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Author Topic: Colonists (Game End, Watno won)  (Read 41810 times)

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Qvist

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Re: Colonists (Era 3, Year 5, Summer, Turn 1, Watno)
« Reply #275 on: July 18, 2018, 07:12:50 am »

Watno, you have
2 Inactive Merchants, 0 Inactive Citizen, 4 Inactive Farmer
6 Tools & 31 Coins
5 Cards
7 Wood & 3 Food & 5 Clay & 1 Brick & 6 Ore & 1 Robe



ghostofmars, you have
2 Inactive Merchant, 1 Inactive Citizen, 1 Inactive Farmer
7 Tools & 23 Coins
2 Cards
9 Food & 3 Robes & 3 Iron & 2 Clay & 1 Wood & 2 Coal & 6 Bricks & 3 Planks & 4 Ore



Board:

« Last Edit: July 18, 2018, 04:22:31 pm by Qvist »
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Watno

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Re: Colonists (Era 4, Year 1, Winter, Turn 1, Watno)
« Reply #276 on: July 18, 2018, 02:28:41 pm »

Swap Joiner and Coalburner.
Make 4 Bricks (for 4 wood, 4 clay)
Take Coal at Market
Play Dolly + Small Ironsmelter, making 1 iron.
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Qvist

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Re: Colonists (Era 4, Year 1, Winter, Turn 1, Watno)
« Reply #277 on: July 18, 2018, 04:23:00 pm »

I just updated the Tool count which I forgot

ghostofmars

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Re: Colonists (Era 4, Year 1, Winter, Turn 1, Watno)
« Reply #278 on: July 19, 2018, 06:28:06 am »

Swap Joiner and Coalburner.
Make 4 Bricks (for 4 wood, 4 clay)
Take Coal at Market
Play Dolly + Small Ironsmelter, making 1 iron.
I'm puzzled by your turn. You cannot swap the coalburner with the joiner because my steward is on the joiner.
Then you move to the loamburner, but I don't know how (did you use my steward?)
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Watno

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Re: Colonists (Era 4, Year 1, Winter, Turn 1, Watno)
« Reply #279 on: July 19, 2018, 12:47:02 pm »

(did you use my steward?)
Possibly.

Swap Iron Smelter and Clay Pit.
Take a Coal somewhere.
Play Dolly + Small Ironsmelter, making 1 iron.
Ticket to cheap brickmaker, Make 4 Bricks (for 4 wood, 4 clay)
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ghostofmars

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Re: Colonists (Era 4, Year 1, Winter, Turn 1, Watno)
« Reply #280 on: July 19, 2018, 04:54:34 pm »

Swap Baker and Forester house builder
Altruist to Baker
Jump to NW market taking resources
Developer, play wood saw
Diplomat upgrade all embassies
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Qvist

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Re: Colonists (Era 4, Year 1, Winter, Turn 1, Watno)
« Reply #281 on: July 21, 2018, 08:38:07 am »


Watno, you have
2 Inactive Merchants, 0 Inactive Citizen, 4 Inactive Farmer
8 Tools & 31 Coins
3 Cards
1 Wood & 3 Food & 1 Clay & 5 Brick & 5 Ore & 1 Iron & 1 Robe



ghostofmars, you have
2 Inactive Merchant, 1 Inactive Citizen, 1 Inactive Farmer
7 Tools & 23 Coins
2 Cards
5 Food & 3 Robes & 2 Coal & 2 Ore



Board:



Watno, add the 3 tiles.
ghostofmars. tell me your Atruist and Industrialist choices.

