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GendoIkari

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Re: Celeste
« Reply #75 on: July 16, 2020, 05:58:08 pm »
+1

Just started this a few days ago on Switch. A lot of fun so far!
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GendoIkari

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Re: Celeste
« Reply #76 on: July 16, 2020, 06:05:03 pm »
0

...am I the only the one that likes the Joycon's directional buttons?  I can be so much more precise with them than with a d-pad.  With a d-pad, I constantly hit diagonal directions when I don't want to.

I find difficult Mario Maker levels better with the Joycon's d-pad buttons compared to a normal d-pad. Unfortunately the rest of the things about the Joycons are much worse. I'm using the joystick on the pro controller for Celeste so far and it feels pretty good.
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GendoIkari

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Re: Celeste
« Reply #77 on: July 23, 2020, 11:06:08 am »
0

I beat it!

Man what a fun game. I'm going to at least 100% the A sides; probably more but depends on how much of a grind the B sides are. I didn't pass up or give up on any strawberries I found; but of course missed some from not finding them. But given the information the in-game level select screen shows; I think I should be able to find them all without a guide.
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GendoIkari

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Re: Celeste
« Reply #78 on: August 05, 2020, 12:48:47 pm »
+2

I beat level 8! Huge jump in difficulty from the rest of the game.

Still going back through all the levels to get 100%. I got all strawberries, hearts, and tapes from 1-4 so far. Looking for the heart in level 5. Also beat 1B; will do the other B-sides later.
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GendoIkari

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Re: Celeste
« Reply #79 on: August 08, 2020, 11:12:36 pm »
0

Got all strawberries in the main game (levels 1-7)! Got all A-side hearts except level 6. Perhaps someone can give me a small hint so that I can avoid having to look it up...

So I found a hidden area in the section that contains the b-side tape; a room with some sort of puzzle in it. My guess is that this puzzle leads to both the tape and the heart, but certainly at least one of them. 6 diamonds of various colors; 4 signs with arrow icons on them; the 4th one is missing the icons. And a weird statue.

Without giving away much of anything...

1) Is this room showing a hint for something that is somewhere else in the level? Or is it something I just need to do in this room to unlock something; like the heart with the birds in level 1?

2) Do I need any information from outside of this room to solve the puzzle. or is everything I need right there? Is it relevant that the 6 diamonds seem to be basically the same colors as the birds in level 1?

Thanks!
« Last Edit: August 09, 2020, 10:52:19 am by GendoIkari »
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dz

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Re: Celeste
« Reply #80 on: August 09, 2020, 04:16:25 am »
+1

Got all strawberries in the main game (levels 1-7)! Got all A-side hearts except level 5. Perhaps someone can give me a small hint so that I can avoid having to look it up...

You know how in Depths (the 2nd checkpoint in Mirror Temple), you need to get a key to get past a lock? There's a way to get past it while keeping the key. You then use the key on another lock (which is before the giant mirror).

So I found a hidden area in the section that contains the b-side tape; a room with some sort of puzzle in it. My guess is that this puzzle leads to both the tape and the heart, but certainly at least one of them. 6 diamonds of various colors; 4 signs with arrow icons on them; the 4th one is missing the icons. And a weird statue.

This puzzle rewards you with the heart, and is easily the most complex heart puzzle in the game. The cassette is close to the beginning of Hollows, but not in that puzzle room. The statue is just background decoration.

1) Is this room showing a hint for something that is somewhere else in the level? Or is it something I just need to do in this room to unlock something; like the heart with the birds in level 1?

2) Do I need any information from outside of this room to solve the puzzle. or is everything I need right there? Is it relevant that the 6 diamonds seem to be basically the same colors as the birds in level 1?

The puzzle is related to the birds in Forsaken City, yes. You may also notice that when you dash in this room, there's a chime.

As for the 4th one with no symbols, I'll just say this: combine the 2nd and 3rd symbols.

Last hint: the name of the chapter is "Reflection."

If you give up, here's the solution:
For the first sign, you repeat the original order from the birds: up, left, down-right, up-right, left, up-left.
The second sign wants you to invert left and right. So now you do: up, right, down-left, up-left, right, up-right.
The third sign wants you to invert up and down. So now you do: down, left, up-right, down-right, left, down-left.
Like I said, the fourth sign combines the previous two. So you invert both up/down and left/right. So now you do: down, right, up-left, down-left, right, down-right.
« Last Edit: August 09, 2020, 01:41:39 pm by dz »
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GendoIkari

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Re: Celeste
« Reply #81 on: August 09, 2020, 10:54:46 am »
0

Got all strawberries in the main game (levels 1-7)! Got all A-side hearts except level 5. Perhaps someone can give me a small hint so that I can avoid having to look it up...

