My play group is thinking about experimenting with a setup of "6 curses per player", rather than the current 10-20-30 model for 3 (6.67 each) and 4 (7.5 each) player games.
This would slightly tone down the junking that can happen, but still allow for each cursing attack to generally hand out a curse to everyone, or no one. expectancy of 6 per player is still higher than what happens in 2 player games, so it doesn't seem to be crazy to reduce it to that level.
Is there a specific reason that 20-30 plays better than 18-24, that we are just not seeing?