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Author Topic: M111: Super Smash Bros Melee (GAME OVER - EVIL PLAYERS WIN)  (Read 126280 times)

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chairs

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #425 on: December 26, 2017, 01:40:54 pm »

Ugh.

I'd personally vote between Joseph ("I'm the SK" - yes, I know there's no SK, but he still claimed to be one) and seanbean ("I may never return to the forums for all I'm posting").

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #426 on: December 26, 2017, 01:51:57 pm »

Ugh.

I'd personally vote between Joseph ("I'm the SK" - yes, I know there's no SK, but he still claimed to be one) and seanbean ("I may never return to the forums for all I'm posting").
Vote: seanbean then
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Teproc

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #427 on: December 26, 2017, 03:37:53 pm »

vote: seanbean then.
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Re: M111: Super Smash Bros Melee (N0)
« Reply #428 on: December 27, 2017, 02:28:24 am »

Vote Count 1.6

ashersky(1): Robz888
gkrieg13(1): mcmcsalot
Joseph2302(3): gkrieg13, Galzria, chairs
seanbean(2): Joseph2302, Teproc
O (1): faust

Not Voting (6): ashersky, DatSwan, seanbean, AndrewisFTTW, IDontPlayThisGame, O

With 14 alive it takes 8 to lynch. Day 1 will end December 27th at 7:00 PM (~17 hours).
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #429 on: December 27, 2017, 04:12:52 am »

It's deadline day- let's get the wagons rolling!
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Mafia Stats: (correct as of 2017)
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Teproc

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #430 on: December 27, 2017, 06:45:37 am »

It is ? Oh dear.

BTW, Joseph pointing this out in this spot is another reason not to lynch him.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #431 on: December 27, 2017, 06:46:36 am »

I won't be around at deadline, but I'll be there a few hours before it.
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Joseph2302

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #432 on: December 27, 2017, 08:35:11 am »

I suspect that unfortunately we'll get no lynch due to lack of availability. Hopefully we can avoid that if a decent number of people come online at least once today
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gkrieg13

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #433 on: December 27, 2017, 10:37:08 am »

It is ? Oh dear.

BTW, Joseph pointing this out in this spot is another reason not to lynch him.

I don’t think pointing out deadlines is a good reason to not lynch anyone. Going for the newbie by voting when they will probably get modkilled or replaced is though. It is like the ultimate cop out strategy.
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Robz888

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #434 on: December 27, 2017, 11:26:58 am »

Sorry I am driving back to DC from Detroit all day.

vote: Joseph to help get a lynch.

Can check back before deadline, maybe.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #435 on: December 27, 2017, 12:49:10 pm »

Extend maybe...? holidays seemed to have (rightfully) drawn all of us away

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O

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #436 on: December 27, 2017, 12:51:56 pm »

Not going to vote for Joseph because i'd rather slightly harm my statistical chances at victory than have a new player be a default random lynch because of deadline. It's too lame.
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ashersky

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #437 on: December 27, 2017, 01:20:38 pm »

Joseph is not new.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #438 on: December 27, 2017, 01:36:18 pm »

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mcmcsalot

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #439 on: December 27, 2017, 01:52:03 pm »

Extend maybe...? holidays seemed to have (rightfully) drawn all of us away

No extension, we have already had a long day 1. It wasn’t the holidays, no one wants to make cases or discuss.

The Joseph lynch is almost certain to not hit scum based the fact that there isn’t really a case on him, and how long the wagon has existed before deadline with no one making a counter case or defending him.

Seanbean seems like a sad lynch but I would request a prod on seanbean and unless he says he will post, I would request replacement. Literally one post all day is unacceptable.

I suggest we either lynch gkrieg because I made a case on him I think is decent (he offered a poor shallow defense of ash seemingly without much research or care before he made the defense which suggests not town defending an unknown allignment player.

Or there is the case to be made for lynching robz I don’t think he has been very towny at all today, he is potentially 1-Shot deathproof, which is very dangerous if he is active and scum.

