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Author Topic: M111: Super Smash Bros Melee (GAME OVER - EVIL PLAYERS WIN)  (Read 35736 times)

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Archetype

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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #75 on: December 12, 2017, 03:39:13 am »

The posted action resolution chain does not account for Bodyguard's redirection.
Knew I was forgetting one. It's fixed.
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IDontPlayThisGame

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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #76 on: December 12, 2017, 08:17:40 pm »

Depending on when the game starts, I may be VLA for the first couple days.

Eevee

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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #77 on: December 13, 2017, 12:51:43 pm »

I need to /out, sorry guys. To busy to put in a decent effort.

edit: apparently too busy to spell too correctly as well
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Archetype

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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #78 on: December 14, 2017, 12:16:21 pm »

I need to /out, sorry guys. To busy to put in a decent effort.

edit: apparently too busy to spell too correctly as well
:(


Depending on when the game starts, I may be VLA for the first couple days.
It'll likely start either Sunday or Monday.
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seanbean

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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #79 on: December 15, 2017, 06:03:05 pm »

/in
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Teproc

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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #80 on: December 15, 2017, 07:35:53 pm »

/in

With that username, you're just begging to get lynched on D1.

But welcome !
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Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.

Archetype

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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #81 on: December 16, 2017, 02:55:23 am »

/in

With that username, you're just begging to get lynched on D1.

But welcome !
To let everyone know, seanbean is someone I know IRL. He's a big Melee fan so I figured I'd invite him.

Signups Closed. The game will begin Sunday or Monday
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Archetype

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Re: M111: Super Smash Bros Melee (N0)
« Reply #82 on: December 17, 2017, 06:52:55 pm »

The setup has been created and Personal QTs have been sent out. Please /confirm in them to verify receipt. The game will begin Monday at 7:00 PM as long as everyone has confirmed by that time.
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Archetype

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Re: M111: Super Smash Bros Melee (N0)
« Reply #83 on: December 17, 2017, 06:59:25 pm »

To clarify with the player count increasing beyond the setups initial capacity, there are at least 3 Evil players. There are no "Traitor" or "Survivor" variants of any kind.
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Archetype

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Re: M111: Super Smash Bros Melee (N0)
« Reply #84 on: December 18, 2017, 07:11:29 pm »

14 fighters from universes all over are brought together by the Master Hand and Crazy Hand to fight for their amusement. There are some who are Good while others are Evil, but which character belongs to which side is a mystery. Only one thing is for certain: only one team can achieve victory.


Day 1 Start


Vote Count 1.0

Not Voting (14): mcmcsalot, ashersky, Galzria, DatSwan, Robz888, seanbean, AndrewisFTTW, faust, Joseph2302, gkrieg13, Teproc, chairs, IDontPlayThisGame, O
With 14 alive it takes 8 to lynch. Day 1 will end December 27th at 7:00 PM (deadline extended two days due to Christmas).

Thread Unlocked
« Last Edit: December 18, 2017, 07:15:24 pm by Archetype »
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chairs

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #85 on: December 18, 2017, 07:59:01 pm »

FIRST!

vote: ashersky for not posting.

IDontPlayThisGame

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #86 on: December 18, 2017, 08:14:25 pm »

I'm pretty sure it'll come up eventually and I'd rather get it over with now. I'm reasonably certain that there are only three Evil players (5+ seems absurd and 4 seems unlikely because 13 player games tend to have three scum and this is only 14 players). I think the only relevant part of not knowing the exact number of scum is that we don't know when it's MyLo/LyLo. I also don't think there's anything else to be gained from discussing this, but I could be wrong.

Galzria

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #87 on: December 18, 2017, 08:25:09 pm »

FIRST!

vote: ashersky for not posting.

Why is Ashersky not posting scummy?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Robz888

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #88 on: December 18, 2017, 10:02:10 pm »

Hello! Every time I post, please, someone, reply "GO FINISH YOUR BOOK."

Are we going to massclaim right away, or have a long argument about it and then massclaim anyway?
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I have been forced to accept that lackluster play is a town tell for you.

Galzria

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #89 on: December 18, 2017, 10:14:04 pm »

Hello! Every time I post, please, someone, reply "GO FINISH YOUR BOOK."

Are we going to massclaim right away, or have a long argument about it and then massclaim anyway?

Robz, go finish your book!

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #90 on: December 18, 2017, 10:17:03 pm »

Hello! Every time I post, please, someone, reply "GO FINISH YOUR BOOK."

Are we going to massclaim right away, or have a long argument about it and then massclaim anyway?

I'm always against it. But I'm always willing to listen to arguments for it. Occasionally it's actually beneficial.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

IDontPlayThisGame

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #91 on: December 18, 2017, 10:20:52 pm »

Hello! Every time I post, please, someone, reply "GO FINISH YOUR BOOK."

Are we going to massclaim right away, or have a long argument about it and then massclaim anyway?

I'm always against it. But I'm always willing to listen to arguments for it. Occasionally it's actually beneficial.

Agreed. I don't see how it helps more than it hurts here, but I'll listen to why someone thinks it's pro-town.

O

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #92 on: December 18, 2017, 10:41:29 pm »

booooo massclaims boooooooo
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Robz888

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #93 on: December 18, 2017, 11:01:55 pm »

Cool, we've elected to argue about it and then do it anyway.
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I have been forced to accept that lackluster play is a town tell for you.

chairs

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #94 on: December 18, 2017, 11:30:46 pm »

FIRST!

vote: ashersky for not posting.

Why is Ashersky not posting scummy?

He's actively preventing us from getting a read on him by his inaction.

Hello! Every time I post, please, someone, reply "GO FINISH YOUR BOOK."

Are we going to massclaim right away, or have a long argument about it and then massclaim anyway?

Like... maybe the solution is we don't massclaim? Or we discuss -what- we're going to massclaim?

IDK.

FWIW: If we're going to do this, I think we all claim how many heroes we listed first. Then we claim flavor name. Then we claim our lists.

I think that maximizes the opportunity for somebody to get caught in a lie.

faust

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #95 on: December 19, 2017, 12:55:10 am »

The good thing about this setup is that we can mass flavor claim, which limits scum's fakeclaim options without directly giving away our PRs.

What's definitely not worth it is some convoluted plan like chairs' one where we spend all of D1 with pointless claims that are not in any way alignment-indicative because list submission happened before alignment assingment...

So vote: chairs
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Robz888

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #96 on: December 19, 2017, 01:09:10 am »

The good thing about this setup is that we can mass flavor claim, which limits scum's fakeclaim options without directly giving away our PRs.


Yeah, that's what I was thinking. Boxing in scum seems like it could be a potentially strong move.
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I have been forced to accept that lackluster play is a town tell for you.

faust

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #97 on: December 19, 2017, 01:22:59 am »

The good thing about this setup is that we can mass flavor claim, which limits scum's fakeclaim options without directly giving away our PRs.


Yeah, that's what I was thinking. Boxing in scum seems like it could be a potentially strong move.
I think I agree. Also, go finish your book!
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

AndrewisFTTW

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #98 on: December 19, 2017, 01:43:29 am »

I was going to make a political joke about Robz's book but it might've pissed him off and nobody wants anything to do with politics in a mafia game so nevermind.
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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

chairs

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #99 on: December 19, 2017, 02:11:53 am »

My "convoluted plan" was just an idea on how we might be able to catch scum in lies about PRs.
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