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Author Topic: M111: Super Smash Bros Melee (GAME OVER - EVIL PLAYERS WIN)  (Read 71557 times)

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Archetype

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M111: Super Smash Bros Melee (GAME OVER - EVIL PLAYERS WIN)
« on: November 28, 2017, 12:55:11 am »

M111: Super Smash Bros Melee

Master Hand: Archetype   
Crazy Hand: iguanaiguana   

Ready to Fight:
1. mcmcsalot
2. ashersky Lynched D3. He was Bowser, the Vanilla Good
3. Galzria
4. DatSwan Lynched D2. He was Pikachu, the Vanilla Good
5. Robz888
6. seanbean EFHW Killed N2. She was Marth, the Good Tracker
7. AndrewisFTTW Eevee
8. faust Killed N1. He was Sheik, the Vanilla Good
9. Joseph2302 Lynched D1. He was Yoshi, the Good Roleblocker
10. gkrieg13
11. Teproc
12. chairs theorel
13. IDontPlayThisGame
14. O

Commentators: 2.7, Roadrunner7671


The Rules:

The Golden Rule:

Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game.

Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play.

Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay.
4. Actions with instructions that do not specify a game state will be resolved in the order they are received.
5. Players must post once every 24 hours.
6. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
7. Invisible text, font size less than 10, and spoiler tags are not allowed.
8. Cryptography is not allowed.
9. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
10. Dead players may not post in thread or QT, except their Role QT. A lynched player is not "dead" until a flip has been provided.
11. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.

The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable.
2. Unvotes should be in this format: Unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may Vote: No Lynch. If a majority is reached here, no lynch occurs.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.
6. If a majority lynch is not reached by the Day's deadline, no lynch occurs.

The Rest:
1. Blue text is reserved for the Mod. No other player may use it.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via PM. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. One prod will be issued after 48 hours without posting in the game thread. Players are subject to replacement or modkill after one prod.
7. All rule violations will be dealt with according to their severity, as determined by the mod.
8. Each player will receive their own QT, regardless of role. Don't quote from it.

Deadlines:
1. Days will last seven IRL days.
2. Nights will last two IRL days.
3. Nights may be shortened in certain cases to speed up the game, but only if no player opposes it.
« Last Edit: January 16, 2018, 03:57:53 pm by Archetype »
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Archetype

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Re: M111: Super Smash Bros Melee
« Reply #1 on: November 28, 2017, 12:55:24 am »

Setup Information
In a world...where the majority of SSBM characters are actually competitively viable...

This is a Normal, Semi-Open Mafia game for at least 12 players designed by Archetype. It is based off the popular video game Super Smash Bros Melee. In this game, there are 15 (at least, for now ;)) possible characters each player can be and each has a role potentially associate with them (listed in the post below). The manner in which these characters are distributed and influence the game are described as follows.

Choose your character!
When you sign up (or, at least, before the game begins), PM me a list of Super Smash Bros Melee characters (as listed below) ranked from most desired to least. This list can be updated before the game's start time and will never be revealed (and your personal list should not be discussed before the game starts). You need not list every character and it may be strategically advantageous not to. Once the game begins, players will be assigned their character based on the list they submitted.

Assignment works as follows:
1) Each player will be ranked based on the number of characters in their list. Players with the least number of characters in their list will be at the top of the ranking. Ties between players with an equal number of listed characters will be decided randomly.
2) Starting at the top of the player ranking list and moving downwards, each player will be given the character at the top of their list (their most desired one) that has not already been assigned to another player.
3) If, when attempting to assign a character to a player, all characters in their list have already been assigned to other players, they will be moved to the bottom of the player ranking.
4) Continue assigning characters down the rank in this manner until only those who have no available characters on their character list remain. Assign each of these players a random character from the list of remaining available ones.

***NOTE: Who gets assigned to be which character is NOT public information.***

Ready....Go!
Once each player has a character, three are chosen to be aligned with Evil (more if more people sign up). They will be given a factional chat topic and a kill. They will also be given a factional 2-shot Oracle detailed below:
Quote
Twice during the game at night, one Evil player may ask the Master Hand or Crazy Hand a Yes/No question about the game's setup. Questions can only be about the game state as it were when the game started and never specify player names in the game. For example: "Is Archetype Sheik?" and "Has Sheik ever targeted Zelda?" are both illegal but "Are Sheik and Zelda in the game?" or "Is Sheik Vanilla?" are both legal.

The remaining will be aligned with Good. Their respective wincons are listed below:
Quote
Evil: You win if the majority of players aligned are Evil or nothing can prevent it from occurring.
Quote
Good: You win if no Evil players are alive.

Each player will either have the power associated with them as detailed below or simply be a Vanilla member of their faction, depending on balancing. Balancing will be determined based on which characters are chosen to be included in the game and which ones end up being good or evil. It is guaranteed that at least one player will be Vanilla.
« Last Edit: December 08, 2017, 07:18:20 pm by Archetype »
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Archetype

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Re: M111: Super Smash Bros Melee
« Reply #2 on: November 28, 2017, 12:55:31 am »

The Characters

1. [Mario] - (Novice Vanilla Cop) - Each night after Night 1, you may target one player. You will be told their role in the form of Vanilla/Not Vanilla.
2. [Yoshi] - (Roleblocker) - Each night you may target one player. All actions they use that night will fail.
3. [Donkey Kong] - (Odd-Night Strong-willed Bodyguard) - Each night you MUST target one player. Any killing actions that target them will target you instead. On odd nights, all actions you use cannot be blocked or redirected by other players’ actions.
4. [Link] - (Jack-Of-All-Trades) - 1-shot Tracker (Target a player to find out who they target), 1-shot Doctor (Protect a target from a killing action), 1-shot Ascetic (Block all non-killing actions)
5. [Samus] - (Encrypting 2-shot Sensoring Detective) - While you are alive, the Evil players can use their factional chat during the day. Twice during the game at night, you may choose one of two groups: players on the lynch wagon from the previous day or those off of it. You will be told how many Evil players in that group have used their faction's kill at least once before up to that day.
6. [Fox] - (2-shot Diverter) - At night twice during the game, you may target one player. All actions that target you that night will target that player instead.
7. [Pikachu] - (1-shot Lightning Rod) - At night once during the game, you may choose to use this power. All other players actions will target you instead of their intended target.
8. [Captain Falcon] - (Modified Flavor Cop) - Each night you may target one player. You will be told their Flavor Name. When you die, a list of all flavor names you have ever detected will be revealed publicly.
9. [Ness] - (1-shot Bus Driver) - At night once during the game you may target one player and then another. Any actions that target the first player will instead target the second and vice versa.
10. [Peach] - (Self-Watcher) - Each night you will be told the names of all players who targeted you that night.
11. [Bowser] - (Supersaint) - If you are lynched, you will also kill whoever cast the hammer vote.
12. [Zelda] - (1-shot Commuter) - At night once during the game you may choose to use this power. All actions that would normally target you will fail instead - guaranteed. Cannot be used in conjunction with any other actions.
13. [Sheik] - (Even-Night Ninja Doctor) - Each night you MUST target one player. They will be protected from one killing action. On even nights, all actions you take cannot be detected by other players’ actions used that night.
14. [Ice Climbers] - (1-shot Deathproof) - The first time you would be killed (including lynches), you will survive.
15. [Kirby] - (Universal Backup) - When the first non-Vanilla player dies, you will inherit their powers. If a X-shot PR dies with no shots left, it will not be valid for inheritance.
16. [Marth] - (Tracker) - Each night you may target one player. You will be told the names of all players they targeted that night. You will be told "No Result" if your action was blocked.
17. [Jigglypuff] - (1-shot Paranoid Gun Owner) - At night once during the game you may choose to use this power. All players who target you with an action will be killed.
18. [Falco] - (Ascetic) - All non-killing actions that target you each night will fail.
19. [Ganondorf] -  (1-shot Limited Vigilante) - Once during the game at night you may target one player. If they are Vanilla, they will be killed
20. [Luigi] - (Non-Consecutive Night Sidekick) - Every other night, you may target one player. All actions that target them will target you instead.
21. [Roy] - (Motion Detector) - Each night you may target one player. You will be told "Motion Detected" if they targeted anyone or if anyone targeted them and "No Motion Detected" otherwise. You will be told "No Result" if your action was blocked.
22. [Dr. Mario] - (Pill Vendor) - Each night you may target one player. All actions they take that night cannot be blocked or redirected. They will be told they received a pill that night.
23. [Young Link] - (Jack-Of-All-Trades) - 1-shot Self-Watcher (Be told the names of all players who targeted you), 1-shot Roleblocker (Block all actions a player takes), 1-shot Bodyguard (Have all killing actions that target one player target you instead)
24. [Pichu] - (Weak Visitor) - Each night you may target one player. If that player is Evil, you will kill yourself.
25. [Mr. Game and Watch] - (Neighborizer) - Each night (including N0), you may target one player. I will generate a number from 1 to 9 that hasn't been generated before. You will be given a private chat to talk in that is open for a number of IRL days equal to the generated number. Conversation may continue even if one of you is killed during that timespan.
26. [Mewtwo] - (2-shot Inverting Redirector) - Each night you may target one player and then target another. All actions the first player uses will target the second instead. If the first player you target is Evil, their team's Oracle results for that night will be secretly inverted (No instead of Yes and Yes instead of No).

**NOTE: When a player dies, their Alignment {Good/Evil}, [Flavor Name], and (Role Name) will be released**


Action Resolution in case of conflict
1. Commuter
2. Lightning Rod
3. Diverter
4. Bus Driver
5. Bodyguard
6. Sidekick
7. Blocking
8. Redirector
9. Protect
10. Miscellaneous
11. Kill
12. Inspect


« Last Edit: December 12, 2017, 03:38:53 am by Archetype »
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schadd

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Re: M111: Super Smash Bros Melee
« Reply #3 on: November 28, 2017, 01:03:05 am »

/fox
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ashersky

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Re: M111: Super Smash Bros Melee
« Reply #4 on: November 28, 2017, 01:52:43 am »

/innards
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

schadd

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Re: M111: Super Smash Bros Melee
« Reply #5 on: November 28, 2017, 02:02:10 am »

>ew redirection
>sensor is mad swingy
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Galzria

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Re: M111: Super Smash Bros Melee
« Reply #6 on: November 28, 2017, 04:35:43 am »

/in
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

faust

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Re: M111: Super Smash Bros Melee
« Reply #7 on: November 28, 2017, 06:53:13 am »

>sensor is mad swingy
Agreed. Definitely won't sign up with that role in the game.
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LaLight

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Re: M111: Super Smash Bros Melee
« Reply #8 on: November 28, 2017, 08:00:15 am »

>sensor is mad swingy
Agreed. Definitely won't sign up with that role in the game.

Sensor here is a very weak 1-shot cop, read the description
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

faust

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Re: M111: Super Smash Bros Melee
« Reply #9 on: November 28, 2017, 09:54:38 am »

>sensor is mad swingy
Agreed. Definitely won't sign up with that role in the game.

Sensor here is a very weak 1-shot cop, read the description
I read the description and it says that the role can potentially clear >50% of all living players as town, which is usually an instawin for town.
« Last Edit: November 28, 2017, 09:56:36 am by faust »
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iguanaiguana

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Re: M111: Super Smash Bros Melee
« Reply #10 on: November 28, 2017, 10:12:04 am »

Hm. Yeah. Therefore it also forces scum to play with at least one on and one off every serious wagon, which is a pretty bad handicap for them.

I guess that's why they get daychat.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

Teproc

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Re: M111: Super Smash Bros Melee
« Reply #11 on: November 28, 2017, 06:46:42 pm »

Yeah, it just means scum has to be careful not to be all on-wagon, and poof, the role does basically nothing. Which seems fine to me.
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Archetype

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Re: M111: Super Smash Bros Melee
« Reply #12 on: November 28, 2017, 07:17:34 pm »

I like the mind games for scum involved with having an Encrypting Sensor, so I am going to try to fit it in if possible. I changed it a bit to give scum a bit more leeway.

