I want to make these cards to be custom ones to match different players playstyles in our usual group. We have one guy for whom trashing is crucial and another who buys Green early and so on. I figure I can make up nice looking representations and we can use one per game represented by the blank cards.
We haven't playtested them as I would like them to be a surprise. Would you see them as fun and balanced? Would you tweak the costs at all? Is Cathedral broken? Is the second Cathedral (at the bottom better or worse?)
Cathedral 4
Action
Gain a duchy or three estates then reveal your hand. Your opponents may gain a copy of any treasure in your hand.
Looks weak. Even without the second sentence, which makes it weaker, it would still be weak. You would never want to play this (and thus never want to buy it) until the game was almost over, and that that point, it would be hard to play it more than once or maybe twice. I don't think this would get bought any more at
even...
Blessing Cost:2 ?
Action
Draw 2 cards. You may trash up to two cards in your hand.
Your opponents may either draw 2 cards or trash up to two cards in their hand.
Also too weak... so you trashing 2 cards and your opponent trashing to cards is as good for you as no one trashing any. So, playing this near the beginning is like playing a
Moat. Or, if your opponent chose to draw 2 cards, then playing it is like playing half of a
Chapel. Not it's not a good effect (
Masquerade is so strong because it draws and trashes), but most of the time I'd be happier if my opponent were the one playing this. Perhaps if the opponent could choose to trash 1 or draw 1.
Arcane chest Cost: 5 ?
Treasure
+1 Buy
When you play this the player to your left chooses either Action, Victory or Treasure. Cards of that type cost you 2 less to buy this turn.
Your opponent will just choose Victory throughout the majority of the game, making this nothing but +1 buy. Then, they'll just choose treasure otherwise. Maybe if cards except the chosen type were 2 less... they would just choose Action almost always, but at least then it's a
Princess for treasures; and they won't know for sure when to say Victory instead.
Shadow Council Cost: 3 ?
Action, Attack
+2 Actions
If you have another shadow council in play other than this each other player gains a curse.
I like it. Not sure about the balance, but might be fine. Maybe will need to be
instead, if Curses are given out too quickly with it.
Indulgence: 4
Action
+1 Buy
Gain a Gold to your hand. Each other player may gain a Gold.
Not sure. Gaining a Gold isn't all that great, but +
, +1 buy is pretty nice. I'd probably open this.
Squirrel 2 (use twenty in the supply)
Action
+1 card +1 buy
Gain a squirrel
You may reveal a squirrel in your hand to gain an action and put a card from your graveyard on top of your library.
When you say gain an action, do you mean gain an action card? Also, there is no graveyard or library... playing too much Magic? There's a shared trash pile, or do you mean your discard? Which of those it is changes the power of this card a lot, so need clarification. Either way, you need a really strong deck to be able to handle this card; you really don't want to draw them without lots of Villages.
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(Second version)
Cathedral 6
Action
Gain a duchy or three estates then reveal your hand. You may reveal any number of victory cards in your hand to gain +1 (coin) for each card revealed in this way.
Well it's stronger than the first one; the nerf has turned into a buff. And it combo's nicely with itself. I think
is still definitely too much; and it would still be really bad to get this too early.
Those are just my impressions; I'm no expert. Welcome to the forum!