Archive > Dominion: Nocturne Previews

What are the new mechanics in Nocturne?

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Tombolo:
Just realized today that there's new Dominion!  I saw Night in one of the previews, but was hoping to avoid having to comb through the rest for info.

Awaclus:
You have Boons and Hexes, which are basically Chance cards that give you small bonuses and decently strong attacks, respectively. A bunch of different kingdom cards hand them to you or your opponent.

Then there are Heirlooms, which are replacements to your starting Coppers. A kingdom card with an Heirloom always gives you that one Heirloom, and if the kingdom has more than one card with an Heirloom, you get all of them.

Also there's a card which turns cards in the trash face down.

crj:
Also, States: cards which you are temporarily given which sit in front of you and affect your play (positively or negatively) while you are in that State.

Necromancer, as well as (temporarily) turning cards face-down in the trash, also means the game starts with three different Zombies in the trash, which is kinda neat.

William Howard Taft:
I've grown to really love the Night mechanics. They're basically action cards that are played like treasures, meaning you can play as many as you want per turn and they can't be drawn dead. The Night phase happens after the Buy phase, and depending on the setup, you can assemble a nighttime engine that draws your deck, gains cards, attacks opponents, trashes junk, and sets you up for a strong next turn.

At first I thought the new phase was too much, but that's just because it was so new to me and everyone I was playing with. Now that I've gotten used to it, it feels elegant and natural.

Aleimon Thimble:

--- Quote from: William Howard Taft on February 14, 2018, 04:10:42 pm ---The Night phase happens after the Buy phase, and depending on the setup, you can assemble a nighttime engine that draws your deck, gains cards, attacks opponents, trashes junk, and sets you up for a strong next turn.

--- End quote ---

Building a nighttime engine is not feasible. I tried to do this on the only possible straight Night board, with 10/13 Night cards in the game. I excluded Devil's Workshop and Exorcist because they can gain Action cards outside of the supply, and Werewolf because it's also an Action card itself. So the kingdom is: Guardian, Monastery, Changeling, Ghost Town, Night Watchman, Cobbler, Crypt, Den of Sin, Vampire, Raider.

There main problem is that there's no +Buy in the nighttime (obviously), so you're stuck with single-Province engines. You do have gainers in Cobbler and Vampire but it's not enough. The draw is a bit on the weak side as well, with only the +2 cards of Den of Sin, and you pretty much need Gold and Silver for payload. In the end I lost 39-24 to Lord Rattington, pretty much disproving the feasibility of a nighttime engine.

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