I would be happy to make the qt public. My burning of robz 1-short dp as could be seen in the qt is 199% not based primarily on the fact that 1-shot dp is strong it has to do with the way the numbers and lynches work out.
With 14 players 11 town, 3 mafia assuming 1 mislynch and 1 nk.
D1 11/3, D2 9/3, D3 7/3, D4 5/3, a mislynch on D4 loses the game. 3 mislynches allowed.
My analysis began with what happens if we no lynch.
D1 11/3, D2 10/3, D3 8/3, D4, 6/3, D5 4/3, a mislynch in D5 loses the game. Still 3 mislynches allowed.
Then when analyzing everyone’s powers I realized burning robz 1-shot dp has the same effect as a no-lynch.
So if active scum!robz poses an EXTREME threat to town that is undeniable, if town robz is quite helpful but not as dangerous, it’s just a number game, adding an additional lynch required to end scum is much worse for town than one blocked night kill is good for town.
So In my mind the knowledge scum 1-shot deathproof robz does not exist may be worth it to town in exchange for burning a town 1-shot deathproof robz dp. Add in the fact that we had potential doctors and redirector and a potential cop and tracker an additional night of night actions could prove vastly more useful than a day of low activity and a necessity lynch of Joseph due to said low activity.
Had robz offered himself we would still have a town roleblocker in Joseph, we would know we are not dealing with a death proof scum, and we might still have Faust who was very active.
Now on top of all of that, never did I think oh because robz isn’t willing to burn his 1-shot dp which he might not even have he must be scum. Never, I understood his concern and I believe that would come across in our qt as well.