Watno

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Re: Colonists (Era 4, End of Year 1)
« Reply #282 on: July 21, 2018, 10:05:42 am »

I miscouneted and made 1 more brick than I wanted to :(
 
Casino Builder above Theater Builder.
tailor above Boarding House Builder
Iron Mine right of Tailor Shop Builder
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ghostofmars

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Re: Colonists (Era 4, End of Year 1)
« Reply #283 on: July 22, 2018, 01:48:03 am »

Industrialist colony produces maximum, except for only a single coal. Altruist produces 1 food,1 robe, 1 tool, and 2 planks. In total I produce 7 food, 1 robe, 1 clay, 5 planks, 4 bricks, 1 iron, and 4 tools. Then I activate the stables and eat 5 food (7-2 due to altruist) and consume 1 robe.
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Qvist

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Re: Colonists (Era 4, End of Year 1)
« Reply #284 on: July 23, 2018, 11:35:57 am »


Watno, you have
2 Inactive Merchants, 0 Inactive Citizen, 4 Inactive Farmer
12 Tools & 39 Coins
3 Cards
11 Wood & 1 Food & 5 Clay & 5 Brick & 7 Ore & 1 Iron & 1 Robe



ghostofmars, you have
1 Inactive Merchant, 1 Inactive Citizen, 1 Inactive Farmer
7 Tools & 25 Coins
1 Card
7 Food & 3 Robes & 2 Coal & 4 Ore & 1 Clay & 5 Planks & 1 Iron & 4 Briccks



Board:



New tiles:



New market:


Watno

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Re: Colonists (Era 4, Year 2, Summer, Turn 1, Watno)
« Reply #285 on: July 23, 2018, 12:42:39 pm »

Swap Coalburner and Joiner
Make 3 Coal.
Make 3 Iron.
Take 3 Clay
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ghostofmars

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Re: Colonists (Era 4, Year 2, Summer, Turn 1, Watno)
« Reply #286 on: July 24, 2018, 07:01:17 am »

swap iron mine builder and taylor shop builder
chief officer +1 tool +1$, swap ore mine and library builder
altruist to ore mine
librarian - get 1 coal and 1 tool
iron smelter - 3 iron
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Qvist

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Re: Colonists (Era 4, Year 2, Summer, Turn 1, Watno)
« Reply #287 on: July 25, 2018, 04:48:05 am »


Watno, you have
2 Inactive Merchants, 0 Inactive Citizen, 3 Inactive Farmer
12 Tools & 39 Coins
3 Cards
2 Wood & 1 Food & 8 Clay & 5 Brick & 1 Ore & 4 Iron & 1 Robe



ghostofmars, you have
1 Inactive Merchant, 1 Inactive Citizen, 1 Inactive Farmer
9 Tools & 26 Coins
1 Card
7 Food & 3 Robes & 1 Clay & 5 Planks & 4 Iron & 4 Bricks



Board:



Watno, I had to activate one of your Storage Sheds to pay the 9 Wood.

Watno

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Re: Colonists (Era 4, Year 2, Winter, Turn 1, Watno)
« Reply #288 on: July 25, 2018, 11:47:04 am »

Swap Casino Builder and Boarding House Builder.
Build 2 Casinoes.
Take 3 Cloth
Take 1 Food + 1 Ore at right market.
Swap both Storage Sheds for Hunting Lodges.

Activate the Casinoes and Hunting Lodges in Winter
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ghostofmars

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Re: Colonists (Era 4, Year 2, Winter, Turn 1, Watno)
« Reply #289 on: July 25, 2018, 12:18:23 pm »

Swap Hunting Grounds builder with Storage Shed builder
Altruist to clay pit
Build Casino
Take 3 wood at Riverbank Forest
Go to Librarian for 1$ and 4/2 cards

Storage Hall Builder south of House builder
Coal Burner north of Loamburner

I activate the Casino in the production phase. Industrialist colony produces maximum. Altruist produces 1 food,1 robe, 1 tool, and 2 bricks. My net total is -2 food, -1 robe, -2 wood, 1 clay, 3 planks, 6 bricks, 1 iron, and 4 tools.
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Qvist

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Re: Colonists (Era 4, Year 2, Winter, Turn 1, Watno)
« Reply #290 on: July 28, 2018, 04:36:59 am »


ghostofmars, you have
0 Inactive Merchants, 1 Inactive Citizen, 1 Inactive Farmer
10 Tools & 32 Coins
3 Cards
5 Food & 2 Robes & 2 Clay & 8 Planks & 3 Iron & 8 Bricks & 1 Wood & 1 Coal