CHALLENGER APPROACHING

Marth the Tracker has joined the cast!
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schadd

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Re: M111: Super Smash Bros Melee
« Reply #13 on: November 28, 2017, 11:08:04 pm »

marf!
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schadd

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Re: M111: Super Smash Bros Melee
« Reply #14 on: November 28, 2017, 11:09:21 pm »

it's not really an issue since it's closed/designed but i would think samus on town is either anti-town utility or like a really small benefit
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faust

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Re: M111: Super Smash Bros Melee
« Reply #15 on: November 29, 2017, 01:19:45 am »

Everyone in this game is a PR, right? Why is it not labeled RMM?
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faust

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Re: M111: Super Smash Bros Melee
« Reply #16 on: November 29, 2017, 01:21:14 am »

Ah, no, nevermind, I just saw the thing.
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Swowl

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Re: M111: Super Smash Bros Melee
« Reply #17 on: November 29, 2017, 05:31:38 am »

/iiinnnnnnn
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real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Lekkit

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Re: M111: Super Smash Bros Melee
« Reply #18 on: November 29, 2017, 08:41:55 am »

My main is still missing. :(

I probably don't have time to play in the upcoming months, so I probably won't join even if he's incorporated.
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pacovf

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Re: M111: Super Smash Bros Melee
« Reply #19 on: November 29, 2017, 09:44:52 am »

Awesome flavour
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faust

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Re: M111: Super Smash Bros Melee
« Reply #20 on: November 29, 2017, 10:53:41 am »

Will players that have been chosen to be Vanilla still retain the flavor names assigned to them in the draft?
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Archetype

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Re: M111: Super Smash Bros Melee
« Reply #21 on: November 29, 2017, 11:23:20 am »

Will players that have been chosen to be Vanilla still retain the flavor names assigned to them in the draft?
Yeah!
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Robz888

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Re: M111: Super Smash Bros Melee
« Reply #22 on: November 29, 2017, 12:17:22 pm »

Very tempted.
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Galzria

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Re: M111: Super Smash Bros Melee
« Reply #23 on: November 29, 2017, 12:29:41 pm »

/in

Just think - it'll almost be the EoY by the time this gets rolling. Your book will be done by then (Hopefully? Right?) so you'll be good to go!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

schadd

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Re: M111: Super Smash Bros Melee
« Reply #24 on: November 29, 2017, 12:44:36 pm »

his what!!?
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Galzria

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Re: M111: Super Smash Bros Melee
« Reply #25 on: November 29, 2017, 01:18:16 pm »

his what!!?

The Oxford Dictionary has this to say about "Book":
Noun
"A written or printed work consisting of pages glued or sewn together along one side and bound in covers."
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

faust

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Re: M111: Super Smash Bros Melee
« Reply #26 on: November 29, 2017, 02:13:00 pm »

Will players that have been chosen to be Vanilla still retain the flavor names assigned to them in the draft?
Yeah!
Ugh. Well then I'm out. This just makes for unfun D1 massclaim stuff.
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faust

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Re: M111: Super Smash Bros Melee
« Reply #27 on: November 29, 2017, 02:14:22 pm »

Which is fine really. I should limit myself to 1 game at a time anyway.
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Archetype

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Re: M111: Super Smash Bros Melee
« Reply #28 on: November 29, 2017, 02:23:52 pm »

Will players that have been chosen to be Vanilla still retain the flavor names assigned to them in the draft?
Yeah!
Ugh. Well then I'm out. This just makes for unfun D1 massclaim stuff.
:( ok

CHALLENGER APPROACHING
Jigglypuff the 1-shot Paranoid Gun Owner has joined the cast!
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Archetype

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Re: M111: Super Smash Bros Melee
« Reply #29 on: November 29, 2017, 02:26:01 pm »

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Robz888

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Re: M111: Super Smash Bros Melee
« Reply #30 on: November 29, 2017, 02:41:50 pm »

his what!!?

The Oxford Dictionary has this to say about "Book":
Noun
"A written or printed work consisting of pages glued or sewn together along one side and bound in covers."

Yeah, I'm writing a book, got a publisher and everything! Political nonfiction. I suspect many people on these forums will disagree with parts of it, but hopefully everyone can learn something about how others think.

Hey arch, put me down for a tentative /in, but please check with me before the game actually starts!
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Re: M111: Super Smash Bros Melee
« Reply #31 on: November 29, 2017, 02:42:00 pm »

I'm in if Robz is. (peer pressure)
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AndrewisFTTW

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Re: M111: Super Smash Bros Melee
« Reply #32 on: November 29, 2017, 04:12:05 pm »

/in
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Re: M111: Super Smash Bros Melee
« Reply #33 on: November 29, 2017, 05:16:12 pm »

/tag
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Re: M111: Super Smash Bros Melee
« Reply #34 on: November 30, 2017, 02:48:46 am »

Whatevs. /in since schadd doesn't want me in his game.
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faust

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Re: M111: Super Smash Bros Melee
« Reply #35 on: November 30, 2017, 02:51:22 am »

his what!!?

The Oxford Dictionary has this to say about "Book":
Noun
"A written or printed work consisting of pages glued or sewn together along one side and bound in covers."

Yeah, I'm writing a book, got a publisher and everything! Political nonfiction. I suspect many people on these forums will disagree with parts of it, but hopefully everyone can learn something about how others think.

Hey arch, put me down for a tentative /in, but please check with me before the game actually starts!
Personally I was hoping for a novel. Oh well.
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Re: M111: Super Smash Bros Melee
« Reply #36 on: November 30, 2017, 03:17:53 am »

Whatevs. /in since schadd doesn't want me in his game.
idk dude... just sayin... have u considered deodorant........
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Re: M111: Super Smash Bros Melee
« Reply #37 on: November 30, 2017, 07:13:07 am »

Whatevs. /in since schadd doesn't want me in his game.
idk dude... just sayin... have u considered deodorant........
Confirmed: schadd's next game will be deodorant-themed.
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Archetype

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Re: M111: Super Smash Bros Melee
« Reply #38 on: November 30, 2017, 10:34:22 am »

Whatevs. /in since schadd doesn't want me in his game.
YEE

CHALLENGER APPROACHING
Falco the Ascetic has joined the cast!
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Re: M111: Super Smash Bros Melee
« Reply #39 on: November 30, 2017, 12:04:59 pm »

Whatevs. /in since schadd doesn't want me in his game.
idk dude... just sayin... have u considered deodorant........
Confirmed: schadd's next game will be deodorant-themed.
deodorant is already like the mafia faction in this game lmao
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Re: M111: Super Smash Bros Melee
« Reply #40 on: November 30, 2017, 02:42:45 pm »

his what!!?

The Oxford Dictionary has this to say about "Book":
Noun
"A written or printed work consisting of pages glued or sewn together along one side and bound in covers."

Yeah, I'm writing a book, got a publisher and everything! Political nonfiction. I suspect many people on these forums will disagree with parts of it, but hopefully everyone can learn something about how others think.

Hey arch, put me down for a tentative /in, but please check with me before the game actually starts!
Personally I was hoping for a novel. Oh well.

That comes next, hopefully.
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Re: M111: Super Smash Bros Melee
« Reply #41 on: November 30, 2017, 03:04:55 pm »

his what!!?

The Oxford Dictionary has this to say about "Book":
Noun
"A written or printed work consisting of pages glued or sewn together along one side and bound in covers."

Yeah, I'm writing a book, got a publisher and everything! Political nonfiction. I suspect many people on these forums will disagree with parts of it, but hopefully everyone can learn something about how others think.

Hey arch, put me down for a tentative /in, but please check with me before the game actually starts!
Personally I was hoping for a novel. Oh well.

That comes next, hopefully.

It could probably be treated as a novel depending on your political leanings.
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MVPs: M97
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Re: M111: Super Smash Bros Melee
« Reply #42 on: December 01, 2017, 10:17:00 am »

/in
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Re: M111: Super Smash Bros Melee
« Reply #43 on: December 01, 2017, 12:04:06 pm »

CHALLENGER APPROACHING
Ganondorf the 1-shot Limited Vigilante has joined the cast!
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Re: M111: Super Smash Bros Melee
« Reply #44 on: December 02, 2017, 11:42:00 am »

CHALLENGER APPROACHING
Luigi the Non-Consecutive Night Sidekick has joined the cast!
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Re: M111: Super Smash Bros Melee
« Reply #45 on: December 02, 2017, 08:54:06 pm »

Hey Archetype - first off, thanks for the set up, love Smash this is gonna be fun!
Can I inquire how many "bros" you intend to release into the set up?
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Re: M111: Super Smash Bros Melee
« Reply #46 on: December 03, 2017, 03:45:29 am »

Hey Archetype - first off, thanks for the set up, love Smash this is gonna be fun!
Can I inquire how many "bros" you intend to release into the set up?
All 26 :). Originally when designing the roles I was only going to do a few, but didn't want to leave anyone's favorite out. The gradual reveal is just for dramatic effect. Speaking of which

CHALLENGER APPROACHING
Roy the Motion Detector has joined the cast!
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Roadrunner7671

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Re: M111: Super Smash Bros Melee
« Reply #47 on: December 04, 2017, 07:42:55 am »

/tag

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Re: M111: Super Smash Bros Melee
« Reply #48 on: December 04, 2017, 02:15:48 pm »

CHALLENGER APPROACHING
Dr. Mario the Pill Vendor has joined the cast!

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Re: M111: Super Smash Bros Melee
« Reply #49 on: December 06, 2017, 03:52:57 pm »

CHALLENGER APPROACHING
Young Link the Jack of All Trades has joined the cast!
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Re: M111: Super Smash Bros Melee
« Reply #50 on: December 06, 2017, 05:53:43 pm »

/in I guess.  Mafia has been kind of meh for me lately, but I guess that is partially just a result of being very busy.
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Re: M111: Super Smash Bros Melee
« Reply #51 on: December 06, 2017, 05:58:04 pm »

/in
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IDontPlayThisGame

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Re: M111: Super Smash Bros Melee
« Reply #52 on: December 06, 2017, 07:30:14 pm »

/in if there's room

chairs

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Re: M111: Super Smash Bros Melee
« Reply #53 on: December 07, 2017, 01:55:13 am »

/in

Archetype

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Re: M111: Super Smash Bros Melee
« Reply #54 on: December 07, 2017, 05:51:09 pm »

CHALLENGER APPROACHING
Pichu the Weak Visitor has joined the cast!
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IDontPlayThisGame

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Re: M111: Super Smash Bros Melee
« Reply #55 on: December 08, 2017, 12:25:39 am »

What happens if Pichu is Evil?

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Re: M111: Super Smash Bros Melee
« Reply #56 on: December 08, 2017, 03:17:25 am »

are we gonna roll this or are we waiting for more?
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iguanaiguana

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Re: M111: Super Smash Bros Melee
« Reply #57 on: December 08, 2017, 08:02:48 am »

/tagachu.
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Igu is town or trying the hardest he ever has as scum.

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Re: M111: Super Smash Bros Melee
« Reply #58 on: December 08, 2017, 09:24:59 am »

Making my list later today
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Re: M111: Super Smash Bros Melee
« Reply #59 on: December 08, 2017, 10:28:56 am »

Making my list later today
I think Arch said there are two more roles upcoming. I'll wait for that to happen.
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Archetype

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Re: M111: Super Smash Bros Melee
« Reply #60 on: December 08, 2017, 05:41:45 pm »

What happens if Pichu is Evil?
Nothing

are we gonna roll this or are we waiting for more?
I'll close signups soon-ish. Probably next Friday as that's when my final exams get done. I also want to confirm with Robz and by extension Eevee.
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AndrewisFTTW

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Re: M111: Super Smash Bros Melee
« Reply #61 on: December 08, 2017, 06:03:00 pm »

What happens if Pichu is Evil?
Nothing

are we gonna roll this or are we waiting for more?
I'll close signups soon-ish. Probably next Friday as that's when my final exams get done. I also want to confirm with Robz and by extension Eevee.

Your definition of "soon-ish" differs from mine but it's all good. I can wait!
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MVPs: M97
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Re: M111: Super Smash Bros Melee
« Reply #62 on: December 08, 2017, 07:15:26 pm »

CHALLENGER APPROACHING
Mr. Game and Watch the Neighborizer has joined the cast!

CHALLENGER APPROACHING
Mewtwo the 2-shot Inverting Redirector has joined the cast!

All Characters have been revealed

In addition to their factional kill and factional chat, Evil players will also be given a factional 2-shot Oracle:
Quote
Twice during the game at night, one Evil player may ask the Master Hand or Crazy Hand a Yes/No question about the game's setup. Questions can only be about the game state as it were when the game started and never specify player names in the game. For example: "Is Archetype Sheik?" and "Has Sheik ever targeted Zelda?" are both illegal but "Are Sheik and Zelda in the game?" or "Is Sheik Vanilla?" are both legal.


Also, please put your hands together for the your co-mod Crazy Hand: iguanaiguana!

