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Author Topic: M111: Super Smash Bros Melee (GAME OVER - EVIL PLAYERS WIN)  (Read 126278 times)

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Teproc

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #550 on: December 28, 2017, 07:00:07 pm »

Got there... nice ?
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O

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #551 on: December 28, 2017, 07:01:51 pm »

Vote: Joseph
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Robz888

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #552 on: December 28, 2017, 07:02:03 pm »

Well that destroys the far-fetched scum!mcmc and scum!joseph theory I was beginning to formulate! Destroys it in a good way, obviously.
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I have been forced to accept that lackluster play is a town tell for you.

Eevee

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #553 on: December 28, 2017, 07:02:14 pm »

This sucks for Joseph, as far as I can tell he got lynched for being the only available wagon because town screwed up.

Hope he's scum!
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O

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #554 on: December 28, 2017, 07:03:16 pm »

the vote counts as long as it's before he closes the thread right?
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Archetype

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #555 on: December 28, 2017, 07:03:21 pm »

Thread Locked
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Archetype

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Re: M111: Super Smash Bros Melee (N0)
« Reply #556 on: December 28, 2017, 07:08:28 pm »

Vote Count 1.FINAL

Joseph2302( 8 ): gkrieg13, Galzria, chairs, Faust, Robz888, Teproc, Eevee, mcmcsalot
Robz888 (1): ashersky
IDPTG (1): Joseph2302
seanbean(1): DatSwan
ashersky(1): O

Not Voting (2): seanbean, IDontPlayThisGame

With 14 alive it took 8 to lynch. Day 1 will end RIGHT NOW.
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Archetype

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #557 on: December 28, 2017, 07:14:39 pm »

Joseph2302 was thrown off the side of the map. He flutter jumped and threw eggs to gain greater height, but couldn't manage to grab the ledge. Maybe someday Yoshi will get a better recovery.


Joseph2302 has been lynched. He was Yoshi the Good Roleblocker.


Night 1 Start!
Day 2 will resume December 31st at 7:00 PM (deadline extended 1 day due to New Years)
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Re: M111: Super Smash Bros Melee (N0)
« Reply #558 on: December 31, 2017, 07:06:25 pm »

faust had already used his double jump and was preparing to vanish to gain some additional height but accidentally used his chain. Easy mistake to make, to be fair.

faust has been killed. He was Sheik the Vanilla Good


Day 2 Start!


Vote Count 2.0

Not Voting (12): mcmcsalot, ashersky, Galzria, DatSwan, Robz888, seanbean, Eevee, gkrieg13, Teproc, chairs, IDontPlayThisGame, O

With 12 alive it takes 7 to lynch. Day 2 will end January 8th at 7:00 PM (deadline extended one day due to New Years).

Thread Unlocked
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IDontPlayThisGame

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Re: M111: Super Smash Bros Melee (Day 2)
« Reply #559 on: December 31, 2017, 07:25:34 pm »

So let me get this straight. The case on me at the end of the day was that I've been able to view the thread but not post?

Robz888

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Re: M111: Super Smash Bros Melee (Day 2)
« Reply #560 on: December 31, 2017, 07:32:37 pm »

So let me get this straight. The case on me at the end of the day was that I've been able to view the thread but not post?

You were able to post, it said you were in the middle of writing a post, but that post did not come. And it would have been helpful to hear from you, or at least get a vote from you.
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I have been forced to accept that lackluster play is a town tell for you.

IDontPlayThisGame

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Re: M111: Super Smash Bros Melee (Day 2)
« Reply #561 on: December 31, 2017, 07:33:43 pm »

So let me get this straight. The case on me at the end of the day was that I've been able to view the thread but not post?

You were able to post, it said you were in the middle of writing a post, but that post did not come. And it would have been helpful to hear from you, or at least get a vote from you.

When you mentioned that post, was your post talking about it very soon after?

Robz888

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Re: M111: Super Smash Bros Melee (Day 2)
« Reply #562 on: December 31, 2017, 07:35:37 pm »

So let me get this straight. The case on me at the end of the day was that I've been able to view the thread but not post?

