Miscellaneous > Other Games
Fire Emblem Heros
mcmcsalot:
Hey anyone on here play Fire Emblem Heros? It's a silly mobile game but it does have some enjoyable fire emblem tactics and character/team building is enjoyable. Most of the game is played against developer generated maps so whales that spend tons of money to get better units aren't a problem like they are in most similar mobile games. The only time you compete against other players is in the arena and their team is still controlled by the ai so if you are smart you can still work around most whale teams.
I ask because I have accrued most of the best units in the game and need help theory crafting multiple teams. This was the best place I knew with people who would enjoy doing that.
If you don't play the game but enjoyed any other fire emblem games I would suggest giving it a try. The main story is essentially a fire emblem game except you can only deploy four units per map and movement is slightly different (armored 1, infantry/flier 2, cavalry 3). Most characters are obtainable as 1-5 star units and you can increase a units star using feathers which are not a super rare resource. Finally all characters have a base kit of a weapon, support or movement ability, special, and some of an A/B/C/D skill. You summon new units from rotating banners where you have an increased chance to get a few 5 star units an I have found orbs which you use to summon are also not a rare resource if managed even slightly.
The advanced level of play and where I am looking for some help comes in when it comes to bane/boon of units and skill inheritance. Each unit when summoned has a randomly increased and decreased stat making even duplicate units slightly different and you can get rid of any unit to give 3 of their skills to a different unit. This makes creating the theoretical "best" units very very subjective as two of the same characters with different stats could be better suited to four totally different skills and play a totally different role in a team.
Tables:
I believe there was a thread talking about FEH in the Other Games forum a while ago. It's a really well made mobile game, I feel. Easy to play but difficult to master, entirely feasible for F2P players (non-spenders) to complete most, if not all, content with some dedication - yet still rewarding to spenders. The gameplay is fun and strategic. While it has some issues (the whole gacha style of obtaining most characters is often fun, but can be very frustrating.
Anyway, I've been playing it since March last year. I feel like I've got a good grasp of stuff - been clearing the new daily GHB infernal challenges with each different emblem team okay, and I'm a near-F2P (I bought the Black Knight pack and that's it). So if you want advice or a hand with things I can probably help.
mcmcsalot:
I’m looking for help with assembling enough teams for squad assault/what to do with my “good” units in not using and I’m curious how heavily you weigh IV’s for unit builds.
I have:
Brave Ike, Brave Lucian, Olivia, Brave Lyn as my main team.
Zelgius, Hector, Nowi, Genny as my second team. (This one feels week even though hex/zelgius/nowi are supposed to be the best units at their role. I think the issue is they are all enemy phase units and lack enough enough mobility to appropriately cover counters)
I’ve got Two Christmas Chrom, a Christmas Lisa, and a Christmas Tharja. Great units but it puts my armor emblem ability at only green and red :(
Katarina, Fjorm, and Vanguard Ike are my remaining decent 5 Stars.
I also have a horse emblem team of merged 4 stars.
I’ve only done skill inheritance for my main team. But I’m struggling to decide to do skill inheritance for anyone else until I get a team that I like and I just can’t find any sets that I like.
Obviously I have a blue defecit (you don’t know how sad I was I didn’t get winter robin for an amazing armor march armor emblem) and I also have a dancer defecit. I guess I’m curious what you think about my units and what some of your squads are.
popsofctown:
i don't think FEH is awful, but it's not my drug of choice and one gacha mobile game is plenty.
I wish my brief stint with it had been after the various improvements.
Tables:
--- Quote from: mcmcsalot on February 11, 2018, 04:21:38 pm ---I’m looking for help with assembling enough teams for squad assault/what to do with my “good” units in not using and I’m curious how heavily you weigh IV’s for unit builds.
--- End quote ---
Nature is somewhat important, but it does depend on the unit. For example on Reinhardt, +Atk makes a significant difference, especially compared to -Atk which makes him go from a top tier threat to just being okay. On other characters like Cecilia, who can make good use of all their stats, a good nature is a minor benefit rather than a major factor. Certain natures might make me gravitate towards certain builds over others - for example, I pulled Elincia when she first came out, but since she was +Res/-Spd I opted not to do her "optimal" quad attack desperation build and instead just focused on getting two strong brave sword hits, while also tanking green and red mages.
--- Quote ---Obviously I have a blue defecit (you don’t know how sad I was I didn’t get winter robin for an amazing armor march armor emblem) and I also have a dancer defecit. I guess I’m curious what you think about my units and what some of your squads are.
