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Author Topic: Most unique cards amongst each set?  (Read 6699 times)

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Awaclus

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Re: Most unique cards amongst each set?
« Reply #25 on: February 23, 2018, 05:09:33 pm »
0

Taxman - can force a player to discard a specific card from hand
So did Cutpurse.

And Pillage.

Also Band of Misfits and Overlord are ways to get non-Reserve cards (namely themselves) on the Tavern mat.

Bom and overlord are only that card when they are in play not on your tavern mat

That is true. Which is why they are a way to get a non-Reserve card (namely themselves) on the Tavern mat.

You can't put them on your tavern mat

You can if you play them as any card that puts itself there.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Cave-o-sapien

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Re: Most unique cards amongst each set?
« Reply #26 on: February 23, 2018, 05:09:45 pm »
+2

Taxman - can force a player to discard a specific card from hand
So did Cutpurse.

And Pillage.

Also Band of Misfits and Overlord are ways to get non-Reserve cards (namely themselves) on the Tavern mat.

Bom and overlord are only that card when they are in play not on your tavern mat

That is true. Which is why they are a way to get a non-Reserve card (namely themselves) on the Tavern mat.

You can't put them on your tavern mat

Unfortunately, you can.

Getting them back off is a bit harder.
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Chase Adolphson

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Re: Most unique cards amongst each set?
« Reply #27 on: February 23, 2018, 05:14:42 pm »
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But they are leaving play
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Awaclus

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Re: Most unique cards amongst each set?
« Reply #28 on: February 23, 2018, 05:50:43 pm »
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But they are leaving play

...and going to the Tavern mat.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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loneXolf

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Re: Most unique cards amongst each set?
« Reply #29 on: February 23, 2018, 10:23:12 pm »
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Base- Chapel
Intrigue- Swindler
Seaside- Ambassador
Alchemy- Possession
Prosperity- Goons
Cornucopia- Tournament
Hinterlands- Ill-Gotten Gains
Dark Ages- Rats
Guilds- Baker
Adventures- Storyteller
Empires- Farmers' Market
Nocturne- Cursed Gold
Promo- Black Market

I focused on cards that have unique effects and/or impact the kingdom in a unique way. Hinterlands was the hardest set to pick a card from, Farmland was the runner up.
« Last Edit: February 23, 2018, 10:27:12 pm by loneXolf »
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GendoIkari

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Re: Most unique cards amongst each set?
« Reply #30 on: February 23, 2018, 10:44:50 pm »
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But they are leaving play

You seem to be misunderstanding something... though I'm not quite sure what.

You play Overlord, playing it as if it were a Distant Lands. Following the instructions, you put it on your Tavern Mat. Because it leaves play, it is no longer a Distant Lands, it is an Overlord again. You now have an Overlord (a non-reserve card) on your Tavern Mat. Thus, Overlord (and Band of Misfits) are ways to get a non-reserve card on your Tavern Mat, thus Miser is not the only one.
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Chase Adolphson

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Re: Most unique cards amongst each set?
« Reply #31 on: February 23, 2018, 11:35:56 pm »
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But they are leaving play

You seem to be misunderstanding something... though I'm not quite sure what.

You play Overlord, playing it as if it were a Distant Lands. Following the instructions, you put it on your Tavern Mat. Because it leaves play, it is no longer a Distant Lands, it is an Overlord again. You now have an Overlord (a non-reserve card) on your Tavern Mat. Thus, Overlord (and Band of Misfits) are ways to get a non-reserve card on your Tavern Mat, thus Miser is not the only one.

That's true
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Chase Adolphson

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Re: Most unique cards amongst each set?
« Reply #32 on: February 24, 2018, 12:24:08 am »
+1

I'm actually going to change mine a little bit.
Dominion
Library
It's complicated not simple
Garden
It's the only victory card
Moat
It's the only card with a dividing line

Intrigue
Duke
It's the only victory card that doesn't help you during the game
Courtier
It is the only card that matters how many types a card has
Lurker
The only way from intrigue to trash a card from the supply and the only way from intrigue to get a card from the trash

Seaside
Outpost
A way to take another turn
Native village
A way to put a lot of cards in your hand
Treasure map
You have to have two of them for it to have any effect at all

Alchemy
Possession
A way to use somebody else's deck
Scrying pool
A way to put lots of cards in your hand at once
Vineyard
A way that action cards can be worth victory points

Prosperity
Contraband
Naming a card that they can't buy
Peddler
Changing cost
Grand market
No copper rule is weird


Cornucopia
Young witch
Eleven kingdom piles instead of ten
Tournament
Prizes are weirdly overpowered
Jester
Making them gain a card or you gaining that card is interesting

Hinterlands
Crossroad
Makes victory cards good in your hand
Farmland
It's when buy remodel effect is interesting
Noble brigand
When you buy it you get the same effect as when you play it except for the one coin

Dark ages
Poor house
Subtracting money is really weird
Feodum
It's when trash effect helps other feodums that you have
Market square
It reacts to when one of your cards is trashed

Guilds
Baker
The setup changes the first two turns
Butcher
You can spend coin tokens in your action phase
Merchant guild
When buy something take a coin token is weird

Adventures
Distant land
It's weird that its only worth victory points if its in the right place
Miser
The only way to put a treasure card other than coin of the realm on your tavern mat
Caravan guard
The only way to play a card during somebody else's turn

Empires
Crown
The only action-treasure card
Villa
The only way to go back to your action phase from your buy phase
Archive
The only card that stays in play for two more turns after the turn you play it

Nocturne
Druid
The only way to choose which boon you get
Idol
It cares about even and odd
Fool
The only kingdom card to give you a state, and the only one that gives you three boons

Promo
Black market
The only way to get cards that are not even in the game
Stash
The only card that gets to be put anywhere in the deck instead of reshuffled in randomly
Prince
You can play an action card at the start of your turn every single turn which is really interesting
« Last Edit: March 06, 2018, 01:17:14 am by Chase Adolphson »
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