You know how in Depths (the 2nd checkpoint in Mirror Temple), you need to get a key to get past a lock? There's a way to get past it while keeping the key. You then use the key on another lock (which is before the giant mirror).


This part of your post confused me for a while until I realized that I accidentally said level 5 when I meant level 6. I did find the heart in the Forbidden Temple. I actually found the way to skip the key door first; and for a while thought it was nothing more than a shortcut to make it so that you don’t need the key. Later I realized I could both get the key and skip the door.

Will go back to the puzzle room in Reflection with your hints in mind; thanks.
« Last Edit: August 09, 2020, 10:58:33 am by GendoIkari »
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GendoIkari

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Re: Celeste
« Reply #82 on: August 10, 2020, 11:08:55 am »
0

Got it, thanks! I ended up peaking at the first few words in the spoiler tag. I'm glad I did, because I don't think I would have ever made that connection. Disappointed in that puzzle, especially considering how much I enjoyed the level 1 puzzle.

I just don't think it's a very good puzzle to give you a subtle reminder of a puzzle you had to solve before, and expect you to get "hey, I should just do the exact same solution again that I did before!" I mean, once I got how to light up the first torch; the rest of the puzzle was fine; figuring out to reverse the directions appropriately. But figuring out how to light up the first torch was just not a good puzzle, in my opinion. Especially since it was unsolvable without either remembering which bird color corresponded to which direction, remembering the actual code, going back to the other level look at the birds again, or just looking it up.

Also found the tape with no problem; surprised I didn't see it before.

So all that's left is B-sides; 2 strawberries in level 8, and level 9.
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dz

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Re: Celeste
« Reply #83 on: August 10, 2020, 11:43:06 am »
0

So all that's left is B-sides; 2 strawberries in level 8, and level 9.

Once you beat Core B (which requires 15 hearts to enter, so you're forced to do the previous B-sides first), you unlock C sides for the first 8 chapters. Don't worry, they're very short.

Finishing Core B also unlocks Golden Strawberries, which want you to beat a chapter without dying once. The early chapters aren't too bad, but the later chapters are really hard. Unless you have a ton of time, I recommend not doing them.

If you beat Forsaken City A without dashing, you'll get an extra strawberry. If you don't know what you're doing though, it's basically impossible. So just look it up if you're curious.

If you want some details about Farewell:
-About halfway through, there's a heart gate (like the one in Core) that wants 15 hearts. So just do the B sides first. (C sides aren't necessary.)
-Despite what the journal says, there is 1 strawberry in this level (not including the golden one).
-There's no B or C side, it's just one long chapter. And boy is it a long one.
-There will be a lot of difficult puzzles and movements, but you already knew that; it's Celeste.
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GendoIkari

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Re: Celeste
« Reply #84 on: August 10, 2020, 12:45:53 pm »
0

So all that's left is B-sides; 2 strawberries in level 8, and level 9.

Once you beat Core B (which requires 15 hearts to enter, so you're forced to do the previous B-sides first), you unlock C sides for the first 8 chapters. Don't worry, they're very short.

Finishing Core B also unlocks Golden Strawberries, which want you to beat a chapter without dying once. The early chapters aren't too bad, but the later chapters are really hard. Unless you have a ton of time, I recommend not doing them.



I did know about these; just didn't mention it. I'll at least check out the C-sides; dunno if I'll beat them or not; depends on how hard is hard. Don't want to spend hours grinding out single screens. Definitely not planning to do golden strawberries; does not sound fun.

Quote
If you beat Forsaken City A without dashing, you'll get an extra strawberry. If you don't know what you're doing though, it's basically impossible. So just look it up if you're curious.

That's cool; didn't know about that. Kind of reminds me of the "swordless Zelda 1" challenge.

Quote
If you want some details about Farewell:
-About halfway through, there's a heart gate (like the one in Core) that wants 15 hearts. So just do the B sides first. (C sides aren't necessary.)
-Despite what the journal says, there is 1 strawberry in this level (not including the golden one).
-There's no B or C side, it's just one long chapter. And boy is it a long one.
-There will be a lot of difficult puzzles and movements, but you already knew that; it's Celeste.

