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Author Topic: How thematic are card names?  (Read 3479 times)

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AJD

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Re: How thematic are card names?
« Reply #50 on: February 05, 2018, 11:57:03 am »
0

Pasture seems pretty underrated here. The more land you have, the bigger your Pasture is!

Yeah maybe. Why is it a Treasure though?

Quote
Trashing flavour is all over the place. Graverobber, Cemetery, Necromancer etc. tell us that trashed things are dead, so what exactly is that Bishop up to?

Yeah there seems to be a bunch of different flavor elements associated with trashing. "Trashed things are dead" is one, and it's intuitively sensible but seems like a relatively late addition to the theme? The earliest clear trashing flavor is "trashing is associated with religion and the church (for some reason)", which applies at least to Chapel, Bishop, Altar, Temple, and Monastery. And then there's "trashing is commerce"—Moneylender, Trading Post, Trade Route, Loan, Trader, Mercenary.
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Gazbag

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Re: How thematic are card names?
« Reply #51 on: February 05, 2018, 12:06:53 pm »
0

Pasture seems pretty underrated here. The more land you have, the bigger your Pasture is!

Yeah maybe. Why is it a Treasure though?

You sell the wool I guess.

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markusin

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Re: How thematic are card names?
« Reply #52 on: February 05, 2018, 02:56:01 pm »
0

Pasture seems pretty underrated here. The more land you have, the bigger your Pasture is!

Trashing flavour is all over the place. Graverobber, Cemetery, Necromancer etc. tell us that trashed things are dead, so what exactly is that Bishop up to?

Or that Lurker?
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michaeljb

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Re: How thematic are card names?
« Reply #53 on: February 05, 2018, 04:19:17 pm »
+3

The earliest clear trashing flavor is "trashing is associated with religion and the church (for some reason)", which applies at least to Chapel, Bishop, Altar, Temple, and Monastery.

I think the reason for this is that you're giving away things to the church; Donate also fits that flavor.
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navical

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Re: How thematic are card names?
« Reply #54 on: February 05, 2018, 07:06:51 pm »
+7

I've always read the theme of Chapel as being "the things you most want to trash are Curses, and so you go to the chapel to receive a blessing and remove your Curse". Which doesn't make so much thematic sense for trashing Coppers, or Estates.

(I suspect this theme makes some newbies slower to learn the power of trashing starting cards...)
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Cave-o-sapien

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Re: How thematic are card names?
« Reply #55 on: February 06, 2018, 10:04:01 pm »
+1

Pasture seems pretty underrated here. The more land you have, the bigger your Pasture is!

Yeah maybe. Why is it a Treasure though?

Quote
Trashing flavour is all over the place. Graverobber, Cemetery, Necromancer etc. tell us that trashed things are dead, so what exactly is that Bishop up to?

Yeah there seems to be a bunch of different flavor elements associated with trashing. "Trashed things are dead" is one, and it's intuitively sensible but seems like a relatively late addition to the theme? The earliest clear trashing flavor is "trashing is associated with religion and the church (for some reason)", which applies at least to Chapel, Bishop, Altar, Temple, and Monastery. And then there's "trashing is commerce"—Moneylender, Trading Post, Trade Route, Loan, Trader, Mercenary.

I think the different "thematic skins" for trashing is an interesting thread on its own.

I always felt like Chapel evoked the desire to rid oneself of worldly possessions in an attempt to be more holy. With Bishop, Temple and Sacrifice, you have the option of trashing cards you own for points, which could be interpreted as some sort of divine reward. And of course Ritual puts a dark spin on this.
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AJD

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Re: How thematic are card names?
« Reply #56 on: February 07, 2018, 01:27:50 am »
+8

Pasture seems pretty underrated here. The more land you have, the bigger your Pasture is!

Yeah maybe. Why is it a Treasure though?

Quote
Trashing flavour is all over the place. Graverobber, Cemetery, Necromancer etc. tell us that trashed things are dead, so what exactly is that Bishop up to?

Yeah there seems to be a bunch of different flavor elements associated with trashing. "Trashed things are dead" is one, and it's intuitively sensible but seems like a relatively late addition to the theme? The earliest clear trashing flavor is "trashing is associated with religion and the church (for some reason)", which applies at least to Chapel, Bishop, Altar, Temple, and Monastery. And then there's "trashing is commerce"—Moneylender, Trading Post, Trade Route, Loan, Trader, Mercenary.