A few updates have been made to previous characters. Samus is now 2-shot and Donkey Kong and Sheik are now Compulsive. If you haven't submitted your character list or would like to submit an updated one, please do so soon.

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O

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Re: M111: Super Smash Bros Melee
« Reply #63 on: December 09, 2017, 05:30:53 pm »

/in
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Archetype

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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #64 on: December 09, 2017, 05:37:43 pm »

Signups will be closed December 14th. Make sure you submit your character lists by then. The game will then begin that next Sunday or Monday
« Last Edit: December 09, 2017, 05:38:53 pm by Archetype »
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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #65 on: December 09, 2017, 10:06:02 pm »

In (if there's room)
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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #66 on: December 09, 2017, 10:23:49 pm »

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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #67 on: December 09, 2017, 11:02:33 pm »

Does Pill Vendor or Lightning Rod resolve first if both are used the same night?

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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #68 on: December 09, 2017, 11:04:41 pm »

Does Pill Vendor or Lightning Rod resolve first if both are used the same night?

I haven't played with most of these roles before.

Archetype

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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #69 on: December 10, 2017, 01:03:56 am »

Does Pill Vendor or Lightning Rod resolve first if both are used the same night?

I haven't played with most of these roles before.
I'll put up a night action resolution for everything here pretty soon, but Lightning Rod would resolve first. But don't be afraid to ask questions, I know a few are a little non-standard.
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schadd

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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #70 on: December 10, 2017, 11:47:08 am »

out
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faust

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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #71 on: December 11, 2017, 04:07:02 am »

Some random action resolution questions:

1. What happens when Ness targets Fox?
2. If Ness targets any Ascetic, will their action fail completely?
3. Does Sheik having performed a Ninja kill count for the purposes of Samus?
4. Does Sheik Ninja targeting Jigglypuff trigger the PGO?
5. Generally speaking, in which order do the various Redirectors resolve if conflicting?
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mcmcsalot

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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #72 on: December 11, 2017, 12:43:42 pm »

/in
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #73 on: December 11, 2017, 10:25:07 pm »

Some random action resolution questions:

1. What happens when Ness targets Fox?
2. If Ness targets any Ascetic, will their action fail completely?
3. Does Sheik having performed a Ninja kill count for the purposes of Samus?
4. Does Sheik Ninja targeting Jigglypuff trigger the PGO?
5. Generally speaking, in which order do the various Redirectors resolve if conflicting?
I just went ahead and posted the action resolution since I'll have to do it eventually. I'll still answer these questions, though.

1. Diverting will resolve before Bus Driving, so Ness will target whoever Fox chooses to Divert to. If that ends up being the same person as Ness' other target, nothing will happen.
2. Yes, both targets must be valid.
3. Hmmm, I am going to go ahead and say yes that Samus can detect the ninja kill - but only because scum already has a way around it with the encryptor.
4. No
5. See the action resolution
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faust

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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #74 on: December 12, 2017, 02:07:44 am »

The posted action resolution chain does not account for Bodyguard's redirection.
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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #75 on: December 12, 2017, 03:39:13 am »

The posted action resolution chain does not account for Bodyguard's redirection.
Knew I was forgetting one. It's fixed.
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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #76 on: December 12, 2017, 08:17:40 pm »

Depending on when the game starts, I may be VLA for the first couple days.

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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #77 on: December 13, 2017, 12:51:43 pm »

I need to /out, sorry guys. To busy to put in a decent effort.

edit: apparently too busy to spell too correctly as well
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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #78 on: December 14, 2017, 12:16:21 pm »

I need to /out, sorry guys. To busy to put in a decent effort.

edit: apparently too busy to spell too correctly as well
:(


Depending on when the game starts, I may be VLA for the first couple days.
It'll likely start either Sunday or Monday.
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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #79 on: December 15, 2017, 06:03:05 pm »

/in
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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #80 on: December 15, 2017, 07:35:53 pm »

/in

With that username, you're just begging to get lynched on D1.

But welcome !
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Re: M111: Super Smash Bros Melee - Signups Close 12/14
« Reply #81 on: December 16, 2017, 02:55:23 am »

/in

With that username, you're just begging to get lynched on D1.

But welcome !
To let everyone know, seanbean is someone I know IRL. He's a big Melee fan so I figured I'd invite him.

Signups Closed. The game will begin Sunday or Monday
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Re: M111: Super Smash Bros Melee (N0)
« Reply #82 on: December 17, 2017, 06:52:55 pm »

The setup has been created and Personal QTs have been sent out. Please /confirm in them to verify receipt. The game will begin Monday at 7:00 PM as long as everyone has confirmed by that time.
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Archetype

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Re: M111: Super Smash Bros Melee (N0)
« Reply #83 on: December 17, 2017, 06:59:25 pm »

To clarify with the player count increasing beyond the setups initial capacity, there are at least 3 Evil players. There are no "Traitor" or "Survivor" variants of any kind.
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Archetype

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Re: M111: Super Smash Bros Melee (N0)
« Reply #84 on: December 18, 2017, 07:11:29 pm »

14 fighters from universes all over are brought together by the Master Hand and Crazy Hand to fight for their amusement. There are some who are Good while others are Evil, but which character belongs to which side is a mystery. Only one thing is for certain: only one team can achieve victory.


Day 1 Start


Vote Count 1.0

Not Voting (14): mcmcsalot, ashersky, Galzria, DatSwan, Robz888, seanbean, AndrewisFTTW, faust, Joseph2302, gkrieg13, Teproc, chairs, IDontPlayThisGame, O
With 14 alive it takes 8 to lynch. Day 1 will end December 27th at 7:00 PM (deadline extended two days due to Christmas).

Thread Unlocked
« Last Edit: December 18, 2017, 07:15:24 pm by Archetype »
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chairs

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #85 on: December 18, 2017, 07:59:01 pm »

FIRST!

vote: ashersky for not posting.

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #86 on: December 18, 2017, 08:14:25 pm »

I'm pretty sure it'll come up eventually and I'd rather get it over with now. I'm reasonably certain that there are only three Evil players (5+ seems absurd and 4 seems unlikely because 13 player games tend to have three scum and this is only 14 players). I think the only relevant part of not knowing the exact number of scum is that we don't know when it's MyLo/LyLo. I also don't think there's anything else to be gained from discussing this, but I could be wrong.

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #87 on: December 18, 2017, 08:25:09 pm »

FIRST!

vote: ashersky for not posting.

Why is Ashersky not posting scummy?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Robz888

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #88 on: December 18, 2017, 10:02:10 pm »

Hello! Every time I post, please, someone, reply "GO FINISH YOUR BOOK."

Are we going to massclaim right away, or have a long argument about it and then massclaim anyway?
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Galzria

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #89 on: December 18, 2017, 10:14:04 pm »

Hello! Every time I post, please, someone, reply "GO FINISH YOUR BOOK."

Are we going to massclaim right away, or have a long argument about it and then massclaim anyway?

Robz, go finish your book!

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #90 on: December 18, 2017, 10:17:03 pm »

Hello! Every time I post, please, someone, reply "GO FINISH YOUR BOOK."

Are we going to massclaim right away, or have a long argument about it and then massclaim anyway?

I'm always against it. But I'm always willing to listen to arguments for it. Occasionally it's actually beneficial.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #91 on: December 18, 2017, 10:20:52 pm »

Hello! Every time I post, please, someone, reply "GO FINISH YOUR BOOK."

Are we going to massclaim right away, or have a long argument about it and then massclaim anyway?

I'm always against it. But I'm always willing to listen to arguments for it. Occasionally it's actually beneficial.

Agreed. I don't see how it helps more than it hurts here, but I'll listen to why someone thinks it's pro-town.

O

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #92 on: December 18, 2017, 10:41:29 pm »

booooo massclaims boooooooo
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Robz888

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #93 on: December 18, 2017, 11:01:55 pm »

Cool, we've elected to argue about it and then do it anyway.
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chairs

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #94 on: December 18, 2017, 11:30:46 pm »

FIRST!

vote: ashersky for not posting.

Why is Ashersky not posting scummy?

He's actively preventing us from getting a read on him by his inaction.

Hello! Every time I post, please, someone, reply "GO FINISH YOUR BOOK."

Are we going to massclaim right away, or have a long argument about it and then massclaim anyway?

Like... maybe the solution is we don't massclaim? Or we discuss -what- we're going to massclaim?

IDK.

FWIW: If we're going to do this, I think we all claim how many heroes we listed first. Then we claim flavor name. Then we claim our lists.

I think that maximizes the opportunity for somebody to get caught in a lie.

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #95 on: December 19, 2017, 12:55:10 am »

The good thing about this setup is that we can mass flavor claim, which limits scum's fakeclaim options without directly giving away our PRs.

What's definitely not worth it is some convoluted plan like chairs' one where we spend all of D1 with pointless claims that are not in any way alignment-indicative because list submission happened before alignment assingment...

So vote: chairs
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Robz888

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #96 on: December 19, 2017, 01:09:10 am »

The good thing about this setup is that we can mass flavor claim, which limits scum's fakeclaim options without directly giving away our PRs.


Yeah, that's what I was thinking. Boxing in scum seems like it could be a potentially strong move.
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faust

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #97 on: December 19, 2017, 01:22:59 am »

The good thing about this setup is that we can mass flavor claim, which limits scum's fakeclaim options without directly giving away our PRs.


Yeah, that's what I was thinking. Boxing in scum seems like it could be a potentially strong move.
I think I agree. Also, go finish your book!
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AndrewisFTTW

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #98 on: December 19, 2017, 01:43:29 am »

I was going to make a political joke about Robz's book but it might've pissed him off and nobody wants anything to do with politics in a mafia game so nevermind.
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Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

chairs

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #99 on: December 19, 2017, 02:11:53 am »

My "convoluted plan" was just an idea on how we might be able to catch scum in lies about PRs.

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #100 on: December 19, 2017, 02:19:47 am »

My "convoluted plan" was just an idea on how we might be able to catch scum in lies about PRs.
Yep, on an issue where scum has no inclination whatsoever to lie. The most likely thing to happen is for someone to mess up their claim and thus giving scum an easy mislynch target.
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Joseph2302

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #101 on: December 19, 2017, 02:25:03 am »

Hello! Every time I post, please, someone, reply "GO FINISH YOUR BOOK."

Are we going to massclaim right away, or have a long argument about it and then massclaim anyway?
I'm the SK
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Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Joseph2302

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #102 on: December 19, 2017, 02:27:31 am »

Vote: Robz as Obv!scum
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Joseph2302

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #103 on: December 19, 2017, 04:27:42 am »

Actually Vote: gkrieg because mislynching him is fun
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Town: 22 games, 8 wins
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #104 on: December 19, 2017, 05:09:10 am »

since the name of your pokemon is not absolutely correlated to you having that PR, I think there may be some merit in a flavor claim.
Thing is since you get to bid prior to knowing your alignment... does the claim actually help us all that much?
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

faust

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #105 on: December 19, 2017, 05:15:38 am »

since the name of your pokemon is not absolutely correlated to you having that PR, I think there may be some merit in a flavor claim.
Thing is since you get to bid prior to knowing your alignment... does the claim actually help us all that much?
This is what it does:

- scum cannot switch claims among one another if it suits them
- scum can never directly counterclaim a PR
- scum cannot claim PR when they are about to be lynched in order to out another PR
- if scummy things happen (Roleblocking, Redirection etc.) and we find out, scum will have to own up to it. This strongly limits the amount of damage they can safely do with their PRs.

And, on the minus side:
- it is easier for scum to target PRs that would potentially be dangerous to them.
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faust

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #106 on: December 19, 2017, 05:18:05 am »

@Archetype: Can you confirm that alignment has been assigned independently of which players received which flavor names?
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faust

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #107 on: December 19, 2017, 05:20:40 am »

And another:

Can scum use both their Oracle shots in the same night?
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faust

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #108 on: December 19, 2017, 05:22:29 am »

There's more relevant stuff... sorry about all the questions.

When will scum receive the answers from the Oracle?
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Teproc

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #109 on: December 19, 2017, 05:28:49 am »

The more I think about it, the more I like a flavor claim. It makes everyone's night actions better (on both sides), which is good if we have many PRs, and if we don't have many... well I guess we'd better hope we don't have the ones scum is most worried about ? I guess it's kind of a balancing the game thing either way: if we got underpowered, scum will be killing VTs, otherwise they'll get a straight beeline to our best PRs ? But we get coordination...