The setup does allow for one nolynch without changing the number of mislynches we are allowed. This means a no lynch or a burning of robz 1-Shot deathproof are both okay options. The counter argument to this is that currently one prevented nightkill (via doc/rb/a ln active town robz) grants us an additional mislynch. If we no lynch a blocked nk no longer gives us an additional mislynch.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Galzria

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #440 on: December 27, 2017, 01:59:11 pm »

The case on Joseph is stronger than that on Gkrieg or Robz.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #441 on: December 27, 2017, 01:59:32 pm »

But then that's an extremely low bar.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Joseph2302

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #442 on: December 27, 2017, 02:11:49 pm »

Extend maybe...? holidays seemed to have (rightfully) drawn all of us away

No extension, we have already had a long day 1. It wasn’t the holidays, no one wants to make cases or discuss.

The Joseph lynch is almost certain to not hit scum based the fact that there isn’t really a case on him, and how long the wagon has existed before deadline with no one making a counter case or defending him.

Seanbean seems like a sad lynch but I would request a prod on seanbean and unless he says he will post, I would request replacement. Literally one post all day is unacceptable.

I suggest we either lynch gkrieg because I made a case on him I think is decent (he offered a poor shallow defense of ash seemingly without much research or care before he made the defense which suggests not town defending an unknown allignment player.

Or there is the case to be made for lynching robz I don’t think he has been very towny at all today, he is potentially 1-Shot deathproof, which is very dangerous if he is active and scum.

The setup does allow for one nolynch without changing the number of mislynches we are allowed. This means a no lynch or a burning of robz 1-Shot deathproof are both okay options. The counter argument to this is that currently one prevented nightkill (via doc/rb/a ln active town robz) grants us an additional mislynch. If we no lynch a blocked nk no longer gives us an additional mislynch.
Seanbean is a sad lynch, but if they're not playing, then them being here is no help either
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Joseph2302

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #443 on: December 27, 2017, 02:12:00 pm »

I'm around til deadline
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Teproc

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #444 on: December 27, 2017, 02:52:03 pm »

It is ? Oh dear.

BTW, Joseph pointing this out in this spot is another reason not to lynch him.

I don’t think pointing out deadlines is a good reason to not lynch anyone. Going for the newbie by voting when they will probably get modkilled or replaced is though. It is like the ultimate cop out strategy.

Joseph was the main wagon. Him pointing that out is actively detrimental to his survival. Also I actually have a "case" (as much as one can have with how the day's gone) on seanbean... I don't think potential modkills should be expected or taken into account.

But you know, we could also lynch you, that'd be fine by me.
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Archetype

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Re: M111: Super Smash Bros Melee (N0)
« Reply #445 on: December 27, 2017, 03:18:00 pm »

Vote Count 1.7

gkrieg13(1): mcmcsalot
Joseph2302(4): gkrieg13, Galzria, chairs, Robz888
seanbean(2): Joseph2302, Teproc
O (1): faust

Not Voting (6): ashersky, DatSwan, seanbean, Eevee, IDontPlayThisGame, O

With 14 alive it takes 8 to lynch. Day 1 will end December 28th at 7:00 PM.


Eevee has replaced AndrewisFTTW
Prod sent to seanbean

I extended the deadline an additional day due to lack of activity yesterday and player substitutions
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faust

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #446 on: December 27, 2017, 03:20:21 pm »

yay fro deadline extensions!

I hope we'll get a replacement. In the meantime, people could vote for O.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #447 on: December 27, 2017, 03:32:19 pm »

Sup guys!

I'll get home in a couple hours, and will start to read through the thread then. I'll be able to catch up tonight in preparation for tomorrow's deadline.

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ashersky

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #448 on: December 27, 2017, 04:03:40 pm »

vote: Robz

Low risk, high reward.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #449 on: December 27, 2017, 04:08:22 pm »

vote: seanbean

don't really see a downside to this.
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Town:  14 wins, 14 losses (1 MVP)
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3-Party: 4 wins, 1 loss
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