Didn't know any of this either; good to know.
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GendoIkari

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Re: Celeste
« Reply #85 on: September 06, 2020, 12:26:49 am »
0

Progress update! Finished all regular strawberries, all B-sides, first 3 C-sides, and 1A golden strawberry.

8B was pretty insane, as expected. 5B and 6B were too. I think 7B was a little easier. 3C wasn't so bad, 2C took me forever.

I won't be getting any other golden strawberries. Even though the A-sides wouldn't be that hard, and the C-sides wouldn't be much harder than just beating the C-sides, the fact that each attempt takes so much longer makes it seem like not at all fun. One of the best things about Celeste is that even though it can be super hard, you can try a very hard room over and over very quickly. To have to restart something that took you a couple minutes or longer to do just because you slipped up sounds bad.

I'll do chapter 9 after I do 4C-8C.
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GendoIkari

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Re: Celeste
« Reply #86 on: September 15, 2020, 12:02:16 am »
0

Ok 7C, what the heck even was that? Just finished it, a few days after I started it. A bit over 6.5 hours, a bit over 2,100 deaths. Basically all on the last room of 7C.

For context, each of the other C-sides were under an hour and around 500 deaths or fewer.

On to 8B 8C! I'm scared.
« Last Edit: September 15, 2020, 10:38:27 am by GendoIkari »
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Wizard_Amul

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Re: Celeste
« Reply #87 on: September 15, 2020, 02:05:42 am »
0

Ok 7C, what the heck even was that? Just finished it, a few days after I started it. A bit over 6.5 hours, a bit over 2,100 deaths. Basically all on the last room of 7C.

For context, each of the other C-sides were under an hour and around 500 deaths or fewer.

On to 8B! I'm scared.

Yeah, 7C is one of the hardest levels. If only there was a checkpoint in the middle of that last room. I assume you mean 8C, since I thought you already beat 8B...the last room of 8C will probably give you some trouble; I think it's about as hard as 7C, but the fact that it's open makes it feel less forgiving. I think you've already heard a bit about chapter 9, but just expect it to be really long and really hard, harder than 7C--not every part of Chapter 9 is 7C hard, but the parts that are hard are very hard. I almost gave up a couple times throughout but managed to make it through.
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GendoIkari

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Re: Celeste
« Reply #88 on: September 15, 2020, 10:40:54 am »
0

Ok 7C, what the heck even was that? Just finished it, a few days after I started it. A bit over 6.5 hours, a bit over 2,100 deaths. Basically all on the last room of 7C.

For context, each of the other C-sides were under an hour and around 500 deaths or fewer.

On to 8B! I'm scared.

Yeah, 7C is one of the hardest levels. If only there was a checkpoint in the middle of that last room. I assume you mean 8C, since I thought you already beat 8B...the last room of 8C will probably give you some trouble; I think it's about as hard as 7C, but the fact that it's open makes it feel less forgiving. I think you've already heard a bit about chapter 9, but just expect it to be really long and really hard, harder than 7C--not every part of Chapter 9 is 7C hard, but the parts that are hard are very hard. I almost gave up a couple times throughout but managed to make it through.

Yeah I meant 8C. I had only heard that level 9 was very long; not that some parts of it were as hard as C levels.

You're saying the openness of 8C makes it feel less forgiving? I would have thought that would make it more forgiving.

So I peaked into 8C already; got through the first room. I do love how the game teaches you a brand new movement mechanic this late into the game; something you could have been doing all along if you'd wanted.
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Wizard_Amul

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Re: Celeste
« Reply #89 on: September 15, 2020, 07:30:17 pm »
+1

Ok 7C, what the heck even was that? Just finished it, a few days after I started it. A bit over 6.5 hours, a bit over 2,100 deaths. Basically all on the last room of 7C.

For context, each of the other C-sides were under an hour and around 500 deaths or fewer.

On to 8B! I'm scared.

Yeah, 7C is one of the hardest levels. If only there was a checkpoint in the middle of that last room. I assume you mean 8C, since I thought you already beat 8B...the last room of 8C will probably give you some trouble; I think it's about as hard as 7C, but the fact that it's open makes it feel less forgiving. I think you've already heard a bit about chapter 9, but just expect it to be really long and really hard, harder than 7C--not every part of Chapter 9 is 7C hard, but the parts that are hard are very hard. I almost gave up a couple times throughout but managed to make it through.

Yeah I meant 8C. I had only heard that level 9 was very long; not that some parts of it were as hard as C levels.

You're saying the openness of 8C makes it feel less forgiving? I would have thought that would make it more forgiving.