I think the different "thematic skins" for trashing is an interesting thread on its own.

I always felt like Chapel evoked the desire to rid oneself of worldly possessions in an attempt to be more holy. With Bishop, Temple and Sacrifice, you have the option of trashing cards you own for points, which could be interpreted as some sort of divine reward. And of course Ritual puts a dark spin on this.

The reason I like Temple so much is because "what do you call a chapel that's also a monument?"
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LastFootnote

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Re: How thematic are card names?
« Reply #57 on: February 07, 2018, 11:50:04 am »
+8

**:
Wedding

really?
wedding is hyper flavorful!

1) throw a party, going into debt
2) get gifts from the guests
3) get tired of your wife, and decide to have another wedding the next turn
4) marry a few more times because, why not?

see it's perfect!

Wedding was more flavorful when it got you a Boon rather than +1 VP. You get a gift! Who knows what it will be.
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AJD

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Re: How thematic are card names?
« Reply #58 on: February 07, 2018, 09:19:28 pm »
+2

I think Wedding's not that bad with the VP; at least, it makes it more similar to the thematically-similar Harem.

Also I just noticed that in the card art for Pooka, the pooka is handing the player cursed gold. "Here, you don't want to trash this, do you?"
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AJD

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Re: How thematic are card names?
« Reply #59 on: November 23, 2018, 11:11:33 pm »
0

*:
Pageant
Exploration
Piazza

*½:
Research
Silk Merchant
Citadel

**:
Ducat
Hideout
Patron
Scholar
Spices
Villain
Flag
Fleet
Road Network

**½:
Lackeys
Inventor
Priest
Key
Silos
Academy

***:
Border Guard
Acting Troupe
Cargo Ship
Experiment
Improve
Mountain Village
Recruiter
Scepter
Sculptor
Seer
Treasurer
Cathedral
Sewers
Star Chart
Sinister Plot
Guildhall
Crop Rotation
Canal

***½:
Old Witch
Swashbuckler
Horn
City Gate
Fair
Capitalism
Barracks
Innovation

****:
Flag Bearer
Lantern
Treasure Chest
« Last Edit: November 26, 2018, 11:15:57 am by AJD »
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Simon Jester

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Re: How thematic are card names?
« Reply #60 on: November 24, 2018, 03:03:44 pm »
0

May I ask why Exploration only got the lowest rating? I immediately thought of the interaction with Mission and maybe you don't count in-game associations but if so it make sense that something that rewards you for.. exploring.. the possibilities of the kingdom if you can't buy cards have that kind of name. I think it isworthy of a **-rating at least, more than that is a bit of a stretch for sure, but I still like the name of the card pretty much theme-wise.

AJD

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Re: How thematic are card names?
« Reply #61 on: November 24, 2018, 05:14:42 pm »
0

May I ask why Exploration only got the lowest rating? I immediately thought of the interaction with Mission and maybe you don't count in-game associations but if so it make sense that something that rewards you for.. exploring.. the possibilities of the kingdom if you can't buy cards have that kind of name. I think it isworthy of a **-rating at least, more than that is a bit of a stretch for sure, but I still like the name of the card pretty much theme-wise.

I do count in-game associations, and that counted against Exploration for me. The card whose name is most closely related to Exploration is Explorer, a Silver gainer, which has nothing to do with the effect of Exploration. Meanwhile, the existing effect that's most similar to Exploration, in my opinion, is Baths, which is highly thematic—take the day off, don't do anything, just sit around in the hot tub, you'll feel better. Thematically, Exploration is the opposite of Baths—heading out into the perilous unknown, versus sitting safe and sound in a comforting bath—so it seems odd to me that it should also be a "get tokens for not doing anything" effect.

I dunno, I guess Hermit is another potential comparison point—he goes mad if he doesn't buy anything, i.e., if he doesn't, like, engage in his daily routine and interact with other people? And so Exploration is, like, deliberately departing from your daily routine, and getting some resources out of it? I dunno, maybe it could be a *½, but it just doesn't really hang together for me.
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Simon Jester

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Re: How thematic are card names?
« Reply #62 on: November 24, 2018, 06:07:26 pm »
0

May I ask why Exploration only got the lowest rating? I immediately thought of the interaction with Mission and maybe you don't count in-game associations but if so it make sense that something that rewards you for.. exploring.. the possibilities of the kingdom if you can't buy cards have that kind of name. I think it isworthy of a **-rating at least, more than that is a bit of a stretch for sure, but I still like the name of the card pretty much theme-wise.

