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Author Topic: M112: Gilmore Girls Mafia (Game over)  (Read 67548 times)

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faust

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M112: Gilmore Girls Mafia (Game over)
« on: January 03, 2018, 10:27:46 am »

Welcome to M112: Gilmore Girls Mafia!

Mod: faust

This is a semi-open setup for 12 players. Flavor is based on the show Gilmore Girls.


Players:
1. Robz888
2. Awaclus
3. Roadrunner7671
4. silverspawn
5. theorel
6. SpaceAnemone
7. Joseph2302
8. The_Wine_Merchant
9. schadd
10. DatSwan
11. Lekkit
12. IDontPlayThisGame

Spectators tagged: schadd, Teproc, Galzria, mcmcsalot, ashersky

Day starts/ends:

General rules

Changes to the usual rule sets are marked in olive.

The Golden Rule:


Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game. Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play. Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

1. General Gameplay and Etiquette:

1. You may not quote information (either real or fabricated) from any game-related source other than the thread you are posting in. This means no quotes from PMs and no quotes from QTs in the main thread or in another QT. Paraphrasing is acceptable. If you are unsure whether a post is legal, please ask the moderator before posting.
2. There is to be NO personal communication outside of the forum postings and the QTs specifically designed for this purpose.
3. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. Day phases will last 7 days, Night lasts at least 36 hours.
2. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
3. Once you have reached a simple majority no further unvoting will change someone’s fate. Further votes will also be ignored.
4. Once a player is lynched the game enters twilight until the mod locks the thread; all players including the one who was lynched may continue to post during twilight.
5. If the deadline is hit without a player reaching the majority of votes, the player with the most votes will be lynched. If two or more players are tied, whoever had more votes at the end of the previous Day is lynched. If still tied, the lynchee is determined randomly among the tied players.
6. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
9. If the game goes on for 3 days and 3 nights without a lynch or night kill and there is at least one Mime left alive, the Mimes win. If no Mimes are left alive and this happens, town wins.
10. Once you are killed (either via lynch or night kill) you may no longer post in the game or in Quicktopics. This means that you do not even get a “Bah” post. The dead in this game are silent.
11. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.

3. Miscellaneous/Mechanics:

1. Bold, olive text is reserved for the mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please discuss this in your role QT.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued upon request after 24 hours of no activity.  A prodded player has 24 hours to respond or risks replacement. A player who has been prodded 2 times is subject to replacement under rule 3.9 without further notice.  If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Whether a prior announcement means that the missing player will not be replaced is up to the mod.
6. Please do not discuss ongoing games, it can unintentionally affect the other game. Do not discuss this game in any thread that is not directly related to it.
7. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
8. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a post in the role QT. Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed. Whether your request to /out will lead to replacement or a modkill is up to the mod's discretion.
« Last Edit: February 21, 2018, 02:29:35 am by faust »
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faust

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Re: M112: Gilmore Girls Mafia
« Reply #1 on: January 03, 2018, 10:27:57 am »

Setup

This is a semi-open game that uses a Matrix setup. There are always three factions: Town, Mafia, Mimes. These are the win conditions for each group:

Quote from: Town wincon
You win when all Mafia-aligned players are dead, there is at least 1 town player left alive, and no other faction has achieved its win-con.
Quote from: Mafia wincon
You win when at least 50% of all living players are Mafia-aligned at night start, and at least one Mime has not been lynched, or when nothing can stop that from happening.
Quote from: Mime wincon
You win when all members of your faction have been lynched, or when at least 50% of all living players are Mime-aligned at daybreak.

There are 12 players in this game. Of those, 8 are Town-aligned, 2 are Mafia-aligned, and 2 are Mime-aligned.