I think I'm fine with flavor claim. Definitely not actual role claim though. Don't know about claiming lists and such, I guess it can go along with flavor claiming ? I suppose that's the only thing that might possibly catch scum.
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faust

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #110 on: December 19, 2017, 05:34:30 am »

I think I'm fine with flavor claim. Definitely not actual role claim though. Don't know about claiming lists and such, I guess it can go along with flavor claiming ? I suppose that's the only thing that might possibly catch scum.
And how would that happen?
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Teproc

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #111 on: December 19, 2017, 05:39:16 am »

I think I'm fine with flavor claim. Definitely not actual role claim though. Don't know about claiming lists and such, I guess it can go along with flavor claiming ? I suppose that's the only thing that might possibly catch scum.
And how would that happen?

Well, not if they tell the truth, obviously.

I guess claiming lists in and of itself doesn't make it harder for scum to lie. Maybe it makes it easier actually, if they claim last. So maybe we should stick to flavor ? And if someone spots an inconsistency we can have specific lists claims.
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faust

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #112 on: December 19, 2017, 06:55:13 am »

I think I'm fine with flavor claim. Definitely not actual role claim though. Don't know about claiming lists and such, I guess it can go along with flavor claiming ? I suppose that's the only thing that might possibly catch scum.
And how would that happen?

Well, not if they tell the truth, obviously.

I guess claiming lists in and of itself doesn't make it harder for scum to lie. Maybe it makes it easier actually, if they claim last. So maybe we should stick to flavor ? And if someone spots an inconsistency we can have specific lists claims.
Yes, but what motivation does scum have to lie?
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Teproc

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #113 on: December 19, 2017, 08:02:43 am »

I'm sure you can think of a few. I don't really see the point in outlining them here though. It's a risk for them, and telling the truth is certainly simpler, but scum lying is always a possibility worth considering.
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mcmcsalot

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #114 on: December 19, 2017, 09:29:11 am »

So I’m generally very anti any claim because I feel like the advantage it gives (forcing scum to not lie later) is not worth the advantage we lose (keeping town prs safe).

I get here that since claiming flavor doesn’t guarantee the person is a pr it’s a little better. But I still don’t see the huge benefit. Do we really fear scum counterclaiming people or pretending to be a different role then they are. Is that really worth just telling mafia who might be deathproof a universal backup, a doctor, a supersaint, a roleblocker ect.

I’m still in favor of just trying to scum hunt traditionally and getting some advantage out of blocking a night kill, or killing scum via town prs.

Also as people said we bid on powers before alignment so it’s not like in draft games where knowing what scum went for helps us. We literally are just giving scum all our possible pr info so in two days they can’t lie.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #115 on: December 19, 2017, 09:36:59 am »

This is what it does:

- scum cannot switch claims among one another if it suits them
- scum can never directly counterclaim a PR
- scum cannot claim PR when they are about to be lynched in order to out another PR
- if scummy things happen (Roleblocking, Redirection etc.) and we find out, scum will have to own up to it. This strongly limits the amount of damage they can safely do with their PRs.

And, on the minus side:
- it is easier for scum to target PRs that would potentially be dangerous to them.

Your first point I don’t see how that super helpful. Like scum can still switch claims now if they want (they could have daychat) and I don’t see how scum switching claims here is super helpful to scum at all.
Points two and theee I get, no counter claim and no last minute claim, but I feel counterclaims are not the hardest thing to figure out and at worst it’s a 1 for 1. As for claims before lynch that’s not a huge problem in standard mafia games, people can claim other people’s roles accidentally, and there could be results that prove people wrong.
Your fourth point I had not thought of. I see the advantage to locking scum into not doing scummy things but it also prevents town from catching scum doing scummy things. No ability to catch scum lying if they can’t lie.

I still stick with not wanting to massclaim
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

faust

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #116 on: December 19, 2017, 09:38:51 am »

So I’m generally very anti any claim because I feel like the advantage it gives (forcing scum to not lie later) is not worth the advantage we lose (keeping town prs safe).

I get here that since claiming flavor doesn’t guarantee the person is a pr it’s a little better. But I still don’t see the huge benefit. Do we really fear scum counterclaiming people or pretending to be a different role then they are. Is that really worth just telling mafia who might be deathproof a universal backup, a doctor, a supersaint, a roleblocker ect.
I mean yes it is. I might have a different opinion with different roles, but none of the roles in here is actually super amazing. Deathproof, Supersaint, Roleblocker are all largely anti-town roles anyway, or at least they are much better for scum than they are for town, so it's good to know who these folks are.
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Teproc

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #117 on: December 19, 2017, 09:42:18 am »

I think you're underestimating the benefits to town PRs mcmc. It's hard to know given the closed nature of Arch's balancing, but I'm guessing town has more to do at night than scum does, and even the powers that are most useful for scum (like Roleblocker) are made awkward by a full flavor claim as faust said. Meanwhile, town protective roles have a better idea of how to target.

Scum still has ample opportunity to lie and possibly getting caught, btw.

PPE: Also agree with this.
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mcmcsalot

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #118 on: December 19, 2017, 09:49:15 am »

Hmm okay I think I see what you guys are saying I guess I just have a  slightly different view on the roles (which I could be  wrong about)
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #119 on: December 19, 2017, 09:49:38 am »

As far as scumhunting goes

vote: robz for bringing up massclaim in the way he did, satirical comments with an undertone of pushing us in a direction isn’t his style.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

faust

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #120 on: December 19, 2017, 10:03:36 am »

Maybe it is worth it to look at all possible roles to see which ones benefit from claiming.

1. [Mario] - (Novice Vanilla Cop) - Scum cannot block him. Redirection is also dangerous.
2. [Yoshi] - (Roleblocker) - Can effectively block the most anti-town potential role.
3. [Donkey Kong] - (Odd-Night Strong-willed Bodyguard) - Can save the strongest town PRs much more effectively.
4. [Link] - (Jack-Of-All-Trades) - 1-shot Tracker, 1-shot Doctor, 1-shot Ascetic - Doctor gets better, Tracker cannot be blocked.
5. [Samus] - (Encrypting 2-shot Sensoring Detective) - Doesn't matter much here, but scum cannot block.
6. [Fox] - (2-shot Diverter) - Not sure town should use this, but it could help redirect a nightkill, and the odds are improved with claiming.
7. [Pikachu] - (1-shot Lightning Rod) - I guess knowing what roles could be in the game makes it easier to decide when to pull the trigger.
8. [Captain Falcon] - (Modified Flavor Cop) - Mostly rendered useless unless scum decide to fakeclaim.
9. [Ness] - (1-shot Bus Driver) - See Fox. Improved, if town decides to use it.
10. [Peach] - (Self-Watcher) - We can actually use this to confirm some players as "not doing anything else", which is pretty good. Otherwise would be very meh.
11. [Bowser] - (Supersaint) - That is mostly a super anti-town role and we should make extra sure we know who it is.
12. [Zelda] - (1-shot Commuter) - This is weaker if scum knows to avoid killing them.
13. [Sheik] - (Even-Night Ninja Doctor) - Doctoring will be more effective.
14. [Ice Climbers] - (1-shot Deathproof) - I think being lynchproof is worse for town than being bulletproof is good, so we should know this.
15. [Kirby] - (Universal Backup) - Well... depends.
16. [Marth] - (Tracker) - Cannot be blocked.
17. [Jigglypuff] - (1-shot Paranoid Gun Owner) - Town can avoid targeting, so can scum. This is more dangerous in scum's hands, so this is probably good overall.
18. [Falco] - (Ascetic) - We don't have to waste actions on them. Good.
19. [Ganondorf] -  (1-shot Limited Vigilante) - Well, they don't really get more information relevant to them.
20. [Luigi] - (Non-Consecutive Night Sidekick) - Same as above; this is a form of doctoring and will be better.
21. [Roy] - (Motion Detector) - We can effectively prevent scum non-targeting roles from preforming the nightkill.
22. [Dr. Mario] - (Pill Vendor) - Whoever receives the pill will know where it came from. Not sure how much of a difference that makes, but it's probably better as you'd want to target townies.
23. [Young Link] - (Jack-Of-All-Trades) - 1-shot Self-Watcher, 1-shot Roleblocker, 1-shot Bodyguard - RB and Bodyguard are more effective.
24. [Pichu] - (Weak Visitor) - Can announce target each day. If redirected, it may out the Redirector.
25. [Mr. Game and Watch] - (Neighborizer) - Can target worthwhile targets (investigative probably).
26. [Mewtwo] - (2-shot Inverting Redirector) - Having meses with scum's answers potentially. This could lead to all sorts of interesting interactions. Not really sure how it would play. It would arguably be bad for us if scum knew that Mewtwo wasn't in the game.

PPE: 3
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mcmcsalot

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #121 on: December 19, 2017, 10:14:35 am »

I definitely had the wrong opinion about deathproof, you are right that lynchproof is much scarier than bulletproof I also agree with a lot of the benefits to all the redirection. The one thing I don’t see is how fox gets better knowing people’s roles because I just think it makes it more likely the doc dies as opposed to being able to doc claimed roles later but I do think a flavor claim is a net benefit at this point.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

chairs

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #122 on: December 19, 2017, 10:25:42 am »

Here, I'll start even, so we can just get on with it.

I'm Captain Falcon.

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #123 on: December 19, 2017, 10:35:11 am »

Here, I'll start even, so we can just get on with it.

I'm Captain Falcon.
That is actually a good start. Now scum can't really fakeclaim and we don't have to worry endlessly about claiming order.

I am Sheik.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #124 on: December 19, 2017, 10:39:14 am »

I am Link.

Before you check: yes, Robz is in the game. Please don't lynch me Robz.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #125 on: December 19, 2017, 10:48:57 am »

I am Mr. Game and Watch
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #126 on: December 19, 2017, 10:59:06 am »

Hi all. Just getting here. vote: Joseph for trying to mislynch me. Massclaim seems fine, but I think it gives scum more information. If it is good, why don’t we do this ever game?  Just claim some random PR at the beginning for everyone to lock scum into a fake claim?
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #127 on: December 19, 2017, 11:01:37 am »

Hi all. Just getting here. vote: Joseph for trying to mislynch me. Massclaim seems fine, but I think it gives scum more information. If it is good, why don’t we do this ever game?  Just claim some random PR at the beginning for everyone to lock scum into a fake claim?

The difference here is that flavor locks you into one power but doesn’t guarantee you are a pr or vanilla.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #128 on: December 19, 2017, 11:11:57 am »

Hi all. Just getting here. vote: Joseph for trying to mislynch me. Massclaim seems fine, but I think it gives scum more information. If it is good, why don’t we do this ever game?  Just claim some random PR at the beginning for everyone to lock scum into a fake claim?

Because that's not a comparable thing at all ? You could have multiple people claiming the same PR in the situation you're describing, among other things.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #129 on: December 19, 2017, 11:40:05 am »

I'm Ice Climbers.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #130 on: December 19, 2017, 11:41:10 am »

I'm Ice Climbers.

Go write your book!

I'm Pichu

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #131 on: December 19, 2017, 12:34:11 pm »

I'm Yoshi
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Scum: 5 games, 3 wins

mcmcsalot

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #132 on: December 19, 2017, 01:25:03 pm »

I know realize we may have rushed into this claim poorly due to the oracle power.

Mafia can now pick the two strongest town pr’s and ask “is X vanilla?”

In fact they can ask any yes/no question about the setup and if worded correctly they could probably get even more info.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #133 on: December 19, 2017, 01:25:45 pm »

I know now realize we may have rushed into this claim poorly due to the oracle power.

Mafia can now pick the two strongest town pr’s and ask “is X vanilla?”

In fact they can ask any yes/no question about the setup and if worded correctly they could probably get even more info.
FTFM
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #134 on: December 19, 2017, 01:37:48 pm »

I know now realize we may have rushed into this claim poorly due to the oracle power.

Mafia can now pick the two strongest town pr’s and ask “is X vanilla?”

In fact they can ask any yes/no question about the setup and if worded correctly they could probably get even more info.
FTFM

It probably does make the Oracle thing a little stronger, yeah. I still think it's worth doing.

mcmc is townie, btw.
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Archetype

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #135 on: December 19, 2017, 01:45:34 pm »

@Archetype: Can you confirm that alignment has been assigned independently of which players received which flavor names?
Any character could be any alignment


Can scum use both their Oracle shots in the same night?
No. And they receive the results of their Oracle power at the end of the night that they used it in their QT
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gkrieg13

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #136 on: December 19, 2017, 01:47:58 pm »

Hi all. Just getting here. vote: Joseph for trying to mislynch me. Massclaim seems fine, but I think it gives scum more information. If it is good, why don’t we do this ever game?  Just claim some random PR at the beginning for everyone to lock scum into a fake claim?