So I peaked into 8C already; got through the first room. I do love how the game teaches you a brand new movement mechanic this late into the game; something you could have been doing all along if you'd wanted.

Oops, I did mean more forgiving.
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GendoIkari

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Re: Celeste
« Reply #90 on: September 23, 2020, 08:43:18 pm »
+1

Last night I spend 5 straight hours grinding through 8C; after having been previously stuck on the second room. Beat second room and spend most of that time in the third room. Finally gave up around 1:30 AM. I'd gotten to the final jump; the double hyper-dash. Got to where I could get there pretty consistently; but couldn't get past that final jump.

Picked it back up today. Got to the last jump on my first attempt and failed. 5 minutes later got back to the final jump, and beat it! So psyched.

the last room of 8C will probably give you some trouble; I think it's about as hard as 7C, but the fact that it's open makes it feel less forgiving.

As a whole I think it was easier than 7C, though room 2 was also really hard while in 7C only the last room gave me trouble. You're definitely right that it's more open/forgiving; but that changed the type of difficulty in what I felt was a lot less fun for me. 7C is so precise that you have to play the same way every time to make progress; so it eventually all came down to muscle memory; you just do the same inputs every time. But in 8C, both second and third rooms, things like the bumpers, clouds, and the bouncing fire blocks make it so that it's just a little different every time you play; a very slight change in either position or timing for bouncing causes you to move differently such that the next move has to be done differently to compensate. So rather than pure muscle memory and fast/precise button pushing; it's more a test of reflexes to quickly adjust to the things that are happening.

Ended up with about 1300 deaths and a little under 6 hours.

All that's left is level 9!
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GendoIkari

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Re: Celeste
« Reply #91 on: September 28, 2020, 02:52:01 pm »
+2

So here's something annoying... I noticed that my log book didn't show a completion time or death count for 8B. I figured that it might be because I'd left the level and started again from a checkpoint at some point. So before I started level 9, I decided to beat it again from the start. It wasn't too bad; a lot fewer deaths than the first time I beat it. But the log book still didn't show it as completed! I moved onto level 9 anyway.

I then did some research and found that the missing log book is probably because I'd gotten the golden strawberry when starting the level. When I died, it counts it as a "new run" starting from the golden strawberry room, which for 8B isn't actually the first room. I also wasn't sure but knew I might have done the same thing in level 9... so I quit level 9, went back and beat 8B again, and got the log book entry. Then back to level 9, avoiding the golden strawberry.

Level 9 is fun so far. It does a worse job at having new things introduced in such a way that you can figure out how to use them without needing to do hard tricks with them. For example, nothing really teaches you that if you dash up into a jellyfish, you'll get a big height boost from it. Without knowing that; I spent quite a while in a room where you need to do that, trying everything I could think of without having any idea what I needed to do.

But still, the new mechanics are fun. I really liked the maze/puzzle room where you have to get to the electric box to turn off the electricity and then find 5 keys to proceed. I think I'm at the second or third checkpoint; not sure.
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Wizard_Amul

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Re: Celeste
« Reply #92 on: September 28, 2020, 10:53:03 pm »
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Yeah, I liked the room with the 5 keys to proceed, too. There are at least a couple mechanics in chapter 9 that you're never told about, one of which I ended up looking up after frustratingly trying one room for a couple hours...I'm glad I looked it up, because I wouldn't have figured it out. There is a certain way to dash off of a moving object that you just have to figure out somehow without ever having been told how to do it before--it was so hard to even see you needed a new move, since it almost looks like you can do it another way that you have done before. I'm surprised I found it quickly and obvious spoilers, but it's this room at 17:43:
« Last Edit: September 28, 2020, 10:54:21 pm by Wizard_Amul »
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dz

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Re: Celeste
« Reply #93 on: September 28, 2020, 11:55:27 pm »
0

Yeah, I liked the room with the 5 keys to proceed, too. There are at least a couple mechanics in chapter 9 that you're never told about, one of which I ended up looking up after frustratingly trying one room for a couple hours...I'm glad I looked it up, because I wouldn't have figured it out. There is a certain way to dash off of a moving object that you just have to figure out somehow without ever having been told how to do it before--it was so hard to even see you needed a new move, since it almost looks like you can do it another way that you have done before. I'm surprised I found it quickly and obvious spoilers, but it's this room at 17:43:

You mean the advanced wall jump (or whatever that move is called)? They teach it to you in Summit B. That's why there's a 15 heart gate to force casual players to go do Summit B first.