Setup is determined as follows: I will randomly choose any row, column, or one of the tow diagonals from the matrix below. The very first and last row and column cannot be selected. The PRs from there will be added to the game. Then, the game is filled with Vanilla member of the three factions to reach the faction sizes detailed above. All scum powers are factional abilities. Active factional ablities may not be used in conjunction with the main factional ability, which is a kill for the Mafia and a Jailkeeper for the Mimes, unless there is only a single member of the faction left alive.

Mime MillerMime 1-shot Bulletproof   Mime GoonMime 1-shot JanitorMafia Strong-Willed
Mime GoonOdd-Night Mafia CopVanilla TownieVanilla TownieMafia Goon
Mime Miller1-shot VigilanteWeak Doctor1-shot DeathproofMafia 1-shot Janitor   
Mime 1-shot Bulletproof   BabysitterJailkeeperBombMafia Strong-Willed
Mime 1-shot Janitor   Mafia RoleblockerMafia 1-shot JanitorMafia GoonMafia Roleblocker

Clarifications:

- both scum teams have daychat.
- the Mimes have a factional Jailkeeper that they may use once each Night. They cannot self-target, but one Mime may target the other.
- the Mime's 1-shot Bulletproof is a shared power and will be used up the first time a Mime would be killed. The Mimes are not informed when this happens.
- the Odd-Night Mafia Cop receives only the result Mafia if their target is Mafia-aligned, and no result in all other cases.
- the Weak Doctor dies when targeting a Mafia-aligned player or the 1-shot Vigilante. Their target is still protected in this case.
- the Mime Miller investigates as Mafia to the Odd-Night Mafia Cop, and will kill the Weak Doctor if targeted. Mimes may decide during N0 which of them should be the Miller.
- Babysitter counts as a killing action, and will trigger the Bomb if targeting them, effectively killing both.
- a Mafia Strong-Willed cannot be blocked by Jailkeepers, but the kill will still fail if the target is jailkept. The Mafia may decide N0 who of them should be Strong-Willed.
- if Mimes or Mafia have a 1-shot Janitor, they may select 2 players each Night (including N0). If either dies that Night or at the end of the following Day, there will be no flip. Once this has happened, there can be no further Janitoring. The Janitoring fails if at least one member of the team was roleblocked; in this case the shot is not used up.
- in case of conflict, the resolution order for roleblocking is Mime Jailkeeper -> Mafia Roleblocker -> Town Jailkeeper.
- only town PRs will receive individual QTs!

Flavor:

Flavor will come from the show Gilmore Girls. It is not necessary to be familiar with the show, at least not for the purposes of this game. Only Power Roles and scum players will have flavor names, each town PR has a fixed assigned name as detailed below. VTs will simply be known as Vanilla Residents of Stars Hollow.

Role PMs:

Quote from: VT
You are a Vanilla Resident of Stars Hollow!

Your only weapon is your vote.

You win when all Mafia-aligned players are dead, there is at least 1 town player left alive, and no other faction has achieved its win-con.
Quote from: Odd-Night Mafia Cop
You are Rory Gilmore, the Odd-Night Mafia Cop!

Every odd night, you may target another player. If your target is mafia-aligned, you will receive a message stating this.

You win when all Mafia-aligned players are dead, there is at least 1 town player left alive, and no other faction has achieved its win-con.
Quote from: 1-shot Vigilante
You are Luke Danes, the 1-shot Vigilante!

Once during the game, at night, you may target another player. That player will die.

You win when all Mafia-aligned players are dead, there is at least 1 town player left alive, and no other faction has achieved its win-con.
Quote from: Weak Doctor
You are Sookie St. James, the Weak Doctor!

Each night, you may target a player. If that player is mafia-aligned or a 1-shot Vigilante, you will die. Either way, your target will be protected from a single nightkill that night.

You win when all Mafia-aligned players are dead, there is at least 1 town player left alive, and no other faction has achieved its win-con.
Quote from: 1-shot Deathproof
You are Lorelai Gilmore, the 1-shot Deathproof!

The first time you would die, you will continue living. If this is via lynch, then the day will end with no lynch.