Because that's not a comparable thing at all ? You could have multiple people claiming the same PR in the situation you're describing, among other things.

You're right.  I'm Mewtwo!
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mcmcsalot

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #137 on: December 19, 2017, 02:02:10 pm »

Hi all. Just getting here. vote: Joseph for trying to mislynch me. Massclaim seems fine, but I think it gives scum more information. If it is good, why don’t we do this ever game?  Just claim some random PR at the beginning for everyone to lock scum into a fake claim?

Because that's not a comparable thing at all ? You could have multiple people claiming the same PR in the situation you're describing, among other things.

You're right.  I'm Mewtwo!

Well that helps.
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #138 on: December 19, 2017, 03:22:14 pm »

vote: idptg

Scumslip?  At any rate, vote-worthy.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #139 on: December 19, 2017, 03:22:55 pm »

unvote

Misread, never mind.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #140 on: December 19, 2017, 03:23:30 pm »

I counterclaim momsalon.
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mcmcsalot

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #141 on: December 19, 2017, 03:28:24 pm »

I counterclaim momsalon.

Really? You sure you haven’t mis-read your pm...
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #142 on: December 19, 2017, 03:30:53 pm »

I counterclaim momsalon.

Really? You sure you haven’t mis-read your pm...

I mean I’m guessing this is a joke/call back to mean girls mafia but I’d love for you to be serious and going for some very strange mafia plan.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #143 on: December 19, 2017, 04:07:41 pm »

I am Ganondorf.
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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #144 on: December 19, 2017, 04:12:44 pm »

vote: idptg

Scumslip?  At any rate, vote-worthy.

If you're going to do this, you might as well explain what you mean.
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mcmcsalot

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #145 on: December 19, 2017, 04:22:26 pm »

vote: idptg

Scumslip?  At any rate, vote-worthy.

If you're going to do this, you might as well explain what you mean.

Seeing as idp only has 2 posts I’m guessing it’s the one about numbers of scum. Probably read something that he figured was worded from a scum perspective that he reread and realized was wrong.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: M111: Super Smash Bros Melee (N0)
« Reply #146 on: December 19, 2017, 04:52:33 pm »

Vote Count 1.1

ashersky(1): chairs
chairs(1): faust
gkrieg13(1):Joseph2302
Robz888(1): mcmcsalot
Joseph2302(1): gkrieg13

Not Voting (9): ashersky, Galzria, DatSwan, Robz888, seanbean, AndrewisFTTW, Teproc, IDontPlayThisGame, O

With 14 alive it takes 8 to lynch. Day 1 will end December 27th at 7:00 PM.
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Galzria

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #147 on: December 19, 2017, 04:57:02 pm »

The problem with this exercise is that scum weren't potentially forced into early claiming. I know people don't like lists or orders, but even using the signup list would've been better than whoever/whenever.

If scum haven't yet claimed or are waiting then they know what's safe to fake claim as it gets down to them.

Say, for example, Dr. Mario is in the game and is scum. They see Mario hasn't been claimed so they claim him. Each night they can feed pills to their scummates with relative impunity. If somebody tracks them they can claim to have been copping. Faking cop results down the line isn't all that difficult.

With that said it's pretty much too late to consider that anyway, so Fox, reporting for duty General.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

chairs

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #148 on: December 19, 2017, 05:54:02 pm »

The problem with this exercise is that scum weren't potentially forced into early claiming. I know people don't like lists or orders, but even using the signup list would've been better than whoever/whenever.

If scum haven't yet claimed or are waiting then they know what's safe to fake claim as it gets down to them.

Say, for example, Dr. Mario is in the game and is scum. They see Mario hasn't been claimed so they claim him. Each night they can feed pills to their scummates with relative impunity. If somebody tracks them they can claim to have been copping. Faking cop results down the line isn't all that difficult.

With that said it's pretty much too late to consider that anyway, so Fox, reporting for duty General.

Dangerous to do that with Falcon in the game. Am I vanilla? Am I the modified flavor cop that reveals all his results on death? Can they really afford to take that chance?

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #149 on: December 19, 2017, 06:27:01 pm »

The problem with this exercise is that scum weren't potentially forced into early claiming. I know people don't like lists or orders, but even using the signup list would've been better than whoever/whenever.

If scum haven't yet claimed or are waiting then they know what's safe to fake claim as it gets down to them.

Say, for example, Dr. Mario is in the game and is scum. They see Mario hasn't been claimed so they claim him. Each night they can feed pills to their scummates with relative impunity. If somebody tracks them they can claim to have been copping. Faking cop results down the line isn't all that difficult.

With that said it's pretty much too late to consider that anyway, so Fox, reporting for duty General.

Dangerous to do that with Falcon in the game. Am I vanilla? Am I the modified flavor cop that reveals all his results on death? Can they really afford to take that chance?

It was meant simply as an example, not an "only" possibility. I  originally was thinking in terms of scum having Vig but claiming something else, using it, and us having no easy way to confirm who had lied about their choice because they could just claim to be Vanilla later - but Vig has been claimed so that's ok.

My point was more that a late scum could choose which claim to go for, maximizing the potential for chaos. I didn't really look into which fake claims would be best for them and why - and it doesn't really matter. I'm just old man grumping that we didn't bother to minimize potential scum advantage. I don't think a little organization would've taken that much time out of our day.
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TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #150 on: December 19, 2017, 06:35:08 pm »

I am the yellow ratpika——chooooo
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #151 on: December 19, 2017, 07:25:50 pm »

The problem with this exercise is that scum weren't potentially forced into early claiming. I know people don't like lists or orders, but even using the signup list would've been better than whoever/whenever.

If scum haven't yet claimed or are waiting then they know what's safe to fake claim as it gets down to them.

Say, for example, Dr. Mario is in the game and is scum. They see Mario hasn't been claimed so they claim him. Each night they can feed pills to their scummates with relative impunity. If somebody tracks them they can claim to have been copping. Faking cop results down the line isn't all that difficult.

With that said it's pretty much too late to consider that anyway, so Fox, reporting for duty General.

Dangerous to do that with Falcon in the game. Am I vanilla? Am I the modified flavor cop that reveals all his results on death? Can they really afford to take that chance?

It was meant simply as an example, not an "only" possibility. I  originally was thinking in terms of scum having Vig but claiming something else, using it, and us having no easy way to confirm who had lied about their choice because they could just claim to be Vanilla later - but Vig has been claimed so that's ok.

My point was more that a late scum could choose which claim to go for, maximizing the potential for chaos. I didn't really look into which fake claims would be best for them and why - and it doesn't really matter. I'm just old man grumping that we didn't bother to minimize potential scum advantage. I don't think a little organization would've taken that much time out of our day.

That's fair. I think for me personally I just saw the mass flavor name claim coming and was like "If we get this out of the way sooner, we have more to talk about during D1 than normal, which is cool, and I just want to move on with the game anyway".

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #152 on: December 19, 2017, 11:52:04 pm »

Here is the list of claims so far. Listed in order of the time claimed:

Chairs - Cpt. Falcon
Faust - Sheik
Teproc - Link
MCMC - Mr Game and Watch
Robz - Ice Climbers
IDPTG - Pichu
Joseph - Yoshi
GK - Mewtwo
Andrew - Ganandorf
Galz - Fox
Swan - Pikachu

Not yet claimed:
Ash (or he has. I don't know if it was a joke, but he counter claimed MCMC, who claimed MRGnW)
O
SeanB
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #153 on: December 19, 2017, 11:59:22 pm »

I am Marth.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #154 on: December 20, 2017, 12:07:48 am »

kirbs
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #155 on: December 20, 2017, 12:18:21 am »

Vote: Ash for obvious reasons.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #156 on: December 20, 2017, 01:25:23 am »

So, pending on hearing from ash, we know that mafia has no daychat? That is reassuring.

People I definitely want to leave alive today based on this are gkrieg and seanbean.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #157 on: December 20, 2017, 01:29:37 am »

Vote: Ash for obvious reasons.

Bad votes are bad for obvious reasons.
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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #158 on: December 20, 2017, 01:36:28 am »

I’m the real RB, Mcmc, Yuma will back me up.

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #159 on: December 20, 2017, 01:42:01 am »

I’m the real RB, Mcmc, Yuma will back me up.

bowser

I should have guessed. That's basically the most ash power ever.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #160 on: December 20, 2017, 02:07:04 am »

@Archetype: Can you confirm that alignment has been assigned independently of which players received which flavor names?
Any character could be any alignment
That doesn't really answer my question by the way, and the evasivaness of it makes me think it is absolutely possible that Arch grouped people with scummier roles into the scum team.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #161 on: December 20, 2017, 02:07:54 am »

kirbs
You didn't even put up a fight! I am disappointed.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #162 on: December 20, 2017, 02:08:56 am »

Vote: Ash for obvious reasons.

Bad votes are bad for obvious reasons.
Yeah, that guy should really go back to writing his book instead of hanging out here placing bad votes.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #163 on: December 20, 2017, 02:11:56 am »

Vote: Joseph
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O

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #164 on: December 20, 2017, 02:15:26 am »

kirbs
You didn't even put up a fight! I am disappointed.

it looked like the time to put up a fight was 5 claims ago or so  :-\
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #165 on: December 20, 2017, 02:26:12 am »

We should note that there are 3 potential redirectors:

Mewtwo (gkrieg)
Fox (Galzria)
Pikachu (DatSwan)

We want to have Pichu's visiting announced each day. But gkrieg and Galzria can mess with that (also Pikachu, but we could probably figure that out). On the plus side, we have Marth and Link's 1-shot Tracker that could detect such a thing, so it would be dangerous for scum. We also have Yoshi who could block them.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #166 on: December 20, 2017, 02:29:23 am »

I am also kind of interested in how the bidding went, but I'm afraid that such discussion won't advance the game. Looking forward to seeing this after the game.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #167 on: December 20, 2017, 04:01:28 am »

So, pending on hearing from ash, we know that mafia has no daychat? That is reassuring.

People I definitely want to leave alive today based on this are gkrieg and seanbean.

1) i find it extremely unlikely there is no Samus in the game
2) if it is true .. def could be skum fake claim knowing they don’t have dc so samus isn’t in play
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #168 on: December 20, 2017, 04:12:48 am »

So, pending on hearing from ash, we know that mafia has no daychat? That is reassuring.

People I definitely want to leave alive today based on this are gkrieg and seanbean.

1) i find it extremely unlikely there is no Samus in the game
2) if it is true .. def could be skum fake claim knowing they don’t have dc so samus isn’t in play
Why would Samus lie?
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #169 on: December 20, 2017, 04:21:48 am »

So, pending on hearing from ash, we know that mafia has no daychat? That is reassuring.

People I definitely want to leave alive today based on this are gkrieg and seanbean.

1) i find it extremely unlikely there is no Samus in the game
2) if it is true .. def could be skum fake claim knowing they don’t have dc so samus isn’t in play
Why would Samus lie?


... see point 2.
Why would you now think this is a plausible idea?
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #170 on: December 20, 2017, 04:26:49 am »

So, pending on hearing from ash, we know that mafia has no daychat? That is reassuring.

People I definitely want to leave alive today based on this are gkrieg and seanbean.

1) i find it extremely unlikely there is no Samus in the game
2) if it is true .. def could be skum fake claim knowing they don’t have dc so samus isn’t in play
Why would Samus lie?


... see point 2.
Why would you now think this is a plausible idea?
I am confused. What is your conclusion?

Fake claims for scum, especially obvious ones like this, are dangerous when we could have a flavor cop. Of course chairs could be scum too.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #171 on: December 20, 2017, 04:32:50 am »

So, pending on hearing from ash, we know that mafia has no daychat? That is reassuring.

People I definitely want to leave alive today based on this are gkrieg and seanbean.

1) i find it extremely unlikely there is no Samus in the game
2) if it is true .. def could be skum fake claim knowing they don’t have dc so samus isn’t in play
Why would Samus lie?


... see point 2.
Why would you now think this is a plausible idea?
I am confused. What is your conclusion?

Fake claims for scum, especially obvious ones like this, are dangerous when we could have a flavor cop. Of course chairs could be scum too.

