So I was thinking that this set really could do with 1 more mechanic to round it out if it wants to be a large expansion. I was trying out States but I feel like having a million cards with all these States flying around isn't ideal, so I think there's only really a place for like 3-4 State cards. Reserves are popular and kinda fit with the delayed theme of Ice and Coin tokens too so I thought I'd try some reserves.
Here's some existing cards tweaked to be reserves, some are slight tweaks and others are basically entirely new cards just filling the same spot in the set.
Mountain OutpostAs a duration this was a little weak, but it seemed nice after adding a when-gain chancellor effect. This reserve version doesn't have room for the chancellor thing but it has the benefit of being a reserve so it could be good enough still. Do you prefer this or the duration version?
IglooI was never really happy with the wording of Igloo but this reserve version has no issues. Setting aside non-ice token cards isn't ideal in a set full of ice token cards but the cards won't be set aside for long so this isn't too bad. There was a suggestion that this was strong as a duration and this reserve version is even stronger, but it's a terminal Silver, I mean they have to be strong to be worth buying.
OutriderOutrider was kinda poop so this is basically strictly better, I still find the wildernesses compelling. We don't have a +buy on reserve and this lets you stock them up to trigger the wilderness flip so it seems like a fitting upgrade to me. Maybe it's a little strong now and can lose the Survivors effect.
SleighSleigh had bad wording and didn't seem well received to begin with so it's been a bit of a placeholder for a while now. This is supposed to be a half-lab basically, which seems reasonable to me. I think the wording makes that work? It's kind of a shame that this can't have simpler wording, or maybe it can?
RediscoverStill a remodel variant, this might be a bit too powerful? It can't trash Estates but it's still basically adding $2's worth of value to your deck as a cantrip, it could work at $6, which is fine because there's room at $6 and there aren't any $6 reserves (Teacher doesn't count
) lowering the increase to +$1 and letting this trash Coppers makes it too similar to Upgrade for me. Or maybe it's actually fine at $5?