Watno, you have
0 Inactive Merchants, 0 Inactive Citizen, 2 Inactive Farmer
10 Tools & 53 Coins
3 Cards
12 Wood & 4 Food & 6 Clay & 1 Brick & 4 Ore & 2 Robes



Board:



New tiles:



New market:



ghostofmars, I think your net total was missing 1 coal.

ghostofmars

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Re: Colonists (Era 4, Year 3, Summer, Turn 1, ghostofmars)
« Reply #291 on: July 28, 2018, 09:46:36 am »

The 1 wood I have should be on a Forester hut

Swap community hall builder and ore pit
Build a community hall
Build two tailor shop
Altruist to SW riverbank forest
Jump to NW market taking 1 iron and 1 tool.
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Watno

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Re: Colonists (Era 4, Year 3, Summer, Turn 1, ghostofmars)
« Reply #292 on: August 05, 2018, 11:13:12 am »

Back from vacation, will need some time to calculate everything though.
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Watno

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Re: Colonists (Era 4, Year 3, Summer, Turn 1, ghostofmars)
« Reply #293 on: August 05, 2018, 11:57:12 am »

Or maybe I'll just go with it.

Draw cards at Librarian.
Take Robe + wood at left market
Swap Storage Shed builder down one space.
Build 2 Storage Sheds.
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Qvist

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Re: Colonists (Era 4, Year 3, Summer, Turn 1, ghostofmars)
« Reply #294 on: August 09, 2018, 02:58:27 am »

Swap community hall builder and ore pit

The swapped tiles need to be adjacent or is there again something I am missing?

ghostofmars

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Re: Colonists (Era 4, Year 3, Summer, Turn 1, ghostofmars)
« Reply #295 on: August 09, 2018, 03:18:14 am »

Swap community hall builder and ore pit

The swapped tiles need to be adjacent or is there again something I am missing?
You are right, I meant to swap it with the Grove.
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Qvist

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Re: Colonists (Era 4, Year 3, Summer, Turn 1, ghostofmars)
« Reply #296 on: August 09, 2018, 03:35:07 am »


ghostofmars, you have
1 Inactive Merchants, 1 Inactive Citizen, 1 Inactive Farmer
2 Tools & 32 Coins
3 Cards
5 Food & 2 Robes & 1 Clay & 5 Planks & 1 Iron & 1 Wood & 1 Coal



Watno, you have
0 Inactive Merchants, 0 Inactive Citizen, 2 Inactive Farmer
8 Tools & 54 Coins
5 Cards
9 Wood & 4 Food & 6 Clay & 1 Brick & 4 Ore & 3 Robes



Board:


ghostofmars

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Re: Colonists (Era 4, Year 3, Winter, Turn 1, ghostofmars)
« Reply #297 on: August 09, 2018, 12:22:04 pm »

The altruist should be on the other riverbank forest

developer - blacksmith anvil for 4 tools
farm builder - build 2 farms
swap grand baker and factory builder
altruist to grand baker
developer - build church
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Watno

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Re: Colonists (Era 4, Year 3, Winter, Turn 1, ghostofmars)
« Reply #298 on: August 16, 2018, 01:00:37 pm »

Swap Farm Builder and Joiner.
Build 2 Farms.
Turn Storage Sheds into Factories.
Build 2 Storage Sheds.
Take Cloth + Wood at left market.
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Qvist

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Re: Colonists (Era 4, Year 3, Winter, Turn 1, ghostofmars)
« Reply #299 on: August 18, 2018, 09:45:50 am »



altruist to grand baker


You mean Baker right? Altruist has a Range of 2.

Swap Farm Builder and Joiner.
Build 2 Farms.
Turn Storage Sheds into Factories.
Build 2 Storage Sheds.
Take Cloth + Wood at left market.

After you built 2 Farms you have no room left for buildings. So the Factories would go on to where the Storage Sheds are, but then you certainly can't build 2 more Storage Sheds.
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