You are not confused .
I’m not saying it is a thing - or even very likely - I’m just saying that with the lack of claim order it is not a far fedtched idea (especially bc if it is true they do have dc) that they could of been towards the back of claim and be doing it.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #172 on: December 20, 2017, 04:46:08 am »

What is the 'it' they could be doing?!
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #173 on: December 20, 2017, 04:49:18 am »

I think I am definitely confused. Please don't tell me whether I'm confused or not, I think I am the best judge of that (... or am I? Maybe I am just confused...)
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #174 on: December 20, 2017, 06:57:35 am »

Well, I thionk it's relatively straightforward right ? If Samus was higher in Swan's list than what he got, it straight up means someone is lying, right ? Or am I missing something ?
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #175 on: December 20, 2017, 07:45:04 am »

Well, I thionk it's relatively straightforward right ? If Samus was higher in Swan's list than what he got, it straight up means someone is lying, right ? Or am I missing something ?
That is true, but did he actually say that he had Samus in his list?
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #176 on: December 20, 2017, 07:46:47 am »

Well, I thionk it's relatively straightforward right ? If Samus was higher in Swan's list than what he got, it straight up means someone is lying, right ? Or am I missing something ?

I actually don’t think that’s what Swan meant by his wording. I think he just mean A) Samus is a strong power and he’s surprised no one took it, B) in the event no one took it scum knows that because they don’t have day chat and therefor would be able to fake claim it safely. Final conclusion very surprised Saumus hasn’t been claimed (real or fake)

I agree with faust however that due to possibility of a rolecop as well as just the fact that we chose roles before alignment it’s unlikely scum has fake claimed at all.
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #177 on: December 20, 2017, 07:48:41 am »

Well, I thionk it's relatively straightforward right ? If Samus was higher in Swan's list than what he got, it straight up means someone is lying, right ? Or am I missing something ?

I actually don’t think that’s what Swan meant by his wording. I think he just mean A) Samus is a strong power and he’s surprised no one took it, B) in the event no one took it scum knows that because they don’t have day chat and therefor would be able to fake claim it safely. Final conclusion very surprised Saumus hasn’t been claimed (real or fake)

I agree with faust however that due to possibility of a rolecop as well as just the fact that we chose roles before alignment it’s unlikely scum has fake claimed at all.
How would scum know that noone took it? It would be entriely possible that someone got Samus, but they are vanilla...
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #178 on: December 20, 2017, 07:51:12 am »

And yes while I agree we don’t need to discuss lists at this time everyone should go through your list. If you did not get your first choice, someone else has to have gotten that character.

Ppe faust: right so never mind not a safe fake claim for scum. I do think that’s what datswan meant however.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #179 on: December 20, 2017, 08:51:11 am »

Right, well if that's what DatSwan meant, I don't think that's worth discussing all that much. I don't agree that it's particularly surprising no one got it.

Let's do a vote:ash. Under the radar!ash is scum!ash, generally.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #180 on: December 20, 2017, 08:53:43 am »

Right, well if that's what DatSwan meant, I don't think that's worth discussing all that much. I don't agree that it's particularly surprising no one got it.

Let's do a vote:ash. Under the radar!ash is scum!ash, generally.

Is this under the radar!ash?

I counterclaim momsalon.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #181 on: December 20, 2017, 09:02:28 am »

That was clearly a joke for anyone familiar with Mean Girls Mafia, which is, like, half the people in this game ? I expected ash to have something to say about the flavor claim in some way, shape, or form, but he didn't.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #182 on: December 20, 2017, 09:43:11 am »

I’ll vote: ash seemed the joke could only end in unnecessary info being slipped and not in a way that would benefit town.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #183 on: December 20, 2017, 09:49:20 am »

So I think not organizing the claim list was good, it made people react geniunly and allowed us to have someone like ash appear, chose not to claim, wait for everyone to claim, then claim a role discourages anyone from hammering him. Quite scummy actually.

Ash what was your list? Don’t see harm in it and it can potentially prove your not a scummy liar.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #184 on: December 20, 2017, 10:24:00 am »

@Archetype: Can you confirm that alignment has been assigned independently of which players received which flavor names?
Any character could be any alignment
That doesn't really answer my question by the way, and the evasivaness of it makes me think it is absolutely possible that Arch grouped people with scummier roles into the scum team.

I agree the evasiveness means alignment was not rolled 100% random and then pr/vanilla was decided based on balance. I guess I can ask that specifically and see if arch is willing to answer more directly.

Was allignment rolled 100% random, and then pr/vanilla balancing decided? Or were pr/vanilla decided along with alignment to create an enjoyable balanced game? I’m absolutely fine if you don’t want to answer.

That being said I don’t think even if prs were assigned at the same time as deciding allignment that that means scummy roles went to scum it just means the power distribution is even.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #185 on: December 20, 2017, 10:26:36 am »

My last statement aside, I do find it interesting my current scum reads are a supersaint and 1-Shot deathproof and my current town reads are a doctor and joat with doctor.. extra kill power for scum, extra saving for town.
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faust

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #186 on: December 20, 2017, 10:37:45 am »

So I think not organizing the claim list was good, it made people react geniunly and allowed us to have someone like ash appear, chose not to claim, wait for everyone to claim, then claim a role discourages anyone from hammering him. Quite scummy actually.

Ash what was your list? Don’t see harm in it and it can potentially prove your not a scummy liar.
I support that question, but I don't think ash is particularly scummy for the way he handled the claim.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #187 on: December 20, 2017, 10:55:24 am »

Some Pichu interactions:
Mewtwo can kill pichu anytime if they are mafia and can make it look like a townie (pichu's orig target) is mafia. They can also clear a mafia target by making pichu target a townie if his original target is mafia.
If Fox is mafia fox can redirect pichu to town if pichu targets fox making it look like he is cleared.
If pikachu is mafia and pichu is targeting a town player, pikachu can make it look like a townie (pichu's orig target) is mafia. However this would cause pichu to be the only death because mafia would either have to chose to no kill or kill/get doctered.

Overall this is pretty good, Mewtwo is the only one that can really screw with our Pichu copping if we do it intelligently. So if we can track mewtwo we can be confident in our copping. Obviously we are going to want to be setting up a decent amount of night actions and we wont necessarily know if we are doing any of them until a couple days later as people die/reveal if they are a pr. For example I don't think we need pichu/mewtwo/marth to claim if they are a pr or not until something happens like pichu dieing and even then we should view the circumstances before jumping to claims.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #188 on: December 20, 2017, 11:00:38 am »

Just realized faust gave a summary of exactly what I said about pichu, I think the detail helps but I did miss that yoshi if mafia can block pichu making it seem like someone is town if pichu targets mafia. Much worse that there are two people able to affect the pichu on any given night.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #189 on: December 20, 2017, 12:11:45 pm »

So I think not organizing the claim list was good, it made people react geniunly and allowed us to have someone like ash appear, chose not to claim, wait for everyone to claim, then claim a role discourages anyone from hammering him. Quite scummy actually.

Ash what was your list? Don’t see harm in it and it can potentially prove your not a scummy liar.

I’ve asked Arch for it.  I don’t keep outbox messages.  I know bowser was #1 and I had three names on the list.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #190 on: December 20, 2017, 12:15:09 pm »

As for activity, super busy this week, more time over the holiday break.

I’m glad we claimed.  I think it served less of a purpose than any of you think, though.

Any competent scum doesn’t screw up, and incompetent scum will be caught anyway.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #191 on: December 20, 2017, 12:15:57 pm »

Also, I’m just super bitter about mafia in general since I lost a lot of time and effort on Falling Skies setup via the QT fiasco.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #192 on: December 20, 2017, 12:28:51 pm »

Any competent scum doesn’t screw up, and incompetent scum will be caught anyway.
Well it was never about scum screwing up anyway.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #193 on: December 20, 2017, 12:29:11 pm »

Ash,

Archetype included my list in my QT on my opening post with my receiving Fox. Did he not do the same for you/everyone?
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

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Total Losses: 20

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #194 on: December 20, 2017, 12:54:52 pm »

Ash,

Archetype included my list in my QT on my opening post with my receiving Fox. Did he not do the same for you/everyone?

Same for me.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #195 on: December 20, 2017, 12:57:27 pm »

Ash,

Archetype included my list in my QT on my opening post with my receiving Fox. Did he not do the same for you/everyone?

Same for me.

Same.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #196 on: December 20, 2017, 12:58:10 pm »

So he did.

Samus and Kirby were 2 and 3.
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Galzria

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #197 on: December 20, 2017, 01:11:17 pm »

Actually, for everyone:

For those who received a pick lower than your #1 choice, you know that all characters ranked above your choice are present and in the game. If anybody knows that there is a character present that has NOT been claimed, please speak up.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #198 on: December 20, 2017, 02:17:55 pm »

Well, I thionk it's relatively straightforward right ? If Samus was higher in Swan's list than what he got, it straight up means someone is lying, right ? Or am I missing something ?

I actually don’t think that’s what Swan meant by his wording. I think he just mean A) Samus is a strong power and he’s surprised no one took it, B) in the event no one took it scum knows that because they don’t have day chat and therefor would be able to fake claim it safely. Final conclusion very surprised Saumus hasn’t been claimed (real or fake)

I agree with faust however that due to possibility of a rolecop as well as just the fact that we chose roles before alignment it’s unlikely scum has fake claimed at all.

this
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #199 on: December 20, 2017, 02:18:29 pm »

I also received my list along with my role. However, they were in separate messages if that helps you find it Ash.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #200 on: December 20, 2017, 02:59:40 pm »

Hmmm....

I wasn't in mean girls but I'm going to guess that it's not a joke but it's not a serious counterclaim either. Not surprised, really.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #201 on: December 20, 2017, 03:35:40 pm »

Well, I thionk it's relatively straightforward right ? If Samus was higher in Swan's list than what he got, it straight up means someone is lying, right ? Or am I missing something ?

I actually don’t think that’s what Swan meant by his wording. I think he just mean A) Samus is a strong power and he’s surprised no one took it, B) in the event no one took it scum knows that because they don’t have day chat and therefor would be able to fake claim it safely. Final conclusion very surprised Saumus hasn’t been claimed (real or fake)

I agree with faust however that due to possibility of a rolecop as well as just the fact that we chose roles before alignment it’s unlikely scum has fake claimed at all.
How would scum know that noone took it? It would be entriely possible that someone got Samus, but they are vanilla...

SO yes there is that to factor in. But if they took it and are VT there is no reason to consider any of this.
I think we have beaten this one to death. If you have something else go ahead, but i do see your point regarding its risk.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #202 on: December 20, 2017, 03:44:48 pm »

I also received my list along with my role. However, they were in separate messages if that helps you find it Ash.
Same for me
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #203 on: December 20, 2017, 03:45:22 pm »

Actually, for everyone:

For those who received a pick lower than your #1 choice, you know that all characters ranked above your choice are present and in the game. If anybody knows that there is a character present that has NOT been claimed, please speak up.
I do not
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faust

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #204 on: December 20, 2017, 04:12:01 pm »

Can we not talk about things that will not surprise anyone? Like, if you have something that brings new info, please share it, but otherwise find another way to contribute.
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mcmcsalot

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #205 on: December 20, 2017, 04:13:52 pm »

Hmm seems like we’re getting into the “responsed to all technical questions but not make comments about alignment” stage.

Andrew do you see that ash has since claimed his actual role and yes it was a joke, however what does this make you feel about ash’s alignment?

Ppe: faust feeling the same way as me
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #206 on: December 20, 2017, 04:21:33 pm »

Seanbean, pick one person at random, reread all their posts, let me know what you think about their alignment (hasn’t posted anything alignment indicative is fine).
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #207 on: December 20, 2017, 04:22:51 pm »

Robz has enoug good influences in his life, stop writing your book and accost Galzria or something.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #208 on: December 20, 2017, 04:48:02 pm »

Never mind I’ll do it.

Vote: Ash for obvious reasons.

Bad votes are bad for obvious reasons.

Galz why is robz vote for ash bad?
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Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #209 on: December 20, 2017, 04:51:11 pm »

O you initially were against the massclaim and then were somewhat forced into by mass compliance who of the people starting and participating in do you find the scummiest (for whatever reason you want, manipulative, opportunistic, ect.)
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #210 on: December 20, 2017, 04:56:07 pm »

O you initially were against the massclaim and then were somewhat forced into by mass compliance who of the people starting and participating in do you find the scummiest (for whatever reason you want, manipulative, opportunistic, ect.)

I got nothing. There wasn't even any manipulation, people just all did it without much comment.


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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #211 on: December 20, 2017, 04:59:28 pm »

This is townie ash.  He is actually trying to figure out peoples' alignments.  Actively looking for scumslips is not something he does as town.