I do count in-game associations, and that counted against Exploration for me. The card whose name is most closely related to Exploration is Explorer, a Silver gainer, which has nothing to do with the effect of Exploration. Meanwhile, the existing effect that's most similar to Exploration, in my opinion, is Baths, which is highly thematic—take the day off, don't do anything, just sit around in the hot tub, you'll feel better. Thematically, Exploration is the opposite of Baths—heading out into the perilous unknown, versus sitting safe and sound in a comforting bath—so it seems odd to me that it should also be a "get tokens for not doing anything" effect.

I dunno, I guess Hermit is another potential comparison point—he goes mad if he doesn't buy anything, i.e., if he doesn't, like, engage in his daily routine and interact with other people? And so Exploration is, like, deliberately departing from your daily routine, and getting some resources out of it? I dunno, maybe it could be a *½, but it just doesn't really hang together for me.

True, but to be fair, isn't it Explorer that is a bit off as a Treasure gainer? It's mainly trading or war stuff that gets you those things via gaining. The explorer crew could of course be on their way to do a little bit of both, but yeah, you do have a point - it would be neat if it had a connotation with Baths somehow. Hm, what combines with both Baths and Mission? Halt as in resting while on a journey (not sure for a better term in English but sure there is one, simply "break" is too tame) maybe?

AJD

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Re: How thematic are card names?
« Reply #63 on: November 24, 2018, 07:19:33 pm »
0

May I ask why Exploration only got the lowest rating? I immediately thought of the interaction with Mission and maybe you don't count in-game associations but if so it make sense that something that rewards you for.. exploring.. the possibilities of the kingdom if you can't buy cards have that kind of name. I think it isworthy of a **-rating at least, more than that is a bit of a stretch for sure, but I still like the name of the card pretty much theme-wise.

I do count in-game associations, and that counted against Exploration for me. The card whose name is most closely related to Exploration is Explorer, a Silver gainer, which has nothing to do with the effect of Exploration. Meanwhile, the existing effect that's most similar to Exploration, in my opinion, is Baths, which is highly thematic—take the day off, don't do anything, just sit around in the hot tub, you'll feel better. Thematically, Exploration is the opposite of Baths—heading out into the perilous unknown, versus sitting safe and sound in a comforting bath—so it seems odd to me that it should also be a "get tokens for not doing anything" effect.

I dunno, I guess Hermit is another potential comparison point—he goes mad if he doesn't buy anything, i.e., if he doesn't, like, engage in his daily routine and interact with other people? And so Exploration is, like, deliberately departing from your daily routine, and getting some resources out of it? I dunno, maybe it could be a *½, but it just doesn't really hang together for me.

True, but to be fair, isn't it Explorer that is a bit off as a Treasure gainer? It's mainly trading or war stuff that gets you those things via gaining. The explorer crew could of course be on their way to do a little bit of both, but yeah, you do have a point - it would be neat if it had a connotation with Baths somehow. Hm, what combines with both Baths and Mission? Halt as in resting while on a journey (not sure for a better term in English but sure there is one, simply "break" is too tame) maybe?

Explorer got a low rating from me too, but once an older card name is established I take it into account in evaluating later cards with related names. (That's why Woodcutter gets * but the Forest's Gift gets **—the latter gets a bonus for making a consistent theme with the former.)
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ackmondual

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Re: How thematic are card names?
« Reply #64 on: November 30, 2018, 01:48:12 am »
0

Hunting Party can find Gold in Tunnels!

Cellars lead to Gold in Tunnels as well!
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Village, +2 Actions.  Village, +3 Actions.  Village, +4 Actions.  Village, +5 Actions.  Village, +6 Actions.  Village, +7 Actions.  Workers Village, +2 Buys, +8 Actions.  End Action Phase.  No Treasures to play.  No buy.  No Night cards to play

greybirdofprey

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Re: How thematic are card names?
« Reply #65 on: November 30, 2018, 05:42:38 am »
0

Hunting Party can find Gold in Tunnels!

Cellars lead to Gold in Tunnels as well!

Some attacks make you flee into a tunnel, and then you accidentally find Gold!
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