Okkervil River Mafia (3 spots left!)
« Reply #22 on: March 31, 2018, 09:09:18 am »

Nice. Just need a hammer. Setup is rolled and ready to go!
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

gkrieg13

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Re: M115: Okkervil River Mafia (Hammer me!)
« Reply #23 on: March 31, 2018, 11:23:26 am »

/in
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Cuzz

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Re: M115: Okkervil River Mafia (Hammer me!)
« Reply #24 on: March 31, 2018, 11:24:10 am »

fiiiiiiiiiiiiii(/in)e

Ppe: haha sniped for final spot. Probably for the best.
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