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #212 on: December 20, 2017, 05:04:37 pm »

This is townie ash.  He is actually trying to figure out peoples' alignments.  Actively looking for scumslips is not something he does as town.

This is a contradiction, you say you think he is town, then you say actively looking for scumslips (which ash has already done this game) is not something he does as town.
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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #213 on: December 20, 2017, 05:05:32 pm »

This is townie ash.  He is actually trying to figure out peoples' alignments.  Actively looking for scumslips is not something he does as town.

This is a contradiction, you say you think he is town, then you say actively looking for scumslips (which ash has already done this game) is not something he does as town.

i think he typo'd all over the place
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mcmcsalot

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #214 on: December 20, 2017, 05:12:49 pm »

This is townie ash.  He is actually trying to figure out peoples' alignments.  Actively looking for scumslips is not something he does as town.

This is a contradiction, you say you think he is town, then you say actively looking for scumslips (which ash has already done this game) is not something he does as town.

i think he typo'd all over the place

I am almost positive he is  trying to say “looking for scumslips is not something ash does as scum” but said town instead. That’s actually a little more than I typo though add in the fact that the original post is a bit of a paper defense, “ash is actually trying to figure out allignments”. Ash’s only post about anyone’s allignment is “idp scumslipped” followed by “misread never mind”. Never said what that was that he misread and hasn’t made any other posts about alignment.

I think it’s very possible scum!gkrieg is trying to put together a defense of town!ash for towncred, doesn’t put much thought into it, gives a bad defense and slips up his woring because he knows ash is town.
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

gkrieg13

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #215 on: December 20, 2017, 05:15:14 pm »

This is townie ash.  He is actually trying to figure out peoples' alignments.  Actively looking for scumslips is not something he does as town.

This is a contradiction, you say you think he is town, then you say actively looking for scumslips (which ash has already done this game) is not something he does as town.

Yes sorry.  It is something he does as town.
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gkrieg13

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #216 on: December 20, 2017, 05:16:34 pm »

This is townie ash.  He is actually trying to figure out peoples' alignments.  Actively looking for scumslips is not something he does as town.

This is a contradiction, you say you think he is town, then you say actively looking for scumslips (which ash has already done this game) is not something he does as town.

i think he typo'd all over the place

I am almost positive he is  trying to say “looking for scumslips is not something ash does as scum” but said town instead. That’s actually a little more than I typo though add in the fact that the original post is a bit of a paper defense, “ash is actually trying to figure out allignments”. Ash’s only post about anyone’s allignment is “idp scumslipped” followed by “misread never mind”. Never said what that was that he misread and hasn’t made any other posts about alignment.

I think it’s very possible scum!gkrieg is trying to put together a defense of town!ash for towncred, doesn’t put much thought into it, gives a bad defense and slips up his woring because he knows ash is town.

I'm really good at reading ash, and read the point that people were getting on his case, and was putting in my opinion of the situation.  I'm trying to get into the game here.
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O

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #217 on: December 20, 2017, 05:21:40 pm »

This is townie ash.  He is actually trying to figure out peoples' alignments.  Actively looking for scumslips is not something he does as town.

This is a contradiction, you say you think he is town, then you say actively looking for scumslips (which ash has already done this game) is not something he does as town.

i think he typo'd all over the place

I am almost positive he is  trying to say “looking for scumslips is not something ash does as scum” but said town instead. That’s actually a little more than I typo though add in the fact that the original post is a bit of a paper defense, “ash is actually trying to figure out allignments”. Ash’s only post about anyone’s allignment is “idp scumslipped” followed by “misread never mind”. Never said what that was that he misread and hasn’t made any other posts about alignment.

I think it’s very possible scum!gkrieg is trying to put together a defense of town!ash for towncred, doesn’t put much thought into it, gives a bad defense and slips up his woring because he knows ash is town.

it definitely doesn't look like gkrieg is putting lots effort into making great arguments

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O

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #218 on: December 20, 2017, 05:22:24 pm »

i think we might all be scum if thats our metric tho

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Joseph2302

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #219 on: December 20, 2017, 05:30:03 pm »

Can we not talk about things that will not surprise anyone? Like, if you have something that brings new info, please share it, but otherwise find another way to contribute.
Me not helping at all D1 is my town meta
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Joseph2302

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #220 on: December 20, 2017, 05:30:42 pm »

i think we might all be scum if thats our metric tho
You solved the game. It's actually a BM game where we're all scum!
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

O

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #221 on: December 20, 2017, 05:33:01 pm »

i think we might all be scum if thats our metric tho
You solved the game. It's actually a BM game where we're all scum!

I'm actually the jester thanks
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Archetype

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Re: M111: Super Smash Bros Melee (N0)
« Reply #222 on: December 20, 2017, 07:41:41 pm »

Vote Count 1.2

ashersky(4): chairs, Robz888, Teproc, mcmcsalot
chairs(1): faust
gkrieg13(1):Joseph2302
Joseph2302(1): gkrieg13

Not Voting ( 8 ): ashersky, Galzria, DatSwan, seanbean, AndrewisFTTW, IDontPlayThisGame, O

With 14 alive it takes 8 to lynch. Day 1 will end December 27th at 7:00 PM.
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schadd

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #223 on: December 20, 2017, 09:29:41 pm »

tag
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I thought you thought it was a slip because I said 'Jake's partners' instead of 'Roadrunner7671.'

chairs

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #224 on: December 20, 2017, 11:42:33 pm »

I actually think ash is town here.

vote: mcmc

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #225 on: December 21, 2017, 01:31:56 am »

Never mind I’ll do it.

Vote: Ash for obvious reasons.

Bad votes are bad for obvious reasons.

Galz why is robz vote for ash bad?

I know why, but will let Galz answer for himself.
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ashersky

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #226 on: December 21, 2017, 01:34:35 am »

since the name of your pokemon is not absolutely correlated to you having that PR, I think there may be some merit in a flavor claim.
Thing is since you get to bid prior to knowing your alignment... does the claim actually help us all that much?

Did anyone else notice this when he posted it?

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f.ds Mafia Board Moderator

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Galzria

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #227 on: December 21, 2017, 01:41:27 am »

Never mind I’ll do it.

Vote: Ash for obvious reasons.

Bad votes are bad for obvious reasons.

Galz why is robz vote for ash bad?

I know why, but will let Galz answer for himself.

Because there is one person that can, without any shadow of a doubt, confirm mcmc's claim - and that person is, I believe, you.

That doesn't make you town. Hell, you two could be scum together with day chat now. But for the purposes of Robz vote and what we know at this time, I think you were breadcrumbing that Mcmc Neighborized you N0.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

faust

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #228 on: December 21, 2017, 01:51:50 am »

I'm still voting chairs, that should not be. Vote: Joseph

I feel like I already did this.
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chairs

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #229 on: December 21, 2017, 03:38:03 am »

Oh, that's.... particularly neat.

unvote

Galzria

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #230 on: December 21, 2017, 04:17:30 am »

Never mind I’ll do it.

Vote: Ash for obvious reasons.

Bad votes are bad for obvious reasons.

Galz why is robz vote for ash bad?

I know why, but will let Galz answer for himself.

Because there is one person that *possibly* can, without any shadow of a doubt, confirm mcmc's claim - and that person is, I believe, you.

That doesn't make you town. Hell, you two could be scum together with day chat now. But for the purposes of Robz vote and what we know at this time, I think you were breadcrumbing that Mcmc Neighborized you N0.

Modified phrasing in bold. Mcmc could be Vanilla.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #231 on: December 21, 2017, 04:18:23 am »

since the name of your pokemon is not absolutely correlated to you having that PR, I think there may be some merit in a flavor claim.
Thing is since you get to bid prior to knowing your alignment... does the claim actually help us all that much?

Did anyone else notice this when he posted it?

I stand by it.
I think that because flavor flips anyways this was not a wise choice to do so early. Alignment is given after picks, so we can't use that. Flavor flips on death, so we don't lose out on anything by waiting (skum lying will still be caught on those flips). Faust did make a good point that the set up gives very little room for Skum to maneuver, so the likelihood of catching a fake claim is low (to happen at all, that is to say). And adddiiitiooonnnllyyyyy, if the oracle shots can actually be used to verify a VT vs PR character we painted targets.
The upside of doing it today is the same upside as doing when "we need to" imo.

It is too late now, and I cooperated with the claim because everyone did it and I am not going to sit there and refuse to contribute.

What is it that you find interesting about this point?
Logged
Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Joseph2302

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #232 on: December 21, 2017, 04:24:56 am »

I'm still voting chairs, that should not be. Vote: Joseph

I feel like I already did this.
I wouldn't recommend this. If another person votes for me, I'll claim
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Galzria

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #233 on: December 21, 2017, 04:57:34 am »

I'm still voting chairs, that should not be. Vote: Joseph

I feel like I already did this.
I wouldn't recommend this. If another person votes for me, I'll claim

At most you could claim Vanilla or Roleblocker - and neither says anything about your alignment.

Why so jumpy? Also, AtE is a scum trait.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

faust

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #234 on: December 21, 2017, 05:42:38 am »

I'm still voting chairs, that should not be. Vote: Joseph

I feel like I already did this.
I wouldn't recommend this. If another person votes for me, I'll claim

I am unafraid! You already claimed:

I'm the SK
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mcmcsalot

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #235 on: December 21, 2017, 07:48:59 am »

I actually think ash is town here.

vote: mcmc

So clearly you have come to a different conclusion then me but you’re only going to get half credit unless you show your work. Curious why you think ash is town and why that makes me scum.
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #236 on: December 21, 2017, 07:52:50 am »

since the name of your pokemon is not absolutely correlated to you having that PR, I think there may be some merit in a flavor claim.
Thing is since you get to bid prior to knowing your alignment... does the claim actually help us all that much?

Did anyone else notice this when he posted it?
Yep noticed that he mistook all characters for being Pokémon, makes sense that he is pickachu. Also I get his point that knowing what roles people could be isn’t alignment indicative but it locks scum into following suit with what they have claimed. Also we traded some increased danger to our potential pr’s for some increased ability to coordinate.
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #237 on: December 21, 2017, 07:59:45 am »

Never mind I’ll do it.

Vote: Ash for obvious reasons.

Bad votes are bad for obvious reasons.

Galz why is robz vote for ash bad?

I know why, but will let Galz answer for himself.

Because there is one person that can, without any shadow of a doubt, confirm mcmc's claim - and that person is, I believe, you.

That doesn't make you town. Hell, you two could be scum together with day chat now. But for the purposes of Robz vote and what we know at this time, I think you were breadcrumbing that Mcmc Neighborized you N0.
You keep saying “you” in response to me and ash when I believe the you means robz but I understand what your saying.

Still doesn’t answer why that makes robz vote for ash bad. If I am a neighborizer I don’t think it’s crazy to assume I would neighborize robz night 0 regardless so that all makes sense. But if that is the case at the time robz would be voting for ash for knowingly lying about his claim, wouldn’t that in fact be the best vote?
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #238 on: December 21, 2017, 08:02:00 am »

I'm still voting chairs, that should not be. Vote: Joseph

I feel like I already did this.
I wouldn't recommend this. If another person votes for me, I'll claim

At most you could claim Vanilla or Roleblocker - and neither says anything about your alignment.

Why so jumpy? Also, AtE is a scum trait.

Yea super super scummy on Joseph’s part. That felt more like a threat than a “it will clear me” sorta claim.
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Joseph2302

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #239 on: December 21, 2017, 08:05:55 am »

I'm still voting chairs, that should not be. Vote: Joseph

I feel like I already did this.
I wouldn't recommend this. If another person votes for me, I'll claim

At most you could claim Vanilla or Roleblocker - and neither says anything about your alignment.

Why so jumpy? Also, AtE is a scum trait.

Yea super super scummy on Joseph’s part. That felt more like a threat than a “it will clear me” sorta claim.
Clearly you haven't played with me enough.
If I'm scum, I'm usually quiet and hiding most the game.
If I'm town, I spend D1 messing around like I am now
Logged
Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Joseph2302

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #240 on: December 21, 2017, 08:06:15 am »

Claim is imminent.....
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

faust

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #241 on: December 21, 2017, 08:46:07 am »

I'm still voting chairs, that should not be. Vote: Joseph

I feel like I already did this.
I wouldn't recommend this. If another person votes for me, I'll claim

At most you could claim Vanilla or Roleblocker - and neither says anything about your alignment.

Why so jumpy? Also, AtE is a scum trait.