But for sure, that room is quite hard. That room was actually the first preview of Farewell that the developers posted (on Twitter).

I think I'm at the second or third checkpoint; not sure.

If you're past the electric maze, then you should be at the 3rd checkpoint (the one where the music changes). (And remember, there's a strawberry somewhere in Farewell. Good luck!)
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Wizard_Amul

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Re: Celeste
« Reply #94 on: September 29, 2020, 01:35:58 am »
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Yeah, I liked the room with the 5 keys to proceed, too. There are at least a couple mechanics in chapter 9 that you're never told about, one of which I ended up looking up after frustratingly trying one room for a couple hours...I'm glad I looked it up, because I wouldn't have figured it out. There is a certain way to dash off of a moving object that you just have to figure out somehow without ever having been told how to do it before--it was so hard to even see you needed a new move, since it almost looks like you can do it another way that you have done before. I'm surprised I found it quickly and obvious spoilers, but it's this room at 17:43:

You mean the advanced wall jump (or whatever that move is called)? They teach it to you in Summit B. That's why there's a 15 heart gate to force casual players to go do Summit B first.

But for sure, that room is quite hard. That room was actually the first preview of Farewell that the developers posted (on Twitter).


Yeah, it is the advanced wall jump, but it's having to perform it after the new dash downward right and then double jump move that's new --I didn't realize doing it in that sequence would get you that height. Trying to use the new chapter 9 far jump move alone and then jumping up and to the right gets you so close to making it over that first jump that it could be plausible you're just not wall jumping at the right spot. That was my confusion at least--I was so close with that move that I thought that was it but that I just wasn't doing it right. Maybe other people didn't have that tunnel vision there, but because of how close the incorrect move is, I definitely did.
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GendoIkari

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Re: Celeste
« Reply #95 on: September 29, 2020, 10:13:52 am »
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Wavedashing is really great! I knew about it before from seeing speedrunners and such; but had no idea that it would become an actual required core mechanic. It's way easier than I thought it would be from what I'd heard about it. Chaining together multiple in a row can be tricky, but just doing one, I usually get it first try. It's just so much fun; gives a new sense of freedom like when you first get to do a double dash.

There were a couple times that I checked out parts of that video to see a room right after finishing it; to see if what I did was actually right. There's a couple weird ones, such as the room starting at 12:20... the moving block isn't necessary at all, you can ignore it and get through just with the jellyfish. Same with the refresh diamond at 17:08... just go straight from the second mechanism to the third.
« Last Edit: September 29, 2020, 10:17:45 am by GendoIkari »
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GendoIkari

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Re: Celeste
« Reply #96 on: October 05, 2020, 01:02:50 am »
+2

DONE!

Chapter 9 took me 13:44 and 5146 deaths.

I also got Moon Berry! Went back to get it after beating the level the normal way. I did look at a video to see where it was. Moon Berry took a little over 6 hours and about 1000 deaths.

Grand total is 24,123 deaths and 83:27:56 of playtime.

Tried a little to get dashless chapter 1; but it's too much. It will remain undone, along with all of the Golden Strawberries except for 1A.

Really excellent game! My hands super hurt now.
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Wizard_Amul

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Re: Celeste
« Reply #97 on: October 05, 2020, 08:13:55 pm »
+1

Congratulations! As someone who really likes precision platformers, I really loved the game, too. I didn't go for any Golden Strawberries (maybe the very first one?) but did get the Moon Berry after finding out that it existed...it surprisingly ended up being not too difficult for me after practicing that last room of Chapter 9 a lot already.
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GendoIkari

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Re: Celeste
« Reply #98 on: January 30, 2021, 12:57:42 am »
+1

I got the most random urge to play more Celeste. Decided against starting a new file and going through the whole thing; just decided to play Farewell through non-stop. Didn't quite make it non-stop, but only took 1 overnight break.

New record for it: 7:08 and 2805 deaths. Shame that I didn't quite cut either time or deaths in half from my initial playthrough; but almost. It is amazing how ever after almost 4 months of not touching it, a lot of things just feel easier. Final room didn't take all that long at all (it's probably the room I had the most practice on). Just a couple of the other rooms really took up huge amounts of my time. I wish it actually showed you a breakdown of time per room.
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blueblimp

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Re: Celeste
« Reply #99 on: January 30, 2021, 06:32:18 am »
+1

They've released a PICO-8 sequel to Celeste Classic: https://mattmakesgames.itch.io/celeste-classic-2. It's worth a play.
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