You were able to post, it said you were in the middle of writing a post, but that post did not come. And it would have been helpful to hear from you, or at least get a vote from you.

When you mentioned that post, was your post talking about it very soon after?

Don’t remember. Think it was maybe an hr later.
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IDontPlayThisGame

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Re: M111: Super Smash Bros Melee (Day 2)
« Reply #563 on: December 31, 2017, 07:36:59 pm »

So let me get this straight. The case on me at the end of the day was that I've been able to view the thread but not post?

You were able to post, it said you were in the middle of writing a post, but that post did not come. And it would have been helpful to hear from you, or at least get a vote from you.

When you mentioned that post, was your post talking about it very soon after?

About half an hour you said. So 16:40ish forum time. That's when I was learning CPR. Which means I wasn't on a break, so yeah, I wasn't able to finish writing it.

PPE 1: I went back and looked at it.

Robz888

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Re: M111: Super Smash Bros Melee (Day 2)
« Reply #564 on: December 31, 2017, 07:42:52 pm »

Learning CPR huh? Let me guess, you didn’t kill anyone last night because you were too busy saving a basket of drowning puppies.
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I have been forced to accept that lackluster play is a town tell for you.

IDontPlayThisGame

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Re: M111: Super Smash Bros Melee (Day 2)
« Reply #565 on: December 31, 2017, 07:54:36 pm »

Learning CPR huh? Let me guess, you didn’t kill anyone last night because you were too busy saving a basket of drowning puppies.

No, I (thankfully) haven't had to use it. I work with a population that has heavy drug use so we need to be prepared but it's not usually called for. An ambulance can usually get there in time.

Archetype

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Re: M111: Super Smash Bros Melee (Day 2)
« Reply #566 on: December 31, 2017, 07:55:49 pm »

EFHW has replaced seanbean
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Teproc

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Re: M111: Super Smash Bros Melee (Day 2)
« Reply #567 on: December 31, 2017, 08:03:18 pm »

No, the case on you (IDPTG) is that you didn't vote and didn't come back before deadline. And that you weren't particularly townie.

Thanks EFHW !
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Teproc

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Re: M111: Super Smash Bros Melee (Day 2)
« Reply #568 on: December 31, 2017, 08:05:07 pm »

I think I need gkrieg to claim his night action (or lack thereof).
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Swowl

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Re: M111: Super Smash Bros Melee (Day 2)
« Reply #569 on: December 31, 2017, 10:17:02 pm »

I think I need gkrieg to claim his night action (or lack thereof).
first

Mewtwo is a pretty powerful role. You sure you want to ask him to verify if he is active or not? If he does, regardless of the results, it means he will probably die at night... So whatever you find out needs to be absolutely more valuable then the potential of his active role surviving.
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

EFHW

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Re: M111: Super Smash Bros Melee (Day 2)
« Reply #570 on: January 01, 2018, 12:02:00 am »

Hi everyone, still catching up. Happy New Year! Ball just dropped  :)
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IDontPlayThisGame

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Re: M111: Super Smash Bros Melee (Day 2)
« Reply #571 on: January 01, 2018, 12:23:28 am »

No, the case on you (IDPTG) is that you didn't vote and didn't come back before deadline. And that you weren't particularly townie.

That's fair.

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Re: M111: Super Smash Bros Melee (Day 2)
« Reply #572 on: January 01, 2018, 12:26:46 am »

pretty much out till tomorrow nightish
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gkrieg13

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Re: M111: Super Smash Bros Melee (Day 2)
« Reply #573 on: January 01, 2018, 02:20:33 am »

I think I need gkrieg to claim his night action (or lack thereof).

I refuse to do so.
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chairs

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Re: M111: Super Smash Bros Melee (Day 2)
« Reply #574 on: January 01, 2018, 03:47:09 am »

Hey, EFHW!

Hope you're a bit more active than sean <3.
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