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Author Topic: Synergies within individual sets?  (Read 2543 times)

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ackmondual

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Synergies within individual sets?
« on: February 26, 2018, 03:24:55 am »
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Discovering synergies and combos across sets is fun, but even if you only play 1 set at a time, there's still some fun to be had here.  List the ones you know.  "Individual set" is just that... all the cards of a same set, like Prosperity.

Base game 1E
Library vs. Militia
More "draw fodder" for the former

any of the 2-cost cards vs. Witch, since they help you deal with Curses one way or another

Spy + Thief
Leave a Gold or Silver on top, then Thief it!


Intrigue 1E
Scout + Great Hall, Harem, or Nobles
Former draws any of the latters into your hand, whereas these cards also do stuff like draw cards or provide $

Ironworks + multi-type cards
Do multiple parts of the former in one play

Secret Chamber vs. Saboteur, Swindler
Rearrange the top card(s) to something that better suits you


Seaside
Lookout vs. Sea Hag
Latter will leave at least one "safe card" for you to Trash, right in Lookout's sights!


Alchemy
Vineyard + University
Former is worth more pts when you have more Action cards while the latter directly gains you Action cards

Apothecary + Alchemist
Former draws Potions into your hand, while the latter relies on Potions to make full use of its effect


Prosperity
Counting House vs. Mountebank
More Coppers gets you more $ when using the former

Quarry + Peddler or Grand Market
The latters are more difficult to buy, but the former will help reduce their costs to make them more within reach

Watchtower + or vs. Goons
-used together, trash gains of Copper, but still get the VP from the latter
-Used as a defense is similar to Library vs. Militia

Quarry + Talisman
Former makes latter in the $5 to $7 cost range cheap enough to be "doubled up


Cornucopia
Hamlet + Menagerie
Former lets you discard duplicates that would restrict max card drawing from latter


Hinterlands
Jack Of All Trades vs. Margrave
Similar to Library vs. Militia, and Watchtower vs. Goons above

Cartographer + Tunnel
Use the former to discard upcoming latters for Gold


Dark Ages
Death Cart vs. Cultist
Getting extra Ruins lets you keep the former around longer

Forager + Fortress
Latter gives former perpetual target


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ipofanes

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Re: Synergies within individual sets?
« Reply #1 on: February 26, 2018, 04:34:53 am »
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Alchemy is generally friendly to actions, Scrying Pool and Golem being notable examples but even Transmute easily generating more of them. I would not stress Quarry/Peddler interaction as I'd rather buy a cheap cantrip than a Quarry if Peddler was my target.
« Last Edit: February 26, 2018, 04:36:02 am by ipofanes »
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brokoli

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Re: Synergies within individual sets?
« Reply #2 on: February 26, 2018, 07:58:14 am »
+1

Council room - Militia
Festival - Library

Bishop - Peddler

Farmland - Border Village

Procession - Fortress
Counterfeit - Spoils
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Jack Rudd

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Re: Synergies within individual sets?
« Reply #3 on: February 26, 2018, 08:06:02 am »
0

Outpost - any other Duration card
Outpost - Treasury
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markusin

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Re: Synergies within individual sets?
« Reply #4 on: February 26, 2018, 09:08:23 am »
+1

Hinterlands has Cache/Trader
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weesh

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Re: Synergies within individual sets?
« Reply #5 on: February 26, 2018, 10:12:11 am »
+1

Nocturne:

Cemetery/Changeling
Mountain's Gift/Changeling
Exorcist (wisps can find imps because they only cost 2$)
Cursed Village/Druid (with field's gift)
Cursed Village/Secret Cave
Faithful Hound/Secret Cave
Necromancer/Tragic Hero
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Commodore Chuckles

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Re: Synergies within individual sets?
« Reply #6 on: February 26, 2018, 01:06:48 pm »
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One of the themes of Hinterlands is discarding/sifting, so Tunnel combos with a ton of other cards from that set.

