This is a surefire f.ds cycle starter. A short "article" that has no business being in this section. All true statements though. I would have much rather seen this in a longer article.
Always keep in mind that winning is more important than having fun, and learning is more important than winning (unless it’s an important tournament match, in which case winning takes precedence).
This is of course ignoring the fact that winning is fun, but that's semantics. People complain about this statement, but they must have forgotten they are reading an "article" about How To Get Good At Dominion. Yeah, fun takes a back seat. Getting good takes work.
If you have an ambitious goal that you want to reach, such as being good at Dominion, you can’t expect to get there by fooling around forever, and you certainly can’t expect to get there by doing the things you already know how to do forever. If you want to get there, you need to be prepared to work hard, and you need to be prepared to fail.
People complain that they suck with Procession, and then they don't play with it.
In other words, whenever you’re just playing Dominion on the ladder or even unranked games, don’t pick the most fun strategy or the strategy that gives you the best odds of winning, pick the strategy that makes you feel the most uncomfortable. If you can’t do that, you might have to face the harsh reality that you won’t have great hopes of getting good at Dominion.
This might be the only thing I disagree with, and that is only because of the phrase "best odds of winning." Are we talking about best overall odds of winning from a pragmatic perfect play standpoint, or best odds according to each player and his skills? If it is the second, then this is a true statement, although it would make sense to clarify a bit.