You win when all Mafia-aligned players are dead, there is at least 1 town player left alive, and no other faction has achieved its win-con.
Quote from: Babysitter
You are Lane Kim, the Babysitter!

Each night, you may target one other player. That player is protected from a single nightkill that night. However, if you are killed that night, there will be no protection, and instead your target will die.

You win when all Mafia-aligned players are dead, there is at least 1 town player left alive, and no other faction has achieved its win-con.
Quote from: Jailkeeper
You are Emily Gilmore, the Jailkeeper!

Each night, you may target one other player. That player is protected from a single nightkill that night, and all actions they take will be blocked.

You win when all Mafia-aligned players are dead, there is at least 1 town player left alive, and no other faction has achieved its win-con.
Quote from: Bomb
You are Paris Geller, the Bomb!

If you are successfully targeted by a killing action, the player who performed that action will die.

You win when all Mafia-aligned players are dead, there is at least 1 town player left alive, and no other faction has achieved its win-con.
Quote from: Mafia Goon
You are XXX, the Mafia Goon!

You may talk to your partner at all times, as long as both of you are alive, in this QT: [QT link]

Each night, one of you may target another player. That player will be killed.

You win when at least 50% of all living players are Mafia-aligned at night start, and at least one Mime has not been lynched, or when nothing can stop that from happening.
Quote from: Mime Goon
You are XXX, the Mime Goon!

You may talk to your partner at all times, as long as both of you are alive, in this QT: [QT link]

Each night, one of you may target another player. That player will be protected from a single nightkill, and any action they take that night will be blocked.

If your partner is ever killed at night, you will immediately commit suicide.

You win when all members of your faction have been lynched, or when at least 50% of all living players are Mime-aligned at daybreak.
« Last Edit: January 12, 2018, 10:09:56 am by faust »
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Robz888

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Re: M112: Gilmore Girls Mafia (Signups open!)
« Reply #2 on: January 03, 2018, 11:52:16 am »

/in
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silverspawn

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Re: M112: Gilmore Girls Mafia (Signups open!)
« Reply #5 on: January 03, 2018, 02:37:11 pm »

I am so ready for mimes. /in

schadd

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Re: M112: Gilmore Girls Mafia (Signups open!)
« Reply #6 on: January 03, 2018, 04:45:48 pm »

tag
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Re: M112: Gilmore Girls Mafia (Signups open!)
« Reply #7 on: January 03, 2018, 05:01:51 pm »

Mimes are back ! Awesome, though I'll probably be spectating this one.
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theorel

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Re: M112: Gilmore Girls Mafia (Signups open!)
« Reply #8 on: January 03, 2018, 10:52:12 pm »

I want to play Mafia again, so \in.
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faust

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Re: M112: Gilmore Girls Mafia (Signups open!)
« Reply #9 on: January 04, 2018, 03:32:08 am »

More info added. If you have any further questions on the setup, it is probably best to ask before game start. For reference, Mimes have been used previously on f.ds in M66.
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Galzria

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Re: M112: Gilmore Girls Mafia (Signups open!)
« Reply #10 on: January 04, 2018, 04:36:41 am »

Setup looks fun, but not going to in at this time.
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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M112: Gilmore Girls Mafia (Signups open!)
« Reply #11 on: January 04, 2018, 09:34:28 am »

/in

I totally have time to play this even if my RMM eventually fills, right? :-P

(I like the setup, but I don't know the flavour at all -- I assume that's okay?)
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

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Re: M112: Gilmore Girls Mafia (Signups open!)
« Reply #12 on: January 04, 2018, 09:40:12 am »

/in
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

faust

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Re: M112: Gilmore Girls Mafia (Signups open!)
« Reply #13 on: January 04, 2018, 10:49:37 am »

(I like the setup, but I don't know the flavour at all -- I assume that's okay?)
It may be, but it is not okay to not read the setup post, where such things are clarified. :P
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Joseph2302