Fool's Gold also arguably combos with a lot of the discarding/sifting cards, because those let you line them up easier.

Similarly with Dark Ages, Fortress has a ton of combos with cards from its own set because the theme is trashing.

There are also a lot of in-set Rats combos. It can serve as a middleman for cards that can't trash Coppers (Hermit, Death Cart, Graverobber) and as a decent defense against Rogue and the Knights.
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MatthewCA

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Re: Synergies within individual sets?
« Reply #7 on: February 28, 2018, 12:40:45 pm »
+1

Adventures: Treasure Trove - Magpie, Ferry and anything

Intrigue: Minion with more Minions, Nobles with more Nobles, Lurker with more Lurkers

2E Base: Festival - Artisan (basically gain a card costing up to $5 then play it, this is even better in the presence of Library, after getting hit by Militia)

(Edit to fix spelling errors)
« Last Edit: March 01, 2018, 03:29:23 pm by MatthewCA »
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Triumph44

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Re: Synergies within individual sets?
« Reply #8 on: February 28, 2018, 01:06:10 pm »
+1

Silk Road has a lot of intra-Hinterlands synergies - the presence of two other alt-greens as well as Crossroads can make Silk Road decent when usually it is skippable.
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weesh

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Re: Synergies within individual sets?
« Reply #9 on: March 01, 2018, 10:28:02 am »
+1

More for Intrigue 2nd Edition
* Minion: secret passage, and cards that give +action and benefit while decreasing hand size (eg: courtier, pawn, nobles, shanty town, ironworks, mill, upgrade)
* Replace: lurker and multi-type victory cards (mill, harem, nobles)
* Patrol: multi-type victory cards
* Lurker: mining village, upgrade
* Secret Passage: wishing well, patrol, shanty town
* Bridge: upgrade, replace, ironworks (obviously, the easiest way to get value for the first two is by trashing coppers)
* Conspirator: everything with +actions

Is intrigue 2nd edition the most combo-tastic set?
It has tons of combos cards and enablers.  I bet I missed some.  if you listed out each set of two cards that were synergistic with each other, you'd have a crazy long list. 
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William Howard Taft

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Re: Synergies within individual sets?
« Reply #10 on: March 01, 2018, 12:32:54 pm »
+1

* Minion: secret passage, and cards that give +action and benefit while decreasing hand size (eg: courtier, pawn, nobles, shanty town, ironworks, mill, upgrade)

All those cards (except Secret Passage) enable Diplomat too.
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weesh

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Re: Synergies within individual sets?
« Reply #11 on: March 05, 2018, 11:16:33 am »
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Hinterlands has lots of little near-synergies, and disappointing synergies.

For instance:
* Haggler is good, but not as good as you might first think, with border village.  It's good with highway, but not any better than a card that is cantrip money. To say haggler is good with +Buy is true, but not terribly exciting, since they are all terminals.
* Trader can improve a lot of cards interactions, but the payoff is silver?  And if you use it on Ill-Gotten Gains, the silver doesn't even go to your hand
* Highway has surprisingly little synergy in the set, given how much of a combo enabler it is across all sets.  the best remodels in the set are develop and farmland!
* Oracle improves Noble Brigand, but you don't really want either in your deck unless the kingdom is weak.
* Stables "combos" nicely with the shitty trashing in the set.
* Develop is nice with border village, because you can trash a 5$ into a 4$, 5$ and a 6$, but keep in mind that you lose the use of the 5$, and the 6$ is only a vanilla village in your deck.
* Jack of all Trades combos with the discard, but pretty weakly, since draw to 5 isn't inspiring, and you are probably discarding things you'd be happy to trash with the Jack.

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Chase Adolphson

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Re: Synergies within individual sets?
« Reply #12 on: March 07, 2018, 12:30:44 am »
+2

Forager and counterfeit. Counterfeit makes a variety of treasures in the trash
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