Yea super super scummy on Joseph’s part. That felt more like a threat than a “it will clear me” sorta claim.
Clearly you haven't played with me enough.
If I'm scum, I'm usually quiet and hiding most the game.
If I'm town,
I spend D1 messing around like I am now
FTFY
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faust

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #242 on: December 21, 2017, 09:09:22 am »

We have good activity here, but we need everyone contributing... espcially as long as Christmas isn't there yet.

Request prods on Idplay and seanbean
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Teproc

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #243 on: December 21, 2017, 09:11:57 am »

I think that's townie from Joseph ? Not sure.

I do think mcmc is super townie and faust moderately so. Everyone else needs to post more.
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Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.

faust

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #244 on: December 21, 2017, 09:23:17 am »

II do think mcmc is super townie and faust moderately so. Everyone else needs to post more.

Is there something about mcmc other than activity level that makes you think he's townie?
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IDontPlayThisGame

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #245 on: December 21, 2017, 09:26:14 am »

We have good activity here, but we need everyone contributing... espcially as long as Christmas isn't there yet.

Request prods on Idplay and seanbean

I'm here. Just been a bit busy. I'll have something more to post soon. Anything you're particularly interested in hearing?

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #246 on: December 21, 2017, 09:46:45 am »

All to early post count to mean much but I had the time and it includes a subtraction of everyone’s pre-game posts so late this can be referenced easily to get accurate numbers:

mcmcsalot 34-1=33
faust 46-13=33
Teproc 15-3=12
Galzria 14-3=11
Joseph2302 12-1=11
ashersky 11-1=10
DatSwan 13-3=10
chairs 9-1=8
O 9-1=8
Robz888 10-3=7
gkrieg13 7-2=5
IDontPlayThisGame 9-5=4
AndrewisFTTW 6-3=3
seanbean 2-1=1
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

IDontPlayThisGame

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #247 on: December 21, 2017, 09:47:41 am »

I don't think ashersky's claim is indicative of much. I think Joseph is being ridiculous threatening to claim at L-5 as I don't see how it helps town. I don't have much to say about faust/Galz/gkrieg/mcmc as I think I read them even more poorly than I do everyone else.

I don't like all the redirection going on. If scum has either Mewtwo or Fox and is confident Mewtwo/Fox won't be Roleblocked, they could do some fancy stuff with PRs/the NK. Speaking of which, do we want to claim what everyone will do tonight if they are a PR ŕ la Weak Neighborizer in M110? It didn't go very well there since everyone picked faust but I don't know how it would turn out here.

mcmcsalot

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #248 on: December 21, 2017, 09:54:28 am »

This is townie ash.  He is actually trying to figure out peoples' alignments.  Actively looking for scumslips is not something he does as town.

This is a contradiction, you say you think he is town, then you say actively looking for scumslips (which ash has already done this game) is not something he does as town.

i think he typo'd all over the place

I am almost positive he is  trying to say “looking for scumslips is not something ash does as scum” but said town instead. That’s actually a little more than I typo though add in the fact that the original post is a bit of a paper defense, “ash is actually trying to figure out allignments”. Ash’s only post about anyone’s allignment is “idp scumslipped” followed by “misread never mind”. Never said what that was that he misread and hasn’t made any other posts about alignment.

I think it’s very possible scum!gkrieg is trying to put together a defense of town!ash for towncred, doesn’t put much thought into it, gives a bad defense and slips up his woring because he knows ash is town.

I'm really good at reading ash, and read the point that people were getting on his case, and was putting in my opinion of the situation.  I'm trying to get into the game here.

So actually looking at gkriegs defense of himself here I think he looks pretty scummy. He offers a paper defense of ash which I’ve shown is wrong, ash wasn’t “actively trying to figure out alignments” at the time, and then gkrieg says “I’m really good at reading ash” that’s not any more convincing of a defense and the added “I’m trying to get into the game here” is a bit attitudy for gkrieg, added scum points for that. Add in his low post count and threatening power.

vote: gkrieg
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

iguanaiguana

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Re: M111: Super Smash Bros Melee (N0)
« Reply #249 on: December 21, 2017, 10:43:36 am »

Crazy Hand Vote Count 1.3

ashersky(2): Robz888, Teproc
gkrieg13(2):Joseph2302, mcmcsalot
Joseph2302(2): gkrieg13, Faust
Not Voting ( 8 ): ashersky, Galzria, DatSwan, seanbean, AndrewisFTTW, IDontPlayThisGame, O, chairs

With 14 alive it takes 8 to lynch. Day 1 will end December 27th at 7:00 PM.

Request prods on Idplay and seanbean

These players are not eligible for a prod at this time.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

Teproc

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #250 on: December 21, 2017, 11:01:41 am »

II do think mcmc is super townie and faust moderately so. Everyone else needs to post more.

Is there something about mcmc other than activity level that makes you think he's townie?

Yes. For mcmc, being this active early and this productive and trying to get the game moving is a town tell, I think. He doesn't always do it as town, but I don't think he ever does it this convincingly as scum.
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mcmcsalot

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #251 on: December 21, 2017, 11:12:55 am »

Working on some pr stuff. where does the joat’s 1-Shot ascetic go in the resolution chain and is it targetable on someone or only self targeted?

This matters for the only pro use of lightning rod I can see.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #252 on: December 21, 2017, 11:38:48 am »

So in reference to idp’s question about directing powers I have thought about the best uses of and suggestions for powers but I want more people to weigh in on my gkrieg case or make a case of their own before throwing us into non-alignment indicative pr talk.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

gkrieg13

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #253 on: December 21, 2017, 11:57:37 am »

This is townie ash.  He is actually trying to figure out peoples' alignments.  Actively looking for scumslips is not something he does as town.

This is a contradiction, you say you think he is town, then you say actively looking for scumslips (which ash has already done this game) is not something he does as town.

i think he typo'd all over the place

I am almost positive he is  trying to say “looking for scumslips is not something ash does as scum” but said town instead. That’s actually a little more than I typo though add in the fact that the original post is a bit of a paper defense, “ash is actually trying to figure out allignments”. Ash’s only post about anyone’s allignment is “idp scumslipped” followed by “misread never mind”. Never said what that was that he misread and hasn’t made any other posts about alignment.

I think it’s very possible scum!gkrieg is trying to put together a defense of town!ash for towncred, doesn’t put much thought into it, gives a bad defense and slips up his woring because he knows ash is town.

I'm really good at reading ash, and read the point that people were getting on his case, and was putting in my opinion of the situation.  I'm trying to get into the game here.

So actually looking at gkriegs defense of himself here I think he looks pretty scummy. He offers a paper defense of ash which I’ve shown is wrong, ash wasn’t “actively trying to figure out alignments” at the time, and then gkrieg says “I’m really good at reading ash” that’s not any more convincing of a defense and the added “I’m trying to get into the game here” is a bit attitudy for gkrieg, added scum points for that. Add in his low post count and threatening power.

vote: gkrieg

I would say that noticing scumslips counts as "actively trying to figure out alignments".  I am really good at reading ash.  I consistently push for his lynch when he is scum and defend him when he is town.  He is the player I feel like I can read best. 

I don't get why me having attitude is scummy from me. I had just done a bunch of weeding and wasn't in the best mood, but it certainly isn't scummy.  I would argue that I have more "attitude" as town.  Post count also isn't indicative of alignment for me, and the power I have is also not indicative of alignment either.

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gkrieg13

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #254 on: December 21, 2017, 11:58:46 am »

since the name of your pokemon is not absolutely correlated to you having that PR, I think there may be some merit in a flavor claim.
Thing is since you get to bid prior to knowing your alignment... does the claim actually help us all that much?

Did anyone else notice this when he posted it?

I'm guessing you are pointing out that he said pokemon instead of character?
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gkrieg13

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #255 on: December 21, 2017, 12:00:27 pm »

since the name of your pokemon is not absolutely correlated to you having that PR, I think there may be some merit in a flavor claim.
Thing is since you get to bid prior to knowing your alignment... does the claim actually help us all that much?

Did anyone else notice this when he posted it?
Yep noticed that he mistook all characters for being Pokémon, makes sense that he is pickachu. Also I get his point that knowing what roles people could be isn’t alignment indicative but it locks scum into following suit with what they have claimed. Also we traded some increased danger to our potential pr’s for some increased ability to coordinate.

I think coordinating is a bad idea for most of the PRs.  The claim did help me potentially.
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gkrieg13

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #256 on: December 21, 2017, 12:01:51 pm »

I'm still voting chairs, that should not be. Vote: Joseph

I feel like I already did this.
I wouldn't recommend this. If another person votes for me, I'll claim

At most you could claim Vanilla or Roleblocker - and neither says anything about your alignment.

Why so jumpy? Also, AtE is a scum trait.

Yea super super scummy on Joseph’s part. That felt more like a threat than a “it will clear me” sorta claim.
Clearly you haven't played with me enough.
If I'm scum, I'm usually quiet and hiding most the game.
If I'm town, I spend D1 messing around like I am now

I would say your scum play matches your town play pretty well, and neither of them are particularly helpful.
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gkrieg13

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #257 on: December 21, 2017, 12:02:49 pm »

We have good activity here, but we need everyone contributing... espcially as long as Christmas isn't there yet.

Request prods on Idplay and seanbean

This kind of post is a little scummy from faust.  Seems a little fake, considering he hasn't had much of a presence as I remember.
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mcmcsalot

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #258 on: December 21, 2017, 12:10:07 pm »

We have good activity here, but we need everyone contributing... espcially as long as Christmas isn't there yet.

Request prods on Idplay and seanbean

This kind of post is a little scummy from faust.  Seems a little fake, considering he hasn't had much of a presence as I remember.

He is tied with me for more that 3 times as much content than anyone else...

Also prodding people is absolutely a town!faust move.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

faust

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Re: M111: Super Smash Bros Melee (N0)
« Reply #259 on: December 21, 2017, 12:37:00 pm »

Request prods on Idplay and seanbean

These players are not eligible for a prod at this time.
Yuck 48 hours prod rules :(
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faust

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #260 on: December 21, 2017, 12:39:36 pm »

This is townie ash.  He is actually trying to figure out peoples' alignments.  Actively looking for scumslips is not something he does as town.

This is a contradiction, you say you think he is town, then you say actively looking for scumslips (which ash has already done this game) is not something he does as town.

i think he typo'd all over the place

I am almost positive he is  trying to say “looking for scumslips is not something ash does as scum” but said town instead. That’s actually a little more than I typo though add in the fact that the original post is a bit of a paper defense, “ash is actually trying to figure out allignments”. Ash’s only post about anyone’s allignment is “idp scumslipped” followed by “misread never mind”. Never said what that was that he misread and hasn’t made any other posts about alignment.

I think it’s very possible scum!gkrieg is trying to put together a defense of town!ash for towncred, doesn’t put much thought into it, gives a bad defense and slips up his woring because he knows ash is town.

I'm really good at reading ash, and read the point that people were getting on his case, and was putting in my opinion of the situation.  I'm trying to get into the game here.

So actually looking at gkriegs defense of himself here I think he looks pretty scummy. He offers a paper defense of ash which I’ve shown is wrong, ash wasn’t “actively trying to figure out alignments” at the time, and then gkrieg says “I’m really good at reading ash” that’s not any more convincing of a defense and the added “I’m trying to get into the game here” is a bit attitudy for gkrieg, added scum points for that. Add in his low post count and threatening power.

vote: gkrieg
The "I'm really good at reading ash" is a bit more swagger than I would expect from scum!gkrieg here.
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Robz888

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #261 on: December 21, 2017, 12:45:28 pm »

II do think mcmc is super townie and faust moderately so. Everyone else needs to post more.

Is there something about mcmc other than activity level that makes you think he's townie?

Yes. For mcmc, being this active early and this productive and trying to get the game moving is a town tell, I think. He doesn't always do it as town, but I don't think he ever does it this convincingly as scum.

This strikes me as true. I don't know if he's *incapable* of doing it as scum, though.
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I have been forced to accept that lackluster play is a town tell for you.

Teproc

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #262 on: December 21, 2017, 01:25:03 pm »

I also think I'm good at reading ash, and I think he's scum !

I am, however, not good at reading gkrieg.

@Robz. Sure. Might you by any chance have anything more to say before you get back to writing your book ?
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Teproc

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #263 on: December 21, 2017, 01:25:44 pm »

Oh, and faust definitely prods people as scum too.
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chairs

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Re: M111: Super Smash Bros Melee (Day 1)
« Reply #264 on: December 21, 2017, 01:34:45 pm »

So I was trying to give the newbie a pass, but one post? Even I do better than that on D1.

vote: seanbean.

Galzria

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