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Re: M112: Gilmore Girls Mafia (Signups open!)
« Reply #14 on: January 04, 2018, 01:48:01 pm »

(I like the setup, but I don't know the flavour at all -- I assume that's okay?)
It may be, but it is not okay to not read the setup post, where such things are clarified. :P
I thought not reading the setup was a town meta thing to do?
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

silverspawn

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Re: M112: Gilmore Girls Mafia (Signups open!)
« Reply #15 on: January 04, 2018, 02:02:45 pm »

faust is known to be very supportive and understanding of that meta.

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Re: M112: Gilmore Girls Mafia (Signups open!)
« Reply #16 on: January 04, 2018, 02:05:13 pm »

faust is known to be very supportive and understanding of that meta.
Aren't you the one that started it?
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

mcmcsalot

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Re: M112: Gilmore Girls Mafia (Signups open!)
« Reply #17 on: January 04, 2018, 09:59:02 pm »

Meow
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: M112: Gilmore Girls Mafia (Signups open!)
« Reply #18 on: January 05, 2018, 03:11:39 am »

Tag
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2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

The_Wine_Merchant

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Re: M112: Gilmore Girls Mafia (Signups open!)
« Reply #19 on: January 08, 2018, 08:43:01 am »

oy with the poodles already!

/in
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

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Re: M112: Gilmore Girls Mafia (Signups open!)
« Reply #20 on: January 08, 2018, 08:43:58 am »

Lane and Rory should be switched.
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

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Re: M112: Gilmore Girls Mafia (Signups open!)
« Reply #21 on: January 08, 2018, 12:10:39 pm »

/in

-mime win means everyone else immediately loses?
-a mime getting nightkilled means the other one suicides?
« Last Edit: January 08, 2018, 12:44:07 pm by schadd »
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Re: M112: Gilmore Girls Mafia (Signups open!)
« Reply #22 on: January 08, 2018, 12:26:13 pm »

(I like the setup, but I don't know the flavour at all -- I assume that's okay?)
It may be, but it is not okay to not read the setup post, where such things are clarified. :P

I read half the setup post and decided it sounded like fun. I promise I'll read the whole thing in detail before play begins :-)
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

theorel

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Re: M112: Gilmore Girls Mafia (Signups open!)
« Reply #23 on: January 08, 2018, 12:53:58 pm »

Yeah, I'm a little unclear on the end-game.
It sounds like mime lynching does not end the game?
So, if both mimes are lynched they win, along with whichever other faction wins?  (Wait, no mafia cannot win in that case.  per the win-con, but town still can?)

And for end-game scenarios with mimes...it sounds like, from the win-cons you get the following situations:
2 town, 1 mime: town wins, mimes lose.  (Or more generically, X Town, Y Mimes->Town win mime loss for any X>Y.)
1 town, 1 mime: town and mimes win.
1/2 town, 2 mimes: town and mimes win.
2 mimes, 2 mafia at daybreak: both win? (mime win-con is met immediately, mafia wincon could be met eventually)
1 mime, 1 mafia: mime win only?  Mime can constantly jailkeep mafia, so mafia can never reach wincon (unless strong-willed)?

If we get to 1 of each...
if mime is lynched: mime wins alone.
if town is lynched: mime wins alone (unless mafia is strong-willed as above)
if mafia is lynched: mime and town wins together.
So, mime wins, and mafia needs to lynch mime, mime needs to lynch town.  That sounds interesting.

(all of this assumes no mime has been nked before the scenario begins).  Is that all accurate?  I assume the role PM will make it clear if the mimes die together on nk.
« Last Edit: January 08, 2018, 12:55:55 pm by theorel »
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Re: M112: Gilmore Girls Mafia (Signups open!)
« Reply #24 on: January 09, 2018, 03:14:31 am »

I think if any faction wins the other 2 lose.
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