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Author Topic: M111: Super Smash Bros Melee (GAME OVER - EVIL PLAYERS WIN)  (Read 35740 times)

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gkrieg13

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Re: M111: Super Smash Bros Melee
« Reply #50 on: December 06, 2017, 05:53:43 pm »

/in I guess.  Mafia has been kind of meh for me lately, but I guess that is partially just a result of being very busy.
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Teproc

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Re: M111: Super Smash Bros Melee
« Reply #51 on: December 06, 2017, 05:58:04 pm »

/in
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Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.

IDontPlayThisGame

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Re: M111: Super Smash Bros Melee
« Reply #52 on: December 06, 2017, 07:30:14 pm »

/in if there's room

chairs

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Re: M111: Super Smash Bros Melee
« Reply #53 on: December 07, 2017, 01:55:13 am »

/in

Archetype

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Re: M111: Super Smash Bros Melee
« Reply #54 on: December 07, 2017, 05:51:09 pm »

CHALLENGER APPROACHING
Pichu the Weak Visitor has joined the cast!
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IDontPlayThisGame

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Re: M111: Super Smash Bros Melee
« Reply #55 on: December 08, 2017, 12:25:39 am »

What happens if Pichu is Evil?

Swowl

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Re: M111: Super Smash Bros Melee
« Reply #56 on: December 08, 2017, 03:17:25 am »

are we gonna roll this or are we waiting for more?
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Town:  12 wins, 9 losses (1 MVP)
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iguanaiguana

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Re: M111: Super Smash Bros Melee
« Reply #57 on: December 08, 2017, 08:02:48 am »

/tagachu.
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You are my favorite reptile.
Igu is town or trying the hardest he ever has as scum.
All iguanas are equal. But some iguanas are more equal than others.

gkrieg13

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Re: M111: Super Smash Bros Melee
« Reply #58 on: December 08, 2017, 09:24:59 am »

Making my list later today
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faust

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Re: M111: Super Smash Bros Melee
« Reply #59 on: December 08, 2017, 10:28:56 am »

Making my list later today
I think Arch said there are two more roles upcoming. I'll wait for that to happen.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Archetype

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Re: M111: Super Smash Bros Melee
« Reply #60 on: December 08, 2017, 05:41:45 pm »

What happens if Pichu is Evil?
Nothing

are we gonna roll this or are we waiting for more?
I'll close signups soon-ish. Probably next Friday as that's when my final exams get done. I also want to confirm with Robz and by extension Eevee.
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AndrewisFTTW

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Re: M111: Super Smash Bros Melee
« Reply #61 on: December 08, 2017, 06:03:00 pm »

What happens if Pichu is Evil?
Nothing

are we gonna roll this or are we waiting for more?
I'll close signups soon-ish. Probably next Friday as that's when my final exams get done. I also want to confirm with Robz and by extension Eevee.

Your definition of "soon-ish" differs from mine but it's all good. I can wait!
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Archetype

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Re: M111: Super Smash Bros Melee
« Reply #62 on: December 08, 2017, 07:15:26 pm »

CHALLENGER APPROACHING
Mr. Game and Watch the Neighborizer has joined the cast!

CHALLENGER APPROACHING
Mewtwo the 2-shot Inverting Redirector has joined the cast!

All Characters have been revealed

In addition to their factional kill and factional chat, Evil players will also be given a factional 2-shot Oracle:
Quote
Twice during the game at night, one Evil player may ask the Master Hand or Crazy Hand a Yes/No question about the game's setup. Questions can only be about the game state as it were when the game started and never specify player names in the game. For example: "Is Archetype Sheik?" and "Has Sheik ever targeted Zelda?" are both illegal but "Are Sheik and Zelda in the game?" or "Is Sheik Vanilla?" are both legal.


Also, please put your hands together for the your co-mod Crazy Hand: iguanaiguana!

A few updates have been made to previous characters. Samus is now 2-shot and Donkey Kong and Sheik are now Compulsive. If you haven't submitted your character list or would like to submit an updated one, please do so soon.

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O

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Re: M111: Super Smash Bros Melee
« Reply #63 on: December 09, 2017, 05:30:53 pm »

/in
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Archetype

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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #64 on: December 09, 2017, 05:37:43 pm »

Signups will be closed December 14th. Make sure you submit your character lists by then. The game will then begin that next Sunday or Monday
« Last Edit: December 09, 2017, 05:38:53 pm by Archetype »
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Eevee

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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #65 on: December 09, 2017, 10:06:02 pm »

In (if there's room)
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Archetype

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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #66 on: December 09, 2017, 10:23:49 pm »

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IDontPlayThisGame

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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #67 on: December 09, 2017, 11:02:33 pm »

Does Pill Vendor or Lightning Rod resolve first if both are used the same night?

IDontPlayThisGame

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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #68 on: December 09, 2017, 11:04:41 pm »

Does Pill Vendor or Lightning Rod resolve first if both are used the same night?

I haven't played with most of these roles before.

Archetype

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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #69 on: December 10, 2017, 01:03:56 am »

Does Pill Vendor or Lightning Rod resolve first if both are used the same night?

I haven't played with most of these roles before.
I'll put up a night action resolution for everything here pretty soon, but Lightning Rod would resolve first. But don't be afraid to ask questions, I know a few are a little non-standard.
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schadd

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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #70 on: December 10, 2017, 11:47:08 am »

out
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faust

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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #71 on: December 11, 2017, 04:07:02 am »

Some random action resolution questions:

1. What happens when Ness targets Fox?
2. If Ness targets any Ascetic, will their action fail completely?
3. Does Sheik having performed a Ninja kill count for the purposes of Samus?
4. Does Sheik Ninja targeting Jigglypuff trigger the PGO?
5. Generally speaking, in which order do the various Redirectors resolve if conflicting?
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

mcmcsalot

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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #72 on: December 11, 2017, 12:43:42 pm »

/in
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Archetype

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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #73 on: December 11, 2017, 10:25:07 pm »

Some random action resolution questions:

1. What happens when Ness targets Fox?
2. If Ness targets any Ascetic, will their action fail completely?
3. Does Sheik having performed a Ninja kill count for the purposes of Samus?
4. Does Sheik Ninja targeting Jigglypuff trigger the PGO?
5. Generally speaking, in which order do the various Redirectors resolve if conflicting?
I just went ahead and posted the action resolution since I'll have to do it eventually. I'll still answer these questions, though.

1. Diverting will resolve before Bus Driving, so Ness will target whoever Fox chooses to Divert to. If that ends up being the same person as Ness' other target, nothing will happen.
2. Yes, both targets must be valid.
3. Hmmm, I am going to go ahead and say yes that Samus can detect the ninja kill - but only because scum already has a way around it with the encryptor.
4. No
5. See the action resolution
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faust

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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #74 on: December 12, 2017, 02:07:44 am »

The posted action resolution chain does not account for Bodyguard's redirection.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.
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