--- End quote ---
I've been playing longer, so I've got quite a few more 5*s than you probably (60 at level 40, several more high value fodder (BIke, BLyn, plus a normal Ike that I should probably just merge into my other Ike, since Heavy Blade doesn't seem all that useful right now). And because of that, I don't really have specific teams any more. I mostly just put together my units into whatever teams are convenient at the time - for example including a bonus unit for a Tempest team, including a unit I'm trying to grind some SP on etc. This is especially true in Assault modes - rather than trying to build five/seven specific teams for them, they're usually much easier to handle if you look at the enemies coming up and put together a bespoke team to counter that group of enemies.
But in terms of some specific regular teams I use, I've got:
My main Arena core:
Est 5*+7 (+Atk, -Def) - 36/49/28/26/35
Brave Lance+
Reposition
Iceberg
Death Blow 3
Hit and Run
Def Ploy 3
(Guidance 3)
Est is a physical nuker, with 55 Atk on initiation. Against slower opponents, Hit and Run can leave a gap ahead of her for the BK/4th unit to jump into, or just pull her back enough for Reposition or whatever. Def Ploy helps most of the team do more damage, and Guidance is great for getting people around.
Black Knight 5*+2 (Neutral) - 49/51/35/36/18
Alondite
Reposition
Ecli...Black Luna
Steady Breath
Wings of Mercy 3
Atk Tactics 3
(Panic Ploy 2)
The Black Knight is ironically a F2P unit with my most expensive skill inheritance. I don't think either needs much explanation with this team though - Steady Breath is just insanely good, even though it's maybe not so crazy with Black Luna. Atk Tactics benefits the rest of the team a lot, and since everyone is a different move type it's easy to exploit.
Nino 5*+2 (+Spd/-Def) - 34/50/45/19/30
Gronnblade+
Draw Back
Iceberg
Fury 3
Desperation 3
Hone Atk 3
(Spd +2)
Nino does her best.
The 4th unit varies every time, obviously. Next season I'm probably going to use Bridal Lyn, since she covers another attacking type I don't have normally (blue magic), provides armour march for BK and herself, and basically fits best of the options. I do have a V!Ike though, so he's also an option.
Another common team/team group I use is my horse teams. The exact set of units I use varies but here's an example comp:
Xander 5*+1 (Neutral) - 45/51/27/41/20
Siegfried
Reposition
Bonfire
Fury 3
Quick Riposte 2
Ward Cavalry
(Distant Def 3)
Standard Xander really. Tanks at range and counters with QR. QR3 is expensive for not much improvement, so I used QR2.
The Reinhardt 5*+1 (+Atk/-Who cares) ??/45/??/??/??
Dire Thunder
Draw Back
Moonbow
Death Blow 3
Lancebreaker 3
Goad Cavalry
(Heavy Blade 3)
Magic is everything
Cecilia 4*+10 (+Atk/-Spd) 38/48/24/24/31
Gronnraven+
Draw Back
Moonbow
Triangle Adept 3
G Tomebreaker 3
Fortify Cavalry
(No Seal currently)
Cecilia is a prime candidate for a 4* merge. This build probably cost me in total about 30K feathers to put together - 20K for the first 5* promotion for Gronnraven+, and about 10Kish for G Tomebreaker and other 3* Cecilia promotions. I chose +Atk/-Spd after much indecision since Cecilia makes use of basically all of her stats, but Spd is probably the least valuable to her - she isn't fast enough to double much, and against the majority of enemies, her getting doubled or not isn't important - reds wreck her regardless, blues and colourless do negligible damage, and G Tomes, well, that's why G Tomebreaker is there. She can cover a lot of bases really well with this setup. I might switch Moonbow for another special at some point, either Iceberg or Luna probably.
Elise 5* (+Def/-Spd) - 30/42/29/22/32
Gravity++ (Dazzle)
Recover+
Kindled-Fire Balm
Grani's Shield
Live to Serve 3
Goad Cavalry
(No Seal)
Elise can serve a few different minor roles on my horse teams. She can bait and counter Wolf Tomes, and while her attacks don't do much damage, the Gravity effect can be useful and she won't take much damage either. She can Gravity+ to chip damage and hinder movement of a whole group, and then get repositioned back to safety while someone else deals some damage/kills one person safely. She can of course heal huge amounts with Recover+, 31 HP without any buffing. And she provides another Goad. Her nature isn't ideal, but whatever.
I have several other cavalry units built up as well - Camus, Sigurd, B!Roy, Titania+1, Clarine and of course the infamous B!Lyn. This is just one random example team of them. In reality I probably wouldn't use this specific team, due to the lack of Hone (which I have on Titania, Clarine and B!Roy) but whatever. I wanted to include Cecilia at least to show how nice building 4*'s can be.
I'll give some specific thoughts on your units and builds in the next post.
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